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Book Multimedia Applications

    Book Details:
  • Author : Ralf Steinmetz
  • Publisher : Springer Science & Business Media
  • Release : 2013-03-09
  • ISBN : 3662088762
  • Pages : 256 pages

Download or read book Multimedia Applications written by Ralf Steinmetz and published by Springer Science & Business Media. This book was released on 2013-03-09 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Multimedia Applications discusses the basic characteristics of multimedia document handling, programming, security, human computer interfaces, and multimedia application services. The overall goal of the book is to provide a broad understanding of multimedia systems and applications in an integrated manner: a multimedia application and its user interface must be developed in an integrated fashion with underlying multimedia middleware, operating systems, networks, security, and multimedia devices. Fundamental information and properties of hypermedia document handling, multimedia security and various aspects of multimedia applications are presented, especially about document handling and their standards, programming of multimedia applications, design of multimedia information at human computer interfaces, multimedia security challenges such as encryption and watermarking, multimedia in education, as well as multimedia applications to assist preparation, processing and application of multimedia content.

Book Multimedia Applications  Services and Techniques   ECMAST 99

Download or read book Multimedia Applications Services and Techniques ECMAST 99 written by Helmut Leopold and published by Springer. This book was released on 2003-06-26 with total page 586 pages. Available in PDF, EPUB and Kindle. Book excerpt: The liberalisation in the telecommunication market and thus the advent of competition has had a tremendous impact on business in this area. New operators have started to offer telecommunication services in competition with the classical national network operators. This in turn will have an impact on the market share, the tariff structure, the Quality of Service (QoS) and the services offered to the end customers. A way to maintain or increase revenue for network operators is to additionally offer new services to the customers. The final target is a so-called "Full Service Network (FSN)", which is capable of offering all types of bi-directional multimedia services. The provisioning of new telecommunication services in general and new multimedia services in particular is made possible by the availability of several new technologies as well as through advances in standardisation. R&D policies world-wide but especially in Europe have forced the development of new networking technologies such as ATM, xDSL and HFC as well as new video technologies as defined by DVB and DAVIC.

Book Multimedia Technologies and Applications for the 21st Century

Download or read book Multimedia Technologies and Applications for the 21st Century written by Borko Furht and published by Springer Science & Business Media. This book was released on 1997-11-30 with total page 338 pages. Available in PDF, EPUB and Kindle. Book excerpt: Multimedia Technologies and Applications for the 21st Century: Visions of World Experts presents contributions from leading researchers and experts describing their current research and their views of the future trends in the field. The book consists of thirteen chapters in five parts. These chapters tackle a number of critical issues in distributed multimedia systems and applications - from VLSI processors that support multimedia and multimedia servers, through multimedia databases and multimedia networks and communications, to merging multimedia applications. Only a few years ago multimedia seemed like a brand new research field and an emerging new industry. Today, at the edge of the 21st century, multimedia research is coming of age, and the multimedia industry has significantly grown with the total market estimated to be about $50 billion. Several years ago it was felt that the digital media revolution had just started; however, the seeds had been sown long before. Fundamental technologies, such as interactive laser disks, video games, and electronic encyclopedias were invented in the 1970s and 80s. They represented the seeds for current `hot' applications, such as digital libraries, video-on-demand, interactive television, and videoconferencing. Another aspect of the digital media revolution is the formation of a new media industry composed of computer, entertainment, communication, and consumer electronics companies. Many industry segments are currently involved in creating new products and services, positioning themselves for the 21st century. They include telephone, cable, and satellite TV companies, communication equipment companies, TV and radio broadcasters, on-line Internet service providers, cable channels, movie studios, record companies, book publishers, CD-ROM title creators, Internet tool vendors, multimedia software tools companies, computer companies, general software tools companies, computer add-on vendors, semiconductor vendors, and consumer electronics vendors. Multimedia Technologies and Applications for the 21st Century: Visions of World Experts should stimulate the curiosity of its readers and inspire new technological breakthroughs in this exciting field. It serves as a valuable reference for system designers, engineers, programmers, and managers who are involved in multimedia systems, the Internet, and their applications. This book can also be used as a textbook for advanced courses on multimedia in engineering curricula.

Book Multimedia Applications  Services and Techniques   ECMAST 98

Download or read book Multimedia Applications Services and Techniques ECMAST 98 written by David Hutchinson and published by Springer Science & Business Media. This book was released on 1998-05-18 with total page 556 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereeed proceedings of the Third European Conference on Multimedia Applications, Services and Techniques, ECMAST '98, held in Berlin, Germany, in May 1998. The 40 revised full papers presented were carefully selected for inclusion in the book by the program committee. The topics covered include multimedia networks and protocols; coded representation of images, sound, and data; multimedia delivery on broadcast and telecom networks; servers and storage architechtures; advanced multimedia terminals and in house networks; multimedia services; Internet and multimedia scenario; and multimedia trials.

Book Multimedia Applications Support for Wireless ATM Networks

Download or read book Multimedia Applications Support for Wireless ATM Networks written by Anna Hać and published by Prentice Hall. This book was released on 2000 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hac provides readers with the state of the art in real-world design and architecture for tomorrow's high-speed, wireless multimedia, voice, data, and video networks. Coverage includes architectures based on distributed control, hierarchical organization, ATM LANs, LANE, and the Intelligent Network.

Book Computer Graphics and Multimedia

Download or read book Computer Graphics and Multimedia written by John DiMarco and published by IGI Global. This book was released on 2004-01-01 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: As the disciplines of art, technology, and information science collide, computer graphics and multimedia are presenting a myriad of applications and problems to professionals and scholars in Computer Science, Information Science, Digital Art, Multimedia, Educational Technology, and Media Arts. Today's digital scholar can use Computer Graphics and Multimedia: Applications, Problems and Solutions as a tool to explore the vast parameters of the applications, problems, and solutions related to digital disciplines. Contributing authors include computer scientists, multimedia researchers, computer artists, graphic designers, and digital media specialists. The book has an extensive range of topics for the digital scholar who wants to discover and research other areas within the computer graphics and multimedia disciplines beyond their own.

Book Multimedia Tools and Applications

Download or read book Multimedia Tools and Applications written by Borko Furht and published by Springer. This book was released on 2011-09-30 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Multimedia computing has emerged in the last few years as a major area of research. Multimedia computer systems have opened a wide range of applications by combining a variety of information sources, such as voice, graphics, animation, images, audio, and full-motion video. Looking at the big picture, multimedia can be viewed as the merging of three industries: the computer, communications, and broadcasting industries. Research and development efforts in multimedia computing can be divided into two areas. As the first area of research, much effort has been centered on the stand-alone multimedia workstation and associated software systems and tools, such as music composition, computer-aided education and training, and interactive video. However, the combination of multimedia computing with distributed systems offers even greater potential. New applications based on distributed multimedia systems include multimedia information systems, collaborative and videoconferencing systems, on-demand multimedia services, and distance learning. Multimedia Tools and Applications is one of two volumes published by Kluwer, both of which provide a broad introduction to this fast moving area. This book covers selected tools applied in multimedia systems and key multimedia applications. Topics presented include multimedia application development techniques, techniques for content-based manipulation of image databases, techniques for selection and dissemination of digital video, and tools for digital video segmentation. Selected key applications described in the book include multimedia news services, multimedia courseware and training, interactive television systems, digital video libraries, multimedia messaging systems, and interactive multimedia publishing systems. The second book, Multimedia Systems and Techniques, covers fundamental concepts and techniques used in multimedia systems. The topics include multimedia objects and related models, multimedia compression techniques and standards, multimedia interfaces, multimedia storage techniques, multimedia communication and networking, multimedia synchronization techniques, multimedia information systems, scheduling in multimedia systems, and video indexing and retrieval techniques. Multimedia Tools and Applications, along with its companion volume, is intended for anyone involved in multimedia system design and applications and can be used as a textbook for advanced courses on multimedia.

Book Computed Synchronization for Multimedia Applications

Download or read book Computed Synchronization for Multimedia Applications written by Charles B. Owen and published by Springer Science & Business Media. This book was released on 2013-04-17 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Multimedia is changing the design of database and information retrieval systems. The accumulation of audio, image, and video content is of little use in these systems if the content cannot be retrieved on demand, a critical requirement that has led to the development of new technologies for the analysis and indexing of media data. In turn, these technologies seek to derive information or features from a data type that can facilitate rapid retrieval, efficient compression, and logical presentation of the data. Significant work that has not been addressed, however, is the benefits of analyzing more than one data type simultaneously. Computed Synchronization for Multimedia Applications presents a new framework for the simultaneous analysis of multiple media data objects. The primary benefit of this analysis is computed synchronization, a temporal and spatial alignment of multiple media objects. Computed Synchronization for Multimedia Applications also presents several specific applications and a general structure for the solution of computed synchronization problems. The applications demonstrate the use of this structure. Two applications in particular are described in detail: the alignment of text to speech audio, and the alignment of simultaneous English language translations of ancient texts. Many additional applications are discussed as future uses of the technology. Computed Synchronization for Multimedia Applications is useful to researchers, students, and developers seeking to apply computed synchronization in many fields. It is also suitable as a reference for a graduate-level course in multimedia data retrieval.

Book Technology Assisted Problem Solving for Engineering Education  Interactive Multimedia Applications

Download or read book Technology Assisted Problem Solving for Engineering Education Interactive Multimedia Applications written by Sidhu, Manjit Singh and published by IGI Global. This book was released on 2009-09-30 with total page 425 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explores best practices in assisting students in understanding engineering concepts through interactive and virtual environments.

Book Computer Vision for Multimedia Applications  Methods and Solutions

Download or read book Computer Vision for Multimedia Applications Methods and Solutions written by Wang, Jinjun and published by IGI Global. This book was released on 2010-10-31 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book presents the latest developments in computer vision methods applicable to various problems in multimedia computing, including new ideas, as well as problems in computer vision and multimedia computing"--Provided by publisher.

Book High Performance Networks for Multimedia Applications

Download or read book High Performance Networks for Multimedia Applications written by Andre Danthine and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: High-Performance Networks for Multimedia Applications presents the latest research on the services and protocols for networks providing the communication support for distributed multimedia applications. The need for end-to-end QoS for these multimedia applications is raising the stakes for a powerful shaping and scheduling in the network adapter. It is also creating a need for new services at the ATM layer, CBR and VBR being augmented by UBR, ABR and GFR which have to be evaluated in the TCP/IP environment of today and tomorrow. With the pressure of all the new technologies available today, the backbone architecture needs to be revisited and the success of the TCP/IP must not eliminate the possibility of adding a native ATM access to it. Most of the research in communication services such as IntServ, DiffServ and Native ATM is driven by the requirements of multimedia systems and this book illustrates the new emphasis by bringing telecommunication and computer communication experts together with application designers. This is particularly true for the security issues also addressed here. Last but not least, modeling techniques and mathematical models are essential to assess the performance of the networks to be built and to evaluate next century scenarios unachievable by a simple scaling of today's solutions. High-Performance Networks for Multimedia Applications is a collection of high quality research papers and the in-depth treatment of the subjects provides interesting and innovative solutions. It is an essential reference for telecommunication and computer experts and QoS-based application designers. It is also a comprehensive text for graduate students in high-perforrnance networks and multimedia applications.

Book Ubiquitous Computing and Multimedia Applications

Download or read book Ubiquitous Computing and Multimedia Applications written by Tai-hoon Kim and published by Springer Science & Business Media. This book was released on 2011-05-04 with total page 601 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set (CCIS 150 and CCIS 151) constitutes the refereed proceedings of the Second International Conference on Ubiquitous Computing and Multimedia Applications, UCMA 2011, held in Daejeon, Korea, in April 2011. The 86 revised full papers presented were carefully reviewed and selected from 570 submissions. Focusing on various aspects of advances in multimedia applications and ubiquitous computing with computational sciences, mathematics and information technology the papers present current research in the area of multimedia and ubiquitous environment including models and systems, new directions, novel applications associated with the utilization, and acceptance of ubiquitous computing devices and systems.

Book Computational Intelligence And Multimedia Applications 98   Proceedings Of The 2nd International Conference

Download or read book Computational Intelligence And Multimedia Applications 98 Proceedings Of The 2nd International Conference written by Henry Selvaraj and published by World Scientific. This book was released on 1998-01-05 with total page 916 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents four keynote speeches, eight invited papers and over a hundred papers selected from 180 submissions from more than 25 countries around the world. The contributions investigate applications of computational intelligence and multimedia in various areas, such as artificial intelligence, artificial neural networks, pattern recognition, evolutionary computations, logic synthesis, fuzzy logic, image processing, image retrieval, virtual reality, etc.

Book Multimedia Ontology

    Book Details:
  • Author : Santanu Chaudhury
  • Publisher : CRC Press
  • Release : 2015-06-26
  • ISBN : 1482236354
  • Pages : 290 pages

Download or read book Multimedia Ontology written by Santanu Chaudhury and published by CRC Press. This book was released on 2015-06-26 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: The result of more than 15 years of collective research, Multimedia Ontology: Representation and Applications provides a theoretical foundation for understanding the nature of media data and the principles involved in its interpretation. The book presents a unified approach to recent advances in multimedia and explains how a multimedia ontology can

Book Multimedia Networking  Technology  Management and Applications

Download or read book Multimedia Networking Technology Management and Applications written by Syed, Mahbubur Rahman and published by IGI Global. This book was released on 2001-07-01 with total page 498 pages. Available in PDF, EPUB and Kindle. Book excerpt: In recent years rapid Internet growth has pushed the development of new multimedia applications in all aspects of life such as entertainment, communication, collaborative work and electronic commerce. Future applications will make use of different technologies like voice, data and video, but in order to make such a wide variety of multimedia applications successful, a number of technology and management issues must be addressed. Multimedia Networking: Technology, Management and Applications addresses the dynamic and efficient uses of resources ? a fundamental aspect of multimedia networks. Geared toward professionals, educators and students alike, this exciting new book will detail current research and the future direction of multimedia networking.

Book Semantic Video Object Segmentation for Content Based Multimedia Applications

Download or read book Semantic Video Object Segmentation for Content Based Multimedia Applications written by Ju Guo and published by Springer Science & Business Media. This book was released on 2013-03-14 with total page 118 pages. Available in PDF, EPUB and Kindle. Book excerpt: Semantic Video Object Segmentation for Content-Based Multimedia Applications provides a thorough review of state-of-the-art techniques as well as describing several novel ideas and algorithms for semantic object extraction from image sequences. Semantic object extraction is an essential element in content-based multimedia services, such as the newly developed MPEG4 and MPEG7 standards. An interactive system called SIVOG (Smart Interactive Video Object Generation) is presented, which converts user's semantic input into a form that can be conveniently integrated with low-level video processing. Thus, high-level semantic information and low-level video features are integrated seamlessly into a smart segmentation system. A region and temporal adaptive algorithm was further proposed to improve the efficiency of the SIVOG system so that it is feasible to achieve nearly real-time video object segmentation with robust and accurate performances. Also included is an examination of the shape coding problem and the object segmentation problem simultaneously. Semantic Video Object Segmentation for Content-Based Multimedia Applications will be of great interest to research scientists and graduate-level students working in the area of content-based multimedia representation and applications and its related fields.

Book Multimedia Technologies  Designs  Tools and Applications

Download or read book Multimedia Technologies Designs Tools and Applications written by Kyle Baldwin and published by . This book was released on 2019-06-05 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Any content, which integrates different content forms such as audio, animations, interactive content, images and video to convey a message is known as multimedia. It can be displayed, recorded, played and accessed by devices or tools like mobile phones, tablets, computers, televisions, etc. The two broad categories of multimedia technology are linear and non-linear. Linear multimedia technologies refer to the content progression without viewer navigational control whereas non-linear multimedia employs interactivity to control progression, like in video games. The usage of multimedia technology is constantly growing. It is used in advertising, journalism, designing video games, animations like VFX, computer-based education, etc. It is also used in technical fields like mathematical and scientific research, medicine and engineering. This book traces the progress in the field of multimedia technology and highlights some of its key designs and tools. Such selected concepts that redefine this vast subject have been presented herein. Those with an interest in multimedia technology and its applications would find this book helpful.