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EBookClubs

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Book Motion Blur

    Book Details:
  • Author : Fouad Sabry
  • Publisher : One Billion Knowledgeable
  • Release : 2024-05-04
  • ISBN :
  • Pages : 121 pages

Download or read book Motion Blur written by Fouad Sabry and published by One Billion Knowledgeable. This book was released on 2024-05-04 with total page 121 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is Motion Blur Motion blur is the apparent streaking of moving objects in a photograph or a sequence of frames, such as a film or animation. It results when the image being recorded changes during the recording of a single exposure, due to rapid movement or long exposure. How you will benefit (I) Insights, and validations about the following topics: Chapter 1: Motion blur Chapter 2: Frame rate Chapter 3: Shutter speed Chapter 4: Bullet time Chapter 5: Go motion Chapter 6: Match moving Chapter 7: High-speed photography Chapter 8: Image stabilization Chapter 9: Display motion blur Chapter 10: Rolling shutter (II) Answering the public top questions about motion blur. (III) Real world examples for the usage of motion blur in many fields. Who this book is for Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Motion Blur.

Book The Digital Darkroom

    Book Details:
  • Author : James Abbott
  • Publisher : Ilex Press
  • Release : 2021-03-30
  • ISBN : 9781781578087
  • Pages : 256 pages

Download or read book The Digital Darkroom written by James Abbott and published by Ilex Press. This book was released on 2021-03-30 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: The definitive guide to photo editing using Photoshop and Affinity Post-production can make the difference between a good image and a great image, not to mention it's an essential process if you shoot in RAW to enjoy the most flexibility and control possible. This book will outline everything you need to know to gain a better understanding of how to apply darkroom style effects to your images using Adobe Photoshop and Affinity Photo. Through detailed background knowledge designed to make you familiar with the software and to build your confidence, you'll learn a wide range of skills and techniques through step-by-step case studies that will make learning an active experience. Not only will this be a valuable reference resource, it will also be your very own personal tutor giving you everything you need to edit your images like a pro. - Learn the essentials with a complete guide to every tool, filter and effect for both Adobe Photoshop and Affinity Photo - Get the most out of your RAW files with detailed instructions on processing your digital image - Master basic, intermediate, and advanced editing techniques with easy to follow step-bystep tutorials - Get the best quality images for display with a complete guide to home printing

Book A Survey of Blur Detection and Sharpness Assessment Methods

Download or read book A Survey of Blur Detection and Sharpness Assessment Methods written by Juan Andrade and published by Springer Nature. This book was released on 2022-06-01 with total page 95 pages. Available in PDF, EPUB and Kindle. Book excerpt: Blurring is almost an omnipresent effect on natural images. The main causes of blurring in images include: (a) the existence of objects at different depths within the scene which is known as defocus blur; (b) blurring due to motion either of objects in the scene or the imaging device; and (c) blurring due to atmospheric turbulence. Automatic estimation of spatially varying sharpness/blurriness has several applications including depth estimation, image quality assessment, information retrieval, image restoration, among others. There are some cases in which blur is intentionally introduced or enhanced; for example, in artistic photography and cinematography in which blur is intentionally introduced to emphasize a certain image region. Bokeh is a technique that introduces defocus blur with aesthetic purposes. Additionally, in trending applications like augmented and virtual reality usually, blur is introduced in order to provide/enhance depth perception. Digital images and videos are produced every day in astonishing amounts and the demand for higher quality is constantly rising which creates a need for advanced image quality assessment. Additionally, image quality assessment is important for the performance of image processing algorithms. It has been determined that image noise and artifacts can affect the performance of algorithms such as face detection and recognition, image saliency detection, and video target tracking. Therefore, image quality assessment (IQA) has been a topic of intense research in the fields of image processing and computer vision. Since humans are the end consumers of multimedia signals, subjective quality metrics provide the most reliable results; however, their cost in addition to time requirements makes them unfeasible for practical applications. Thus, objective quality metrics are usually preferred.

Book Advances in Image and Video Technology

Download or read book Advances in Image and Video Technology written by Long-Wen Chang and published by Springer Science & Business Media. This book was released on 2006-11-29 with total page 1371 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the First Pacific Rim Symposium on Image and Video Technology, PSIVT 2006, held in Hsinchu, Taiwan in December 2006. The 76 revised full papers and 58 revised poster papers cover a wide range of topics, including all aspects of video and multimedia, both technical and artistic perspectives and both theoretical and practical issues.

Book Mastering Autodesk Maya 2014

Download or read book Mastering Autodesk Maya 2014 written by Todd Palamar and published by John Wiley & Sons. This book was released on 2013-06-12 with total page 1058 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hands-on intermediate-to-advanced coverage of the leading 3D software Autodesk Maya is the industry-leading 3D animation and effects software used in movies, visual effects, games, and other genres. If you already know the basics of Maya and are ready to elevate your skills, then this book is for you. Nearly 1,000 pages are packed with organized, professional, and valuable insight on the leading 3D application on the market, enabling you to unlock the software's more complex features. Ideal as both a tutorial and study guide for the Autodesk Maya exam, this Autodesk Official Press book gets you up to speed on Maya's latest features and expands your skills with advanced instruction on cloth, fur, and fluids. Features challenging tutorials and real-world scenarios from some of the leading professionals in the industry Provides you with valuable insight into the entire CG production pipeline Covers the very latest Maya 2014 tools and features, including updates to dynamics, Maya muscle, stereo cameras, assets, rendering with mental ray, and more Helps you gain proficiency in high-level techniques for film, television, game development, and more If you've been looking for a complete, professional quality Maya resource to turn to again and again, look no further than Mastering Autodesk Maya 2104.

Book Adobe Photoshop Elements 4 0

Download or read book Adobe Photoshop Elements 4 0 written by Philip Andrews and published by Taylor & Francis. This book was released on 2005-10-28 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: First Published in 2005. Routledge is an imprint of Taylor & Francis, an informa company.

Book Maya 6 Killer Tips

    Book Details:
  • Author : Eric Hanson
  • Publisher : New Riders
  • Release : 2011-09-30
  • ISBN : 0132933004
  • Pages : 622 pages

Download or read book Maya 6 Killer Tips written by Eric Hanson and published by New Riders. This book was released on 2011-09-30 with total page 622 pages. Available in PDF, EPUB and Kindle. Book excerpt: With more than 90 percent of film effects houses and half of the North American game studios using Maya in their projects, the pressure is on for 3D modelers to prove their Maya chops! It's not enough to just know how to use the program; you need to demonstrate that you can do so swiftly, efficiently, and with dazzling results! Here to ensure you do is a fun, full-colored guide that's been pared down to just the essentials: the hundreds of tips, shortcuts, and tricks the pros use every day to speed their Maya 6 workflows. Along with tips for customizing the Maya interface, polygonal modeling, rendering, and more, veteran author Eric Hanson also provides tons of insider techniques for working with Maya 6's newest features including tips for working with new tools like the Soft Modification Tool, Animation Retargeting, and High Quality Shading; advice for working with the new particle behavior features; cool new hotkeys; and insight into streamlining the texting process with Maya's new Photoshop integration, to name only a few. You'll quickly find that the techniques revealed here allow you to work faster, smarter, and more creatively!

Book Autodesk Combustion 4 Fundamentals Courseware

Download or read book Autodesk Combustion 4 Fundamentals Courseware written by Autodesk and published by Taylor & Francis. This book was released on 2012-10-12 with total page 487 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whether this is your first experience with Combustion software or you're upgrading to take advantage of the many new features and tools, this guide will serve as your ultimate resource to this all-in-one professional compositing application. Much more than a point-and-click manual, this guide explains the principles behind the software, serving as an overview of the package and associated techniques. Written by certified Autodesk training specialists for motion graphic designers, animators, and visual effects artists, Combustion 4 Fundamentals Courseware provides expert advice for all skill levels.

Book After Effects On the Spot

Download or read book After Effects On the Spot written by Richard Harrington and published by Taylor & Francis. This book was released on 2012-10-02 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: 'After Effects 6 On the Spot' delivers immediate solutions! Packed with over 350 techniques, this book gets motion graphics and visual effects artists up to speed efficiently in After Effects by letting them learn what they need to know, when they need to know it. All of the essential methods that professionals use to get the job done are clearly and concisely detailed and illustrated. Experienced editors will find the book sufficiently comprehensive to orient themselves to After Effects version 6 and novices will find an invaluable reference filled with techniques to improve their efficiency and creativity.

Book 29 Landscape Photography Secrets You Must Know

Download or read book 29 Landscape Photography Secrets You Must Know written by Tim Shields and published by Photography Academy. This book was released on 2020-11-21 with total page 55 pages. Available in PDF, EPUB and Kindle. Book excerpt: The guide for creating perfectly sharp landscape photographs. 29 Landscape Photography Secrets You Must Know gives users advice on how to overcome the most common problems every new photographer will face in their journey.

Book Graphics Gems III  IBM Version

Download or read book Graphics Gems III IBM Version written by David Kirk and published by Elsevier. This book was released on 2012-12-02 with total page 669 pages. Available in PDF, EPUB and Kindle. Book excerpt: This sequel to Graphics Gems (Academic Press, 1990), and Graphics Gems II (Academic Press, 1991) is a practical collection of computer graphics programming tools and techniques. Graphics Gems III contains a larger percentage of gems related to modeling and rendering, particularly lighting and shading. This new edition also covers image processing, numerical and programming techniques, modeling and transformations, 2D and 3D geometry and algorithms,ray tracing and radiosity, rendering, and more clever new tools and tricks for graphics programming. Volume III also includes a disk containing source codes for either the IBM or Mac versions featuring all code from Volumes I, II, and III. Author David Kirk lends his expertise to the Graphics Gems series in Volume III with his far-reaching knowledge of modeling and rendering, specifically focusing on the areas of lighting and shading. Volume III includes a disk containing source codes for both the IBM and Mac versions featuring all code from volumes I, II, and III. Graphics Gems I, II, and III are sourcebooks of ideas for graphics programmers. They also serve as toolboxes full of useful tricks and techniques for novice programmers and graphics experts alike. Each volume reflects the personality and particular interests of its respective editor. Includes a disk containing source codes for both the IBM and Mac versions featuring code from volumes I, II, and III Features all new graphics gems Explains techniques for making computer graphics implementations more efficient Emphasizes physically based modeling, rendering, radiosity, and ray tracing Presents techniques for making computer graphics implementations more efficient

Book UAV   Based Remote Sensing Volume 2

Download or read book UAV Based Remote Sensing Volume 2 written by Felipe Gonzalez Toro and published by MDPI. This book was released on 2018-04-27 with total page 405 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a printed edition of the Special Issue "UAV-Based Remote Sensing" that was published in Sensors

Book Passenger Seat

    Book Details:
  • Author : Julieanne Kost
  • Publisher : Adobe Press
  • Release : 2015-12-09
  • ISBN : 0134278372
  • Pages : 469 pages

Download or read book Passenger Seat written by Julieanne Kost and published by Adobe Press. This book was released on 2015-12-09 with total page 469 pages. Available in PDF, EPUB and Kindle. Book excerpt: In her long career as Product Evangelist for Adobe Photoshop and Lightroom, Julieanne Kost has taught thousands of digital photographers how to get the most out of Adobe's digital imaging software, in seminars, presentations, and blog posts ranging from nuts-and-bolts tips and tricks to inspirational tutorials on creating sophisticated artistic effects. As Lightroom has grown into the premier image organization and editing tool for photographers, she is often asked by her students and other fans to outline her own Lightroom workflow in a book. This is that book! Using her own stunning images as the starting point, Julieanne shares her working methods with the reader, starting from the initial idea for a photo project, continuing through planning and executing the shoots, and spending the bulk of the time describing the post-capture workflow: organizing the images in Lightroom, performing basic and advanced edits, off-loading images to Photoshop for special purposes, then packaging the project for publication and distribution as a book, slideshow, or web site. Readers will reap the benefit of Julieanne's long and deep experience with both Lightroom and Photoshop as well as her refined artist's sensibility. The book deftly combines practical information about working with the camera and computer, but under Julieanne's guidance the practical is always presented in the service of maintaining and supporting the photographer's vision for the overall project. There are other books on using Lightroom to catalog and edit images, but they tend to be general-purpose manuals that cover any and all types of images and uses. This book focuses on those techniques and workflows that Julieanne finds most useful for her own photographic projects; in this case a series of images shot from the window of a moving car going through a variety of landscapes at different times of the year. Check out the ad in the back of the book for details on becoming an Adobe Creative Cloud Photography plan member for up to 20% off your first year!

Book Real Time Rendering  Fourth Edition

Download or read book Real Time Rendering Fourth Edition written by Tomas Akenine-Möller and published by CRC Press. This book was released on 2018-08-06 with total page 1199 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.

Book Computer Animation

    Book Details:
  • Author : Rick Parent
  • Publisher : Newnes
  • Release : 2012-10-18
  • ISBN : 0124159737
  • Pages : 542 pages

Download or read book Computer Animation written by Rick Parent and published by Newnes. This book was released on 2012-10-18 with total page 542 pages. Available in PDF, EPUB and Kindle. Book excerpt: Driven by demand from the entertainment industry for better and more realistic animation, technology continues to evolve and improve. The algorithms and techniques behind this technology are the foundation of this comprehensive book, which is written to teach you the fundamentals of animation programming. In this third edition, the most current techniques are covered along with the theory and high-level computation that have earned the book a reputation as the best technically-oriented animation resource. Key topics such as fluids, hair, and crowd animation have been expanded, and extensive new coverage of clothes and cloth has been added. New material on simulation provides a more diverse look at this important area and more example animations and chapter projects and exercises are included. Additionally, spline coverage has been expanded and new video compression and formats (e.g., iTunes) are covered. Includes companion site with contemporary animation examples drawn from research and entertainment, sample animations, and example code Describes the key mathematical and algorithmic foundations of animation that provide you with a deep understanding and control of technique Expanded and new coverage of key topics including: fluids and clouds, cloth and clothes, hair, and crowd animation Explains the algorithms used for path following, hierarchical kinematic modelling, rigid body dynamics, flocking behaviour, particle systems, collision detection, and more

Book Computer Vision   ECCV 2004

Download or read book Computer Vision ECCV 2004 written by Tomas Pajdla and published by Springer. This book was released on 2004-05-10 with total page 659 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to the proceedings of the 8th European Conference on Computer - sion! Following a very successful ECCV 2002, the response to our call for papers was almost equally strong – 555 papers were submitted. We accepted 41 papers for oral and 149 papers for poster presentation. Several innovations were introduced into the review process. First, the n- ber of program committee members was increased to reduce their review load. We managed to assign to program committee members no more than 12 papers. Second, we adopted a paper ranking system. Program committee members were asked to rank all the papers assigned to them, even those that were reviewed by additional reviewers. Third, we allowed authors to respond to the reviews consolidated in a discussion involving the area chair and the reviewers. Fourth, thereports,thereviews,andtheresponsesweremadeavailabletotheauthorsas well as to the program committee members. Our aim was to provide the authors with maximal feedback and to let the program committee members know how authors reacted to their reviews and how their reviews were or were not re?ected in the ?nal decision. Finally, we reduced the length of reviewed papers from 15 to 12 pages. ThepreparationofECCV2004wentsmoothlythankstothee?ortsofthe- ganizing committee, the area chairs, the program committee, and the reviewers. We are indebted to Anders Heyden, Mads Nielsen, and Henrik J. Nielsen for passing on ECCV traditions and to Dominique Asselineau from ENST/TSI who kindly provided his GestRFIA conference software. We thank Jan-Olof Eklundh and Andrew Zisserman for encouraging us to organize ECCV 2004 in Prague.

Book Tradigital Maya

    Book Details:
  • Author : Lee Montgomery
  • Publisher : CRC Press
  • Release : 2012-08-06
  • ISBN : 1136126627
  • Pages : 569 pages

Download or read book Tradigital Maya written by Lee Montgomery and published by CRC Press. This book was released on 2012-08-06 with total page 569 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore Disney's 12 principles of animation, while learning how to animate in Maya. You can develop your own leading digital techniques rooted to traditional workflows. From squash and stretch to timing and appeal, you will enhance your creative toolset with strong classics training and cutting edge techniques. Trusted Maya Authority, Lee Montgomery offers the only artistic guide to applying the principles of traditional animation with Maya's tools, which are used in production by the best animators and VFX artists today. Add another webpage to your favourites and expand your digital workflow to include the practical resources of the Tradigital Maya with the robust companion web site that include demonstrations, project files, links to further resources, available at www.tradigitalmaya.com.