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EBookClubs

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Book Computer Software for Spatial Data Handling

Download or read book Computer Software for Spatial Data Handling written by and published by . This book was released on 1980 with total page 602 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Communications for Manufacturing

Download or read book Communications for Manufacturing written by Stephen Withnell and published by Springer. This book was released on 2014-01-13 with total page 283 pages. Available in PDF, EPUB and Kindle. Book excerpt: The proceedings of a congress concerning Open Communications, the basis for cost effective Computer Integrated Manufacturing (CIM), are presented. The congress was sponsored by the Commission of the European Communities, DG XIII (Telecommunications, Information Industries and Innovation), at Stuttgart's Annual Machine Tool Fair, 4-7 September 1990. The book provides an overview of international initiatives on implementing open communications in manufacturing/engineering environments, including available communication products on the market. Topics covered encompass industrial needs for open systems for manufacturing, pilot implementations in the USA, Japan and Europe, and introduction to MMS (Manufacturing Message Specification) and NMT (Network Management). Technological solutions that enable the implementation of real multi-vendor environments and allow the full integration from design to manufacture or from order to distribution are also explained. Furthermore, the book highlights the work done in the ESPRIT flagship project, "Communication Network for Manufacturing Applications". During the project's lifetime several experimental and industrial pilot sites were commissioned and these are explained in detail. The book is unique in that it describes both the business strategy and the technological approach. It is aimed at decision makers and people that need to have an up-to-date technical understanding and awareness of future trends in manufacturing systems. Production Engineers, Systems Engineers, Technical Managers, Business Managers, EDP Staff, and Academics will find it useful.

Book Seeing Through Maps

Download or read book Seeing Through Maps written by Ward L. Kaiser and published by . This book was released on 2001 with total page 170 pages. Available in PDF, EPUB and Kindle. Book excerpt: Synopsis: Maps become a means of seeing the world from many perspectives in this appealing guide, which is aimed at training readers to look at images with a critical eye. The authors (a social scientist and a pastor/community organizer) challenge readers to stretch their intellectual boundaries while they wrap their minds around demonstrations of the many ways of making maps and the truth that no way is "the right one." A final chapter provides a guide to using map projections in human resource development and adult education. It's a smart book but not a beautiful one-many of the illustrations went muddy in the transfer from color to b&w, and seven unlovely pages of the publisher's advertising precede the index. Wide format: 11x8.5.

Book JPRS Report

    Book Details:
  • Author :
  • Publisher :
  • Release : 1994
  • ISBN :
  • Pages : 488 pages

Download or read book JPRS Report written by and published by . This book was released on 1994 with total page 488 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Manufacturing Challenges in Electronic Packaging

Download or read book Manufacturing Challenges in Electronic Packaging written by Y.C. Lee and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: About five to six years ago, the words 'packaging and manufacturing' started to be used together to emphasize that we have to make not only a few but thousands or even millions of packages which meet functional requirements. The aim of this book is to provide the much needed reviews and in-depth discussions on the advanced topics surrounding packaging and manufacturing. The first chapter gives a comprehensive review of manufacturing chal lenges in electronic packaging based on trends predicted by different resources. Almost all the functional specifications have already been met by technologies demonstrated in laboratories. However, it would take tremendous efforts to implement these technologies for mass production or flexible manufacturing. The topics crucial to this implementation are discussed in the following chapters: Chapter 2: Challenges in solder assembly technologies; Chapter 3: Testing and characterization; Chapter 4: Design for manufacture and assembly of electronic packages; Chapter 5: Process modeling, optimization and control in electronics manufacturing; and Chapter 6: Integrated manufacturing system for printed circuit board assembly. The electronics-based products are very competitive and becoming more and more application-specific. Their packages should fulfill cost, speed, power, weight, size, reliability and time-to-market requirements. More importantly, the packages should be manufacturable in mass or flexible production lines. These chapters are excellent references for professionals who need to meet the challenge through design and manufacturing improvements. This book will also introduce students to the critical issues for competitive design and manufacturing in electronic packaging.

Book Bioinformatics for Beginners

Download or read book Bioinformatics for Beginners written by Supratim Choudhuri and published by Elsevier. This book was released on 2014-05-09 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bioinformatics for Beginners: Genes, Genomes, Molecular Evolution, Databases and Analytical Tools provides a coherent and friendly treatment of bioinformatics for any student or scientist within biology who has not routinely performed bioinformatic analysis. The book discusses the relevant principles needed to understand the theoretical underpinnings of bioinformatic analysis and demonstrates, with examples, targeted analysis using freely available web-based software and publicly available databases. Eschewing non-essential information, the work focuses on principles and hands-on analysis, also pointing to further study options. Avoids non-essential coverage, yet fully describes the field for beginners Explains the molecular basis of evolution to place bioinformatic analysis in biological context Provides useful links to the vast resource of publicly available bioinformatic databases and analysis tools Contains over 100 figures that aid in concept discovery and illustration

Book Embedded Systems Handbook 2 Volume Set

Download or read book Embedded Systems Handbook 2 Volume Set written by Richard Zurawski and published by CRC Press. This book was released on 2018-10-08 with total page 1503 pages. Available in PDF, EPUB and Kindle. Book excerpt: During the past few years there has been an dramatic upsurge in research and development, implementations of new technologies, and deployments of actual solutions and technologies in the diverse application areas of embedded systems. These areas include automotive electronics, industrial automated systems, and building automation and control. Comprising 48 chapters and the contributions of 74 leading experts from industry and academia, the Embedded Systems Handbook, Second Edition presents a comprehensive view of embedded systems: their design, verification, networking, and applications. The contributors, directly involved in the creation and evolution of the ideas and technologies presented, offer tutorials, research surveys, and technology overviews, exploring new developments, deployments, and trends. To accommodate the tremendous growth in the field, the handbook is now divided into two volumes. New in This Edition: Processors for embedded systems Processor-centric architecture description languages Networked embedded systems in the automotive and industrial automation fields Wireless embedded systems Embedded Systems Design and Verification Volume I of the handbook is divided into three sections. It begins with a brief introduction to embedded systems design and verification. The book then provides a comprehensive overview of embedded processors and various aspects of system-on-chip and FPGA, as well as solutions to design challenges. The final section explores power-aware embedded computing, design issues specific to secure embedded systems, and web services for embedded devices. Networked Embedded Systems Volume II focuses on selected application areas of networked embedded systems. It covers automotive field, industrial automation, building automation, and wireless sensor networks. This volume highlights implementations in fast-evolving areas which have not received proper coverage in other publications. Reflecting the unique functional requirements of different application areas, the contributors discuss inter-node communication aspects in the context of specific applications of networked embedded systems.

Book Mini MAP Package on Long Range Planning

Download or read book Mini MAP Package on Long Range Planning written by and published by . This book was released on 1991 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Monster Hunter Rise   Strategy Guide

Download or read book Monster Hunter Rise Strategy Guide written by GamerGuides.com and published by GamerGuides.com. This book was released on 2021-05-18 with total page 1063 pages. Available in PDF, EPUB and Kindle. Book excerpt: Set in the scenic land of Kamura Village, inspired by ancient Japan, Monster Hunter Rise invites you to explore lush ecosystems and battle fearsome monsters to become the ultimate hunter. The guide for Monster Hunter Rise features all there is to see and do including a walkthrough containing coverage of all Village and Hub Quests, detailed analysis of all Monsters, a starter guide to get you used to how to hunt and much more! - Full coverage of all Village Quests - Every Hub Quest covered - Every Monster laid bare, from what they can drop and how to avoid all of their attacks! - An extensive How to Play chapter teaching you all the ins and outs - Details on every locale in the game, from Relics to Great Wirebugs - In-depth look at Kamura Village and what you can do there - Coverage of Requests - Item Information

Book Japan Research and Development Policy Handbook Volume 1 Strategic Information and Programs

Download or read book Japan Research and Development Policy Handbook Volume 1 Strategic Information and Programs written by IBP USA and published by Lulu.com. This book was released on 2007-05 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: 2011 Updated Reprint. Updated Annually. Japan Research & Development Policy Handbook

Book GPS For Dummies

    Book Details:
  • Author : Joel McNamara
  • Publisher : John Wiley & Sons
  • Release : 2008-10-13
  • ISBN : 0470156236
  • Pages : 422 pages

Download or read book GPS For Dummies written by Joel McNamara and published by John Wiley & Sons. This book was released on 2008-10-13 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt: Need directions? Are you good at getting lost? Then GPS is just the technology you’ve dreamed of, and GPS For Dummies is what you need to help you make the most of it. If you have a GPS unit or plan to buy one, GPS For Dummies, 2nd Edition helps you compare GPS technologies, units, and uses. You’ll find out how to create and use digital maps and learn about waypoints, tracks, coordinate systems, and other key point to using GPS technology. Get more from your GPS device by learning to use Web-hosted mapping services and even how to turn your cell phone or PDA into a GPS receiver. You’ll also discover: Up-to-date information on the capabilities of popular handheld and automotive Global Positioning Systems How to read a map and how to get more from the free maps available online The capabilities and limitations of GPS technology, and how satellites and radio systems make GPS work How to interface your GPS receiver with your computer and what digital mapping software can offer Why a cell phone with GPS capability isn’t the same as a GPS unit What can affect your GPS reading and how accurate it will be How to use Street Atlas USA, TopoFusion, Google Earth, and other tools Fun things to do with GPS, such as exploring topographical maps, aerial imagery, and the sport of geocaching Most GPS receivers do much more than their owners realize. With GPS For Dummies, 2nd Edition in hand, you’ll venture forth with confidence!

Book Unity from Zero to Proficiency  Foundations   A Companion Book

Download or read book Unity from Zero to Proficiency Foundations A Companion Book written by Patrick Felicia and published by Patrick Felicia. This book was released on 2024-08-01 with total page 111 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a companion manual for "Unity from Zero to Proficiency (Foundations)," offering tips, projects, and exercises for both students and teachers alike. In This Companion Book, Each Chapter Includes a Section for Both Students and Instructors: Students will find a wide range of information to both challenge them and strengthen their knowledge and skills in game programming. These consist of: - Chapter Summaries: Key concepts and takeaways, important terms and definitions, and practical applications of the concepts. - Challenging Questions: Yes/No questions, short answer questions, and open-ended discussion questions. - Practice Exercises: Hands-on activities, real-world scenarios to apply the concepts, and step-by-step guides to completing tasks. - Projects: Comprehensive projects that apply all key concepts from the chapter. - Additional Resources: Links, tools, and other resources to support their progress. Teachers will find a wealth of information and resources to help them prepare, structure, and lead classes where Unity is used. These consist of: - Lesson Plans: Objectives, key points, and activities. - Teaching Tips: How to explain complex concepts, common pitfalls faced by students, and how to engage students with different skill levels. - Assessment Tools: Suggestions for assignments, projects, and quizzes, including question banks. Together, this book will help both students and teachers not only understand the skills and knowledge provided in each chapter but also challenge students to further develop their creative and problem-solving skills. Why Choose This Book? - Comprehensive Learning Path: Structured approach from basic concepts to advanced techniques in Unity and game programming. - Real-World Projects: Apply your knowledge through practical game development projects, quizzes, and challenges. - Expert Guidance: Benefit from the author's extensive experience as an instructor, providing clear explanations and valuable insights. - Support and Resources: Access additional resources and support to enhance your learning. Who Will Benefit from This Book? - Teachers: Equip yourself with the tools and knowledge to effectively teach Unity and game development. - Students: Gain valuable skills in game development and programming, preparing you for future careers in technology. - Educational Institutions: Enhance your curriculum with interactive and engaging content, fostering a dynamic learning environment. - Hobbyists and Enthusiasts: Anyone interested in learning Unity will find this book a valuable resource for self-study. Start your journey today and transform your classroom with Unity! Buy now and empower yourself and your students with cutting-edge skills in game development.

Book Industrial Communication Technology Handbook

Download or read book Industrial Communication Technology Handbook written by Richard Zurawski and published by CRC Press. This book was released on 2017-12-19 with total page 1760 pages. Available in PDF, EPUB and Kindle. Book excerpt: Featuring contributions from major technology vendors, industry consortia, and government and private research establishments, the Industrial Communication Technology Handbook, Second Edition provides comprehensive and authoritative coverage of wire- and wireless-based specialized communication networks used in plant and factory automation, automotive applications, avionics, building automation, energy and power systems, train applications, and more. New to the Second Edition: 46 brand-new chapters and 21 substantially revised chapters Inclusion of the latest, most significant developments in specialized communication technologies and systems Addition of new application domains for specialized networks The Industrial Communication Technology Handbook, Second Edition supplies readers with a thorough understanding of the application-specific requirements for communication services and their supporting technologies. It is useful to a broad spectrum of professionals involved in the conception, design, development, standardization, and use of specialized communication networks as well as academic institutions engaged in engineering education and vocational training.

Book Multi omics and computational biology in horticultural plants  From genotype to phenotype

Download or read book Multi omics and computational biology in horticultural plants From genotype to phenotype written by Yunpeng Cao and published by Frontiers Media SA. This book was released on 2023-02-28 with total page 433 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Unity 5 x Cookbook

    Book Details:
  • Author : Matt Smith
  • Publisher : Packt Publishing Ltd
  • Release : 2015-10-05
  • ISBN : 1784391883
  • Pages : 571 pages

Download or read book Unity 5 x Cookbook written by Matt Smith and published by Packt Publishing Ltd. This book was released on 2015-10-05 with total page 571 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over 100 recipes exploring the new and exciting features of Unity 5 to spice up your Unity skillset About This Book Built on the solid foundation of the popular Unity 4.x Cookbook, the recipes in this edition have been completely updated for Unity 5 Features recipes for both 2D and 3D games Provides you with techniques for the new features of Unity 5, including the new UI system, 2D game development, new Standard Shaders, and the new Audio Mixer Who This Book Is For From beginners to advanced users, from artists to coders, this book is for you and everyone in your team! Programmers can explore multimedia features, and multimedia developers can try their hand at scripting. Basic knowledge and understanding of the Unity platform, game design principles, and programming knowledge in C# is essential. What You Will Learn Immerse players with great audio, utilizing Unity 5's audio features including the new Audio Mixer, ambient sound with Reverb Zones, dynamic soundtracks with Snapshots, and balanced audio via Ducking Create better materials with Unity's new, physically-based, Standard Shader Measure and control time, including pausing the game, displaying clocks and countdown timers, and even implementing “bullet time” effects Improve ambiance through the use of lights and effects such as reflection and light probes Create stylish user interfaces with the new UI system, including power-bars, clock displays, and an extensible inventory system Save and load text and media assets from local or remote sources, publish your game via Unity Cloud, and communicate with websites and their databases to create online scoreboards Discover advanced techniques, including the publisher-subscriber and state patterns, performance bottleneck identification, and methods to maximize game performance and frame rates Control 2D and 3D character movement, and use NavMeshAgents to write NPC and enemy behaviors such as seek, flee, flock, and waypoint path following In Detail Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with Unity 5. Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to Unity professionals. The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills. Style and approach Each chapter first introduces the topic area and explains how the techniques covered can enhance your games. Every recipe provides step-by-step instructions, followed by an explanation of how it all works, and useful additional refinements or alternative approaches. Every required resource and C# script (fully commented) is available to download, enabling you to follow each recipe yourself.