Download or read book Minecraft English Ages 10 11 written by Collins KS2 and published by Collins. This book was released on 2021-11-04 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The only official Minecraft English book for children aged 10-11! Children embark on a Minecraft adventure in each English topic, using their skills and knowledge to complete the tasks and earn rewards.
Download or read book Minecraft Maths Ages 10 11 written by Collins KS2 and published by Collins. This book was released on 2021-11-04 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The only official Minecraft maths book for children aged 10-11! Children embark on a Minecraft adventure in each maths topic, using their maths skills and knowledge to complete the tasks and earn rewards.
Download or read book Minecraft English Ages 8 9 written by Collins KS2 and published by Collins. This book was released on 2021-11-04 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The only official Minecraft English book for children aged 8-9! Children embark on a Minecraft adventure in each English topic, using their skills and knowledge to complete the tasks and earn rewards.
Download or read book Minecraft English Ages 6 7 written by Collins KS1 and published by Minecraft Education. This book was released on 2021-11-04 with total page 64 pages. Available in PDF, EPUB and Kindle. Book excerpt: The only official Minecraft English book for children aged 6-7! Children embark on a Minecraft adventure in each English topic, using their skills and knowledge to complete the tasks and earn rewards.
Download or read book Minecraft English Ages 5 6 written by Collins KS1 and published by Minecraft Education. This book was released on 2021-11-04 with total page 64 pages. Available in PDF, EPUB and Kindle. Book excerpt: The only official Minecraft English book for children aged 5-6! Children embark on a Minecraft adventure in each English topic, using their skills and knowledge to complete the tasks and earn rewards.
Download or read book The Accidental Minecraft Family written by Pixel Ate and published by . This book was released on 2021 with total page 135 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Mom wouldn't be Mom, if she didn't make sure the kingdom village had a proper Christmas celebration. But what will the accidental minecraft family do when the whole night is thrown off by an unexpected visitor while the ninjas are on night patrol?"--Back cover.
Download or read book Minecraft The Official Joke Book Minecraft written by Dan Morgan and published by Random House Books for Young Readers. This book was released on 2021-05-11 with total page 129 pages. Available in PDF, EPUB and Kindle. Book excerpt: The official Minecraft Joke Book is packed with over 200 jokes inspired by the best-selling video game in the world! BONUS: Includes full-color poster! Q: What's a Minecraft zombie's favorite vegetable? A: A human bean! Q: Why aren't zombies funny? A: Because their jokes are rotten! The official Minecraft Joke Book is packed full of jokes and humorous illustrations that will fill Minecraft fans' inventories with laughs and giggles. There's something for every Minecrafter, whatever their age. The book also comes with a full-color insert! © 2021 Mojang AB and Mojang Synergies AB. MINECRAFT and MOJANG are trademarks or registered trademarks of Mojang Synergies AB.
Download or read book Minecraft English Ages 9 10 written by Collins KS2 and published by Collins. This book was released on 2021-11-04 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The only official Minecraft English book for children aged 9-10! Children embark on a Minecraft adventure in each English topic, using their skills and knowledge to complete the tasks and earn rewards.
Download or read book Minecraft Maths Ages 8 9 written by Collins KS2 and published by Collins. This book was released on 2021-11-04 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The only official Minecraft maths book for children aged 8-9! Children embark on a Minecraft adventure in each maths topic, using their maths skills and knowledge to complete the tasks and earn rewards.
Download or read book English for Mathematics written by TIM LC UMM and published by UMMPress. This book was released on 2016-09-17 with total page 458 pages. Available in PDF, EPUB and Kindle. Book excerpt: English for Mathematics is written to fulfill students’ needs to learn English as a preparatory for job communication. This book is designed to provide an opportunity to develop students’ English skills more communicatively and meaningfully. It consists of twenty eight units. Each unit presents reading, writing, and speaking section. Reading section consists of prereading, reading comprehension and vocabulary exercises related to the topic of the text. In writing section, some structures and sentence patterns are completed with guided writing exercises. Meanwhile, in speaking section, students are provided with models and examples followed by practical activities which are presented in various ways. In addition, students are also equipped with listening comprehension skill which is presented in a separate textbook. The materials have been arranged and graded in accordance with their language levels. Above of all, to improve the quality of this textbook, criticism and suggestions for better editions are highly appreciated
Download or read book Research Anthology on Developments in Gamification and Game Based Learning written by Management Association, Information Resources and published by IGI Global. This book was released on 2021-11-26 with total page 1971 pages. Available in PDF, EPUB and Kindle. Book excerpt: Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.
Download or read book ICTs and Innovation for Didactics of Social Sciences written by Delgado-Algarra, Emilio José and published by IGI Global. This book was released on 2020-02-14 with total page 295 pages. Available in PDF, EPUB and Kindle. Book excerpt: The advancement of technology in today’s world has led to the progression of several professional fields. This includes the classroom, as teachers have begun using new technological strategies to increase student involvement and motivation. ICT innovation including virtual reality and blended learning methods has changed the scope of classroom environments across the globe; however, significant research is lacking in this area. ICTs and Innovation for Didactics of Social Sciences is a fundamental reference focused on didactics of social sciences and ICTs including issues related to innovation, resources, and strategies for teachers that can link to the transformation of social sciences teaching and learning as well as societal transformation. While highlighting topics such as blended learning, augmented reality, and virtual classrooms, this book is ideally designed for researchers, administrators, educators, practitioners, and students interested in understanding current relevant ICT resources and innovative strategies for the didactic of social sciences and didactic possibilities in relation to concrete conceptual contents, resolution of problems, planning, decision making, development of social skills, attention, and motivation promoting a necessary technological literacy.
Download or read book Proceedings of the 17th European Conference on Game Based Learning written by Ton Spil and published by Academic Conferences and publishing limited. This book was released on 2023-10-05 with total page 950 pages. Available in PDF, EPUB and Kindle. Book excerpt: These proceedings represent the work of contributors to the 24th European Conference on Knowledge Management (ECKM 2023), hosted by Iscte – Instituto Universitário de Lisboa, Portugal on 7-8 September 2023. The Conference Chair is Prof Florinda Matos, and the Programme Chair is Prof Álvaro Rosa, both from Iscte Business School, Iscte – Instituto Universitário de Lisboa, Portugal. ECKM is now a well-established event on the academic research calendar and now in its 24th year the key aim remains the opportunity for participants to share ideas and meet the people who hold them. The scope of papers will ensure an interesting two days. The subjects covered illustrate the wide range of topics that fall into this important and ever-growing area of research. The opening keynote presentation is given by Professor Leif Edvinsson, on the topic of Intellectual Capital as a Missed Value. The second day of the conference will open with an address by Professor Noboru Konno from Tama Graduate School and Keio University, Japan who will talk about Society 5.0, Knowledge and Conceptual Capability, and Professor Jay Liebowitz, who will talk about Digital Transformation for the University of the Future. With an initial submission of 350 abstracts, after the double blind, peer review process there are 184 Academic research papers, 11 PhD research papers, 1 Masters Research paper, 4 Non-Academic papers and 11 work-in-progress papers published in these Conference Proceedings. These papers represent research from Australia, Austria, Brazil, Bulgaria, Canada, Chile, China, Colombia, Cyprus, Czech Republic, Denmark, Finland, France, Germany, Greece, Hungary, India, Iran, Iraq, Ireland, Israel, Italy, Japan, Jordan, Kazakhstan, Kuwait, Latvia, Lithuania, Malaysia, México, Morocco, Netherlands, Norway, Palestine, Peru, Philippines, Poland, Portugal, Romania, South Africa, Spain, Sweden, Switzerland, Taiwan, Thailand, Tunisia, UK, United Arab Emirates and the USA.
Download or read book The Discourse of YouTube written by Phil Benson and published by Taylor & Francis. This book was released on 2016-10-26 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Discourse of YouTube explores the cutting edge of contemporary multimodal discourse through an in-depth analysis of structures, processes and content in YouTube discourse. YouTube is often seen as no more than a place to watch videos, but this book argues that YouTube and YouTube pages can also be read and analysed as complex, multi-authored, multimodal texts, emerging dynamically from processes of textually-mediated social interaction. The objective of the book is to show how multimodal discourse analysis tools can help us to understand the structures and processes involved in the production of YouTube texts. Philip Benson develops a framework for the analysis of multimodality in the structure of YouTube pages and of the multimodal interactions from which their content emerges. A second, and equally important, objective is to show how the globalization of YouTube is central to much of its discourse. The book identifies translingual practice as a key element in the global discourse of YouTube and discusses its roles in the negotiation of identities and intercultural learning in videos and comments. Focusing on YouTube as a key example of new digital media, The Discourse of YouTube makes a substantial contribution to conversations about new ways of producing multimodal text in a digital world.
Download or read book Architecture in the Age of Mediatizing Technologies written by Sang Lee and published by Taylor & Francis. This book was released on 2024-10-31 with total page 317 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers a novel perspective on contemporary architecture, exploring its position in mediatization, attained through technological apparatuses. It introduces the novel concepts of apparatus-centricity and mediatization of architecture, which have significant disciplinary and cultural ramifications. Highlighting key technological and theoretical developments, the book’s narrative traces the transformation of architecture from the modernist era to the present, digital age. En route, it reflects on how architecture becomes a crucial element of shifting dispositives through its confluence with technologies of aestheticization and virtualization, and by emblematizing ecological ideals. It also illuminates the reconfiguring of architectural practice through examining surprising interactions and analogies between architecture and music, whose developments in notation and codification continually change the relationship between composer and performer. The book explores how architecture is reshaped by broader theory and practice in media and ultimately serves as a cognitive agent. It underscores that architecture profoundly influences our phantasmagoric, image-driven affective world through its increasingly apparatus-centric approach to conception, design, production, and mediatization. Architecture in the Age of Mediatizing Technologies brings into focus the behavior of architecture in mediatization for researchers and advanced students in architectural design, theory, and history. As an investigation into the interdisciplinary impact of architecture in a mediatized culture at large, it also provides a valuable resource for cultural and media studies.
Download or read book Millennials Talking Media written by Sylvia Sierra and published by Oxford University Press. This book was released on 2021 with total page 201 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Inconceivable!"; "Long hair don't care"; "You shall not pass!"; "I'll be back." The way we read these lines - whether or not you picture Gandalf standing at the edge of a cliff and hear the deep monotone of the Terminator - makes it clear that media consumption affects our everyday lives,language, and how we identify as part of a group.Millennials Talking Media examines how U.S. millennial friends embed both old media (books, songs, movies, and TV shows) and new media (YouTube videos, videogames, and internet memes) in their everyday talk for particular interactional purposes. Sylvia Sierra presents multiple case studies featuringthe recorded talk of millennial friends to demonstrate how and why these speakers make media references and use them to handle awkward moments and other interactional dilemmas. Sierra's analysis shows how such references contribute to epistemic management and frame shifts in conversation, whichultimately work together to construct a shared sense of millennial identity. Additionally, this book explores the stereotypes embedded in the media that these friends cite and examines their effects in everyday social life.This book shows how the boundaries between screens, online and offline life, language, and identity are porous for millennials. Building on everyday conversation among family and friends and contemporary work in media studies, Sierra weaves together the most current linguistic theories regardingknowledge, framing, and identity to create a book that will be of interest to scholars and students of sociolinguistics, communication, rhetoric, conversation analysis, and media studies - and to boomers, millennials, and Gen Z alike.
Download or read book Raspberry Pi Projects for Kids written by Dan Aldred and published by No Starch Press. This book was released on 2019-12-10 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn coding and electronics through 12 original and daring projects that hack wireless signals. The Raspberry Pi is an inexpensive, pocket-sized computer that will help you build and code your own hardware projects. Raspberry Pi Projects for Kids will show you how to harness the power of the Raspberry Pi to create 12 cool projects using simple code and common materials like a webcam, microphone, and LED lights. Step-by-step instructions and detailed diagrams guide you through each project. After a brief introduction to the Python programming language, you'll learn how to: Create an LED night-light that turns itself on and off Set up a Raspberry Pi camera to take selfies and videos Set up a webcam to stream video to your cell phone Manipulate environments in Minecraft Hijack local radio waves to play your own songs and recordings Configure Raspberry Pi to send texts to a cell phone Track your family members' locations via wi-fi and Bluetooth Create an MP3 player Set up a camera to take motion-triggered photos of wildlife Control the electronics in your home with your cell phone Teach Raspberry Pi to read aloud posts from your Twitter feed Play "Rock, Paper, Scissors" against Raspberry Pi Raspberry Pi Projects for Kids will deliver hours of fun and endless inspiration!