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Book 3 D Sound for Virtual Reality and Multimedia

Download or read book 3 D Sound for Virtual Reality and Multimedia written by Durand R. Begault and published by . This book was released on 2000 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Spatial Audio

Download or read book Spatial Audio written by Woon Seng Gan and published by MDPI. This book was released on 2018-03-23 with total page 363 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a printed edition of the Special Issue "Spatial Audio" that was published in Applied Sciences

Book Ambisonics

Download or read book Ambisonics written by Franz Zotter and published by Springer. This book was released on 2019-04-30 with total page 223 pages. Available in PDF, EPUB and Kindle. Book excerpt: This open access book provides a concise explanation of the fundamentals and background of the surround sound recording and playback technology Ambisonics. It equips readers with the psychoacoustical, signal processing, acoustical, and mathematical knowledge needed to understand the inner workings of modern processing utilities, special equipment for recording, manipulation, and reproduction in the higher-order Ambisonic format. The book comes with various practical examples based on free software tools and open scientific data for reproducible research. The book’s introductory section offers a perspective on Ambisonics spanning from the origins of coincident recordings in the 1930s to the Ambisonic concepts of the 1970s, as well as classical ways of applying Ambisonics in first-order coincident sound scene recording and reproduction that have been practiced since the 1980s. As, from time to time, the underlying mathematics become quite involved, but should be comprehensive without sacrificing readability, the book includes an extensive mathematical appendix. The book offers readers a deeper understanding of Ambisonic technologies, and will especially benefit scientists, audio-system and audio-recording engineers. In the advanced sections of the book, fundamentals and modern techniques as higher-order Ambisonic decoding, 3D audio effects, and higher-order recording are explained. Those techniques are shown to be suitable to supply audience areas ranging from studio-sized to hundreds of listeners, or headphone-based playback, regardless whether it is live, interactive, or studio-produced 3D audio material.

Book Sound and Music Computing

Download or read book Sound and Music Computing written by Tapio Lokki and published by MDPI. This book was released on 2018-06-26 with total page 621 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a printed edition of the Special Issue "Sound and Music Computing" that was published in Applied Sciences

Book Journal of the Audio Engineering Society

Download or read book Journal of the Audio Engineering Society written by Audio Engineering Society and published by . This book was released on 2004 with total page 664 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Directory of members" published as pt. 2 of Apr. 1954- issue.

Book Parametric Time Frequency Domain Spatial Audio

Download or read book Parametric Time Frequency Domain Spatial Audio written by Ville Pulkki and published by John Wiley & Sons. This book was released on 2017-12-26 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive guide that addresses the theory and practice of spatial audio This book provides readers with the principles and best practices in spatial audio signal processing. It describes how sound fields and their perceptual attributes are captured and analyzed within the time-frequency domain, how essential representation parameters are coded, and how such signals are efficiently reproduced for practical applications. The book is split into four parts starting with an overview of the fundamentals. It then goes on to explain the reproduction of spatial sound before offering an examination of signal-dependent spatial filtering. The book finishes with coverage of both current and future applications and the direction that spatial audio research is heading in. Parametric Time-frequency Domain Spatial Audio focuses on applications in entertainment audio, including music, home cinema, and gaming—covering the capturing and reproduction of spatial sound as well as its generation, transduction, representation, transmission, and perception. This book will teach readers the tools needed for such processing, and provides an overview to existing research. It also shows recent up-to-date projects and commercial applications built on top of the systems. Provides an in-depth presentation of the principles, past developments, state-of-the-art methods, and future research directions of spatial audio technologies Includes contributions from leading researchers in the field Offers MATLAB codes with selected chapters An advanced book aimed at readers who are capable of digesting mathematical expressions about digital signal processing and sound field analysis, Parametric Time-frequency Domain Spatial Audio is best suited for researchers in academia and in the audio industry.

Book Sound Reproduction

Download or read book Sound Reproduction written by Floyd E. Toole and published by Routledge. This book was released on 2017-07-28 with total page 956 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sound Reproduction: The Acoustics and Psychoacoustics of Loudspeakers and Rooms, Third Edition explains the physical and perceptual processes that are involved in sound reproduction and demonstrates how to use the processes to create high-quality listening experiences in stereo and multichannel formats. Understanding the principles of sound production is necessary to achieve the goals of sound reproduction in spaces ranging from recording control rooms and home listening rooms to large cinemas. This revision brings new science-based perspectives on the performance of loudspeakers, room acoustics, measurements and equalization, all of which need to be appropriately used to ensure the accurate delivery of music and movie sound tracks from creators to listeners. The robust website (www.routledge.com/cw/toole) is the perfect companion to this necessary resource.

Book Spaces Speak  Are You Listening

Download or read book Spaces Speak Are You Listening written by Barry Blesser and published by MIT Press. This book was released on 2009-09-18 with total page 453 pages. Available in PDF, EPUB and Kindle. Book excerpt: How we experience space by listening: the concepts of aural architecture, with examples ranging from Gothic cathedrals to surround sound home theater. We experience spaces not only by seeing but also by listening. We can navigate a room in the dark, and "hear" the emptiness of a house without furniture. Our experience of music in a concert hall depends on whether we sit in the front row or under the balcony. The unique acoustics of religious spaces acquire symbolic meaning. Social relationships are strongly influenced by the way that space changes sound. In Spaces Speak, Are You Listening?, Barry Blesser and Linda-Ruth Salter examine auditory spatial awareness: experiencing space by attentive listening. Every environment has an aural architecture.The audible attributes of physical space have always contributed to the fabric of human culture, as demonstrated by prehistoric multimedia cave paintings, classical Greek open-air theaters, Gothic cathedrals, acoustic geography of French villages, modern music reproduction, and virtual spaces in home theaters. Auditory spatial awareness is a prism that reveals a culture's attitudes toward hearing and space. Some listeners can learn to "see" objects with their ears, but even without training, we can all hear spatial geometry such as an open door or low ceiling. Integrating contributions from a wide range of disciplines—including architecture, music, acoustics, evolution, anthropology, cognitive psychology, audio engineering, and many others—Spaces Speak, Are You Listening? establishes the concepts and language of aural architecture. These concepts provide an interdisciplinary guide for anyone interested in gaining a better understanding of how space enhances our well-being. Aural architecture is not the exclusive domain of specialists. Accidentally or intentionally, we all function as aural architects.

Book Fast Multipole Methods for the Helmholtz Equation in Three Dimensions

Download or read book Fast Multipole Methods for the Helmholtz Equation in Three Dimensions written by Nail A Gumerov and published by Elsevier. This book was released on 2005-01-27 with total page 551 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume in the Elsevier Series in Electromagnetism presents a detailed, in-depth and self-contained treatment of the Fast Multipole Method and its applications to the solution of the Helmholtz equation in three dimensions. The Fast Multipole Method was pioneered by Rokhlin and Greengard in 1987 and has enjoyed a dramatic development and recognition during the past two decades. This method has been described as one of the best 10 algorithms of the 20th century. Thus, it is becoming increasingly important to give a detailed exposition of the Fast Multipole Method that will be accessible to a broad audience of researchers. This is exactly what the authors of this book have accomplished. For this reason, it will be a valuable reference for a broad audience of engineers, physicists and applied mathematicians. - The Only book that provides comprehensive coverage of this topic in one location - Presents a review of the basic theory of expansions of the Helmholtz equation solutions - Comprehensive description of both mathematical and practical aspects of the fast multipole method and it's applications to issues described by the Helmholtz equation

Book Game Sound Technology and Player Interaction  Concepts and Developments

Download or read book Game Sound Technology and Player Interaction Concepts and Developments written by Grimshaw, Mark and published by IGI Global. This book was released on 2010-09-30 with total page 503 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Sound Technology and Player Interaction: Concepts and Developments researches both how game sound affects a player psychologically, emotionally, and physiologically, and how this relationship itself impacts the design of computer game sound and the development of technology. This compilation also applies beyond the realm of video games to other types of immersive sound, such as soundscape design, gambling machines, emotive and fantastical sound to name a few. The application for this research is wide-ranging, interdisciplinary, and of primary importance for academics and practitioners searching for the right sounds.

Book Audio Signal Processing for Next Generation Multimedia Communication Systems

Download or read book Audio Signal Processing for Next Generation Multimedia Communication Systems written by Yiteng (Arden) Huang and published by Springer Science & Business Media. This book was released on 2004-03-31 with total page 375 pages. Available in PDF, EPUB and Kindle. Book excerpt: Audio Signal Processing for Next-Generation Multimedia Communication Systems presents cutting-edge digital signal processing theory and implementation techniques for problems including speech acquisition and enhancement using microphone arrays, new adaptive filtering algorithms, multichannel acoustic echo cancellation, sound source tracking and separation, audio coding, and realistic sound stage reproduction. This book's focus is almost exclusively on the processing, transmission, and presentation of audio and acoustic signals in multimedia communications for telecollaboration where immersive acoustics will play a great role in the near future.

Book Immersive Sound

Download or read book Immersive Sound written by Agnieszka Roginska and published by Taylor & Francis. This book was released on 2017-10-17 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: Immersive Sound: The Art and Science of Binaural and Multi-Channel Audio provides a comprehensive guide to multi-channel sound. With contributions from leading recording engineers, researchers, and industry experts, Immersive Sound includes an in-depth description of the physics and psychoacoustics of spatial audio as well as practical applications. Chapters include the history of 3D sound, binaural reproduction over headphones and loudspeakers, stereo, surround sound, height channels, object-based audio, soundfield (ambisonics), wavefield synthesis, and multi-channel mixing techniques. Knowledge of the development, theory, and practice of spatial and multi-channel sound is essential to those advancing the research and applications in the rapidly evolving fields of 3D sound recording, augmented and virtual reality, gaming, film sound, music production, and post-production.

Book Acoustics of Small Rooms

Download or read book Acoustics of Small Rooms written by Mendel Kleiner and published by CRC Press. This book was released on 2014-04-15 with total page 478 pages. Available in PDF, EPUB and Kindle. Book excerpt: Much time is spent working out how to optimize the acoustics of large rooms, such as auditoria, but the acoustics of small rooms and environments can be just as vital. The expensive sound equipment of a recording studio or the stereo in a car or living room is likewise rendered useless if the acoustic environment is not right for them.Changes in wa

Book Sound for Moving Pictures

Download or read book Sound for Moving Pictures written by Neil Hillman and published by CRC Press. This book was released on 2021-04-26 with total page 171 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sound for Moving Pictures presents a new and original sound design theory called the Four Sound Areas framework, offering a conceptual template for constructing, deconstructing and communicating all types of motion picture soundtracks; and a way for academics and practitioners to better understand and utilize the deeper, emotive capabilities available to all filmmakers through the thoughtful use of sound design. The Four Sound Areas framework presents a novel approach to sound design that enables the reader to more fully appreciate audience emotions and audience engagement, and provides a flexible, practical model that will allow professionals to more easily create and communicate soundtracks with greater emotional significance and meaning. Of obvious benefit to sound specialists, as well as motion picture professionals such as film producers, directors and picture editors, Sound for Moving Pictures also provides valuable insight for others interested in the subject; such as those involved with teaching soundtrack analysis, or those researching the wider topics of film studies and screen writing.

Book Fundamentals of Spherical Array Processing

Download or read book Fundamentals of Spherical Array Processing written by Boaz Rafaely and published by Springer. This book was released on 2018-09-27 with total page 201 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides a comprehensive introduction to the theory and practice of spherical microphone arrays, and was written for graduate students, researchers and engineers who work with spherical microphone arrays in a wide range of applications. The new edition includes additions and modifications, and references supplementary Matlab code to provide the reader with a straightforward start for own implementations. The book is also accompanied by a Matlab manual, which explains how to implement the examples and simulations presented in the book. The first two chapters provide the reader with the necessary mathematical and physical background, including an introduction to the spherical Fourier transform and the formulation of plane-wave sound fields in the spherical harmonic domain. In turn, the third chapter covers the theory of spatial sampling, employed when selecting the positions of microphones to sample sound pressure functions in space. Subsequent chapters highlight various spherical array configurations, including the popular rigid-sphere-based configuration. Beamforming (spatial filtering) in the spherical harmonics domain, including axis-symmetric beamforming, and the performance measures of directivity index and white noise gain are introduced, and a range of optimal beamformers for spherical arrays, including those that achieve maximum directivity and maximum robustness are developed, along with the Dolph–Chebyshev beamformer. The final chapter discusses more advanced beamformers, such as MVDR (minimum variance distortionless response) and LCMV (linearly constrained minimum variance) types, which are tailored to the measured sound field. Mathworks kindly distributes the Matlab sources for this book on https://www.mathworks.com/matlabcentral/fileexchange/68655-fundamentals-of-spherical-array-processing.

Book Modern Recording Techniques

Download or read book Modern Recording Techniques written by David Miles Huber and published by CRC Press. This book was released on 2012-09-10 with total page 673 pages. Available in PDF, EPUB and Kindle. Book excerpt: As the most popular and authoritative guide to recording Modern Recording Techniques provides everything you need to master the tools and day to day practice of music recording and production. From room acoustics and running a session to mic placement and designing a studio Modern Recording Techniques will give you a really good grounding in the theory and industry practice. Expanded to include the latest digital audio technology the 7th edition now includes sections on podcasting, new surround sound formats and HD and audio. If you are just starting out or looking for a step up in industry, Modern Recording Techniques provides an in depth excellent read- the must have book

Book Sonic Experience

    Book Details:
  • Author : Jean-François Augoyard
  • Publisher : McGill-Queen's Press - MQUP
  • Release : 2006-04-05
  • ISBN : 0773576916
  • Pages : 230 pages

Download or read book Sonic Experience written by Jean-François Augoyard and published by McGill-Queen's Press - MQUP. This book was released on 2006-04-05 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: Never before has the everyday soundtrack of urban space been so cacophonous. Since the 1970s, sound researchers have attempted to classify noise, music, and everyday sounds using concepts such as Pierre Shafer's sound object and R. Murray Schafer's soundscape. Recently, the most significant team of soundscape researchers in the world has been concerned with the effects of sounds on listeners.