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Book Laws of the Wild

Download or read book Laws of the Wild written by Bruce Baugh and published by White Wolf Games Studio. This book was released on 2001-04 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Very few games seek to redefine the conventions of roleplaying as does the Mind's Eye Theatre line. There are no tables or dice involved in Mind's Eye Theatre games. Instead, you become a part of the story. You assume the role of your character as soon as you step through the door, enacting every action, movement and gesture. For the purposes of the game, you are your character. From the shrinking wild places to the sprawling cities, the signs are everywhere -- the Apocalypse is nigh. Gaia needs Her warriors more than ever in these desperate days. -- Laws of the Wild Revised is the updated rulebook for playing the mighty Garou in live-action games. Based on the revised edition of Werewolf: The Apocalypse, this book makes new rules and advanced storylines available in Mind's Eye Theatre.

Book Mind s Eye Theatre

Download or read book Mind s Eye Theatre written by Jason Andrew and published by . This book was released on 2013-12-18 with total page 550 pages. Available in PDF, EPUB and Kindle. Book excerpt: It's a new night! Mind's Eye Theatre: Vampire The Masquerade is a new edition of a classic game that draws on more than two decades' worth of material from the iconic World of Darkness setting. The rules are designed and adapted specifically for the Live Action Roleplay environment, while maintaining the fidelity of the original game. Whether you're a veteran player or discovering live-action roleplaying for the first time, this book contains everything you need to create and play a vampire character or create your own live-action chronicle. All the clans. All the bloodlines. All the disciplines. This is a complete game, containing everything you need to enjoy Vampire The Masquerade in one of its most thrilling formats...plus an updated and unique storyline, designed specifically for Live-Action Vampire: The Masquerade, in which players and Storytellers can develop their own chronicles.

Book Minds Eye Theatre

    Book Details:
  • Author : White Wolf Games Studio
  • Publisher : White Wolf Publishing
  • Release : 2005
  • ISBN : 9781588465221
  • Pages : 0 pages

Download or read book Minds Eye Theatre written by White Wolf Games Studio and published by White Wolf Publishing. This book was released on 2005 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The Mind's Eye Theatre rulebook is a stand-alone game for live-action roleplaying in the World of Darkness, and is meant for use with The Requiem, The Forsaken, and The Awakening."--Cover back.

Book Journey Into the Mind s Eye

Download or read book Journey Into the Mind s Eye written by Lesley Blanch and published by New York Review of Books. This book was released on 2018-07-10 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: A stunning tale set in England, Paris, and Moscow, chronicling Blanch's love for an older Russian man and the passionate obsession that takes her to Siberia and beyond. “My book is not altogether autobiography, nor altogether travel or history either. You will just have to invent a new category,” Lesley Blanch wrote about Journey into the Mind’s Eye, a book that remains as singularly adventurous and intoxicating now as when it first came out in 1968. Russia seized Lesley Blanch when she was still a child. A mysterious traveler—swathed in Siberian furs, bearing Fabergé eggs and icons as gifts along with Russian fairy tales and fairy tales of Russia—came to visit her parents and left her starry-eyed. Years later the same man returned to sweep her off her feet. Her love affair with the Traveller, as she calls him, transformed her life and fueled an abiding fascination with Russia and Russian culture, one that would lead her to dingy apartments reeking of cabbage soup and piroshki on the outskirts of Paris in the 1960s, and to Siberia and beyond.

Book Laws of the Night

    Book Details:
  • Author : Jason Carl
  • Publisher : White Wolf Games Studio
  • Release : 1999
  • ISBN : 9781565046993
  • Pages : 0 pages

Download or read book Laws of the Night written by Jason Carl and published by White Wolf Games Studio. This book was released on 1999 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Laws of the Night Revised updates Mind's Eye Theatre "TM" with the developments of Vampire: The Masquerade "RM." Whether you're a new player waiting for the right time to join or a veteran ready to face the cataclysmic changes to the Vampire storyline, this book is for you. This deluxe version of the rulebook is hardbound, with a black leatherette cover, silver edging and a foil-stamp image in keeping with the Vampire Limited Edition. However, this volume includes two cloth bookmarks to record important rules, and an extra eight pages of previously lost text from the Book of Nod "TM" itself. An excellent in-game prop!

Book Liber Des Goules   The Book of Ghouls

Download or read book Liber Des Goules The Book of Ghouls written by Glenys Ngaire McGhee and published by White Wolf Games Studio. This book was released on 1997 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Very few games seek to redefine the conventions of roleplaying as does the Mind's Eye Theatre line. There are no tables or dice involved in Mind's Eye Theatre games. Instead, you become a part of the story. You assume the role of your character as soon as you step through the door, enacting every action, movement and gesture. For the purposes of the game, you are your character. The Mind's Eye rules for playing vampires' human pawns.

Book Mind s Eye Theatre Journal

Download or read book Mind s Eye Theatre Journal written by White Wolf Publishing, Incorporated and published by White Wolf Publishing. This book was released on 2000-12 with total page 84 pages. Available in PDF, EPUB and Kindle. Book excerpt: Very few games seek to redefine the conventions of roleplaying as does the Mind's Eye Theatre line. There are no tables or dice involved in Mind's Eye Theatre games. Instead, you become a part of the story. You assume the role of your character as soon as you step through the door, enacting every action, movement and gesture. For the purposes of the game, you are your character. The quarterly magazine of new rules, plots and ideas for Mind's Eye.

Book Book of the Wyrm

Download or read book Book of the Wyrm written by White Wolf Games Studio and published by White Wolf Games Studio. This book was released on 1998-10-31 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Werewolf: The Apocalypse is about anger over the loss of what the shapeshifting Garou hold dearest: Gaia, the Earth itself. Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads. Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage. The cosmic enemy of the Garou revealed.

Book Dark Epics

    Book Details:
  • Author : Steve Balfour
  • Publisher : White Wolf Publishing
  • Release : 2001-05
  • ISBN : 9781588465061
  • Pages : 0 pages

Download or read book Dark Epics written by Steve Balfour and published by White Wolf Publishing. This book was released on 2001-05 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Very few games seek to redefine the conventions of roleplaying as does the Mind's Eye Theatre line. There are no tables or dice involved in Mind's Eye Theatre games. Instead, you become a part of the story. You assume the role of your character as soon as you step through the door, enacting every action, movement and gesture. For the purposes of the game, you are your character. These new streamlined rules for mass-combat, power crossover and tabletop conversion (to name a few subjects) have been developed and tested by the Camarilla, White Wolf's official fan club.

Book Mind s Eye Theatre Vampire

    Book Details:
  • Author : Nicole "Nycci" Daniels
  • Publisher :
  • Release : 2021-07-15
  • ISBN : 9780991131242
  • Pages : pages

Download or read book Mind s Eye Theatre Vampire written by Nicole "Nycci" Daniels and published by . This book was released on 2021-07-15 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Mind's Eye Theatre: Vampire the Masquerade Volume 2 contains all-new content and tools to spark your imagination and fuel your stories. Containing all the promised material alluded to in Volume 2 Issue 1, we invite you to explore complex personal stories in a live-action setting that includes beautiful new art, 6 new playable bloodlines, new disciplines, new techniques, dozens of rituals, and so much more!Claim your place in the night...before it claims you!

Book Laws of the Hunt

    Book Details:
  • Author : Jason Carl
  • Publisher : White Wolf Publishing
  • Release : 2002-05
  • ISBN : 9781588465115
  • Pages : 0 pages

Download or read book Laws of the Hunt written by Jason Carl and published by White Wolf Publishing. This book was released on 2002-05 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Shining Beacon of HopeFor as long as there have been monsters who stalk the shadows and prey upon mortals, brave people have stood against the darkness. Some call on the powers of Heaven and their faith, some study the mystical paths, some research great tomes of knowledge and some wield the resources of their governments, while the rest have only their knowledge, their courage and their hope. Is any of it enough?Alone in the NightLaws of the Hunt Revised Edition contains all the material that players and Storytellers need for creating, playing and running mortal characters in Mind's Eye Theatre "TM" -- from the members of the Inquisition and Arcanum, to enigmatic sorcerers and psychics, to the soul-deadening Autumn People. Here are systems specific to mortals, from spirit summoning to sickness. Here, at last, is your chance to take back the night.

Book Laws of the Night

    Book Details:
  • Author : Jason Carl
  • Publisher : White Wolf Games Studio
  • Release : 1999-08
  • ISBN : 9781565045897
  • Pages : 0 pages

Download or read book Laws of the Night written by Jason Carl and published by White Wolf Games Studio. This book was released on 1999-08 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: It's a new night. Clans. Bloodlines. Chracter creation. Systems. Storytelling. Antagonists. Udated and revised, all in one place. The rules have changed. Laws of the night is a complete pocket guide for plating and storytelling Masquerade. Designed for wuick reference and in-game use, it collects under one cover everything you need to start playing.

Book Broadcast Hysteria

    Book Details:
  • Author : A. Brad Schwartz
  • Publisher : Hill and Wang
  • Release : 2015-05-05
  • ISBN : 0809031639
  • Pages : 352 pages

Download or read book Broadcast Hysteria written by A. Brad Schwartz and published by Hill and Wang. This book was released on 2015-05-05 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: On the evening of October 30, 1938, radio listeners across the United States heard a startling report of a meteor strike in the New Jersey countryside. With sirens blaring in the background, announcers in the field described mysterious creatures, terrifying war machines, and thick clouds of poison gas moving toward New York City. As the invading force approached Manhattan, some listeners sat transfixed, while others ran to alert neighbors or to call the police. Some even fled their homes. But the hair-raising broadcast was not a real news bulletin-it was Orson Welles's adaptation of the H. G. Wells classic The War of the Worlds. In Broadcast Hysteria, A. Brad Schwartz boldly retells the story of Welles's famed radio play and its impact. Did it really spawn a "wave of mass hysteria," as The New York Times reported? Schwartz is the first to examine the hundreds of letters sent to Orson Welles himself in the days after the broadcast, and his findings challenge the conventional wisdom. Few listeners believed an actual attack was under way. But even so, Schwartz shows that Welles's broadcast became a major scandal, prompting a different kind of mass panic as Americans debated the bewitching power of the radio and the country's vulnerability in a time of crisis. When the debate was over, American broadcasting had changed for good, but not for the better. As Schwartz tells this story, we observe how an atmosphere of natural disaster and impending war permitted broadcasters to create shared live national experiences for the first time. We follow Orson Welles's rise to fame and watch his manic energy and artistic genius at work in the play's hurried yet innovative production. And we trace the present-day popularity of "fake news" back to its source in Welles's show and its many imitators. Schwartz's original research, gifted storytelling, and thoughtful analysis make Broadcast Hysteria a groundbreaking new look at a crucial but little-understood episode in American history.

Book Laws of Ascension Companion

Download or read book Laws of Ascension Companion written by Mike Boaz and published by White Wolf Publishing. This book was released on 2002-02 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Traditions and Technocrats How does the Technocratic Union function? What special talents and procedures do its operatives study? Who are the Disparates? Why is their magic apart from the Tradition Council? Marauders and Nephandi, Technocrats and Traditionalists, Disparate mages and the magical beings they encounter -- the magical world's more than just the sum of the Council of Nine. Madmen and Malfeasance Here you'll find supplemental material for Mind's Eye Theatre's Laws of Ascension "TM," covering such topics as creating Technocracy characters and chronicles, traveling the Umbral byways, fighting the wiles of mythic creatures and dealing with the lost Disparate magical orders. Plus, a ton of new rotes and some additional rule options to expand the potential of live-action Mage "RM" games. Trade-sized.

Book Laws of Ascension

    Book Details:
  • Author : Martin Hackleman
  • Publisher : White Wolf Games Studio
  • Release : 2001-02
  • ISBN : 9781588465009
  • Pages : 0 pages

Download or read book Laws of Ascension written by Martin Hackleman and published by White Wolf Games Studio. This book was released on 2001-02 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Very few games seek to redefine the conventions of roleplaying as does the Mind's Eye Theatre line. There are no tables or dice involved in Mind's Eye Theatre games. Instead, you become a part of the story. You assume the role of your character as soon as you step through the door, enacting every action, movement and gesture. For the purposes of the game, you are your character. Finally, the definitive guide for playing Mage: The Ascension as a live-action game. Nine Traditions, nine Spheres and all of the Abilities, Attributes and storytelling ideas you can handle! Everything from the Tellurian to the Technocracy, with all the material you need to begin your own quest for Ascension in Mind's Eye Theatre.

Book Homer s Trojan Theater

    Book Details:
  • Author : Jenny Strauss Clay
  • Publisher : Cambridge University Press
  • Release : 2011-02-10
  • ISBN : 1139494651
  • Pages : 147 pages

Download or read book Homer s Trojan Theater written by Jenny Strauss Clay and published by Cambridge University Press. This book was released on 2011-02-10 with total page 147 pages. Available in PDF, EPUB and Kindle. Book excerpt: Moving away from the verbal and thematic repetitions that have dominated Homeric studies and exploiting the insights of cognitive psychology, this highly innovative and accessible study focuses on the visual poetics of the Iliad as the narrative is envisioned by the poet and rendered visible. It does so through a close analysis of the often-neglected 'Battle Books'. They here emerge as a coherently visualized narrative sequence rather than as a random series of combats, and this approach reveals, for instance, the significance of Sarpedon's attack on the Achaean Wall and Patroclus' path to destruction. In addition, Professor Strauss Clay suggests new ways of approaching ancient narratives: not only with one's ear, but also with one's eyes. She further argues that the loci system of mnemonics, usually attributed to Simonides, is already fully exploited by the Iliad poet to keep track of his cast of characters and to organize his narrative.

Book Met Hengeyokai

    Book Details:
  • Author : White Wolf Games Studio
  • Publisher :
  • Release : 2002-10
  • ISBN : 9781588465146
  • Pages : 0 pages

Download or read book Met Hengeyokai written by White Wolf Games Studio and published by . This book was released on 2002-10 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: