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EBookClubs

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Book Product Design

    Book Details:
  • Author : Alex Milton
  • Publisher : Laurence King Publishing
  • Release : 2011-08-29
  • ISBN : 1780675437
  • Pages : 240 pages

Download or read book Product Design written by Alex Milton and published by Laurence King Publishing. This book was released on 2011-08-29 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: Product Design offers a broad and comprehensive introduction to the field of product design and the key role of product designers. It follows through all the stages and activities involved in the creation of a new product – from concept design to manufacture, prototyping to marketing. It encourages the reader to challenge conventions and to think about the subject in new and exciting ways. The book also explores the diverse nature of product design, including new and emerging forms of practice. A rich overview of influential design movements and individuals are covered, together with interviews and examples from prominent product designers, and working practices and career guidance relevant to today. Full of visual examples and practical information, the book is an essential guide for students or anyone interested in product design.

Book Computer Graphics Through OpenGL

Download or read book Computer Graphics Through OpenGL written by Sumanta Guha and published by CRC Press. This book was released on 2018-12-19 with total page 760 pages. Available in PDF, EPUB and Kindle. Book excerpt: COMPREHENSIVE COVERAGE OF SHADERS AND THE PROGRAMMABLE PIPELINE From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL®: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL® Application Programming Interface (API) to code 3D scenes and animation, including games and movies. The undergraduate core of the book takes the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGL®. The remaining chapters explore more advanced topics, including the structure of curves and surfaces, applications of projective spaces and transformations and the implementation of graphics pipelines. This book can be used for introductory undergraduate computer graphics courses over one to two semesters. The careful exposition style attempting to explain each concept in the simplest terms possible should appeal to the self-study student as well. Features • Covers the foundations of 3D computer graphics, including animation, visual techniques and 3D modeling • Comprehensive coverage of OpenGL® 4.x, including the GLSL and vertex, fragment, tessellation and geometry shaders • Includes 180 programs with 270 experiments based on them • Contains 750 exercises, 110 worked examples, and 700 four-color illustrations • Requires no previous knowledge of computer graphics • Balances theory with programming practice using a hands-on interactive approach to explain the underlying concepts

Book Research Methods for Product Design

Download or read book Research Methods for Product Design written by Alex Milton and published by Laurence King Publishing. This book was released on 2023-05-04 with total page 445 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides the reader with a comprehensive, relevant, and visually rich insight into the world of research methods specifically aimed at product designers. It includes practical case studies and tutorials that will inform, inspire and help you to conduct product design research better. Product designers need a comprehensive understanding of research methods as their day-to-day work routinely involves them observing people, asking questions, searching for information, making and testing ideas, and ultimately generating 'solutions' to 'problems'. Manifest in the design process is the act of research. Huge technological advances in information, computing and manufacturing processes also offer enormous opportunities to product designers such as the development of 'intelligent' products and services, but at the same time raise important research questions that need to be dealt with. Product designers are, in many ways, best placed to address these challenges because of the manner in which they apply their design thinking to problems. This book demonstrates in a clear, highly visual and structured fashion how research methods can support product designers and help them address the very real issues the world currently faces in the 21st century.

Book Computer Graphics Programming in OpenGL with C

Download or read book Computer Graphics Programming in OpenGL with C written by V. Scott Gordon and published by Mercury Learning and Information. This book was released on 2020-12-09 with total page 641 pages. Available in PDF, EPUB and Kindle. Book excerpt: This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color, “teach-yourself” format with numerous examples that the reader can run just as presented. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, normal mapping, noise maps, as well as new chapters on simulating water, stereoscopy, and ray tracing. FEATURES: Covers modern OpenGL 4.0+ shader programming in C++, with instructions for both PC/Windows and Macintosh Adds new chapters on simulating water, stereoscopy, and ray tracing Includes companion files with code, object models, figures, and more (also available for downloading by writing to the publisher) Illustrates every technique with running code examples. Everything needed to install the libraries, and complete source code for each example Includes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment) Explores practical examples for modeling, lighting, and shadows (including soft shadows), terrain, water, and 3D materials such as wood and marble Explains how to optimize code for tools such as Nvidia’s Nsight debugger. The companion files and instructor resources are available online by emailing the publisher with proof of purchase at [email protected].

Book Developing Graphics Frameworks with Python and OpenGL

Download or read book Developing Graphics Frameworks with Python and OpenGL written by Lee Stemkoski and published by CRC Press. This book was released on 2021-07-07 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds. You will learn how to combine the power of OpenGL, the most widely adopted cross-platform API for GPU programming, with the accessibility and versatility of the Python programming language. Topics you will explore include generating geometric shapes, transforming objects with matrices, applying image-based textures to surfaces, and lighting your scene. Advanced sections explain how to implement procedurally generated textures, postprocessing effects, and shadow mapping. In addition to the sophisticated graphics framework you will develop throughout this book, with the foundational knowledge you will gain, you will be able to adapt and extend the framework to achieve even more spectacular graphical results.

Book Computer Graphics Programming in OpenGL with Java

Download or read book Computer Graphics Programming in OpenGL with Java written by V. Scott Gordon and published by Mercury Learning and Information. This book was released on 2021-09-02 with total page 626 pages. Available in PDF, EPUB and Kindle. Book excerpt: This new edition provides both step-by-step instruction on modern 3D graphics shader programming in OpenGL with Java in addition to reviewing its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color, “teach-yourself” format with numerous examples that the reader can run just as presented. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, normal mapping, noise maps, as well as new chapters on simulating water, stereoscopy, and ray tracing. FEATURES Covers modern OpenGL 4.0+ shader programming in Java, with instructions for both PC/Windows and Macintosh Illustrates every technique with running code examples. Everything needed to install the libraries, and complete source code for each example Includes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment) Explores practical examples for modeling, lighting and shadows (including soft shadows), terrain, water, and 3D materials such as wood and marble Adds new chapters on simulating water, stereoscopy, and ray tracing with compute shaders Explains how to optimize code with tools such as Nvidia’s Nsight debugger Includes companion files with code, object models, figures, and more. The companion files and instructor resources are available online by emailing the publisher with proof of purchase at [email protected].

Book Yvain

    Book Details:
  • Author : Chretien de Troyes
  • Publisher : Yale University Press
  • Release : 1987-09-10
  • ISBN : 0300187580
  • Pages : 242 pages

Download or read book Yvain written by Chretien de Troyes and published by Yale University Press. This book was released on 1987-09-10 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: The twelfth-century French poet Chrétien de Troyes is a major figure in European literature. His courtly romances fathered the Arthurian tradition and influenced countless other poets in England as well as on the continent. Yet because of the difficulty of capturing his swift-moving style in translation, English-speaking audiences are largely unfamiliar with the pleasures of reading his poems. Now, for the first time, an experienced translator of medieval verse who is himself a poet provides a translation of Chrétien’s major poem, Yvain, in verse that fully and satisfyingly captures the movement, the sense, and the spirit of the Old French original. Yvain is a courtly romance with a moral tenor; it is ironic and sometimes bawdy; the poetry is crisp and vivid. In addition, the psychological and the socio-historical perceptions of the poem are of profound literary and historical importance, for it evokes the emotions and the values of a flourishing, vibrant medieval past.

Book Computer Graphics Using Open Gl  3rd Ed

Download or read book Computer Graphics Using Open Gl 3rd Ed written by F. S. Hill Jr. and published by . This book was released on with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Charles Pettigrew  First Bishop elect of the North Carolina Episcopal Church

Download or read book Charles Pettigrew First Bishop elect of the North Carolina Episcopal Church written by Bennett H Wall and published by Hassell Street Press. This book was released on 2021-09-10 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: This work has been selected by scholars as being culturally important and is part of the knowledge base of civilization as we know it. This work is in the public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. To ensure a quality reading experience, this work has been proofread and republished using a format that seamlessly blends the original graphical elements with text in an easy-to-read typeface. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.

Book Alvar Aalto

    Book Details:
  • Author : Alvar Aalto
  • Publisher : Mondadori Electa
  • Release : 1991
  • ISBN :
  • Pages : 80 pages

Download or read book Alvar Aalto written by Alvar Aalto and published by Mondadori Electa. This book was released on 1991 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fra Venedig Biennalen.

Book Junior Theory Level 1

    Book Details:
  • Author : Joyce Ong
  • Publisher :
  • Release : 2011-01-01
  • ISBN : 9780994299406
  • Pages : pages

Download or read book Junior Theory Level 1 written by Joyce Ong and published by . This book was released on 2011-01-01 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Junior Theory Level 1 - a foundational music theory book specifically designed for children aged 4-7.

Book Advanced Methods in Computer Graphics

Download or read book Advanced Methods in Computer Graphics written by Ramakrishnan Mukundan and published by Springer Science & Business Media. This book was released on 2012-02-15 with total page 319 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research.

Book Confucius and the Chinese Classics

Download or read book Confucius and the Chinese Classics written by Augustus Ward Loomis and published by . This book was released on 1867 with total page 444 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Through My Eyes

    Book Details:
  • Author : Alton Gansky
  • Publisher :
  • Release : 2016
  • ISBN : 9781310913112
  • Pages : pages

Download or read book Through My Eyes written by Alton Gansky and published by . This book was released on 2016 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: These are not mere dreams and visions: these are a calling.Six people. Five mind-numbing visions. Four ancient and mysterious artifacts. Two exotic locations. And one greedy man who will stop at nothing, not even murder, to achieve his goal.Rev. Adam Bridger and his wife, Dr. Rachel Tremaine are once again in the center of an adventure not of their making. And joing them are four total strangers who, along with Rachel, have seen visions that most mortals can't imagine. They have been called on a mission that will forever change the world--if they survive.