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Book Quality of Experience Modeling for Cloud Gaming Services

Download or read book Quality of Experience Modeling for Cloud Gaming Services written by Saman Zadtootaghaj and published by Springer Nature. This book was released on 2022-05-04 with total page 181 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the development of a gaming quality model to predict the gaming Quality of Experience (QoE) of players that could be used for planning the network service or quality monitoring of cloud gaming services. The author presents a model that is developed following a modular structure approach that keeps the different types of impairments separately. The book shows how such a modular structure allows developing a sustainable model as each component can be updated by advances in that specific research area or technology. The presented gaming quality model takes into account two modules of video quality and input quality. The latter considers the interactivity aspects of gaming. The video quality module offers a series of models that differ depending on the level of access to the video stream information, allowing high flexibility for service providers regarding the positions of measuring points within their system. In summary, the present book focuses on (1) creation of multiple image/video and cloud gaming quality datasets, (2) development of a gaming video classification, and (3) development of a series of gaming QoE models to predict the gaming QoE depending on the level of access to the video stream information.

Book Assessing the Quality of Experience of Cloud Gaming Services

Download or read book Assessing the Quality of Experience of Cloud Gaming Services written by Steven Schmidt and published by Springer Nature. This book was released on 2022-09-07 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides an overview of concepts and challenges in intis investigated using structural equation modeling. The conveyed understanding of gaming QoE, empirical eraction quality in the domain of cloud gaming services. The author presents a unified evaluation approach by combining quantitative subjective assessment methods in a concise way. The author discusses a measurement tool, Gaming Input Quality Scale (GIPS), that assesses the interaction quality of such a service available. Furthermore, the author discusses a new framework to assess gaming Quality of Experience (QoE) using a crowdsourcing approach. Lastly, based on a large dataset including dominant network and encoding conditions, the evaluation method is investigated using structural equation modeling. The conveyed understanding of gaming QoE, empirical findings, and models presented in this book should be of particular interest to researchers working in the fields of quality and usability engineering, as well as service providers and network operators.

Book The Influence of Delay on Cloud Gaming Quality of Experience

Download or read book The Influence of Delay on Cloud Gaming Quality of Experience written by Saeed Shafiee Sabet and published by Springer Nature. This book was released on 2022-06-18 with total page 166 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides an understanding of the impact of delay on cloud gaming Quality of Experience (QoE) and proposes techniques to compensate for this impact, leading to a better gaming experience when there are network delays. The author studies why some games in the cloud are more delay sensitive than others by identifying game characteristics influencing a user's delay perception and predicting the gaming QoE degraded by the delay. The author also investigates the impact of jitter and serial-position effects on gaming QoE and delay. Using the insight gained, the author presents delay compensation techniques that can mitigate the negative influence of delay on gaming QoE that use the game characteristics to adapt the games.

Book IoT as a Service

    Book Details:
  • Author : Xiang Chen
  • Publisher : Springer Nature
  • Release :
  • ISBN : 3031705076
  • Pages : 460 pages

Download or read book IoT as a Service written by Xiang Chen and published by Springer Nature. This book was released on with total page 460 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Autonomous Control for a Reliable Internet of Services

Download or read book Autonomous Control for a Reliable Internet of Services written by Ivan Ganchev and published by Springer. This book was released on 2018-05-30 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: This open access book was prepared as a Final Publication of the COST Action IC1304 “Autonomous Control for a Reliable Internet of Services (ACROSS)”. The book contains 14 chapters and constitutes a show-case of the main outcome of the Action in line with its scientific goals. It will serve as a valuable reference for undergraduate and post-graduate students, educators, faculty members, researchers, engineers, and research strategists working in this field. The explosive growth of the Internet has fundamentally changed the global society. The emergence of concepts like SOA, SaaS, PaaS, IaaS, NaaS, and Cloud Computing in general has catalyzed the migration from the information-oriented Internet into an Internet of Services (IoS). This has opened up virtually unbounded possibilities for the creation of new and innovative services that facilitate business processes and improve the quality of life. However, this also calls for new approaches to ensuring the quality and reliability of these services. The objective of this book is, by applying a systematic approach, to assess the state-of-the-art and consolidate the main research results achieved in this area.

Book Multimedia Streaming in SDN NFV and 5G Networks

Download or read book Multimedia Streaming in SDN NFV and 5G Networks written by Alcardo Barakabitze and published by John Wiley & Sons. This book was released on 2022-12-06 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: Multimedia Streaming in SDN/NFV and 5G Networks A comprehensive overview of Quality of Experience control and management of multimedia services in future networks In Multimedia Streaming in SDN/NFV and 5G Networks, renowned researchers deliver a high-level exploration of Quality of Experience (QoE) control and management solutions for multimedia services in future softwarized and virtualized 5G networks. The book offers coverage of network softwarization and virtualization technologies, including SDN, NFV, MEC, and Fog/Cloud Computing, as critical elements for the management of multimedia services in future networks, like 5G and 6G networks and beyond. Providing a fulsome examination of end-to-end QoE control and management solutions in softwarized and virtualized networks, the book concludes with discussions of probable future challenges and research directions in emerging multimedia services and applications, 5G network management and orchestration, network slicing and collaborative service management of multimedia services in softwarized networks, and QoE-oriented business models. The distinguished authors also explore: Thorough introductions to 5G networks, including definitions and requirements, as well as Quality of Experience management of multimedia streaming services Comprehensive explorations of multimedia streaming services over the internet and network softwarization and virtualization in future networks Practical discussions of QoE management using SDN and NFV in future networks, as well as QoE management of multimedia services in emerging architectures, including MEC, ICN, and Fog/Cloud Computing In-depth examinations of QoE in emerging applications, 5G network slicing architectures and implementations, and 5G network slicing orchestration and resource management Perfect for researchers and engineers in multimedia services and telecoms, Multimedia Streaming in SDN/NFV and 5G Networks will also earn a place in the libraries of graduate and senior undergraduate students with interests in computer science, communication engineering, and telecommunication systems.

Book Multimedia Quality of Experience  QoE

Download or read book Multimedia Quality of Experience QoE written by Chang Wen Chen and published by John Wiley & Sons. This book was released on 2016-01-19 with total page 190 pages. Available in PDF, EPUB and Kindle. Book excerpt: Multimedia Quality of Experience (QoE) Current Status and Future Requirements Multimedia Quality of Experience (QoE): Current Status and Future Requirements discusses the current status of QoE (Quality of Experience) research, providing guidelines on QoE assessment and management practice. Moreover, it covers many different aspects of QoE research, including definitions, standardization (ITU, ETSI, IEEE, IETF), measurement, management, and architectures. In addition, the authors bring together contributions from recognized experts (worldwide) in the area of subjective and objective QoE video assessment. Discusses the current status of QoE research; reporting the latest advances from various standardization bodies Provides guidelines on QoE assessment and management practice Explores methods, means, and architectures of QoE Considers future requirements of QoE

Book Research Anthology on Machine Learning Techniques  Methods  and Applications

Download or read book Research Anthology on Machine Learning Techniques Methods and Applications written by Management Association, Information Resources and published by IGI Global. This book was released on 2022-05-13 with total page 1516 pages. Available in PDF, EPUB and Kindle. Book excerpt: Machine learning continues to have myriad applications across industries and fields. To ensure this technology is utilized appropriately and to its full potential, organizations must better understand exactly how and where it can be adapted. Further study on the applications of machine learning is required to discover its best practices, challenges, and strategies. The Research Anthology on Machine Learning Techniques, Methods, and Applications provides a thorough consideration of the innovative and emerging research within the area of machine learning. The book discusses how the technology has been used in the past as well as potential ways it can be used in the future to ensure industries continue to develop and grow. Covering a range of topics such as artificial intelligence, deep learning, cybersecurity, and robotics, this major reference work is ideal for computer scientists, managers, researchers, scholars, practitioners, academicians, instructors, and students.

Book Next Generation Wireless Networks Meet Advanced Machine Learning Applications

Download or read book Next Generation Wireless Networks Meet Advanced Machine Learning Applications written by Com?a, Ioan-Sorin and published by IGI Global. This book was released on 2019-01-25 with total page 379 pages. Available in PDF, EPUB and Kindle. Book excerpt: The ever-evolving wireless technology industry is demanding new technologies and standards to ensure a higher quality of experience for global end-users. This developing challenge has enabled researchers to identify the present trend of machine learning as a possible solution, but will it meet business velocity demand? Next-Generation Wireless Networks Meet Advanced Machine Learning Applications is a pivotal reference source that provides emerging trends and insights into various technologies of next-generation wireless networks to enable the dynamic optimization of system configuration and applications within the fields of wireless networks, broadband networks, and wireless communication. Featuring coverage on a broad range of topics such as machine learning, hybrid network environments, wireless communications, and the internet of things; this publication is ideally designed for industry experts, researchers, students, academicians, and practitioners seeking current research on various technologies of next-generation wireless networks.

Book Individualized Quality of Experience Estimation in Audiovisual Communication

Download or read book Individualized Quality of Experience Estimation in Audiovisual Communication written by Robert Philipp Spang and published by Springer Nature. This book was released on with total page 166 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Cloud Computing

    Book Details:
  • Author : Victor C.M. Leung
  • Publisher : Springer
  • Release : 2014-04-29
  • ISBN : 3319055062
  • Pages : 295 pages

Download or read book Cloud Computing written by Victor C.M. Leung and published by Springer. This book was released on 2014-04-29 with total page 295 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post conference proceedings of the 4th International Conference on Cloud Computing, Cloud Comp 2013, held in Wuhan, China, in October 2013. The 28 revised full papers were carefully reviewed and selected from numerous submissions and cover topics such as mobile cloud computing, services, applications, IoT on cloud, architectures and big data, cloud-assisted pervasive computing and services, management and virtualization for cloud, cloud security.

Book Wireless Algorithms  Systems  and Applications

Download or read book Wireless Algorithms Systems and Applications written by Lei Wang and published by Springer Nature. This book was released on 2022-11-17 with total page 679 pages. Available in PDF, EPUB and Kindle. Book excerpt: The three-volume set constitutes the proceedings of the 17th International Conference on Wireless Algorithms, Systems, and Applications, WASA 2022, which was held during October 28-30, 2022. The conference took place in Dalian, China.The 95 full and 62 short papers presented in these proceedings were carefully reviewed and selected from 265 submissions. The contributions in theoretical frameworks and analysis of fundamental cross-layer protocol and network design and performance issues; distributed and localized algorithm design and analysis; information and coding theory for wireless networks; localization; mobility models and mobile social networking; underwater and underground networks; vehicular networks; algorithms, systems, and applications of edge computing

Book Advanced Technologies  Systems  and Applications V

Download or read book Advanced Technologies Systems and Applications V written by Samir Avdaković and published by Springer Nature. This book was released on 2020-11-04 with total page 567 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gathers papers that are centered on the theory and practice of a wide variety of advanced technologies. They cover the latest developments in computing, networking, information technology, robotics, complex systems, communications, energy, mechanical engineering, civil engineering, geodesy, and other subjects. These papers were selected for presentation at the 12th annual conference Days of the Bosnian-Herzegovinian American Academy of Arts and Sciences (BHAAAS), which was scheduled to be held in Mostar, Bosnia and Herzegovina in June 2020 but was postponed due to the coronavirus pandemic. However, in light of the high quality of the submissions, BHAAAS’ technical and natural sciences division decided to create this special book despite the postponement. The editors would like to extend their special thanks to all the chairs of the planned symposia for their dedicated work in the production of this book: Jasmin Kevrić, Zerina Mašetić, Dželila Mehanović (Computer Science); Anes Kazagić, Hajrudin Džafo, Izet Smajević (Mechanical Engineering); Tarik Uzunović, Asif Šabanović, Jasmin Kevrić (Mechatronics, Robotics and Embedded Systems); Mirza Šarić, Tarik Hubana, Maja Muftić Dedović (Advanced Electrical Power Systems); Mirza Pozder, Naida Ademović, Medžida Mulić (Civil Engineering and Geodesy); Adnan Mujezinović, Muris Torlak (Computer Modeling and Simulations for Engineering Applications); and Aljo Mujčić, Edin Mujčić (Information and Communication Technologies).

Book Emerging Technologies and Applications for Cloud Based Gaming

Download or read book Emerging Technologies and Applications for Cloud Based Gaming written by Krishna, P. Venkata and published by IGI Global. This book was released on 2016-07-13 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: Online gaming is widely popular and gaining more user attention every day. Computer game industries have made considerable growth in terms of design and development, but the scarcity of hardware resources at player or client side is a major pitfall for the latest high-end multimedia games. Cloud gaming is one proposed solution, allowing the end-user to play games using a variety of platforms with less demanding hardware requirements. Emerging Technologies and Applications for Cloud-Based Gaming explores the opportunities for the gaming industry through the integration of cloud computing. Focusing on design methodologies, fundamental architectures, and the end-user experience, this publication is an essential reference source for IT specialists, game developers, researchers, and graduate-level students.

Book Continued Rise of the Cloud

Download or read book Continued Rise of the Cloud written by Zaigham Mahmood and published by Springer. This book was released on 2014-07-07 with total page 415 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book captures the state of the art in cloud technologies, infrastructures, and service delivery and deployment models. The work provides guidance and case studies on the development of cloud-based services and infrastructures from an international selection of expert researchers and practitioners. Features: presents a focus on security and access control mechanisms for cloud environments, analyses standards and brokerage services, and investigates the role of certification for cloud adoption; evaluates cloud ERP, suggests a framework for implementing “big data” science, and proposes an approach for cloud interoperability; reviews existing elasticity management solutions, discusses the relationship between cloud management and governance, and describes the development of a cloud service capability assessment model; examines cloud applications in higher education, including the use of knowledge-as-a-service in the provision of education, and cloud-based e-learning for students with disabilities.

Book Quality of Experience

Download or read book Quality of Experience written by Sebastian Möller and published by Springer. This book was released on 2014-07-08 with total page 431 pages. Available in PDF, EPUB and Kindle. Book excerpt: This pioneering book develops definitions and concepts related to Quality of Experience in the context of multimedia- and telecommunications-related applications, systems and services and applies these to various fields of communication and media technologies. The editors bring together numerous key-protagonists of the new discipline “Quality of Experience” and combine the state-of-the-art knowledge in one single volume.

Book 3D Imaging Technologies   Multidimensional Signal Processing and Deep Learning

Download or read book 3D Imaging Technologies Multidimensional Signal Processing and Deep Learning written by Lakhmi C. Jain and published by Springer Nature. This book was released on 2021-08-29 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents high-quality research in the field of 3D imaging technology. The second edition of International Conference on 3D Imaging Technology (3DDIT-MSP&DL) continues the good traditions already established by the first 3DIT conference (IC3DIT2019) to provide a wide scientific forum for researchers, academia and practitioners to exchange newest ideas and recent achievements in all aspects of image processing and analysis, together with their contemporary applications. The conference proceedings are published in 2 volumes. The main topics of the papers comprise famous trends as: 3D image representation, 3D image technology, 3D images and graphics, and computing and 3D information technology. In these proceedings, special attention is paid at the 3D tensor image representation, the 3D content generation technologies, big data analysis, and also deep learning, artificial intelligence, the 3D image analysis and video understanding, the 3D virtual and augmented reality, and many related areas. The first volume contains papers in 3D image processing, transforms and technologies. The second volume is about computing and information technologies, computer images and graphics and related applications. The two volumes of the book cover a wide area of the aspects of the contemporary multidimensional imaging and the related future trends from data acquisition to real-world applications based on various techniques and theoretical approaches.