Download or read book Microsoft NET Gadgeteer Electronics Projects for Hobbyists and Inventors written by Simon Taylor and published by McGraw Hill Professional. This book was released on 2012-11-21 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: Turn your flashes of creativity into first-rate gadgets Covers Gadgeteer for Micro Framework 4.1 and 4.2 Realize your inner innovator and rapidly build breathtaking electronic devices with Microsoft .NET Gadgeteer. By working through easy-to-follow, practical projects, you’ll discover how to design, assemble, and prototype your own gadgets—all without ever lifting a soldering iron. Learn how to choose components, write Gadgeteer applications, connect your creations to the Web, and troubleshoot. Microsoft .NET Gadgeteer: Electronics Projects for Hobbyists and Inventors contains complete instructions for building your projects using money-saving mainboards and modules. Set up the development environment and tools on your PC Understand Gadgeteer mainboards, modules, and sockets Learn how the Micro Framework and Gadgeteer libraries work Download and debug your applications from your PC Learn the principles of writing structured applications for embedded projects Interface with SPI, I2C, and serial-based modules Work with Gadgeteer interfaces for serial and storage devices, graphics, networking, and web-connected devices Design touch-sensitive graphic display gadgets Create web servers and web devices
Download or read book Microsoft NET Gadgeteer written by Simon Taylor and published by McGraw Hill Professional. This book was released on 2012-12-14 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: Turn your flashes of creativity into first-rate gadgets Covers Gadgeteer for Micro Framework 4.1 and 4.2 Realize your inner innovator and rapidly build breathtaking electronic devices with Microsoft .NET Gadgeteer. By working through easy-to-follow, practical projects, you’ll discover how to design, assemble, and prototype your own gadgets—all without ever lifting a soldering iron. Learn how to choose components, write Gadgeteer applications, connect your creations to the Web, and troubleshoot. Microsoft .NET Gadgeteer: Electronics Projects for Hobbyists and Inventors contains complete instructions for building your projects using money-saving mainboards and modules. Set up the development environment and tools on your PC Understand Gadgeteer mainboards, modules, and sockets Learn how the Micro Framework and Gadgeteer libraries work Download and debug your applications from your PC Learn the principles of writing structured applications for embedded projects Interface with SPI, I2C, and serial-based modules Work with Gadgeteer interfaces for serial and storage devices, graphics, networking, and web-connected devices Design touch-sensitive graphic display gadgets Create web servers and web devices
Download or read book Practical Electronics for Inventors 2 E written by Paul Scherz and published by McGraw Hill Professional. This book was released on 2006-12-05 with total page 977 pages. Available in PDF, EPUB and Kindle. Book excerpt: THE BOOK THAT MAKES ELECTRONICS MAKE SENSE This intuitive, applications-driven guide to electronics for hobbyists, engineers, and students doesn't overload readers with technical detail. Instead, it tells you-and shows you-what basic and advanced electronics parts and components do, and how they work. Chock-full of illustrations, Practical Electronics for Inventors offers over 750 hand-drawn images that provide clear, detailed instructions that can help turn theoretical ideas into real-life inventions and gadgets. CRYSTAL CLEAR AND COMPREHENSIVE Covering the entire field of electronics, from basics through analog and digital, AC and DC, integrated circuits (ICs), semiconductors, stepper motors and servos, LCD displays, and various input/output devices, this guide even includes a full chapter on the latest microcontrollers. A favorite memory-jogger for working electronics engineers, Practical Electronics for Inventors is also the ideal manual for those just getting started in circuit design. If you want to succeed in turning your ideas into workable electronic gadgets and inventions, is THE book. Starting with a light review of electronics history, physics, and math, the book provides an easy-to-understand overview of all major electronic elements, including: Basic passive components o Resistors, capacitors, inductors, transformers o Discrete passive circuits o Current-limiting networks, voltage dividers, filter circuits, attenuators o Discrete active devices o Diodes, transistors, thrysistors o Microcontrollers o Rectifiers, amplifiers, modulators, mixers, voltage regulators ENTHUSIASTIC READERS HELPED US MAKE THIS BOOK EVEN BETTER This revised, improved, and completely updated second edition reflects suggestions offered by the loyal hobbyists and inventors who made the first edition a bestseller. Reader-suggested improvements in this guide include: Thoroughly expanded and improved theory chapter New sections covering test equipment, optoelectronics, microcontroller circuits, and more New and revised drawings Answered problems throughout the book Practical Electronics for Inventors takes you through reading schematics, building and testing prototypes, purchasing electronic components, and safe work practices. You'll find all thisin a guide that's destined to get your creative-and inventive-juices flowing.
Download or read book Getting Started with Arduino written by Massimo Banzi and published by "O'Reilly Media, Inc.". This book was released on 2011-09-13 with total page 131 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents an introduction to the open-source electronics prototyping platform.
Download or read book Make Electronics written by Charles Platt and published by . This book was released on 2015-09-07 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: "A hands-on primer for the new electronics enthusiast"--Cover.
Download or read book Learn Electronics with Arduino written by Don Wilcher and published by Apress. This book was released on 2012-07-12 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Have you ever wondered how electronic gadgets are created? Do you have an idea for a new proof-of-concept tech device or electronic toy but have no way of testing the feasibility of the device? Have you accumulated a junk box of electronic parts and are now wondering what to build? Learn Electronics with Arduino will answer these questions to discovering cool and innovative applications for new tech products using modification, reuse, and experimentation techniques. You'll learn electronics concepts while building cool and practical devices and gadgets based on the Arduino, an inexpensive and easy-to-program microcontroller board that is changing the way people think about home-brew tech innovation. Learn Electronics with Arduino uses the discovery method. Instead of starting with terminology and abstract concepts, You'll start by building prototypes with solderless breadboards, basic components, and scavenged electronic parts. Have some old blinky toys and gadgets lying around? Put them to work! You'll discover that there is no mystery behind how to design and build your own circuits, practical devices, cool gadgets, and electronic toys. As you're on the road to becoming an electronics guru, you'll build practical devices like a servo motor controller, and a robotic arm. You'll also learn how to make fun gadgets like a sound effects generator, a music box, and an electronic singing bird.
Download or read book Programming Interactivity written by Joshua Noble and published by "O'Reilly Media, Inc.". This book was released on 2009-07-21 with total page 736 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make cool stuff. If you're a designer or artist without a lot of programming experience, this book will teach you to work with 2D and 3D graphics, sound, physical interaction, and electronic circuitry to create all sorts of interesting and compelling experiences -- online and off. Programming Interactivity explains programming and electrical engineering basics, and introduces three freely available tools created specifically for artists and designers: Processing, a Java-based programming language and environment for building projects on the desktop, Web, or mobile phones Arduino, a system that integrates a microcomputer prototyping board, IDE, and programming language for creating your own hardware and controls OpenFrameworks, a coding framework simplified for designers and artists, using the powerful C++ programming language BTW, you don't have to wait until you finish the book to actually make something. You'll get working code samples you can use right away, along with the background and technical information you need to design, program, build, and troubleshoot your own projects. The cutting edge design techniques and discussions with leading artists and designers will give you the tools and inspiration to let your imagination take flight.
Download or read book Management Information Systems written by Kenneth C. Laudon and published by Pearson Educación. This book was released on 2004 with total page 618 pages. Available in PDF, EPUB and Kindle. Book excerpt: Management Information Systems provides comprehensive and integrative coverage of essential new technologies, information system applications, and their impact on business models and managerial decision-making in an exciting and interactive manner. The twelfth edition focuses on the major changes that have been made in information technology over the past two years, and includes new opening, closing, and Interactive Session cases.
Download or read book Electronics For Dummies written by Gordon McComb and published by John Wiley & Sons. This book was released on 2005-02-22 with total page 434 pages. Available in PDF, EPUB and Kindle. Book excerpt: Want to hook up your home theater system? Want to fix it so your garage band rocks the neighborhood? Want to solder the faulty wire on your old phonograph so you can play those 60s albums you’ve kept all this time? Whether you’re a do-it-yourselfer , hobbyist, or student , this book will turn you on to real-world electronics. It quickly covers the essentials, and then focuses on the how-to instead of theory. It covers: Fundamental concepts such as circuits, schematics, voltage, safety, and more Tools of the trade, including multimeters, oscilloscopes, logic probes, and more Common electronic components (e.g. resistors, capacitors, transistors) Making circuits using breadboards and printed circuit boards Microcontrollers (implementation and programming) Author Gordon McComb has more than a million copies of his books in print, including his bestselling Robot Builder’s Bonanza and VCRs and Camcorders For Dummies. He really connects with readers! With lots of photos and step-by-step explanations, this book will have you connecting electronic components in no time! In fact, it includes fun ideas for great projects you can build in 30 minutes or less. You’ll be amazed! Then you can tackle cool robot projects that will amaze your friends! (The book gives you lots to choose from.) Students will find this a great reference and supplement to the typical dry, dull textbook. So whether you just want to bone up on electronics or want to get things hooked up, souped up, or fixed up,…whether you’re interested in fixing old electronic equipment, understanding guitar fuzz amps, or tinkering with robots, Electronics For Dummies is your quick connection to the stuff you need to know.
Download or read book Make Electronics written by Charles Platt and published by "O'Reilly Media, Inc.". This book was released on 2009-11-23 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This is teaching at its best!" --Hans Camenzind, inventor of the 555 timer (the world's most successful integrated circuit), and author of Much Ado About Almost Nothing: Man's Encounter with the Electron (Booklocker.com) "A fabulous book: well written, well paced, fun, and informative. I also love the sense of humor. It's very good at disarming the fear. And it's gorgeous. I'll be recommending this book highly." --Tom Igoe, author of Physical Computing and Making Things Talk Want to learn the fundamentals of electronics in a fun, hands-on way? With Make: Electronics, you'll start working on real projects as soon as you crack open the book. Explore all of the key components and essential principles through a series of fascinating experiments. You'll build the circuits first, then learn the theory behind them! Build working devices, from simple to complex You'll start with the basics and then move on to more complicated projects. Go from switching circuits to integrated circuits, and from simple alarms to programmable microcontrollers. Step-by-step instructions and more than 500 full-color photographs and illustrations will help you use -- and understand -- electronics concepts and techniques. Discover by breaking things: experiment with components and learn from failure Set up a tricked-out project space: make a work area at home, equipped with the tools and parts you'll need Learn about key electronic components and their functions within a circuit Create an intrusion alarm, holiday lights, wearable electronic jewelry, audio processors, a reflex tester, and a combination lock Build an autonomous robot cart that can sense its environment and avoid obstacles Get clear, easy-to-understand explanations of what you're doing and why
Download or read book tinyAVR Microcontroller Projects for the Evil Genius written by Dhananjay Gadre and published by McGraw Hill Professional. This book was released on 2011-01-31 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: CREATE FIENDISHLY FUN tinyAVR MICROCONTROLLER PROJECTS This wickedly inventive guide shows you how to conceptualize, build, and program 34 tinyAVR microcontroller devices that you can use for either entertainment or practical purposes. After covering the development process, tools, and power supply sources, tinyAVR Microcontroller Projects for the Evil Genius gets you working on exciting LED, graphics LCD, sensor, audio, and alternate energy projects. Using easy-to-find components and equipment, this hands-on guide helps you build a solid foundation in electronics and embedded programming while accomplishing useful--and slightly twisted--projects. Most of the projects have fascinating visual appeal in the form of large LED-based displays, and others feature a voice playback mechanism. Full source code and circuit files for each project are available for download. tinyAVR Microcontroller Projects for the Evil Genius: Features step-by-step instructions and helpful illustrations Allows you to customize each project for your own requirements Offers full source code for all projects for download Build these and other devious devices: Flickering LED candle Random color and music generator Mood lamp VU meter with 20 LEDs Celsius and Fahrenheit thermometer RGB dice Tengu on graphics display Spinning LED top with message display Contactless tachometer Electronic birthday blowout candles Fridge alarm Musical toy Batteryless infrared remote Batteryless persistence-of-vision toy Each fun, inexpensive Evil Genius project includes a detailed list of materials, sources for parts, schematics, and lots of clear, well-illustrated instructions for easy assembly. The larger workbook-style layout and convenient two-column format make following the step-by-step instructions a breeze. Make Great Stuff! TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.
Download or read book Electronics Projects Volume 24 With CD written by and published by . This book was released on 2009-11 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: A Compilation of 91 tested Electronic Construction Projects and Circuit Ideas for Professional and Enthusiasts.
Download or read book Electronics Projects to Build On written by Tammy Enz and published by Capstone Classroom. This book was released on 2019 with total page 49 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make a (safe ) spark with projects that teach kids the basics of electronics and then allow your makers to take it to the next level Learn about electricity, get hands-on with lights and sounds, and use your creativity to build on what you know. Bonus video tutorials and other content available on the free Capstone 4D app gives students an augmented reality experience that goes beyond the printed page.
Download or read book To Save Everything Click Here written by Evgeny Morozov and published by . This book was released on 2013-03-05 with total page 434 pages. Available in PDF, EPUB and Kindle. Book excerpt: The award-winning author of The Net Delusion shows how the radical transparency we've become accustomed to online may threaten the spirit of real-life democracy
Download or read book Electronics For Dummies written by Cathleen Shamieh and published by John Wiley & Sons. This book was released on 2011-01-04 with total page 398 pages. Available in PDF, EPUB and Kindle. Book excerpt: Electronics is fascinating – want to make something of it? This book shows you how! You can make all sorts of things, once you understand what electronics is and how it works. This book helps you out with that part, explaining the whole thing in plain English. Learn how electricity functions, how to harness it and put it to work, what tools you need to build circuits, what you can make with them, and how to do it safely. Mystery solved – understand what makes your iPod, remote control, and computer work Essential stuff – outfit your electronics lab with all the necessary tools, including some that will surprise you Schematic road maps – learn to read schematics and understand how they help your project get where it’s going Symbols of power – recognize all the identifiers for power sources, grounds, and components Tools of the trade – discover how to use a multimeter, logic probe, oscilloscope, and solderless breadboard Break it down – get to know the ins and outs of components such as resistors, capacitors ,diodes and transistors Getting it together – find out how integrated circuits make all the rest possible and learn to work with them & Analyze it – understand the rules that govern current and voltage and learn how to apply them Open the book and find: The difference between electronics and electricity A list of essential tools Cool projects you can build quickly Great places to find parts Important safety tips What a sine wave is Interesting stuff about speakers, buzzers, and DC motors Ohm’s Law and how to use it
Download or read book The Second Machine Age Work Progress and Prosperity in a Time of Brilliant Technologies written by Erik Brynjolfsson and published by W. W. Norton & Company. This book was released on 2014-01-20 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: The big stories -- The skills of the new machines : technology races ahead -- Moore's law and the second half of the chessboard -- The digitization of just about everything -- Innovation : declining or recombining? -- Artificial and human intelligence in the second machine age -- Computing bounty -- Beyond GDP -- The spread -- The biggest winners : stars and superstars -- Implications of the bounty and the spread -- Learning to race with machines : recommendations for individuals -- Policy recommendations -- Long-term recommendations -- Technology and the future (which is very different from "technology is the future").
Download or read book You Are Not a Gadget written by Jaron Lanier and published by Vintage. This book was released on 2010-01-12 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: A NATIONAL BESTSELLER A programmer, musician, and father of virtual reality technology, Jaron Lanier was a pioneer in digital media, and among the first to predict the revolutionary changes it would bring to our commerce and culture. Now, with the Web influencing virtually every aspect of our lives, he offers this provocative critique of how digital design is shaping society, for better and for worse. Informed by Lanier’s experience and expertise as a computer scientist, You Are Not a Gadget discusses the technical and cultural problems that have unwittingly risen from programming choices—such as the nature of user identity—that were “locked-in” at the birth of digital media and considers what a future based on current design philosophies will bring. With the proliferation of social networks, cloud-based data storage systems, and Web 2.0 designs that elevate the “wisdom” of mobs and computer algorithms over the intelligence and wisdom of individuals, his message has never been more urgent.