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Book Multimedia Engineering

Download or read book Multimedia Engineering written by A. C. M. Fong and published by John Wiley & Sons. This book was released on 2006-10-02 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: Multimedia technologies and the internet are increasingly intrinsic to our daily lives, and into the future will continue to transform the way we live. Multimedia Engineering describes the latest advances in this technology applied to the Internet and WWW. It immerses the reader into the development of many practical internet/ multimedia systems, offering an insight into a range of engineering problems and solutions. It provides a broad coverage of internet/WWW and multimedia processing, as well as transmission and practical applications. Provides an overview of state-of-the-art technologies Addresses commerical, industrial and educational applications and security and privacy issues. Offers a detailed background into how the internet has been used to support multimedia communications Assumes a practical and descriptive problem-solving approach, featuring many worked-through examples Written by widely published authors with years of research in the field Multimedia Engineering will appeal to graduate and senior undergraduate students in electrical and electronic engineering, industrial, systems & computer engineering. It will also be of interest to electrical, computer and systems engineers and web developers interested in, or already engaged in, this emerging field.

Book Image and Video Compression for Multimedia Engineering

Download or read book Image and Video Compression for Multimedia Engineering written by Yun-Qing Shi and published by CRC Press. This book was released on 2017-12-19 with total page 580 pages. Available in PDF, EPUB and Kindle. Book excerpt: Multimedia hardware still cannot accommodate the demand for large amounts of visual data. Without the generation of high-quality video bitstreams, limited hardware capabilities will continue to stifle the advancement of multimedia technologies. Thorough grounding in coding is needed so that applications such as MPEG-4 and JPEG 2000 may come to fruition. Image and Video Compression for Multimedia Engineering provides a solid, comprehensive understanding of the fundamentals and algorithms that lead to the creation of new methods for generating high quality video bit streams. The authors present a number of relevant advances along with international standards. New to the Second Edition · A chapter describing the recently developed video coding standard, MPEG-Part 10 Advances Video Coding also known as H.264 · Fundamental concepts and algorithms of JPEG2000 · Color systems of digital video · Up-to-date video coding standards and profiles Visual data, image, and video coding will continue to enable the creation of advanced hardware, suitable to the demands of new applications. Covering both image and video compression, this book yields a unique, self-contained reference for practitioners tobuild a basis for future study, research, and development.

Book Image and Video Compression for Multimedia Engineering

Download or read book Image and Video Compression for Multimedia Engineering written by Yun-Qing Shi and published by CRC Press. This book was released on 2019-03-07 with total page 636 pages. Available in PDF, EPUB and Kindle. Book excerpt: The latest edition provides a comprehensive foundation for image and video compression. It covers HEVC/H.265 and future video coding activities, in addition to Internet Video Coding. The book features updated chapters and content, along with several new chapters and sections. It adheres to the current international standards, including the JPEG standard.

Book Multimedia Software Engineering

Download or read book Multimedia Software Engineering written by Shi-Kuo Chang and published by Springer Science & Business Media. This book was released on 2000-01-31 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: Multimedia has two fundamental characteristics that can be expressed by the following formula: Multimedia = Multiple Media + Hypermedia. How can software engineering take advantage of these two characteristics? Will these two characteristics pose problems in multimedia systems design? These are some of the issues to be explored in this book. The first two chapters will be of interest to managers, software engineers, programmers, and people interested in gaining an overall understanding of multimedia software engineering. The next six chapters present multimedia software engineering according to the conceptual framework introduced in Chapter One. This is of particular use to practitioners, system developers, multimedia application designers, programmers, and people interested in prototyping multimedia applications. The next three chapters are more research-oriented and are mainly intended for researchers working on the specification, modeling, and analysis of distributed multimedia systems, but will also be relevant to scientists, researchers, and software engineers interested in the systems and theoretical aspects of multimedia software engineering. Multimedia Software Engineering can be used as a textbook in a graduate course on multimedia software engineering or in an undergraduate course on software design where the emphasis is on multimedia applications. It is especially suitable for a project-oriented course.

Book Image and Video Compression for Multimedia Engineering

Download or read book Image and Video Compression for Multimedia Engineering written by Yun Q. Shi and published by CRC Press. This book was released on 1999-12-20 with total page 506 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advanced technologies have increased demands for visual information and higher quality video frames, as with 3-D movies, games, and HDTV. This taxes the available technologies and creates a gap between the huge amount of visual data required for multimedia applications and the still-limited hardware capabilities. Image and Video Compression for Multimedia Engineering bridges the gap with concise, authoritative information on video and image coding. The tutorial provides a solid, comprehensive understanding of the fundamentals and algorithms of coding and details all of the relevant international coding standards. It presents recent findings on defining methods for generating high quality video bitstreams. The authors present recent research results and cover emerging technologies. With the growing popularity of the applications that use large amounts of visual data, image and video coding is an active and dynamic field. Coverage of both image and video compression in this book yields a unique, self-contained reference, appropriate for all related professions. Image and Video Compression for Multimedia Engineering builds a basis for future study, research, and development.

Book XML Based Data Management and Multimedia Engineering   EDBT 2002 Workshops

Download or read book XML Based Data Management and Multimedia Engineering EDBT 2002 Workshops written by Akmal B. Chaudhri and published by Springer Science & Business Media. This book was released on 2002-11-19 with total page 664 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume comprises papers from the following three workshops that were part of the complete program for the International Conference on Extending Database Technology (EDBT) held in Prague, Czech Republic, in March 2002: XML-Based Data Management (XMLDM) Second International Workshop on Multimedia Data and Document Engineering (MDDE) Young Researchers Workshop (YRWS) Together, the three workshops featured 48 high-quality papers selected from approximately 130 submissions. It was, therefore, difficult to decide on the papers that were to be accepted for presentation. We believe that the accepted papers substantially contribute to their particular fields of research. The workshops were an excellent basis for intense and highly fruitful discussions. The quality and quantity of papers show that the areas of interest for the workshops are highly active. A large number of excellent researchers are working in relevant fields producing research output that is not only of interest to other researchers but also for industry. The organizers and participants of the workshops were highly satisfied with the output. The high quality of the presenters and workshop participants contributed to the success of each workshop. The amazing environment of Prague and the location of the EDBT conference also contributed to the overall success. Last, but not least, our sincere thanks to the conference organizers – the organizing team was always willing to help and if there were things that did not work, assistance was quickly available.

Book Multimedia and Virtual Reality Engineering

Download or read book Multimedia and Virtual Reality Engineering written by Richard Brice and published by Butterworth-Heinemann. This book was released on 1997-10-17 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the complete practical introduction to virtual reality and multimedia for those wishing to build systems. It covers the foundations and engineering needed to design and construct projects incorporating video, audio and textural elements and including the use of the latest hardware, to create an artificial world for education, information or entertainment. Production and authoring platforms are described, computer animation and hypertext are covered, but those looking for pages of software listings and computerspeak will be disappointed. This book is about the nuts and bolts: sound and video cards, head mounted displays, CrystalEyes glasses, other 3D glasses for entertainment, audio and video production, and realistic auditory and visual stimulation including stereoscopy. The creation of Cyberspace, and strategies to achieve a complete Cyberatmosphere are presented. Three-dimensional sound generation and video techniques that have never previously been published are revealed. This is the handbook for anyone working in the industry, or hoping to enter it. It also provides a guide for those hoping to 'cross-fertilise' the industry, coming from audio, video, computing or engineering backgrounds. A complete technical guide to MM and VR Includes a Hypertext edition of the book with added audio and graphics on CD Hardware, software, video and never before published 3D audio techniques covered

Book Multimedia Systems and Techniques

Download or read book Multimedia Systems and Techniques written by Borko Furht and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 333 pages. Available in PDF, EPUB and Kindle. Book excerpt: Multimedia computing has emerged in the last few years as a major area of research. Multimedia computer systems have opened a wide range of applications by combining a variety of information sources, such as voice, graphics, animation, images, audio and full-motion video. Looking at the big picture, multimedia can be viewed as the merging of three industries: computer, communications, and broadcasting industries. Research and development efforts can be divided into two areas. As the first area of research, much effort has been centered on the stand-alone multimedia workstation and associated software systems and tools, such as music composition, computer-aided education and training, and interactive video. However, the combination of multimedia computing with distributed systems offers even greater potential. New applications based on distributed multimedia systems include multimedia information systems, collaborative and video conferencing systems, on-demand multimedia services, and distance learning. Multimedia Systems and Techniques is one of two volumes published by Kluwer, both of which provide a broad introduction into this fast moving area. The book covers fundamental concepts and techniques used in multimedia systems. The topics include multimedia objects and related models, multimedia compression techniques and standards, multimedia interfaces, multimedia storage techniques, multimedia communication and networking, multimedia synchronization techniques, multimedia information systems, scheduling in multimedia systems, and video indexing and retrieval techniques. Multimedia Systems and Techniques, together with its companion volume, Multimedia Tools and Applications, is intended for anyone involved in multimedia system design and applications and can be used as a textbook for advanced courses on multimedia.

Book Innovations in Applied Informatics and Media Engineering

Download or read book Innovations in Applied Informatics and Media Engineering written by Tokuro Matsuo and published by Springer Nature. This book was released on 2023-04-26 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book aims to share the theory and practice in innovative human/society-oriented information systems. The purpose of information technology is for people, communities, and societies, and we cannot ignore the human behavior and social features to design better information systems. The book includes the selected papers in the International Conference on Applied Informatics and Media Design 2019 (AIMD 2019) held at California State University, Bakersfield, USA, and International Conference on Applied Information Technologies 2021 (AIT 2021) held online, which are focused on information design, human–computer interaction, and social support systems. The book also contains multi-aspect contributions on applied informatics and media engineering, such as color design, online learning, creativity support, philosophical issues, elder treatment, AI, and business informatics.

Book Multimedia Database Management Systems

Download or read book Multimedia Database Management Systems written by B. Prabhakaran and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: Multimedia Database Management Systems presents the issues and the techniques used in building multimedia database management systems. Chapter 1 provides an overview of multimedia databases and underlines the new requirements for these applications. Chapter 2 discusses the techniques used for storing and retrieving multimedia objects. Chapter 3 presents the techniques used for generating metadata for various media objects. Chapter 4 examines the mechanisms used for storing the index information needed for accessing different media objects. Chapter 5 analyzes the approaches for modeling media objects, both their temporal and spatial characteristics. Object-oriented approach, with some additional features, has been widely used to model multimedia information. The book discusses two systems that use object-oriented models: OVID (Object Video Information Database) and Jasmine. The models for representing temporal and spatial requirements of media objects are then studied. The book also describes authoring techniques used for specifying temporal and spatial characteristics of multimedia databases. Chapter 6 explains different types of multimedia queries, the methodologies for processing them and the language features for describing them. The features offered by query languages such as SQL/MM (Structured Query Language for Multimedia), PICQUERY+, and Video SQL are also studied. Chapter 7 deals with the communication requirements for multimedia databases. A client accessing multimedia data over computer networks needs to identify a schedule for retrieving various media objects composing the database. The book identifies possible ways for generating a retrieval schedule. Chapter 8 ties together the techniques discussed in the previous chapters by providing a simple architecture of a distributed multimedia database management system. Multimedia Database Management Systems can be used as a text for graduate students and researchers working in the area of multimedia databases. In addition, the book serves as essential reading material for computer professionals who are in (or moving to) the area of multimedia databases.

Book Engineering Design with SolidWorks 2011

Download or read book Engineering Design with SolidWorks 2011 written by David C. Planchard and published by SDC Publications. This book was released on 2011 with total page 786 pages. Available in PDF, EPUB and Kindle. Book excerpt: Engineering Design with SolidWorks 2011 is written to assist students, designers, engineers and professionals. The book provides a solid foundation in SolidWorks by utilizing projects with step-by-step instructions for the beginning to intermediate SolidWorks user. Explore the user interface, CommandManager, menus, toolbars and modeling techniques to create parts, assemblies and drawings in an engineering environment. Follow the step-by-step instructions and develop multiple parts and assemblies that combine machined, plastic and sheet metal components. Formulate the skills to create, modify and edit sketches and solid features. Learn the techniques to reuse features, parts and assemblies through symmetry, patterns, copied components, design tables, Bills of Materials, Custom Properties and Configurations. Address various SolidWorks analysis tools: SimulationXpress, Sustainability / SustainabilityXpress and DFMXpress and Intelligent Modeling techniques. Learn by doing, not just by reading! Desired outcomes and usage competencies are listed for each project. Know your objective up front. Follow the steps in Project 1 - 8 to achieve the design goals. Work between multiple documents, features, commands and custom properties that represent how engineers and designers utilize SolidWorks in industry. Review individual features, commands and tools with the enclosed Multi-media CD. The projects contain exercises. The exercises analyze and examine usage competencies. Collaborate with leading industry suppliers such as SMC Corporation of America, Boston Gear and 80/20 Inc. Collaborative information translates into numerous formats such as paper drawings, electronic files, rendered images and animations. On-line intelligent catalogs guide designers to the product that meets both their geometric requirements and performance functionality. The authors developed the industry scenarios by combining their own industry experience with the knowledge of engineers, department managers, vendors and manufacturers. These professionals are directly involved with SolidWorks everyday. Their responsibilities go far beyond the creation of just a 3D model. The book is designed to compliment the SolidWorks Tutorials contained in SolidWorks 2011.

Book Advances in Multimedia Information Processing   PCM 2004

Download or read book Advances in Multimedia Information Processing PCM 2004 written by Kiyoharu Aizawa and published by Springer Science & Business Media. This book was released on 2004-11-22 with total page 820 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to the proceedings of the 5th Paci?c Rim Conference on Multimedia (PCM 2004) held in Tokyo Waterfront City, Japan, November 30–December 3, 2004. Following the success of the preceding conferences, PCM 2000 in Sydney, PCM 2001 in Beijing, PCM 2002 in Hsinchu, and PCM 2003 in Singapore, the ?fth PCM brought together the researchers, developers, practitioners, and educators in the ?eld of multimedia. Theoretical breakthroughs and practical systems were presented at this conference, thanks to the support of the IEEE Circuits and Systems Society, IEEE Region 10 and IEEE Japan Council, ACM SIGMM, IEICE and ITE. PCM2004featuredacomprehensiveprogramincludingkeynotetalks,regular paperpresentations,posters,demos,andspecialsessions.Wereceived385papers andthenumberofsubmissionswasthelargestamongrecentPCMs.Amongsuch a large number of submissions, we accepted only 94 oral presentations and 176 poster presentations. Seven special sessions were also organized by world-leading researchers. We kindly acknowledge the great support provided in the reviewing of submissions by the program committee members, as well as the additional reviewers who generously gave their time. The many useful comments provided by the reviewing process must have been very valuable for the authors’ work. Thisconferencewouldneverhavehappenedwithoutthehelpofmanypeople. We greatly appreciate the support of our strong organizing committee chairs and advisory chairs. Among the chairs, special thanks go to Dr. Ichiro Ide and Dr. Takeshi Naemura who smoothly handled publication of the proceedings with Springer. Dr. Kazuya Kodama did a fabulous job as our Web master.

Book Intelligent Multimedia Technologies for Networking Applications  Techniques and Tools

Download or read book Intelligent Multimedia Technologies for Networking Applications Techniques and Tools written by Kanellopoulos, Dimitris and published by IGI Global. This book was released on 2013-01-31 with total page 530 pages. Available in PDF, EPUB and Kindle. Book excerpt: As ubiquitous multimedia applications benefit from the rapid development of intelligent multimedia technologies, there is an inherent need to present frameworks, techniques and tools that adopt these technologies to a range of networking applications. Intelligent Multimedia Technologies for Networking Applications: Techniques and Tools promotes the discussion of specific solutions for improving the quality of multimedia experience while investigating issues arising from the deployment of techniques for adaptive video streaming. This reference source provides relevant theoretical frameworks and leading empirical research findings and is suitable for practitioners and researchers in the area of multimedia technology.

Book Graph Based Multimedia Analysis

Download or read book Graph Based Multimedia Analysis written by Ananda S Chowdhury and published by Elsevier. This book was released on 2024-08-07 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graph Based Multimedia Analysis applies concepts from graph theory to the problems of analyzing overabundant video data. Video data can be quite diverse: exocentric (captured by a standard camera) or egocentric (captured by a wearable device like Google Glass); of various durations (ranging from a few seconds to several hours); and could be from a single source or multiple sources. Efficient extraction of important information from such a large class of diverse video data can be overwhelming. The book, with its rich repertoire of theoretically elegant solutions, from graph theory in conjunction with deep learning, constrained optimization, and game theory, empowers the audience to achieve tasks like obtaining concise yet useful summaries and precisely recognizing single as well as multiple actions in a computationally efficient manner. The book provides a unique treatise on topics like egocentric video analysis and scalable video processing. - Addresses a number of challenging state-of-the-art problems in multimedia analysis like summarization, co-summarization, and action recognition - Handles a wide class of video with different genres, durations, and numbers - Applies a class of theoretically rich algorithms from the discipline of graph theory, in conjunction with deep learning, constrained optimization and game theory - Includes thorough complexity analyses of the proposed solutions, and an appendix containing implementable source codes

Book Communication and Networking

Download or read book Communication and Networking written by Thanos Vasilakos and published by Springer. This book was released on 2010-11-29 with total page 486 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to the proceedings of the 2010 International Conference on Future Gene- tion Communication and Networking (FGCN 2010) – one of the partnering events of the Second International Mega-Conference on Future Generation Information Technology (FGIT 2010). FGCN brings together researchers from academia and industry as well as practit- ners to share ideas, problems and solutions relating to the multifaceted aspects of communication and networking, including their links to computational sciences, mathematics and information technology. In total, 1,630 papers were submitted to FGIT 2010 from 30 countries, which - cludes 150 papers submitted to the FGCN 2010 Special Sessions. The submitted papers went through a rigorous reviewing process: 395 of the 1,630 papers were - cepted for FGIT 2010, while 70 papers were accepted for the FGCN 2010 Special Sessions. Of the 70 papers, 6 were selected for the special FGIT 2010 volume p- lished by Springer in LNCS series. Fifty-one papers are published in this volume, and 13 papers were withdrawn due to technical reasons. We would like to acknowledge the great effort of the FGCN 2010 International Advisory Board and Special Session Co-chairs, as well as all the organizations and individuals who supported the idea of publishing this volume of proceedings, incl- ing SERSC and Springer. Also, the success of the conference would not have been possible without the huge support from our sponsors and the work of the Organizing Committee.

Book Multimedia Information Systems

Download or read book Multimedia Information Systems written by Marios C. Angelides and published by Springer. This book was released on 2007-08-26 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: Multimedia Information Systems explores the technical, human, organizational and socio-economic issues which underpin the implementation and use of multimedia information systems. This unique book comprehensively defines multimedia information systems and its emerging architecture. Today's important issues of networked multimedia information systems and multimedia trafficking on the information superhighway are thoroughly investigated. Multimedia information systems applications and organizational implications are also discussed along with multimedia authoring systems. Multimedia Information Systems is essential reading for all students and professionals faced with the challenges of multimedia information systems management and development. Multimedia Information Systems develops an awareness of the problems associated with multimedia information systems management, and the ability to understand and address these emerging challenges on an organizational and technical level. The book explores the limitations of multimedia on the information superhighway, and offers solutions for present and future development on the Internet. This book also scrutinizes the current applications of multimedia information systems, and examines how they can be developed. Multimedia Information Systems serves as an excellent text for courses on the subject, and as an invaluable reference for multimedia information systems professionals.

Book Video and Image Processing in Multimedia Systems

Download or read book Video and Image Processing in Multimedia Systems written by Borko Furht and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 375 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video and Image Processing in Multimedia Systems treats a number of critical topics in multimedia systems, with respect to image and video processing techniques and their implementations. These techniques include: Image and video compression techniques and standards, and Image and video indexing and retrieval techniques. Video and Image Processing in Multimedia Systems is divided into three parts. Part I serves as an introduction to multimedia systems, discussing basic concepts, multimedia networking and synchronization, and an overview of multimedia applications. Part II presents comprehensive coverage of image and video compression techniques and standards, their implementations and applications. Because multimedia data (specifically video and images) require efficient compression techniques in order to be stored and delivered in real-time, video and image compression is a crucial element of an effective multimedia system. In Part III attention is focused on the semantic nature of image and video source material, and how that material may be effectively indexed and retrieved. Topics discussed include static images, full-motion video, and the manner in which compressed representations can facilitate structural analysis. Part III concludes with an extended discussion of a case study. This book serves as an invaluable reference with respect to the most important standards in the field. Video and Image Processing in Multimedia Systems is suitable as a textbook for course use.