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EBookClubs

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Book Minesweeper Mixed Grids   Easy to Hard   Volume 1   156 Puzzles

Download or read book Minesweeper Mixed Grids Easy to Hard Volume 1 156 Puzzles written by Nick Snels and published by PuzzleBooks.net. This book was released on 2014-10-20 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: When you buy this book you get an electronic version (PDF file) of the interior of this book. Become a master in solving Minesweeper. You will experience Minesweeper 20x20, Minesweeper 25x25 and Minesweeper 30x30. You get the perfect mix of different sizes of Minesweeper to keep you entertained for weeks. After solving all the puzzles in this book, you will be a Minesweeper Pro. You start with easy Minesweeper puzzles, which keep getting bigger and bigger and you gradually build your way up to extremely difficult and colossal Minesweeper 30x30 puzzles. Once you pick up this book, you won't be able to put it back down. You have been warned! Only 1 large print puzzle per page, with lots of white space for scribbling. Minesweeper Mixed Grids - Easy to Hard is a collection of 156 puzzles: 14 easy Minesweeper puzzles per grid size, totaling 42 easy puzzles 14 medium Minesweeper puzzles per grid size, totaling 42 medium puzzles 14 hard Minesweeper puzzles per grid size, totaling 42 hard puzzles 30 extra logic puzzles The task of Minesweeper is to place mines into empty cells in the grid. The numbers in the grid represent the number of mines in the neighboring cells, including diagonal ones. I guarantee that every logic puzzle in this Minesweeper puzzle book has been carefully checked to ensure that each puzzle has only 1 solution. None of the puzzles in this book will appear in any of the other PuzzleBooks.net books.

Book Popular Fads and Crazes through American History  2 volumes

Download or read book Popular Fads and Crazes through American History 2 volumes written by Nancy Hendricks and published by Bloomsbury Publishing USA. This book was released on 2018-08-17 with total page 897 pages. Available in PDF, EPUB and Kindle. Book excerpt: This informative two-volume set provides readers with an understanding of the fads and crazes that have taken America by storm from colonial times to the present. Entries cover a range of topics, including food, entertainment, fashion, music, and language. Why could hula hoops and TV westerns only have been found in every household in the 1950s? What murdered Russian princess can be seen in one of the first documented selfies, taken in 1914? This book answers those questions and more in its documentation of all of the most captivating trends that have defined American popular culture since before the country began. Entries are well-researched and alphabetized by decade. At the start of every section is an insightful historical overview of the decade, and the set uniquely illustrates what today's readers have in common with the past. It also contains a Glossary of Slang for each decade as well as a bibliography, plus suggestions for further reading for each entry. Students and readers interested in history will enjoy discovering trends through the years in such areas as fashion, movies, music, and sports.

Book Using Computers Games across the Curriculum

Download or read book Using Computers Games across the Curriculum written by Karen Anderson and published by Bloomsbury Publishing. This book was released on 2013-05-30 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: Everyone learns best when they are enjoying an activity - even adults prefer to learn through play! This book gives a wide range of ideas and practical activities to use computer games as learning tools with students aged 11+. You don't need to be a computer whiz to use this book. From the practical aspects of purchasing and setting up equipment to integrating them into a lesson plan - and even using them without playing them - this book will add a new aspect to your subject to make it even more engaging and fascinating to your students. There are sections on: - Integrating games into lessons - Activities for using freely and commonly-available computer games and consoles - Making your own games, and helping students to design computer games themselves - Using games to differentiate for students of varying abilities and learning styles By adding a new dimension to learning and teaching, computer games can be an enjoyable and fun addition to lessons and, as a result, produce lifelong learners.

Book Creating Games

    Book Details:
  • Author : Morgan McGuire
  • Publisher : CRC Press
  • Release : 2008-12-23
  • ISBN : 1439865922
  • Pages : 500 pages

Download or read book Creating Games written by Morgan McGuire and published by CRC Press. This book was released on 2008-12-23 with total page 500 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creating Games offers a comprehensive overview of the technology, content, and mechanics of game design. It emphasizes the broad view of a games team and teaches you enough about your teammates' areas so that you can work effectively with them. The authors have included many worksheets and exercises to help get your small indie team off the ground.

Book Japanese Number Puzzles

Download or read book Japanese Number Puzzles written by Puzzler Media and published by Running Press. This book was released on 2006-09-15 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Japan, where the written language is highly complex and context-dependent, number puzzles are the people's puzzle of choice. Many of the puzzles in this book are unheard of in the U.S., but are established, proven classics in Japan. This challenging collection contains more than 350 logic, sequence and mathematical puzzles, including well-known favorites (Sudoku, Kakuro), many new puzzle types (Battleships, Number Position, Nonogram), or variations on known themes (Killer Sudoku, Latin Squares). Japanese Number Puzzles is packed with all kinds of brain-bogglers — over 350 of them in fact, and you're guaranteed top-quality challenging problems on every page. From Sudoku and Kakuro to Battleships and Arithmetic Squares, each puzzle requires logical thinking and, in some cases, a certain amount of mathematical knowledge. What's more, anyone having problems solving the puzzles needn't resort to banging their head against a brick wall. Full explanations of how to solve each puzzle type is given, as are the all-important answers.

Book Large Sudoku 12x12   Hard   Volume 18   276 Puzzles

Download or read book Large Sudoku 12x12 Hard Volume 18 276 Puzzles written by Nick Snels and published by PuzzleBooks.net. This book was released on 2014-09-22 with total page 181 pages. Available in PDF, EPUB and Kindle. Book excerpt: When you buy this book you get an electronic version (PDF file) of the interior of this book. You can play the puzzles in this book on your mobile phone! Sudoku is a fun and addicting logic puzzle game that has taken the world by storm. This book is ideal if you love to solve difficult Sudoku puzzle. You do not need to wade through tons of easy Sudoku puzzle before getting to the real brain teasers. Once you pick up this book, you won't be able to put it back down. You have been warned! Only 1 large print puzzle per page, with lots of white space for scribbling. Large Sudoku 12x12 - Hard is a collection of 276 puzzle: 216 hard Sudoku 12x12 puzzle 60 extra logic puzzle I guarantee that every logic puzzle in this Sudoku puzzle book has been carefully checked to ensure that each puzzle has only 1 solution. None of the puzzle in this book will appear in any of the other English PuzzleBooks.net books. Sudoku is also known as Number Place, Nanpure, Su Doku. Quite often Sudoku is misspelled as Suduko, Soduko, Sodoku, Sudoko, Suduku or Soduku.

Book The Art of Puzzles

    Book Details:
  • Author : Thomas Snyder
  • Publisher :
  • Release : 2017-02-13
  • ISBN : 9780985009434
  • Pages : pages

Download or read book The Art of Puzzles written by Thomas Snyder and published by . This book was released on 2017-02-13 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: The Art of Puzzles is a collection of mental masterpieces from the world's most talented puzzle designers. With ten genres of logic puzzles and over 270 puzzles in total, this book has a great mix of challenges including shading puzzles (Tapa and Nurikabe), loop puzzles (Masyu and Slitherlink), number placement puzzles (Skyscrapers and TomTom), object placement puzzles (Star Battle and Battleships), and region division puzzles (Cave and Fillomino). Each section has a mix of very easy to fiendishly hard puzzles, with hints for every puzzle to help you to become a better logic puzzler.

Book Guinness World Records 2015 Gamer s Edition

Download or read book Guinness World Records 2015 Gamer s Edition written by Guinness World Records and published by Guinness World Records. This book was released on 2014-11-11 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now in its eighth edition, Guinness World Records Gamer's Edition is the ultimate guide to videogames. With all-new design and photography, the fresh-looking 2015 edition is packed full of news and views about the most up-to-date achievements and developments in gaming. It offers the most dazzling images from this year's top titles, along with fascinating facts, figures and features on the games and characters you love – from Minecraft to the world-beating Grand Theft Auto V, from thrilling new games to all-time classics. The latest edition includes gameplay tips and hints, interviews and features exploring gaming from different perspectives, and quotes from leading figures in the industry. Find out about the biggest-selling games, the highest scores, and the world's most amazing gamers. Read about the latest hardware developments in the battle of the eight-generation consoles, and explore the most exciting news stories across all the major gaming genres.

Book 1001 Video Games You Must Play Before You Die

Download or read book 1001 Video Games You Must Play Before You Die written by Tony Mott and published by Hachette UK. This book was released on 2011-12-05 with total page 1773 pages. Available in PDF, EPUB and Kindle. Book excerpt: In fewer than fifty years videogames have become one of the most popular forms of entertainment, but which are the best games, the ones you must play? This action packed book presents the best videogames from around the world - from 80's classic Donkey Kong to Doom, Frogger and Final Fantasy. Covering everything from old favourites to those breaking new ground, these are the games that should not be missed. Video game expert Tony Mott presents 1001 of the best video games from around the world and on all formats, from primitive pioneering consoles like Atari's VCS to modern-day home entertainment platforms such as Sony's PlayStation 3. 1001 VIDEO GAMES defines arcade experiences that first turned video gaming into a worldwide phenomenon such as Space Invaders, Asteroids, and Pac-Man - games that made the likes of Atari, Sinclair and Commadore household names. It also includes the games that have taken the console era by storm from Nintendo Wii to Sony Playstation and beyond - games of the modern era that have become cultural reference points in their own right including multi-million selling series such as Halo, Grand Theft Auto and Resident Evil. For aficionados this is a keepsake - charting the highlights of the past fifty years giving them key information for games they must play. For those just discovering the appeal of gaming this extensive volume will provide everything they need to ensure they don't miss out on the games that revolutionized this overwhelmingly popular medium.

Book Reality Is Broken

    Book Details:
  • Author : Jane McGonigal
  • Publisher : Penguin
  • Release : 2011-01-20
  • ISBN : 1101475498
  • Pages : 334 pages

Download or read book Reality Is Broken written by Jane McGonigal and published by Penguin. This book was released on 2011-01-20 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: “McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.

Book Wearable Technology

Download or read book Wearable Technology written by Tom Bruno and published by Rowman & Littlefield. This book was released on 2015-08-01 with total page 133 pages. Available in PDF, EPUB and Kindle. Book excerpt: Emerging devices are placing powerful computing abilities into the wardrobes of consumers through wearable technology which combines fashion and function in new and exciting ways. The most recognizable of these emerging gadgets is Google Glass. Wearable Technology: Smart Watches to Google Glass for Libraries provides a comprehensive overview of the current wearable technology landscape, the types of devices and functionality available, the benefits and limitations of this type of technology, and how you can make use of it in your library. Learn the ins and outs of Google Glass and other devices along with the privacy and other concerns that your organization needs to know about. With this informative handbook, Discover how you can utilize use these new tools for language translations, creating videos, providing mobile reference, and much more. In this “how-to” guide for incorporating wearable technology into your library’s services, programming, and activities, you will learn: How to circulate wearable technology in your library How to Use Google Glass as an Alternative to Traditional Info/Reference How to Initiate a Wearable Technology Training Program for Library Staff How to create first-person videos using GoPro Cameras How to add real-time translation services using Google Glass How to use wearable technology as a promotional tool for your library Make Your Own Immersive Virtual Reality Headset using Google Cardboard

Book The Big Book of Small Python Projects

Download or read book The Big Book of Small Python Projects written by Al Sweigart and published by No Starch Press. This book was released on 2021-06-25 with total page 433 pages. Available in PDF, EPUB and Kindle. Book excerpt: Best-selling author Al Sweigart shows you how to easily build over 80 fun programs with minimal code and maximum creativity. If you’ve mastered basic Python syntax and you’re ready to start writing programs, you’ll find The Big Book of Small Python Projects both enlightening and fun. This collection of 81 Python projects will have you making digital art, games, animations, counting pro- grams, and more right away. Once you see how the code works, you’ll practice re-creating the programs and experiment by adding your own custom touches. These simple, text-based programs are 256 lines of code or less. And whether it’s a vintage screensaver, a snail-racing game, a clickbait headline generator, or animated strands of DNA, each project is designed to be self-contained so you can easily share it online. You’ll create: • Hangman, Blackjack, and other games to play against your friends or the computer • Simulations of a forest fire, a million dice rolls, and a Japanese abacus • Animations like a virtual fish tank, a rotating cube, and a bouncing DVD logo screensaver • A first-person 3D maze game • Encryption programs that use ciphers like ROT13 and Vigenère to conceal text If you’re tired of standard step-by-step tutorials, you’ll love the learn-by-doing approach of The Big Book of Small Python Projects. It’s proof that good things come in small programs!

Book Artificial Intelligence and Games

Download or read book Artificial Intelligence and Games written by Georgios N. Yannakakis and published by Springer. This book was released on 2018-02-17 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.

Book US Government

    Book Details:
  • Author :
  • Publisher : PediaPress
  • Release :
  • ISBN :
  • Pages : 305 pages

Download or read book US Government written by and published by PediaPress. This book was released on with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The New York Times Index

Download or read book The New York Times Index written by and published by . This book was released on 2006 with total page 2012 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Players Making Decisions

Download or read book Players Making Decisions written by Zack Hiwiller and published by New Riders. This book was released on 2015-12-09 with total page 646 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one’s own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding. This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include: A clear introduction to the discipline of game design, how game development teams work, and the game development process Full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues A detailed discussion of cognitive biases and human decision making as it pertains to games Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics Practical coverage of using simulation tools to decode the magic of game balance A full section on the game design business, and how to create a sustainable lifestyle within it

Book Mammoth Book of Codeword Puzzles

Download or read book Mammoth Book of Codeword Puzzles written by and published by Robinson. This book was released on 2020-02-11 with total page 480 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Mammoth Book of Codeword Puzzles is a truly bumper collection of these hugely popular puzzles - also known as codewords, cipher crosswords and cipher word puzzles. There are also some fun variations in the form of dropouts, keywords, coded quotes and long diversions. In a codeword puzzle, each grid is made up of numbered squares, with each number corresponding to a letter of the alphabet. A few letters are given, but the rest must be discovered by using logic and word power to crack the code. HOURS OF STIMULATING PUZZLE FUN!