Download or read book Unofficial Minecraft Lab for Kids written by John Miller and published by Quarry Books. This book was released on 2016-06-01 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unofficial Minecraft Lab for Kids is a collection of creative, collaborative projects that connect in-game challenges with hands-on activities that are both fun and educational. An Amazon Best Kids’ Books of 2016 pick! Minecraft offers players an environment focused on exploration, imagination, and creation, but its nonlinear game structure can mean spending a lot of time in the game. With these labs, you can balance your child's screen time with real-life learning and interaction. You will start the book by brushing up on some common Minecraft language and examining each of the four game modes: survival, creative, adventure, and spectator. Then, you’ll use this knowledge to venture off onto the six different quests that encourage child and adult participation. For each Lab, complete the hands-on activity in art, craft, or design, then build a related in-game project. Have fun with these creative projects and more: Make a Chinese finger trap from construction paper, followed by a zombie trap in Minecraft. Build a castle from sugar cubes, then learn to build one in Minecraft. Create shadow puppets to perform a scene from your favorite story, then animate the scene using Minecraft. Make a bow and arrow from popsicle sticks, dental floss, and a cotton swab, then do some archery practice in Minecraft. Sticker badges at the back of the book reward your child as they complete each quest. You'll even learn how to screencast and narrate your own videos to share with family and friends. Unofficial Minecraft Lab for Kids provides fun, educational gaming goals that you and your child can reach together! The popular Lab for Kids series features a growing list of books that share hands-on activities and projects on a wide host of topics, including art, astronomy, clay, geology, math, and even how to create your own circus—all authored by established experts in their fields. Each lab contains a complete materials list, clear step-by-step photographs of the process, as well as finished samples. The labs can be used as singular projects or as part of a yearlong curriculum of experiential learning. The activities are open-ended, designed to be explored over and over, often with different results. Geared toward being taught or guided by adults, they are enriching for a range of ages and skill levels. Gain firsthand knowledge on your favorite topic with Lab for Kids.
Download or read book Unofficial Minecraft Life Hacks Lab for Kids written by Adam Clarke and published by Quarry Books. This book was released on 2019-07-02 with total page 147 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Unofficial Minecraft Life Hacks Lab for Kids, Adam Clarke (aka Wizard Keen) and Victoria Bennett offer projects and gameplay that will guide you to make great choices as a player and a person. Minecraft is an amazing game that stimulates your creativity as you build whatever you can imagine, but it’s also great for learning about how to be a good citizen and mining positive connections with other players—in-game, elsewhere online, and in real life. With this book, you’ll learn about: How to set good gaming ground rules, collaborate, and resolve conflicts. Online resources, servers, and organizations that promote and guide positive play. Minecraft projects that promote and guide positive play and positive digital citizenship. Make every build a block party by learning to think critically, behave safely, and participate responsibly with Unofficial Minecraft Life Hacks Lab for Kids! The popular Lab for Kids series features a growing list of books that share hands-on activities and projects on a wide host of topics, including art, astronomy, clay, geology, math, and even how to create your own circus—all authored by established experts in their fields. Each lab contains a complete materials list, clear step-by-step photographs of the process, as well as finished samples. The labs can be used as singular projects or as part of a yearlong curriculum of experiential learning. The activities are open-ended, designed to be explored over and over, often with different results. Geared toward being taught or guided by adults, they are enriching for a range of ages and skill levels. Gain firsthand knowledge on your favorite topic with Lab for Kids.
Download or read book Unofficial Minecraft STEM Lab for Kids written by John Miller and published by . This book was released on 2018 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Minecraft + STEM = An unstoppable force for fun and learning!"--
Download or read book Unofficial Minecraft Lab for Kids written by John Miller and published by . This book was released on 2016-06 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explains how to pair the game Minecraft with activities to present information about such subjects as math, science, and history.
Download or read book Minecraft in the Classroom written by Shane Asselstine and published by Pearson Education. This book was released on 2015 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: "You'll find essential advice and captivating projects for uing Minecraft to enhance students' learning experiencce from educators using MIne craft in the classroom." - cover.
Download or read book Unofficial Minecraft STEM Lab for Kids written by John Miller and published by Quarry Books. This book was released on 2018-04-24 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: Minecraft + STEM = An unstoppable force for fun and learning! In Unofficial Minecraft STEM Lab for Kids, you’ll find a collection of 48 creative, collaborative projects that make learning science, technology, engineering, and math exciting for the whole family. Venture off on six action-packed Quests, each with four unique Labs that pair a hands-on activity with an in-game project. Just a few of the exciting things you’ll create and learn about: Hands-on activities: Concoct glow-in-the-dark slime Grow pipe cleaner snowflakes Design and build a model Martian habitat Mix milk and soap to create “fireworks” Make a working volcano Create an electromagnet In-game projects: Craft a laboratory to serve as your in-game headquarters Carve a crystal ice castle Construct a working dam Design and use a custom teleporter Build an underwater oceanographic field station Start with a lesson on terminology and gameplay, learn how to document Lab activities with sketchnoting, and meet five leading Minecraft experts who share how their experiences with the game have contributed to their success. The popular Lab for Kids series features a growing list of books that share hands-on activities and projects on a wide host of topics, including art, astronomy, clay, geology, math, and even how to create your own circus—all authored by established experts in their fields. Each lab contains a complete materials list, clear step-by-step photographs of the process, as well as finished samples. The labs can be used as singular projects or as part of a yearlong curriculum of experiential learning. The activities are open-ended, designed to be explored over and over, often with different results. Geared toward being taught or guided by adults, they are enriching for a range of ages and skill levels. Gain firsthand knowledge on your favorite topic with Lab for Kids.
Download or read book Little Learning Labs Unofficial Minecraft for Kids abridged paperback edition written by John Miller and published by Quarry Books. This book was released on 2018-10-02 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt: Little Learning Labs: Unofficial Minecraft for Kids--an abridged edition of Unofficial Minecraft Lab for Kids--offers a variety of creative exercises that explore the game through fun, educational lessons. Activities selected from an Amazon Best Kids’ Books of 2016 pick! Balancing your child's screen time can be difficult, especially when it comes to wildly popular, open-ended video games like Minecraft. Minecraft offers players an environment focused on exploration, imagination, and creation, but its nonlinear game structure can mean spending a lot of time in the game. You will start the book by brushing up on some common Minecraft terminology and examining the two main modes of game play: creative and survival. You’ll then use this knowledge to venture off onto the six different quests that combine out-of-game and in-game activities and encourage child and adult participation. You'll even learn how to screencast and narrate your own videos to share with family and friends. Little Learning Labs: Unofficial Minecraft for Kids provides fun, educational gaming goals that you and your child can reach together!
Download or read book Animation Lab for Kids written by Laura Bellmont and published by Quarry Books. This book was released on 2016-10-01 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Animation Lab for Kids, arts educators Laura Bellmont and Emily Brink of The Good School present exciting art projects that teach kids how to create engaging visuals and tell stories using a variety of animation techniques. You'll have fun with: A concise overview of the animation process, from conceptualizing, designing, and scripting a film to basic tools, supplies, and adding sound Traditional animation: zoetropes, flip books, and cel animation Downshoot animation: 2D art surfaces and characters come to life Straight-ahead animation: projects for hand-sewn and claymation puppets, sets, and rigging Pixilation: the ins and outs of becoming your own stop-motion puppet Inspiring examples from innovative and influential animators, such as Kirsten Lepore, Hayley Morris, PES, and Emily Collins The lessons require no previous experience for either child or adult. Animation Lab for Kids is a perfect way for parents, art teachers, home schoolers, after-school care providers, and community group leaders to guide and inspire creative kids to take their art projects to the next level with stop-motion movie making. The popular Lab for Kids series features a growing list of books that share hands-on activities and projects on a wide host of topics, including art, astronomy, clay, geology, math, and even how to create your own circus—all authored by established experts in their fields. Each lab contains a complete materials list, clear step-by-step photographs of the process, as well as finished samples. The labs can be used as singular projects or as part of a yearlong curriculum of experiential learning. The activities are open-ended, designed to be explored over and over, often with different results. Geared toward being taught or guided by adults, they are enriching for a range of ages and skill levels. Gain firsthand knowledge on your favorite topic with Lab for Kids.
Download or read book Math Games Lab for Kids written by Rebecca Rapoport and published by Quarry Books. This book was released on 2017-01-01 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: Math is the foundation of all sciences and key to understanding the world around us. Math Games Lab for Kids shares more than 50 hands-on activities that make learning about math fun by drawing and building shapes, solving puzzles, and playing games. Have fun: exploring geometry and topology by making prisms, antiprisms, Platonic solids, and Möbius strips. building logic skills by playing and strategizing through tangrams, toothpick puzzles, and the game of Nim. drawing and charting graphs to learn the language of connections. discovering how to color maps like a mathematician by using the fewest colors possible. creating mind bending fractals with straight lines and repeat shapes. Everything you need to complete the activities can be found in the book or around the house. Learn to think like a mathematician—see how much you'll discover! The popular Lab for Kids series features a growing list of books that share hands-on activities and projects on a wide host of topics, including art, astronomy, clay, geology, energy, and even how to create your own circus—all authored by established experts in their fields. Each lab contains a complete materials list, clear step-by-step photographs of the process, as well as finished samples. The labs can be used as singular projects or as part of a yearlong curriculum of experiential learning. The activities are open-ended, designed to be explored over and over, often with different results. Geared toward being taught or guided by adults, they are enriching for a range of ages and skill levels. Gain firsthand knowledge on your favorite topic with Lab for Kids.
Download or read book Energy Lab for Kids written by Emily Hawbaker and published by Quarry Books. This book was released on 2017-05-01 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: Energy Lab for Kids offers 40 discovery-filled and thought-provoking energy projects by Emily Hawbaker, a science educator from the NEED (National Energy Education Development) project—with a foreword by Liz Lee Heinecke, author of Kitchen Science Lab for Kids. Using supplies that you can find around the house or in the grocery store, these exciting projects let you observe, explore, discover, and get energized! We hear about energy on the news, we use it every day, and sometimes we're told we have too much of it. But what is energy—potential, kinetic, chemical, radiant, and thermal? The lab activities in this book will let you explore almost everything about energy—what it is, how we find it, how we use it, and how we can save it. Uniting this collection of science experiments for the kitchen, backyard, or classroom is the goal to explore and discover real energy solutions. The chapters cross all categories—from steam, electricity, and chemical reactions, to water, solar, and wind power—allowing kids to compare and test the different sources and to discover their strengths and failings. Why is one source of energy is more efficient for a one situation but not for another? Why might two energy sources combined work better than a single source? Which sources are renewable? Projects are geared to understanding actual issues in the news today. With an emphasis on inventive exploration, you'll discover that creativity leads to breakthroughs. Learn about: chemical, radiant, and thermal energy by activating a glow stick and watching it get brighter in hot water. viscosity by sucking soda and chocolate syrup up an "oil pipeline" made from straws. solar energy by melting s'mores in a pizza box solar oven. wind power by lifting paperclips with a wind turbine made from a cup, paper, tape, and straw. calories by burning cheese puffs (and other food) in a homemade calorimeter. The popular Lab for Kids series features a growing list of books that share hands-on activities and projects on a wide host of topics, including art, astronomy, clay, geology, math, and even how to create your own circus—all authored by established experts in their fields. Each lab contains a complete materials list, clear step-by-step photographs of the process, as well as finished samples. The labs can be used as singular projects or as part of a yearlong curriculum of experiential learning. The activities are open-ended, designed to be explored over and over, often with different results. Geared toward being taught or guided by adults, they are enriching for a range of ages and skill levels. Gain firsthand knowledge on your favorite topic with Lab for Kids.
Download or read book Geology Lab for Kids written by Garret Romaine and published by . This book was released on 2017-07 with total page 147 pages. Available in PDF, EPUB and Kindle. Book excerpt: Geology Labfor Kids is a family-friendly guide to the wonders of geology, like crystals and fossils, the layers of the earth's crust, and the eruption of geysers and volcanoes.
Download or read book Teaching in the Game Based Classroom written by David Seelow and published by CRC Press. This book was released on 2021-07-12 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: Teaching in the Game-Based Classroom is a hands-on guide to leveraging students’ embrace of video games toward successful school performance. Evidence tells us that game-based learning can help teachers design classes, develop transformative learning tools, and assess progress on multiple levels not dependent on one-size-fits-all bubble sheets. Authored by game-savvy teachers in partnership with classroom-experienced academics, the highly varied chapters of this book are concise yet filled with sound pedagogical approaches. Middle and high school educators will find engaging new ways of inspiring students’ intrinsic motivation, skill refinement, positive culture-building, autonomy as learners, and more.
Download or read book Getting to Know Minecraft written by Adam Furgang and published by The Rosen Publishing Group, Inc. This book was released on 2018-12-15 with total page 66 pages. Available in PDF, EPUB and Kindle. Book excerpt: Minecraft is one of the most popular video games of all time, but even avid Minecraft builders might not know the history, structure, and hidden advantages to playing their favorite game. One little-known fact about Minecraft is that it can be used to teach beginners how to code, all within the game's world. In this edifying resource, readers will get hooked on getting behind-the-scenes access to Minecraft, with tips from the experts as well as advice on how to create masterpieces with the game's building blocks.
Download or read book Perspectives and Trends in Education and Technology written by Anabela Mesquita and published by Springer Nature. This book was released on 2023-10-21 with total page 731 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents high-quality, peer-reviewed papers from the International Conference in Information Technology & Education (ICITED 2023), to be held at the Nilton Lins University, Manaus, Brazil, during June 29–30, 2023. The book covers a specific field of knowledge. This intends to cover not only two fields of knowledge—Education and Technology—but also the interaction among them and the impact/result in the job market and organizations. It covers the research and pedagogic component of Education and Information Technologies but also the connection with Society, addressing the three pillars of higher education. The book addresses impact of pandemic on education and use of technology in education. Finally, it also encourages companies to present their professional cases which will be discussed. These can constitute real examples of how companies are overcoming their challenges with the uncertainty of the market.
Download or read book Handbook of Research on Software for Gifted and Talented School Activities in K 12 Classrooms written by Ikuta, Shigeru and published by IGI Global. This book was released on 2019-12-27 with total page 448 pages. Available in PDF, EPUB and Kindle. Book excerpt: As technology continues to play a pivotal role in society, education is a field that has become heavily influenced by these advancements. New learning methods are rapidly emerging and being implemented into classrooms across the world using software that is low cost and easy to handle. These tools are crucial in creating skillful learning techniques in classrooms, yet there is a lack of information and research on the subject. The Handbook of Research on Software for Gifted and Talented School Activities in K-12 Classrooms is an essential reference source that discusses newly developed but easy-to-handle and less costly software and tools and their implementation in real 21st-century classrooms worldwide. The book also helps and supports teachers to conduct gifted and talented school activities in K-12 classrooms. Featuring research on topics such as educational philosophy and skillful learning techniques, this book is ideally designed for software developers, educators, researchers, psychologists, instructional designers, curriculum developers, principals, academicians, and students seeking coverage on the emerging role that newly developed software plays in early education.
Download or read book Handbook of Research on Acquiring 21st Century Literacy Skills Through Game Based Learning written by Lane, Carol-Ann and published by IGI Global. This book was released on 2022-01-07 with total page 958 pages. Available in PDF, EPUB and Kindle. Book excerpt: Emerging technologies are becoming more prevalent in global classrooms. Traditional literacy pedagogies are shifting toward game-based pedagogy, addressing 21st century learners. Therefore, within this context there remains a need to study strategies to engage learners in meaning-making with some element of virtual design. Technology supports the universal design learning framework because it can increase the access to meaningful engagement in learning and reduce barriers. The Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning provides theoretical frameworks and empirical research findings in digital technology and multimodal ways of acquiring literacy skills in the 21st century. This book gains a better understanding of how technology can support leaner frameworks and highlights research on discovering new pedagogical boundaries by focusing on ways that the youth learn from digital sources such as video games. Covering topics such as elementary literacy learning, indigenous games, and student-worker training, this book is an essential resource for educators in K-12 and higher education, school administrators, academicians, pre-service teachers, game developers, researchers, and libraries.
Download or read book Game Based Learning in Education and Health Part B written by and published by Elsevier. This book was released on 2023-09-01 with total page 118 pages. Available in PDF, EPUB and Kindle. Book excerpt: Progress in Brain Research serial highlights new advances in the field with this new volume presenting interesting chapters. Each chapter is written by an international board of authors. Provides the authority and expertise of leading contributors from an international board of authors Presents the latest release in Progress in Brain Research serials Updated release includes the latest information on Game-Based Learning in Education and Health