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EBookClubs

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Book Intelligent Agents for Telecommunication Applications

Download or read book Intelligent Agents for Telecommunication Applications written by Sahin Albayrak and published by Springer Science & Business Media. This book was released on 1998-06-24 with total page 278 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Second International Workshop on Intelligent Agents for Telecommunication Applications, IATA'98, held in Paris, France, in July 1998, in conjunction with the 1998 Agents World Conference. The book presents 17 revised full papers carefully selected for inclusion in the volume. The book is divided into topical sections on network architecture, network configuration and planning, network optimization, network management, agent-based architectures for service applications.

Book Simulation   Past  Present and Future

Download or read book Simulation Past Present and Future written by Richard Zobel and published by . This book was released on 1998 with total page 926 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Un environnement actif pour la simulation multi agents

Download or read book Un environnement actif pour la simulation multi agents written by Fabien Badeig and published by . This book was released on 2010 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dans cette thèse, nous proposons un modèle de simulation multi-agents, le modèle Eass (Environment as Active Support for Simulation) dont l'originalité est d'intégrer le processus de simulation dans la modélisation du système. Actuellement lors de l'élaboration d'une simulation, la modélisation du système se confond avec sa mise en oeuvre dans une plate-forme de simulation car la phase d'activation des agents gérée par un ordonnanceur global et la phase d'action des agents qui intègre le mécanisme de sélection d'actions de l'agent dépendra en partie de la plate-forme de simulation. Notre proposition est d'externaliser l'évaluation du contexte local à chaque agent et la sélection du comportement en fonction de cette évaluation dans une entité centrale qui est l'environnement, tout en gardant les propriétés d'autonomie, de réactivité et de pro activité propres au paradigme multi-agent. Pour ce faire, il a fallu réifier le lien entre le contexte d'un agent et son comportement associé à ce contexte en s'appuyant sur le principe Property-based Coordination pour permettre la représentation et la gestion des informations relatives aux composants du système. Ainsi, la modélisation ne consiste pas uniquement à modéliser le comportement de l'agent mais également à modéliser le comportement de la simulation en prenant en compte le processus d' ordonnancement. Après avoir proposé un modèle de simulation, nous avons explicité une architecture fonctionnelle précisant les spécifications que les plates-formes de simulation doivent respecter pour mettre en oeuvre notre modèle Eass. Pour illustrer cette architecture, deux plates-formes de simulation furent développées : la première à partir d'outils existants en couplant la plate-forme agent MadKit avec un générateur de systèmes experts Jess, et la deuxième qui est une plate- forme que nous avons entièrement développée pour s'abstraire des concessions liées à l'utilisation d'outils existants. L'application de notre modèle de simulation est un problème de gestion de crise dans les transports. Pour la modélisation du problème, il a fallu prendre en compte les contraintes organisationnelles et communicationnelles qui résultent de la nécessité de faire intervenir différents services avec leurs propres protocoles pour résorber la crise. Pour répondre à ce problème, nous nous sommes appuyés sur l'extension du modèle organisationnel Moise qui intègre la modélisation de la dimension communicationnelle de l'organisation, auquel nous avons intégré la modélisation de la simulation avec la défi nition des comportements des agents

Book L environnement comme espace de cognition dans les syst  mes multi agents

Download or read book L environnement comme espace de cognition dans les syst mes multi agents written by François Girault and published by . This book was released on 2002 with total page 231 pages. Available in PDF, EPUB and Kindle. Book excerpt: Le but de ce mémoire est de présenter un modèle d'agent hybride pour la conception d'agents situés dans un environnement fortement dynamique et bruité améliorant les approches hybrides classiques qui amènent à des difficultés de conception et d'implantation. Contrairement aux approches verticales classiques dans lesquelles l'agent est décomposé en couches superposées fonctionnant séquentiellement, un agent APA (Anticipation par Perception Augmentée) est conçu comme un système multi-agents dont l'environnement est la représentation du monde que l'agent se fait. Un agent APA est composé d'agents élémentaires ayant des points de vue différents sur la situation courante. Ces points de vue sont synthétisés dans la perception augmentée. Tout comme un système d'ILS (Instrument Landing System) permet à un pilote d'avion de se poser par temps de brouillard sans voir la piste, la perception augmentée consiste à ajouter à la perception naturelle des stimuli virtuels afin d'orienter le mécanisme délibératif global de l'agent. Avec ce principe, nous remplaçons le module de contrôle centralisé des architectures horizontales par un mécanisme de régulation. L'ajout de nouvelles compétences ou de nouveaux points de vue est facile car elle s'intègre dans l'architecture de base du système. Trois domaines ont conduit à la conception du modèle APA : les agents footballeurs dans le cadre de la RoboCup, le traitement de la syntaxe des langues naturelles et les robots physiques. L'étude de ces domaines à donné lieu à la réalisation d'une plateforme logicielle utilisée dans différentes applications spécifiques.

Book Syst  me multi agents appliqu      la navigation d un robot mobile dans un environnement inconnu

Download or read book Syst me multi agents appliqu la navigation d un robot mobile dans un environnement inconnu written by Zhe Kun Jin and published by . This book was released on 1997 with total page 149 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cette thèse présente une étude sur la navigation d'un robot mobile dans un environnement inconnu. Nous avons débuté ce travail par un état de l'art. Par l'analyse des architectures de commande, notre choix s'est porte sur l'architecture de commande réactive base sur un système multi-agents en raison de sa flexibilité et des diverses possibilités d'évolution. Nous avons place ce travail dans le projet de robot mobile Amara (architecture multi-agents pour un robot autonome), le système de commande multi-agents est lui-même un agent de navigation dans l'ensemble du système de commande Amara. Dans le système de commande multi-agents développé, chaque agent représente un des comportements élémentaires du robot. Le comportement du robot mobile est le comportement émergé de ses comportements élémentaires. Nous avons implémenté les agents de comportement élémentaire en utilisant les données sur l'environnement délivrées par un télémètre laser panoramique. L'intégration des agents au sein du système se fait par le moyen du champ potentiel dérivé. Chaque agent fournit un gradient partiel du champ potentiel. Le gradient global est la somme pondérée de tous les gradients partiels. Un logiciel de simulation smasim (système multi-agents simulateur) sous Windows a été développé pour visualiser le comportement du robot et pour valider le choix du système. Nous l'avons utilise pour étudier le comportement du système de commande multi-agents en simulation

Book Introduction to Network Simulator NS2

Download or read book Introduction to Network Simulator NS2 written by Teerawat Issariyakul and published by Springer Science & Business Media. This book was released on 2011-12-02 with total page 527 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction to Network Simulator NS2 is a primer providing materials for NS2 beginners, whether students, professors, or researchers for understanding the architecture of Network Simulator 2 (NS2) and for incorporating simulation modules into NS2. The authors discuss the simulation architecture and the key components of NS2 including simulation-related objects, network objects, packet-related objects, and helper objects. The NS2 modules included within are nodes, links, SimpleLink objects, packets, agents, and applications. Further, the book covers three helper modules: timers, random number generators, and error models. Also included are chapters on summary of debugging, variable and packet tracing, result compilation, and examples for extending NS2. Two appendices provide the details of scripting language Tcl, OTcl and AWK, as well object oriented programming used extensively in NS2.

Book Innovate Bristol

    Book Details:
  • Author : Sven Boermeester
  • Publisher :
  • Release : 2019-12
  • ISBN : 9781949677072
  • Pages : pages

Download or read book Innovate Bristol written by Sven Boermeester and published by . This book was released on 2019-12 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Innovate Bristol highlights and celebrates those companies and individuals that are actively working at building a better tomorrow for all. Innovation Ecosystems thrive through the involvement and support of companies and individuals from all industries, which is why the Innovate series not only focuses on the innovators but also those people whom the Innovation Ecosystem, would not be able to thrive without.

Book Virtual Worlds

    Book Details:
  • Author : Jean-Claude Heudin
  • Publisher : Springer
  • Release : 1998-06-29
  • ISBN :
  • Pages : 436 pages

Download or read book Virtual Worlds written by Jean-Claude Heudin and published by Springer. This book was released on 1998-06-29 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume constitutes the refereed proceedings of the First International Conference on Virtual Worlds, VW'98, held in Paris, France, in July 1998. The 36 revised full papers presented together with two invited contributions were carefully reviewed for inclusion in the book. The papers span the whole thematic scope of virtual worlds including virtual reality, artificial life, multiagent systems, complexity, applications, and virtual worlds and art.

Book CIKM 13

    Book Details:
  • Author : CIKM 13 Conference Committee
  • Publisher :
  • Release : 2013-10-27
  • ISBN : 9781450326964
  • Pages : 938 pages

Download or read book CIKM 13 written by CIKM 13 Conference Committee and published by . This book was released on 2013-10-27 with total page 938 pages. Available in PDF, EPUB and Kindle. Book excerpt: CIKM'13: 22nd ACM International Conference on Information and Knowledge Management Oct 27, 2013-Nov 01, 2013 San Francisco, USA. You can view more information about this proceeding and all of ACM�s other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.

Book Cyberworlds

    Book Details:
  • Author : Tosiyasu Kunii
  • Publisher : Springer
  • Release : 1998-07-01
  • ISBN : 9784431702078
  • Pages : 354 pages

Download or read book Cyberworlds written by Tosiyasu Kunii and published by Springer. This book was released on 1998-07-01 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: The worlds synthesized in the cyberspaces of networked computers are the theme of Cyberworlds. Cyberspaces have come into prominence with the de velopment of the Internet and are expected to expand drastically with the emergence of national and international information systems. The purpose is to discover the architecture and design of cy of the book Cyberworlds berworlds by synthesizing worlds in cyberspaces. The underlying philosophy is crucial to the success of the architecture, and an initial effort is made to delineate it at the beginning of the book. The book's topics are selected to clarify the issues of the philosophy, architecture, and design of cyberworlds through a wide variety of case studies. The approach presented in the book is thus characterized as synthetic rather than analytic. There already are numbers of books with observations and analyses of cyberworlds. They warn of the danger of widespread crimes and accidents in the cyberworlds, for instance. Without a philosophy and methodologies of how to architecturally design and synthesize the cyber worlds, the worlds in cyberspaces tend to be arbitrarily extended, disordered, and, in extreme cases, criminal. This book is intended to benefit readers by providing them with a possible direction to take in deciding how to synthesize worlds in cyberspaces. Cre ating new worlds in new spaces with almost unlimited dimension and scale is an immense challenge. In principle, anyone at any moment can participate in the creation. The book serves as a creator's reference and also as a design guidebook.

Book Markov Decision Processes in Artificial Intelligence

Download or read book Markov Decision Processes in Artificial Intelligence written by Olivier Sigaud and published by John Wiley & Sons. This book was released on 2013-03-04 with total page 367 pages. Available in PDF, EPUB and Kindle. Book excerpt: Markov Decision Processes (MDPs) are a mathematical framework for modeling sequential decision problems under uncertainty as well as reinforcement learning problems. Written by experts in the field, this book provides a global view of current research using MDPs in artificial intelligence. It starts with an introductory presentation of the fundamental aspects of MDPs (planning in MDPs, reinforcement learning, partially observable MDPs, Markov games and the use of non-classical criteria). It then presents more advanced research trends in the field and gives some concrete examples using illustrative real life applications.

Book Hackers

    Book Details:
  • Author : Paul A. Taylor
  • Publisher : Psychology Press
  • Release : 1999
  • ISBN : 0415180724
  • Pages : 218 pages

Download or read book Hackers written by Paul A. Taylor and published by Psychology Press. This book was released on 1999 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this text the author looks at the battle between the computer underground and the security industry. He talks to people on both sides of the law about the practicalities, objectives and wider implications of what they do.

Book The Future of the Mind

Download or read book The Future of the Mind written by Michio Kaku and published by Anchor. This book was released on 2015-02-17 with total page 402 pages. Available in PDF, EPUB and Kindle. Book excerpt: Michio Kaku, the New York Times bestselling author of Physics of the Impossible and Physics of the Future tackles the most fascinating and complex object in the known universe: the human brain. The Future of the Mind brings a topic that once belonged solely to the province of science fiction into a startling new reality. This scientific tour de force unveils the astonishing research being done in top laboratories around the world—all based on the latest advancements in neuroscience and physics—including recent experiments in telepathy, mind control, avatars, telekinesis, and recording memories and dreams. The Future of the Mind is an extraordinary, mind-boggling exploration of the frontiers of neuroscience. Dr. Kaku looks toward the day when we may achieve the ability to upload the human brain to a computer, neuron for neuron; project thoughts and emotions around the world on a brain-net; take a “smart pill” to enhance cognition; send our consciousness across the universe; and push the very limits of immortality.

Book Graph Colouring and the Probabilistic Method

Download or read book Graph Colouring and the Probabilistic Method written by Michael Molloy and published by Springer Science & Business Media. This book was released on 2013-06-29 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over the past decade, many major advances have been made in the field of graph coloring via the probabilistic method. This monograph, by two of the best on the topic, provides an accessible and unified treatment of these results, using tools such as the Lovasz Local Lemma and Talagrand's concentration inequality.

Book Instructional Techniques to Facilitate Learning and Motivation of Serious Games

Download or read book Instructional Techniques to Facilitate Learning and Motivation of Serious Games written by Pieter Wouters and published by Springer. This book was released on 2016-10-31 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book introduces techniques to improve the effectiveness of serious games in relation to cognition and motivation. These techniques include ways to improve motivation, collaboration, reflection, and the integration of gameplay into various contexts. The contributing authors expand upon this broad range of techniques, show recent empirical research on each of these techniques that discuss their promise and effectiveness, then present general implications or guidelines that the techniques bring forth. They then suggest how serious games can be improved by implementing the respective technique into a particular game.

Book Spinning the Semantic Web

Download or read book Spinning the Semantic Web written by Dieter Fensel and published by MIT Press. This book was released on 2005 with total page 516 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to the Semantic Web, which will transform the Web into a structured network of resources organized by meaning and relationships.