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Book Minimal Game

    Book Details:
  • Author : Aaron Sleazy
  • Publisher :
  • Release : 2011-11-01
  • ISBN : 9783942017039
  • Pages : 110 pages

Download or read book Minimal Game written by Aaron Sleazy and published by . This book was released on 2011-11-01 with total page 110 pages. Available in PDF, EPUB and Kindle. Book excerpt: Drawing from his vast experience with women, the world-renowned seducer Aaron Sleazy wrote Minimal Game for regular guys who want to get laid more often, and without having to rely too much on luck. This is a fairly modest goal, but it is a realistic one that is within reach for pretty much any man. The knowledge in this book will enable you to have a stable sex life, so that lack of sex will cease to be a source of frustration for you. However, by revealing the key aspects of seduction, Minimal Game provides such a strong foundation that you will greatly benefit from it even if you are already getting a lot of women. In this case, you will learn how to become much more efficient, which will get you more girls in less time, and girls you have more in common with.

Book Dialogue

Download or read book Dialogue written by Edda Weigand and published by John Benjamins Publishing. This book was released on 2010 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Mixed Game Model represents a holistic theory of dialogue which starts from human beings competence-in-performance and describes how language is integrated in a general theory of human action and behaviour. Human beings are able to adapt to changing conditions and to pursue their interests by the integrated use of various communicative means, mainly verbal, perceptual and cognitive. The core unit is the dialogic action game or the mixed game with human beings at the centre acting and reacting in cultural surroundings. The key to opening up the complex whole is human beings nature. The Mixed Game Model demonstrates how the different disciplines of the natural and social sciences and the humanities are mutually interconnected. After a detailed overview of the state of the art, the fundamentals of the theory are laid down. They include a typology of action games which ranges from minimal games to complex institutional games. The description is illustrated by analyses of authentic games."

Book The Republic of Games

Download or read book The Republic of Games written by Elyse Graham and published by McGill-Queen's Press - MQUP. This book was released on 2018-05-15 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many of today’s digital platforms are designed according to the same model: they encourage users to create content for fun (a mode of production that some have termed playbour) and to earn points. On Facebook, for example, points are based on a user’s number of friends and how many likes and shares a comment receives. New cultural and literary formations have arisen out of these feedback and reward systems, with surprising effects on amateur literary production. Drawing on social-text analysis, platform studies, and game studies, Elyse Graham shows that embedding game structures in the operations of digital platforms – a practice known in corporate circles as “gamification” – can have large cumulative effects on textual ecosystems. Making the production of content feel like play helps to drive up the volume of text being written, and as a result, gamification has gained widespread popularity online, especially among social media platforms, fan forums, and other sites of user-generated content. The Republic of Games argues that a consequence of this profound increase in the volume of text being produced is a reliance on self-contained, user-based systems of information management to deal with the mass of new content. Opening up new avenues of analysis in contemporary media studies and the humanities, The Republic of Games sifts through the gamified patterns of writing, interacting, and meaning-making that define the digital revolution.

Book Games are not

    Book Details:
  • Author : David Myers
  • Publisher : Manchester University Press
  • Release : 2017-08-15
  • ISBN : 1526121662
  • Pages : 180 pages

Download or read book Games are not written by David Myers and published by Manchester University Press. This book was released on 2017-08-15 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: How do we reconcile a videogame industry's insistence that games positively affect human beliefs and behaviors with the equally prevalent assumption that games are “just games”? How do we reconcile accusations that games make us violent and antisocial and unproductive with the realization that games are a universal source of human joy? In Game are not, David Myers demonstrates that these controversies and conflicts surrounding the meanings and effects of games are not going away; they are essential properties of the game's paradoxical aesthetic form. Games are not focuses on games writ large, bound by neither digital form nor by cultural interpretation. Interdisciplinary in scope and radical in conclusion, Games are not positions games as unique objects evoking a peculiar and paradoxical liminal state – a lusory attitude – that is essential to human creativity, knowledge, and sustenance of the species.

Book The Egypt Game

    Book Details:
  • Author : Zilpha Keatley Snyder
  • Publisher : Simon and Schuster
  • Release : 2012-10-23
  • ISBN : 143913202X
  • Pages : 241 pages

Download or read book The Egypt Game written by Zilpha Keatley Snyder and published by Simon and Schuster. This book was released on 2012-10-23 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first time Melanie Ross meets April Hall, she’s not sure they have anything in common. But she soon discovers that they both love anything to do with ancient Egypt. When they stumble upon a deserted storage yard, Melanie and April decide it’s the perfect spot for the Egypt Game. Before long there are six Egyptians, and they all meet to wear costumes, hold ceremonies, and work on their secret code. Everyone thinks it’s just a game until strange things start happening. Has the Egypt Game gone too far?

Book Minimalism  Live a Meaningful Life

Download or read book Minimalism Live a Meaningful Life written by Joshua Fields Millburn and published by Asymmetrical Press. This book was released on 2015-12-20 with total page 111 pages. Available in PDF, EPUB and Kindle. Book excerpt: Minimalism is the thing that gets us past the things so we can make room for life's most important things—which actually aren't things at all. At age 30, best friends Joshua Fields Millburn & Ryan Nicodemus walked away from their six-figure corporate careers, jettisoned most of their material possessions, and started focusing on what's truly important. In their debut book, Joshua & Ryan, authors of the popular website The Minimalists, explore their troubled pasts and descent into depression. Though they had achieved the American Dream, they worked ridiculous hours, wastefully spent money, and lived paycheck to paycheck. Instead of discovering their passions, they pacified themselves with ephemeral indulgences—which only led to more debt, depression, and discontent. After a pair of life-changing events, Joshua & Ryan discovered minimalism, allowing them to eliminate their excess material things so they could focus on life's most important "things": health, relationships, passion, growth, and contribution.

Book Fair Play

    Book Details:
  • Author : Eve Rodsky
  • Publisher : Penguin
  • Release : 2021-01-05
  • ISBN : 0525541942
  • Pages : 385 pages

Download or read book Fair Play written by Eve Rodsky and published by Penguin. This book was released on 2021-01-05 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: AN INSTANT NEW YORK TIMES BESTSELLER • A REESE'S BOOK CLUB PICK Tired, stressed, and in need of more help from your partner? Imagine running your household (and life!) in a new way... It started with the Sh*t I Do List. Tired of being the “shefault” parent responsible for all aspects of her busy household, Eve Rodsky counted up all the unpaid, invisible work she was doing for her family—and then sent that list to her husband, asking for things to change. His response was...underwhelming. Rodsky realized that simply identifying the issue of unequal labor on the home front wasn't enough: She needed a solution to this universal problem. Her sanity, identity, career, and marriage depended on it. The result is Fair Play: a time- and anxiety-saving system that offers couples a completely new way to divvy up domestic responsibilities. Rodsky interviewed more than five hundred men and women from all walks of life to figure out what the invisible work in a family actually entails and how to get it all done efficiently. With 4 easy-to-follow rules, 100 household tasks, and a series of conversation starters for you and your partner, Fair Play helps you prioritize what's important to your family and who should take the lead on every chore, from laundry to homework to dinner. “Winning” this game means rebalancing your home life, reigniting your relationship with your significant other, and reclaiming your Unicorn Space—the time to develop the skills and passions that keep you interested and interesting. Stop drowning in to-dos and lose some of that invisible workload that's pulling you down. Are you ready to try Fair Play? Let's deal you in.

Book A Day in the Life of a Minimalist

Download or read book A Day in the Life of a Minimalist written by Joshua Fields Millburn and published by Asymmetrical Press. This book was released on 2012-11-07 with total page 165 pages. Available in PDF, EPUB and Kindle. Book excerpt: At age 30, Joshua Fields Millburn left his six-figure career, ditched most of his material possessions, and started focusing on life's most important aspects. Once he embraced his newfound minimalist lifestyle, he never looked back. Suffice it to say, everything has changed in Millburn's life in the last three years. After his mother died in October 2009 and his marriage ended a month later, he began questioning everything in his life: his material possessions, his career, his goals, his health, his relationships, his path in life. Soon he discovered minimalism. In the three years since the author adopted a minimalist lifestyle, he has written more than 300 essays about minimalism and intentional living. He has written about his journey, his failures, his lessons, and everything he has learned during his transformation. A Day in the Life of a Minimalist is a collection of his best, most important individual writings--rethought and edited specifically for this collection. This 208-page book contains 50 essays about living a meaningful life with less stuff, including "The Short Guide to Getting Rid of Your Crap," "The Commodification of Love," "Letting Go of Shitty Relationships," and the title essay. Collectively, these essays are purposefully organized into nine sections--lifestyle, goals, experiments, clutter, relationships, changes, philosophy, consumer culture, and work--covering a variety of topics, viewpoints, and arguments within those themes. Also included are a special forward written by Colin Wright (the man who introduced Millburn to minimalism) and an introduction by Joshua Fields Millburn, as well as two unpublished essays that can't be found anywhere else: "What If Everyone Was a Minimalist?" and "Work-Life Balance." These essays were written to encourage readers to think critically about the excess in their lives and, ultimately, to take action towards living more intentionally. This collection is short enough to be read in a few sittings, or it can be digested slowly, reading one essay a day for nearly two months, applying its principals each day to your own life.

Book Computers and Games

    Book Details:
  • Author : H. Jaap van den Herik
  • Publisher : Springer
  • Release : 2006-01-24
  • ISBN : 3540324895
  • Pages : 344 pages

Download or read book Computers and Games written by H. Jaap van den Herik and published by Springer. This book was released on 2006-01-24 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-proceedings of the 4th International Conference on Computers and Games, CG 2004, held in July 2004. The 21 revised full papers presented together with one keynote article were carefully selected during two rounds of reviewing and improvement from 37 submissions. The papers cover all aspects of artificial intelligence in computer-game playing. Topics addressed include evaluation and learning, search, single-agent search and planning, and computer Go.

Book Apple Game Frameworks and Technologies

Download or read book Apple Game Frameworks and Technologies written by Tammy Coron and published by Pragmatic Bookshelf. This book was released on 2021-05-11 with total page 500 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design and develop sophisticated 2D games that are as much fun to make as they are to play. From particle effects and pathfinding to social integration and monetization, this complete tour of Apple's powerful suite of game technologies covers it all. Familiar with Swift but new to game development? No problem. Start with the basics and then layer in the complexity as you work your way through three exciting - and fully playable - games. In the end, you'll know everything you need to go off and create your own video game masterpiece for any Apple platform. Discover the power of Apple Game Frameworks, Xcode, and Swift by building three exciting games: Gloop Drop - a new twist on a classic arcade game, Val's Revenge - a roguelike dungeon crawler, and Hog - a social player vs. player mobile dice game. With Apple Game Frameworks, you can create high-performance, power-efficient games that work across all Apple platforms, including iOS, macOS, tvOS, and watchOS. In this book, you'll discover how to... Design and develop rich 2D gaming experiences using Apple's built-in game frameworks. Harness the power of SpriteKit using Xcode and Swift to create engaging player experiences. Use the visual Scene Editor to build complete scenes. Unleash the power of the Particle Editor to create amazing effects. Use GameplayKit to add advanced features to your games like pathfinding, artificial intelligence, and complex rule systems. Build larger, more complex worlds with tile maps and Xcode's visual Tile Map editor. Bring people together using GameKit and Game Center, Apple's social gaming network. Increase revenue with third-party banner ads and rewarded ads using Google AdMob (tm). Monetize your games with StoreKit and in-app purchases. So, grab your gear and get your game on - it's time to level up your skills. What You Need: macOS Mojave 10.14.6 or newer Xcode 11.3 or newer Basic knowledge of Swift 5.1.4 or newer

Book Serious Games

    Book Details:
  • Author : Bobbie Fletcher
  • Publisher : Springer Nature
  • Release : 2021-10-04
  • ISBN : 3030882721
  • Pages : 295 pages

Download or read book Serious Games written by Bobbie Fletcher and published by Springer Nature. This book was released on 2021-10-04 with total page 295 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 7th Joint International Conference on Serious Games, JCSG 2021, as virtual event, in January 2022. The 17 full papers presented together with 3 short papers were carefully reviewed and selected from 28 submissions. JSCG 2021 is dedicated to serious games and its interdisciplinary characteristics combining game concepts and technologies required in the different application domains. Chapter "Design and Evaluation of a Serious Game to Supplement Pupils' Understanding of Molecular Structures in Chemistry" is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

Book Self organization and Autonomic Informatics  I

Download or read book Self organization and Autonomic Informatics I written by Hans Czap and published by IOS Press. This book was released on 2005 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: Self-organization and adaptation are concepts stemming from the nature and have been adopted in systems theory. This book provides in-depth thoughts about several methodologies and technologies for the area. It represents the future generation of IT systems, comprised of communication infrastructures and computing applications.

Book Logical Foundations of Computer Science

Download or read book Logical Foundations of Computer Science written by Sergei Artemov and published by Springer. This book was released on 2007-06-30 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the International Symposium on Logical Foundations of Computer Science, LFCS 2007, held in New York, NY, USA in June 2007. The volume presents 36 revised refereed papers that address all current aspects of logic in computer science.

Book A Multimodal Approach to Video Games and the Player Experience

Download or read book A Multimodal Approach to Video Games and the Player Experience written by Weimin Toh and published by Routledge. This book was released on 2018-10-10 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume puts forth an original theoretical framework, the ludonarrative model, for studying video games which foregrounds the empirical study of the player experience. The book provides a comprehensive introduction to and description of the model, which draws on theoretical frameworks from multimodal discourse analysis, game studies, and social semiotics, and its development out of participant observation and qualitative interviews from the empirical study of a group of players. The volume then applies this approach to shed light on how players’ experiences in a game influence how they understand and make use of game components in order to progress its narrative. The book concludes with a frame by frame analysis of a popular game to demonstrate the model’s principles in action and its subsequent broader applicability to analyzing video game interaction and design. Offering a new way forward for video game research, this volume is key reading for students and scholars in multimodality, discourse analysis, game studies, interactive storytelling, and new media.

Book Creating Games in C

Download or read book Creating Games in C written by David Conger and published by New Riders. This book was released on 2006 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you love video games? Ever wondered if you could create one of your own, with all the bells and whistles? It's not as complicated as you'd think, and you don't need to be a math whiz or a programming genius to do it. In fact, everything you need to create your first game, "Invasion of the Slugwroths," is included in this book and CD-ROM. Author David Conger starts at square one, introducing the tools of the trade and all the basic concepts for getting started programming with C++, the language that powers most current commercial games. Plus, he's put a wealth of top-notch (and free) tools on the CD-ROM, including the Dev-C++ compiler, linker, and debugger--and his own LlamaWorks2D game engine. Step-by-step instructions and ample illustrations take you through game program structure, integrating sound and music into games, floating-point math, C++ arrays, and much more. Using the sample programs and the source code to run them, you can follow along as you learn. Bio: David Conger has been programming professionally for over 23 years. Along with countless custom business applications, he has written several PC and online games. Conger also worked on graphics firmware for military aircraft, and taught computer science at the university level for four years. Conger has written numerous books on C, C++, and other computer-related topics. He lives in western Washington State and has also published a collection of Indian folk tales.

Book A damn good business

Download or read book A damn good business written by Ben Steenstra and published by Become Damn Good. This book was released on 2023-05-19 with total page 37 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you, as a charity or business, ever question if you're doing things the right way? A Damn Good Business suggests that adapting to human nature can lead to better outcomes, which we call a Meaningful Profit Business - the perfect balance between profit and non-profit. This approach can lead to increased efficiency, innovation, income, reduced workplace stress, and more enjoyable work experiences. Additionally, it allows you to make a positive impact on the world. Learn within 30 days how to transform your business into a Meaningful Profit business and make good profits by adapting to human nature. Discover in this book why the split between profit and non-profit is illogical and rethink existing organizational structures, ways of thinking, and working to make your enterprise meaningful and gain good profits. With new insights and guidelines, this book offers a 30-day roadmap to work differently and adapt the enterprise to human nature. Let go of sacred cows and become a damn good business.

Book Computer Games in the EFL Classroom

Download or read book Computer Games in the EFL Classroom written by Marie Schneider and published by Anchor Academic Publishing (aap_verlag). This book was released on 2014-02-01 with total page 122 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fact is that commercial computer games play an extensive role in young people's lives, today. According to a recent study, 62 % of German teenagers play computer games at least once a week. This development led many researchers, school leaders and teachers to the question in how far games can be used to engage young people and support their learning inside the classroom. These considerations have been supported by various studies, showing that computer games can enhance various cognitive skills such as the ability of concentration, stamina, tactical aptness, anticipatory thinking, orientation in virtual spaces, and deductive reasoning. Since then, few research projects have launched which examine digital game based learning (i.e. the learning with the help of computer games), both on a theoretical and empirical level. This study approaches the subject of digital game based learning in the EFL classroom from three different angles: Firstly, a scientific perspective will be adopted. The principles of the design and construction of games and game worlds will be examined. Secondly, the subject of the psychological effects of games on the player will be broached. Thirdly and as the main point, the didactic potential of computer games will be explored in detail. The author presents ways of integrating games into teaching units, and further, the abilities and competences that can be enhanced by the use of digital games. Moreover, particular challenges and problems will be identified that arise when the use of a digital game in class is planned.