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Book Modeling Techniques With 3ds Max 2016 and Cinema 4d R17 Studio

Download or read book Modeling Techniques With 3ds Max 2016 and Cinema 4d R17 Studio written by Rising Polygon and published by Createspace Independent Publishing Platform. This book was released on 2016-05-06 with total page 424 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Modeling Techniques with 3ds Max 2016 and CINEMA 4D R17 Studio - The Ultimate Beginner's Guide textbook is divided into two parts. Part A covers modeling in 3ds Max 2016 whereas part B covers CINEMA 4D R17 Studio. This textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max/CINEMA 4D [no experience needed] and interested in learning modeling in 3ds Max and CINEMA 4D. This brilliant guide takes you step-by-step through the whole process of modeling. From the very first pages, the users of the book will learn how to effectively use 3ds Max and CINEMA 4D for hard-surface modeling. Main Features of the Book? The book is written using 3ds Max 2016 and CINEMA 4D R17 Studio in an easy to understand language. Polygon and Spline modeling techniques covered. All modifiers/deformers explained. 29 Hands-on exercises and 19 practical tests to hone your skills. Detailed coverage of tools and features. Additional tips, guidance, and advice is provided. Important terms are in bold face so that you never miss them. Support for technical aspect of the book. 3ds Max/CINEMA 4D files and textures used are available for download from the accompanying website. The book is part of Kindle Match book program ! More info: bit.ly/mcm2016

Book Modeling Techniques With 3ds Max 2017 and Cinema 4d R17 Studio

Download or read book Modeling Techniques With 3ds Max 2017 and Cinema 4d R17 Studio written by Rising Polygon and published by Createspace Independent Publishing Platform. This book was released on 2016-05-31 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Modeling Techniques with 3ds Max 2017 and CINEMA 4D R17 Studio - The Ultimate Beginner's Guide textbook is divided into two parts. Part A covers modeling in 3ds Max 2017 whereas part B covers CINEMA 4D R17 Studio. This textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max/CINEMA 4D [no experience needed] and interested in learning modeling in 3ds Max and CINEMA 4D. This brilliant guide takes you step-by-step through the whole process of modeling. From the very first pages, the users of the book will learn how to effectively use 3ds Max and CINEMA 4D for hard-surface modeling. more info: bit.ly/max2017c4dr17

Book Modeling Techniques with CINEMA 4D R17 Studio   the Ultimate Beginner s Guide

Download or read book Modeling Techniques with CINEMA 4D R17 Studio the Ultimate Beginner s Guide written by Rising Polygon and published by Createspace Independent Publishing Platform. This book was released on 2016-05-10 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Modeling Techniques with CINEMA 4D R17 Studio - The Ultimate Beginner's Guide textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the CINEMA 4D [no experience needed] and interested in learning modeling in CINEMA 4D. This brilliant guide takes you step-by-step through the whole process of modeling. From the very first pages, the users of the book will learn how to effectively use CINEMA 4D for hard-surface modeling. A bonus chapter has been included in this edition containing six additional hands-on exercises. This book is part of Kindle match book program ! More info: bit.ly/c4dmod

Book Beginner s Guide to Create Models With 3ds Max 2018 and Cinema 4d R18 Studio

Download or read book Beginner s Guide to Create Models With 3ds Max 2018 and Cinema 4d R18 Studio written by Ravi Conor and published by Createspace Independent Publishing Platform. This book was released on 2017-08-21 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Beginner's Guide to Create Models With 3ds Max 2018 and CINEMA 4D R18 Studio textbook is divided into two parts. Part A covers modeling in 3ds Max 2018 whereas part B covers CINEMA 4D R18 Studio. This textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max/CINEMA 4D [no experience needed] and interested in learning modeling in 3ds Max and CINEMA 4D. This brilliant guide takes you step-by-step through the whole process of modeling. From the very first pages, the users of the book will learn how to effectively use 3ds Max and CINEMA 4D for hard-surface modeling. What are the main features of the book? The book is written using 3ds Max 2018 and CINEMA 4D R18 Studio in an easy to understand language. Polygon and Spline modeling techniques covered. All modifiers/deformers explained. 60+ Hands-on exercises and practical tests to hone your skills. Detailed coverage of tools and features. Additional tips, guidance, and advice is provided. Important terms are in bold face so that you never miss them. Support for technical aspect of the book. 3ds Max/CINEMA 4D files and textures used are available for download from the accompanying website. Bonus hands-on exercises. You will also get access to a ePub file that has the color images of the screenshots/diagrams used in this book. These images will help you to understand the hands-on exercises and output. The ePub file is included with the resources. How This Book Is Structured? This book is divided into following units: Part A - 3ds Max 2018 Unit MI1 - Introduction to 3ds Max - I Unit MI2 - Introduction to 3ds Max - II Unit MM2: Working with Polygons Unit MM3: Graphite Modeling Tools Unit MM4: Working with Shapes Unit MM5: Modifiers Unit MB: Bonus Hands-on Exercises Part B - CINEMA 4D R18 Studio Unit CI1: Introducing CINEMA 4D R18 Studio Unit CI2: Tools of the Trade Unit CM1: Spline Modeling Unit CM2: Polygon Modeling Unit CBM: Bonus Hands-on Exercises

Book Maxon Cinema 4D R20 and Autodesk 3ds Max 2019

Download or read book Maxon Cinema 4D R20 and Autodesk 3ds Max 2019 written by Pradeep Mamgain and published by Independently Published. This book was released on 2018-12-18 with total page 612 pages. Available in PDF, EPUB and Kindle. Book excerpt: Description 3D modeling is the foundation for every aspect of 3D production pipeline. Having a sound knowledge of 3D modeling is essential for the success of any 3D artist in the CG industry. The MAXON Cinema 4D R20 and Autodesk 3ds Max 2019: Modeling Essentials textbook walks you through every step of creating 3D models with Cinema 4D R20 and 3ds Max 2019. This book is divided in two parts, part 1 deals with modeling techniques in CINEMA 4D whereas part 2 deals with 3ds Max modeling techniques. This guide is perfect for both novices and those moving from other software to Cinema 4D or 3ds Max. This book will help you to get started with modeling in Cinema 4D and 3ds Max, you will learn important concepts and techniques about 3D modeling which you can utilize to create hard-surfaced objects for your projects. This book also covers Cinema 4D's OpenVDB-based Volume Builder and Volume Mesher functions that allow you to create complex models by adding and subtracting basic shapes in boolean-type operations. Note: The kindle edition of this book is part of the kindlematchbook program. Key Features Learn Cinema 4D's/3ds Max's updated user interface, navigation, tools, functions, and commands. Covers all the basics as well as advanced topics using easy to follow, hands-on exercises. Covers polygon, subdivision, volumetric, and spline modeling techniques. Detailed coverage of tools and features. Features more than 64 hands-on exercises - complete with before and after files. Contains 33 practice activities to test the knowledge gained. Additional guidance is provided in the form of tips, notes, and cautions. Important terms are in bold face so that you never miss them. The content under "What just happened?" heading explains the working of the instructions. The content under "What next?" heading tells you about the procedure you will follow after completing a step(s). Includes an ePub file that contains the color images of the screenshots/illustrations used in the textbook. These color images will help you in the learning process. This ePub file is included with the resources. Tech support from the author. Access to each exercise's initial and final states along with the resources used in hands-on exercises. Quiz to assess the knowledge. Brief Table of Contents This book is divided into following units: Unit CM1: Introduction to Cinema 4D R20 Unit CM2: Tools of the Trade Unit CM3: Spline Modeling Unit CM4: Polygon Modeling Unit CMB: Bonus Hands-on Exercises Unit CMP: Practice Activities [Modeling] Unit CV1: Volumes - I Unit CV2: Volumes - II Unit CVP: Practice Activities [Volumes] Unit CMA: Appendix - Quiz Answers [Modeling] Unit CVA: Appendix - Quiz Answers [Volumes] Unit DM1: Introduction to 3ds Max -I Unit DM2: Introduction to 3ds Max -II Unit DM3: Geometric Primitives and Architectural Objects Unit DM4: Polygon Modeling Unit DM5: Graphite Modeling Tools Unit DM6: Spline Modeling Unit DM7: Modifiers Unit DMB: Bonus Hands-on Exercises [Modeling] Unit MP: Practice Activities [Modeling] For more info, visit PADEXI ACADEMY'S website.

Book Virtual Vixens

    Book Details:
  • Author : Arndt von Koenigsmarck
  • Publisher : CRC Press
  • Release : 2013-09-05
  • ISBN : 1136139737
  • Pages : 691 pages

Download or read book Virtual Vixens written by Arndt von Koenigsmarck and published by CRC Press. This book was released on 2013-09-05 with total page 691 pages. Available in PDF, EPUB and Kindle. Book excerpt: Features software workshops for 3ds Max, Maya, CINEMA 4D, Lightwave, and Softimage XSI. Hot, hotter, hottest. See how today's leading modeling artists create 3D characters that sizzle and get the techniques you'll need to create your own virtual vixens. Steven Stahlberg, Liam Kemp, Marco Patrito, and Sze Jones from Blur Studio are just a few of the 3D artists who share their secrets for making the fantasy females you wish were real. You'll get their personal stories, insights into the profession, and new ways to conceive and construct your own 3D characters. Then, seven hands-on workshops demonstrate the complete work cycle of modeling 3D characters to bring your own fantasies to life-from making the first sketch and preparing the template to modeling and texturing characters and lighting and rendering. You can use the techniques with any of the major software tools including 3ds Max, Lightwave, Softimage XSI, Maya, or Cinema 4D. Since the workshops don't use any previously made objects, you'll get to start from scratch with your imagination as the only limit. Participants: Andrea Bertaccini Max Edwin Wahyudi Sze Jones Liam Kemp Arndt von Koenigsmarck K. C. Lee Daniel Moreno Diaz Marco Patrito Steven Stahlberg Francois de Swardt

Book Autodesk 3ds Max 2016 Essentials

Download or read book Autodesk 3ds Max 2016 Essentials written by Dariush Derakhshani and published by John Wiley & Sons. This book was released on 2015-08-17 with total page 448 pages. Available in PDF, EPUB and Kindle. Book excerpt: Start animating right away with this tutorial-based guide to Autodesk 3ds Max 2016 Autodesk 3ds Max 2016 Essentials is your perfect hands-on guide to start animating quickly. Using approachable, real-world exercises, you'll master the fundamentals of this leading animation software by following full-color screen shots step by step. Each chapter opens with a quick discussion of concepts and learning objectives, and then launches into hands-on tutorials that give you firsthand experience and a good start on preparing for the 3ds Max certification exam. You'll learn the basics of modeling, texturing, animating, and visual effects as you create a retro-style alarm clock, animate a thrown knife, model a chair, and more. Whether you're a complete beginner or migrating from another 3D application, this task-based book provides the solid grounding you need in Autodesk 3ds Max 2016. Model your character with polygons, meshes, and more Add motion with simple and complex animations Add color and textures to visualize materials and surfaces Render interior scenes with great lighting and camera placement If you want to learn 3ds Max quickly and painlessly, Autodesk 3ds Max 2016 Essentials helps you start animating today.

Book Beginner s Guide to Create Models With Cinema 4d R18 Studio

Download or read book Beginner s Guide to Create Models With Cinema 4d R18 Studio written by Ravi Conor and published by Createspace Independent Publishing Platform. This book was released on 2017-08-18 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Beginner's Guide to Create Models With CINEMA 4D R18 Studio textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the CINEMA 4D [no experience needed] and interested in learning modeling in CINEMA 4D. This brilliant guide takes you step-by-step through the whole process of modeling. From the very first pages, the users of the book will learn how to effectively use CINEMA 4D for hard-surface modeling. A bonus chapter has been included in this edition containing six additional hands-on exercises. What are the main features of the book? The book is written using CINEMA 4D R18 Studio in an easy to understand language. Polygon and Spline modeling techniques covered. All deformers explained. 17 Hands-on exercises and 13 practical tests to hone your skills. Detailed coverage of tools and features. Additional tips, guidance, and advice is provided. Important terms are in bold face so that you never miss them. Support for technical aspect of the book. CINEMA 4D files and textures used are available for download from the accompanying website. Bonus hands-on exercises. You will also get access to a ePub file that has the color images of the screenshots/diagrams used in this book. These images will help you to understand the HOEs and output. The ePub file is included with the resources. How This Book Is Structured? This book is divided into following units: Unit CI1: Introducing CINEMA 4D R18 Studio Unit CI2: Tools of the Trade Unit CM1: Spline Modeling Unit CM2: Polygon Modeling Unit CBM: Bonus Hands-on Exercises

Book Beginner s Guide to Create Models with CINEMA 4D R18 Studio  in Full Color

Download or read book Beginner s Guide to Create Models with CINEMA 4D R18 Studio in Full Color written by Ravi Conor and published by . This book was released on 2017-08-18 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Beginner's Guide to Create Models With CINEMA 4D R18 Studio textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the CINEMA 4D [no experience needed] and interested in learning modeling in CINEMA 4D. This brilliant guide takes you step-by-step through the whole process of modeling. From the very first pages, the users of the book will learn how to effectively use CINEMA 4D for hard-surface modeling. A bonus chapter has been included in this edition containing six additional hands-on exercises. What are the main features of the book? The book is written using CINEMA 4D R18 Studio in an easy to understand language. Polygon and Spline modeling techniques covered. All deformers explained. 17 Hands-on exercises and 13 practical tests to hone your skills. Detailed coverage of tools and features. Additional tips, guidance, and advice is provided. Important terms are in bold face so that you never miss them. Support for technical aspect of the book. CINEMA 4D files and textures used are available for download from the accompanying website. Bonus hands-on exercises. You will also get access to a ePub file that has the color images of the screenshots/diagrams used in this book. These images will help you to understand the HOEs and output. The ePub file is included with the resources. How This Book Is Structured? This book is divided into following units: Unit CI1: Introducing CINEMA 4D R18 Studio Unit CI2: Tools of the Trade Unit CM1: Spline Modeling Unit CM2: Polygon Modeling Unit CBM: Bonus Hands-on Exercises

Book Learning Cinema 4D R17

Download or read book Learning Cinema 4D R17 written by and published by . This book was released on 2015 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Get up and running with CINEMA 4D R17 in just one hour. This quick start guide teaches the core techniques you need to know to create 3D models and animation with the newest version of C4D. From polygonal and spline modeling to lighting, texturing, and rendering, these tutorials will get you up to speed quickly, so that you can make great looking animations with ease.

Book Learning Cinema 4D R17

    Book Details:
  • Author : Craig Whitaker
  • Publisher :
  • Release : 2015
  • ISBN :
  • Pages : pages

Download or read book Learning Cinema 4D R17 written by Craig Whitaker and published by . This book was released on 2015 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Virtual Vixens

    Book Details:
  • Author : Arndt von Koenigsmarck
  • Publisher :
  • Release : 2013
  • ISBN :
  • Pages : 320 pages

Download or read book Virtual Vixens written by Arndt von Koenigsmarck and published by . This book was released on 2013 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Features software workshops for 3ds Max, Maya, CINEMA 4D, Lightwave, and Softimage XSI. Hot, hotter, hottest. See how today's leading modeling artists create 3D characters that sizzle and get the techniques you'll need to create your own virtual vixens. Steven Stahlberg, Liam Kemp, Marco Patrito, and Sze Jones from Blur Studio are just a few of the 3D artists who share their secrets for making the fantasy females you wish were real. You'll get their personal stories, insights into the profession, and new ways to conceive and construct your own 3D characters. Then, seven hands-on workshops demonstrate the complete work cycle of modeling 3D characters to bring your own fantasies to life-from making the first sketch and preparing the template to modeling and texturing characters and lighting and rendering. You can use the techniques with any of the major software tools including 3ds Max, Lightwave, Softimage XSI, Maya, or Cinema 4D. Since the workshops don't use any previously made objects, you'll get to start from scratch with your imagination as the only limit. Participants: Andrea Bertaccini Max Edwin Wahyudi Sze Jones Liam Kemp Arndt von Koenigsmarck K. C. Lee Daniel Moreno Diaz Marco Patrito Steven Stahlberg Francois de Swardt.

Book Exploring 3D Modeling with Cinema 4D R19

Download or read book Exploring 3D Modeling with Cinema 4D R19 written by Pradeep Mamgain and published by Createspace Independent Publishing Platform. This book was released on 2018-05-03 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: Note: This book is also available in the low-cost grayscale edition. An ePub file that has the color images of the screenshots/diagrams used in this book is available with the resources of this grayscale book. The Exploring 3D Modeling with CINEMA 4D R19 - A Beginner's Guide textbook walks you through every step of creating 3D models with CINEMA 4D R19. This guide is perfect for both novices and those moving from other software to CINEMA 4D. This book will help you to get started with modeling in CINEMA 4D, you will learn important concepts and techniques about 3D modeling which you can utilize to create hard-surfaced objects for your projects. This book shares tips, tricks, notes, and cautions throughout, that will help you become a better 3D modeler and you will be able to speed up your workflow. The first page of the every chapter summarizes the topics that will be covered in the chapter. Every chapter of this textbook contains tutorials which instruct users how things can be done in CINEMA 4D step-by-step. Practicing is one of the best ways to improve skills. Each chapter of this textbook ends with some practice activities which you are highly encouraged to complete and gain confidence for the real-world projects. By completing these activities, you will be able to master the powerful capabilities of CINEMA 4D. Although, this book is designed for beginners, it is aimed to be a solid teaching resource for 3D modeling. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. By the time you're done, you'll be ready to create hard-surfaced models for your 3D projects. The rich companion website PADEXI Academy (www.padexi.academy) contains additional CINEMA 4D resources that will help you quickly master CINEMA 4D. What are the key features of the book? - Learn CINEMA 4D's updated user interface, navigation, tools, functions, and commands. - Polygon, subdivision, and spline modeling techniques covered. - Detailed coverage of tools and features. - Contains 24 standalone tutorials. - Contains 14 practice activities to test the knowledge gained. - Additional guidance is provided in form of tips, notes, and cautions. - Important terms are in bold face so that you never miss them. - The content under "What just happened?" heading explains the working of the instructions. - The content under "What next?" heading tells you about the procedure you will follow after completing a step(s). - Includes an ePub file that contains the color images of the screenshots/illustrations used in the textbook. These color images will help you in the learning process. This ePub file is included with the resources. - Tech support from the author. - Access to each tutorial's initial and final states along with the resources used in the tutorials. - Quiz to assess the knowledge. - Bonus tutorials. More info: wp.me/p9r5f7-i0

Book Exploring 3D Modeling with CINEMA 4D R19  a Beginner s Guide

Download or read book Exploring 3D Modeling with CINEMA 4D R19 a Beginner s Guide written by Pradeep Mamgain and published by Createspace Independent Publishing Platform. This book was released on 2018-05-03 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: DescriptionThe Exploring 3D Modeling with CINEMA 4D R19 - A Beginner's Guide textbook walks you through every step of creating 3D models with CINEMA 4D R19. This guide is perfect for both novices and those moving from other software to CINEMA 4D. This book will help you to get started with modeling in CINEMA 4D, you will learn important concepts and techniques about 3D modeling which you can utilize to create hard-surfaced objects for your projects. This book shares tips, tricks, notes, and cautions throughout, that will help you become a better 3D modeler and you will be able to speed up your workflow.The first page of the every chapter summarizes the topics that will be covered in the chapter. Every chapter of this textbook contains tutorials which instruct users how things can be done in CINEMA 4D step-by-step. Practicing is one of the best ways to improve skills. Each chapter of this textbook ends with some practice activities which you are highly encouraged to complete and gain confidence for the real-world projects. By completing these activities, you will be able to master the powerful capabilities of CINEMA 4D. Although, this book is designed for beginners, it is aimed to be a solid teaching resource for 3D modeling. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. By the time you're done, you'll be ready to create hard-surfaced models for your 3D projects. The rich companion website PADEXI Academy (www.padexi.academy) contains additional CINEMA 4D resources that will help you quickly master CINEMA 4D. Key features Learn CINEMA 4D's updated user interface, navigation, tools, functions, and commands. Polygon, subdivision, and spline modeling techniques covered. Detailed coverage of tools and features. Contains 24 standalone tutorials. Contains 14 practice activities to test the knowledge gained. Additional guidance is provided in form of tips, notes, and cautions. Important terms are in bold face so that you never miss them. The content under "What just happened?" heading explains the working of the instructions. The content under "What next?" heading tells you about the procedure you will follow after completing a step(s). Includes an ePub file that contains the color images of the screenshots/illustrations used in the textbook. These color images will help you in the learning process. This ePub file is included with the resources. Tech support from the author. Access to each tutorial's initial and final states along with the resources used in the tutorials. Quiz to assess the knowledge. Bonus tutorials. Brief Table of Contents This book is divided into following chapters: Chapter M1: Introduction to CINEMA 4D R19 Chapter M2: Tools of the Trade Chapter M3: Spline Modeling Chapter M4: Polygon Modeling Chapter M5: Bonus Tutorials More info: wp.me/p9r5f7-i0

Book Modeling Techniques with CINEMA 4D R18 Studio   the Ultimate Beginner s Guide

Download or read book Modeling Techniques with CINEMA 4D R18 Studio the Ultimate Beginner s Guide written by Rising Polygon and published by . This book was released on 2016-12-19 with total page 154 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Modeling Techniques with CINEMA 4D R18 Studio - The Ultimate Beginner's Guide textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the CINEMA 4D [no experience needed] and interested in learning modeling in CINEMA 4D.This brilliant guide takes you step-by-step through the whole process of modeling. From the very first pages, the users of the book will learn how to effectively use CINEMA 4D for hard-surface modeling. A bonus chapter has been included in this edition containing six additional hands-on exercises.What are the main features of the book?The book is written using CINEMA 4D R18 Studio in an easy to understand language.Polygon and Spline modeling techniques covered.All deformers explained.17 Hands-on exercises and 13 practical tests to hone your skills.Detailed coverage of tools and features.Additional tips, guidance, and advice is provided.Important terms are in bold face so that you never miss them.Support for technical aspect of the book.CINEMA 4D files and textures used are available for download from the accompanying website.Bonus hands-on exercises.You will also get access to a ePub file that has the color images of the screenshots/diagrams used in this book. These images will help you to understand the HOEs andoutput. The ePub file is included with the resources.More info: goo.gl/GV21m0

Book 3ds Max 2016 Essential Training

Download or read book 3ds Max 2016 Essential Training written by and published by . This book was released on 2015 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Start creating advanced 3D models and animation with 3ds Max 2016. Learn the most suitable techniques for modeling prop, character, and environment objects, from splines and NURBS to polygonal and subdivision surface modeling. Then find out how to construct hierarchies, animate with keyframes, shape function curves, and assign constraints. Author Aaron F. Ross also provides an overview of setting up cameras, lighting scenes within a simple studio setup, and constructing materials with the Slate Material Editor. Finally, learn about your hardware and software rendering options, and make your projects more realistic with motion blur, indirect illumination, and depth of field. Note: This course updates our 3ds Max 2015 Essential Training to work with the 2016 interface and file formats.

Book 3ds Max 2018   Getting Started with Standard Materials and Lights

Download or read book 3ds Max 2018 Getting Started with Standard Materials and Lights written by Ravi Conor and published by Createspace Independent Publishing Platform. This book was released on 2017-08-30 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 3ds Max 2018 - Getting Started with Standard Materials and Lights textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max [no experience needed] and interested in learning texturing and lighting in 3ds Max. This brilliant guide takes you step-by-step through the whole process of texturing, UV Mapping, and Lighting. From the very first pages, the users of the book will learn how to effectively use 3ds Max for shading and lighting surfaces. The strength of this book is that it teaches all of the important concepts in an easy to understand language. As the readers move from hands-on exercise to hands-on exercise, they will be building their own portfolio of high quality artwork. One unit of the book presents a foundation of techniques to help you build custom textures, maps, and designs using Photoshop. Videos are provided for the hands-on exercises of this unit. What are the main features of the book? - The book is written using 3ds Max 2018 and Photoshop CC 2017 in an easy to understand language. - Shading, texturing, lighting, and UV mapping techniques covered. - 49 Hands-on exercises to hone your skills. - Detailed coverage of tools and features. - Additional tips, guidance, and advice is provided. - Important terms are in bold face so that you never miss them. - Support for technical aspect of the book. - 3ds Max files and PSDs/textures used are available for download from the accompanying website. - You will also get access to a ePub file that has the color images of the screenshots/diagrams used in this book. These images will help you to understand the HOEs and output. The ePub file is included with the resources. TOC This book is divided into following units: Unit MT1 - Creating Textures in Photoshop Unit MT2 - Material Editors Unit MT3 - Standard Materials and Maps Unit MT4 - Physical and Autodesk Materials Unit ML1 - Standard Lights Unit ML2 - Photometric Lights Unit ML3 - Sunlight and Daylight Systems Unit MBT - Bonus hands-on Exercises more info: bit.ly/rpolygon