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EBookClubs

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Book Jigsaw Sudoku 9x9   Hard   Volume 4   276 Puzzles

Download or read book Jigsaw Sudoku 9x9 Hard Volume 4 276 Puzzles written by Nick Snels and published by PuzzleBooks.net. This book was released on 2014-10-18 with total page 181 pages. Available in PDF, EPUB and Kindle. Book excerpt: When you buy this book you get an electronic version (PDF file) of the interior of this book. You can play the puzzles in this book on your mobile phone! Jigsaw Sudoku is Sudoku with a twist. Instead of square shaped regions, the regions are irregularly shaped. This makes solving a Jigsaw Sudoku puzzle that little bit more difficult than Sudoku. This book is ideal if you love to solve difficult Jigsaw Sudoku puzzle. You do not need to wade through tons of easy Jigsaw Sudoku puzzle before getting to the real brain teasers. Once you pick up this book, you won't be able to put it back down. You have been warned! Only 1 large print puzzle per page, with lots of white space for scribbling. Jigsaw Sudoku 9x9 - Hard is a collection of 276 puzzle: 216 hard Jigsaw Sudoku 9x9 puzzle 60 extra logic puzzle I guarantee that every logic puzzle in this Jigsaw Sudoku puzzle book has been carefully checked to ensure that each puzzle has only 1 solution. None of the puzzle in this book will appear in any of the other English PuzzleBooks.net books. Jigsaw Sudoku is also known as Geometry Sudoku, Irregular Sudoku, Squiggly Sudoku, Kikagaku Nanpure.

Book Puzzle Craft

    Book Details:
  • Author : Mike Selinker
  • Publisher : Puzzlewright
  • Release : 2013-04-02
  • ISBN : 9781402779244
  • Pages : 0 pages

Download or read book Puzzle Craft written by Mike Selinker and published by Puzzlewright. This book was released on 2013-04-02 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Solving puzzles is fun, but the real challenge lies in creating them. "Puzzlecraft" has been a popular series in Games magazine for years, and now all the instructions have been compiled and updated (along with brand-new sample puzzles) to teach you everything you need to know to construct puzzles of all kinds, from crosswords to word searches to sudoku. Guided by Mike Selinker and Thomas Snyder, two pros who really know their stuff, you'll be making puzzles and entertaining your friends in no time.

Book Bob Ross  Happy Little Puzzles

Download or read book Bob Ross Happy Little Puzzles written by Bob Ross and published by RP Minis. This book was released on 2019-09-17 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you love Bob Ross, The Joy of Painting, and mindful pastimes, this mini activity kit is for you! Set includes: 2 distinct 300-piece mini puzzles (one of a landscape painting and one of Bob Ross himself at work). When completed, each puzzle measures 6 x 7-1/2". 2-1/2 x 3" easel flipbook featuring Bob's works of art and words of wisdom

Book The Art of Puzzles

    Book Details:
  • Author : Thomas Snyder
  • Publisher :
  • Release : 2017-02-13
  • ISBN : 9780985009434
  • Pages : pages

Download or read book The Art of Puzzles written by Thomas Snyder and published by . This book was released on 2017-02-13 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: The Art of Puzzles is a collection of mental masterpieces from the world's most talented puzzle designers. With ten genres of logic puzzles and over 270 puzzles in total, this book has a great mix of challenges including shading puzzles (Tapa and Nurikabe), loop puzzles (Masyu and Slitherlink), number placement puzzles (Skyscrapers and TomTom), object placement puzzles (Star Battle and Battleships), and region division puzzles (Cave and Fillomino). Each section has a mix of very easy to fiendishly hard puzzles, with hints for every puzzle to help you to become a better logic puzzler.

Book The Big Book of Small Python Projects

Download or read book The Big Book of Small Python Projects written by Al Sweigart and published by No Starch Press. This book was released on 2021-06-25 with total page 433 pages. Available in PDF, EPUB and Kindle. Book excerpt: Best-selling author Al Sweigart shows you how to easily build over 80 fun programs with minimal code and maximum creativity. If you’ve mastered basic Python syntax and you’re ready to start writing programs, you’ll find The Big Book of Small Python Projects both enlightening and fun. This collection of 81 Python projects will have you making digital art, games, animations, counting pro- grams, and more right away. Once you see how the code works, you’ll practice re-creating the programs and experiment by adding your own custom touches. These simple, text-based programs are 256 lines of code or less. And whether it’s a vintage screensaver, a snail-racing game, a clickbait headline generator, or animated strands of DNA, each project is designed to be self-contained so you can easily share it online. You’ll create: • Hangman, Blackjack, and other games to play against your friends or the computer • Simulations of a forest fire, a million dice rolls, and a Japanese abacus • Animations like a virtual fish tank, a rotating cube, and a bouncing DVD logo screensaver • A first-person 3D maze game • Encryption programs that use ciphers like ROT13 and Vigenère to conceal text If you’re tired of standard step-by-step tutorials, you’ll love the learn-by-doing approach of The Big Book of Small Python Projects. It’s proof that good things come in small programs!

Book Artificial Intelligence and Games

Download or read book Artificial Intelligence and Games written by Georgios N. Yannakakis and published by Springer. This book was released on 2018-02-17 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.

Book Players Making Decisions

Download or read book Players Making Decisions written by Zack Hiwiller and published by New Riders. This book was released on 2015-12-09 with total page 646 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one’s own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding. This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include: A clear introduction to the discipline of game design, how game development teams work, and the game development process Full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues A detailed discussion of cognitive biases and human decision making as it pertains to games Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics Practical coverage of using simulation tools to decode the magic of game balance A full section on the game design business, and how to create a sustainable lifestyle within it

Book Bullshit Jobs

    Book Details:
  • Author : David Graeber
  • Publisher : Simon & Schuster
  • Release : 2019-05-07
  • ISBN : 1501143336
  • Pages : 368 pages

Download or read book Bullshit Jobs written by David Graeber and published by Simon & Schuster. This book was released on 2019-05-07 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: From David Graeber, the bestselling author of The Dawn of Everything and Debt—“a master of opening up thought and stimulating debate” (Slate)—a powerful argument against the rise of meaningless, unfulfilling jobs…and their consequences. Does your job make a meaningful contribution to the world? In the spring of 2013, David Graeber asked this question in a playful, provocative essay titled “On the Phenomenon of Bullshit Jobs.” It went viral. After one million online views in seventeen different languages, people all over the world are still debating the answer. There are hordes of people—HR consultants, communication coordinators, telemarketing researchers, corporate lawyers—whose jobs are useless, and, tragically, they know it. These people are caught in bullshit jobs. Graeber explores one of society’s most vexing and deeply felt concerns, indicting among other villains a particular strain of finance capitalism that betrays ideals shared by thinkers ranging from Keynes to Lincoln. “Clever and charismatic” (The New Yorker), Bullshit Jobs gives individuals, corporations, and societies permission to undergo a shift in values, placing creative and caring work at the center of our culture. This book is for everyone who wants to turn their vocation back into an avocation and “a thought-provoking examination of our working lives” (Financial Times).

Book Windows 10 For Dummies

    Book Details:
  • Author : Andy Rathbone
  • Publisher : John Wiley & Sons
  • Release : 2015-08-10
  • ISBN : 1119049369
  • Pages : 432 pages

Download or read book Windows 10 For Dummies written by Andy Rathbone and published by John Wiley & Sons. This book was released on 2015-08-10 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: Illustrates the new features of Windows 10.

Book Perfectly Challenging Brain Games for Kids

Download or read book Perfectly Challenging Brain Games for Kids written by Danielle Hall and published by Rockridge Press. This book was released on 2021-12-14 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Fun and challenging brain games for puzzle-loving kids Solving puzzles is an awesome way for kids to boost their patience, confidence, and creative thinking. This book is jam-packed with 100 mind-bending games for kids 8 to 12, to help them practice these skills while having a blast! Simple instructions make it easy for kids to jump into each new type of puzzle, and fun facts sprinkled throughout make this puzzle adventure even more a-maze-ing. 10 puzzle types--Help kids explore a huge variety of puzzles, from anagrams and rebuses to riddles and word ladders. Different challenge levels--These puzzles get tougher as the book goes on--with a final Brain Bender at the end of every section--so kids can see their puzzle talents grow. No screens required--Keep kids engaged and off their devices with puzzles they can solve with just a pencil and some perseverance. Discover a book of brain games for kids that sharpens their minds and makes skill-building fun.

Book Constraint Solving and Planning with Picat

Download or read book Constraint Solving and Planning with Picat written by Neng-Fa Zhou and published by Springer. This book was released on 2015-11-07 with total page 155 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces a new logic-based multi-paradigm programming language that integrates logic programming, functional programming, dynamic programming with tabling, and scripting, for use in solving combinatorial search problems, including CP, SAT, and MIP (mixed integer programming) based solver modules, and a module for planning that is implemented using tabling. The book is useful for undergraduate and graduate students, researchers, and practitioners.

Book Puzzle Books for Adults

    Book Details:
  • Author : Callisto Media
  • Publisher :
  • Release :
  • ISBN : 9781646114085
  • Pages : pages

Download or read book Puzzle Books for Adults written by Callisto Media and published by . This book was released on with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Taking Sudoku Seriously

    Book Details:
  • Author : Jason Rosenhouse
  • Publisher : Oxford University Press
  • Release : 2012-01-19
  • ISBN : 0199913153
  • Pages : 227 pages

Download or read book Taking Sudoku Seriously written by Jason Rosenhouse and published by Oxford University Press. This book was released on 2012-01-19 with total page 227 pages. Available in PDF, EPUB and Kindle. Book excerpt: Packed with more than a hundred color illustrations and a wide variety of puzzles and brainteasers, Taking Sudoku Seriously uses this popular craze as the starting point for a fun-filled introduction to higher mathematics. How many Sudoku solution squares are there? What shapes other than three-by-three blocks can serve as acceptable Sudoku regions? What is the fewest number of starting clues a sound Sudoku puzzle can have? Does solving Sudoku require mathematics? Jason Rosenhouse and Laura Taalman show that answering these questions opens the door to a wealth of interesting mathematics. Indeed, they show that Sudoku puzzles and their variants are a gateway into mathematical thinking generally. Among many topics, the authors look at the notion of a Latin square--an object of long-standing interest to mathematicians--of which Sudoku squares are a special case; discuss how one finds interesting Sudoku puzzles; explore the connections between Sudoku, graph theory, and polynomials; and consider Sudoku extremes, including puzzles with the maximal number of vacant regions, with the minimal number of starting clues, and numerous others. The book concludes with a gallery of novel Sudoku variations--just pure solving fun! Most of the puzzles are original to this volume, and all solutions to the puzzles appear in the back of the book or in the text itself. A math book and a puzzle book, Taking Sudoku Seriously will change the way readers look at Sudoku and mathematics, serving both as an introduction to mathematics for puzzle fans and as an exploration of the intricacies of Sudoku for mathematics buffs.

Book Mastering Sudoku Week by Week

Download or read book Mastering Sudoku Week by Week written by Paul Stephens and published by Sterling Publishing Company. This book was released on 2007-02 with total page 186 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sudoku has become an addiction for millions--and that’s great, because mind games help keep our brains in good working order. But even though the rules are simple, many solvers need some help when cracking the more complicated grids. That support is here in abundance...enough to take to you into the realm of the Very Difficult and even the Fiendish. Using this attractive guide, solvers will smoothly progress through 52 stages, each with a self-testing and timed puzzle to monitor progress. Chock-full of tactics and tips, and drawing on strategies evolved by Sudoku experts from Japan, Europe, and the United States, this little book takes you to the top.

Book Reshaping Learning

    Book Details:
  • Author : Ronghuai Huang
  • Publisher : Springer Science & Business Media
  • Release : 2012-12-20
  • ISBN : 3642323014
  • Pages : 457 pages

Download or read book Reshaping Learning written by Ronghuai Huang and published by Springer Science & Business Media. This book was released on 2012-12-20 with total page 457 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edited volume with selected papers from extinguished experts and professors in the field of learning technology and the related fields who are far-sighted and have his/her own innovative thoughts on the development of learning technology. This book will addresses the main issues concerned with the trend and future development of learning processes, innovative pedagogies changes, effects of new technologies on education, future learning content. Learning technology has been affected by advances in technology development and changes in the field of education. Nowadays we cannot afford to sense the changes and then make adaption to it. What we should do is to predict the changes and make positive and active reactions to help the trend go smoothly and in a more beneficial way. This book aims to gather the newest ideas on the frontiers and future development of learning education from the aspects of learning, pedagogies, and technologies in learning in order to draw a picture of learning education in the near future. ​

Book Games  Puzzles  and Computation

Download or read book Games Puzzles and Computation written by Robert A. Hearn and published by CRC Press. This book was released on 2009-06-30 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: The authors show that there are underlying mathematical reasons for why games and puzzles are challenging (and perhaps why they are so much fun). They also show that games and puzzles can serve as powerful models of computation-quite different from the usual models of automata and circuits-offering a new way of thinking about computation. The appen

Book Embedded Microprocessor System Design using FPGAs

Download or read book Embedded Microprocessor System Design using FPGAs written by Uwe Meyer-Baese and published by Springer Nature. This book was released on 2021-04-16 with total page 509 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook for courses in Embedded Systems introduces students to necessary concepts, through a hands-on approach. It gives a great introduction to FPGA-based microprocessor system design using state-of-the-art boards, tools, and microprocessors from Altera/Intel® and Xilinx®. HDL-based designs (soft-core), parameterized cores (Nios II and MicroBlaze), and ARM Cortex-A9 design are discussed, compared and explored using many hand-on designs projects. Custom IP for HDMI coder, Floating-point operations, and FFT bit-swap are developed, implemented, tested and speed-up is measured. Downloadable files include all design examples such as basic processor synthesizable code for Xilinx and Altera tools for PicoBlaze, MicroBlaze, Nios II and ARMv7 architectures in VHDL and Verilog code, as well as the custom IP projects. Each Chapter has a substantial number of short quiz questions, exercises, and challenging projects. Explains soft, parameterized, and hard core systems design tradeoffs; Demonstrates design of popular KCPSM6 8 Bit microprocessor step-by-step; Discusses the 32 Bit ARM Cortex-A9 and a basic processor is synthesized; Covers design flows for both FPGA Market leaders Nios II Altera/Intel and MicroBlaze Xilinx system; Describes Compiler-Compiler Tool development; Includes a substantial number of Homework’s and FPGA exercises and design projects in each chapter.