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Book Game Engine Architecture  Third Edition

Download or read book Game Engine Architecture Third Edition written by Jason Gregory and published by CRC Press. This book was released on 2018-07-20 with total page 1123 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. New to the Third Edition This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of: computer and CPU hardware and memory caches, compiler optimizations, C++ language standardization, the IEEE-754 floating-point representation, 2D user interfaces, plus an entirely new chapter on hardware parallelism and concurrent programming. This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Key Features Covers both the theory and practice of game engine software development Examples are grounded in specific technologies, but discussion extends beyond any particular engine or API. Includes all mathematical background needed. Comprehensive text for beginners and also has content for senior engineers.

Book Unity in Action  Third Edition

Download or read book Unity in Action Third Edition written by Joe Hocking and published by Simon and Schuster. This book was released on 2022-03-01 with total page 414 pages. Available in PDF, EPUB and Kindle. Book excerpt: This hands-on beginners guide gets you building games fast, all with the awesome Unity engine! You’ll speed past the basics and use your existing coding skills to create 2D, 3D, and AR/VR games. In Unity in Action, Third Edition, you will learn how to: Create characters that run, jump, and bump into things Build 3D first-person shooters and third-person action games Construct 2D card games and side-scrolling platformers Script enemies with AI Improve game graphics by importing models and images Design an intuitive user interface for your games Play music and spatially-aware sound effects Connect your games to the internet for online play Deploy your games to desktop, mobile, and the web Thousands of new game developers have chosen Joe Hocking’s Unity in Action as their first step toward Unity mastery. Starting with the initial groundwork of a new game development project, you’ll quickly start writing custom code instead of clicking together premade scripts. This fully updated third edition comes packed with fully refreshed graphics, Unity’s latest features, and coverage of augmented and virtual reality toolkits. You'll master the Unity toolset from the ground up, learning the skills to go from application coder to game developer. Foreword by Jesse Schell. About the technology Writing games is rewarding and fun—and with Unity, it’s easy to get started! Unity handles the heavy lifting, so you can focus on game play, graphics, and user experience. C# support and a huge ecosystem of prebuilt components help even first-time developers go from the drawing board to the screen fast. About the book Unity in Action, Third Edition teaches you to create games with the Unity game platform. It’s many 2D, 3D, and AR/VR game examples give you hands-on experience with Unity’s workflow tools and state-of-the-art rendering engine. This fully updated third edition presents new coverage of Unity’s XR toolkit and shows you how you can start building with virtual and augmented reality. What's inside Create characters that run, jump, and bump into things Script enemies with AI Play music and spatially-aware sound effects Deploy your games to desktop, mobile, and the web About the reader For programmers who know any object-oriented programming language. Examples are in C#. About the author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 FIRST STEPS 1 Getting to know Unity 2 Building a demo that puts you in 3D space 3 Adding enemies and projectiles to the 3D game 4 Developing graphics for your game PART 2 GETTING COMFORTABLE 5 Building a Memory game using Unity’s 2D functionality 6 Creating a basic 2D platformer 7 Putting a GUI onto a game 8 Creating a third-person 3D game: Player movement and animation 9 Adding interactive devices and items within the game PART 3 STRONG FINISH 10 Connecting your game to the internet 11 Playing audio: Sound effects and music 12 Putting the parts together into a complete game 13 Deploying your game to players’ devices

Book Beginning Windows Mixed Reality Programming

Download or read book Beginning Windows Mixed Reality Programming written by Sean Ong and published by Apress. This book was released on 2021-09-29 with total page 278 pages. Available in PDF, EPUB and Kindle. Book excerpt: Develop applications and experiences for Microsoft’s HoloLens 2 and other Windows mixed reality devices. This easy-to-follow guide removes the mystery behind creating amazing augmented reality and virtual reality experiences. Mixed reality development tools and resources are provided. Beginning Windows Mixed Reality Programming, 2nd edition clearly explains all the nuances of mixed reality software development. You will learn how to create 3D objects and holograms, interact with holograms using voice commands and hand gestures, use spatial mapping and 3D spatial sound, build with toolkits such as Microsoft's Mixed Reality Toolkit and Unity’s AR Foundation and XR Platform, create intuitive user interfaces, and make truly awe-inspiring mixed reality experiences. This newly revised edition also includes updated content for HoloLens 2 development, including tutorials for new interactions such as hand tracking and eye tracking. What You Will Learn Prototype ideas quickly for the HoloLens 2 and Windows mixed reality devices Get started with Unity, the preferred tool for developing 3D experiences Locate and import 3D models for your project, or make your own Use spatial sound, voice commands, gestures, hand tracking, and eye tracking Build with Microsoft's Mixed Reality Toolkit and other toolkits to make apps the easy way Publish to the Windows Store and make money from your app Who This Book Is For Programmers looking to quickly learn how to create experiences for HoloLens 2. Also for programmers interested in building applications for the growing crop of virtual reality devices that support the Windows Mixed Reality platform.

Book Windows 10 in easy steps     Special Edition  3rd edition

Download or read book Windows 10 in easy steps Special Edition 3rd edition written by Mike McGrath and published by In Easy Steps Limited. This book was released on 2019-09-11 with total page 1009 pages. Available in PDF, EPUB and Kindle. Book excerpt: Windows 10 in easy steps – Special Edition, 3rd edition builds on Windows 10 in easy steps and Windows 10 for Seniors in easy steps, taking the user to the next level. Written to help non-technical PC-users to make the most of their Windows 10 computer, all in the familiar In Easy Steps style. Windows 10 in easy steps – Special Edition, 3rd edition is a comprehensive, yet concise guide that will walk you through Windows 10 basics so that you can get up and running in no time. Then, in easy steps, it'll gently guide you through advanced features to help you venture further and get more from Windows 10. · Install/upgrade the right Windows 10 release · Master the new interface, desktop and the Start menu · Learn to use the great new features in the Redstone 4 update · Find, download and use key apps for work and for fun · Utilize internet and cloud facilities such as OneDrive · Enjoy Microsoft Edge, the new innovative web browser · Take control of devices and printers · Save time – use the Search feature and Cortana · Create and monitor a home network · Organize and share files safely · Keep Windows 10 working smoothly & efficiently · Explore Windows Registry, file encryption, Windows PowerShell, and more · This guide also includes a chapter on troubleshooting so it'll serve as a key reference point for the future Table of Contents: 1. Introducing Windows 10 2. Choosing your computer 3. Installing Windows 10 4. The Windows 10 interface 5. Windows 10 apps 6. Desktop and Taskbar 7. Built-in programs 8. Windows downloads 9. Microsoft Store 10. Search techniques 11. Manage files and folders 12. Email and messaging 13. Microsoft Edge 14. Digital images 15. Windows games 16. Music and sound 17. Devices and printers 18. Networking Windows 19. Protection and Ease of Access 20. Troubleshooting 21. Backup and recovery 22. Security and encryption 23. Windows PowerShell 24. Update and maintain 25. Windows performance 26. Windows Registry 27. Extending Windows

Book Foundations of Human Resource Development  Third Edition

Download or read book Foundations of Human Resource Development Third Edition written by Richard A. Swanson and published by Berrett-Koehler Publishers. This book was released on 2022-03-08 with total page 599 pages. Available in PDF, EPUB and Kindle. Book excerpt: The third edition of this classic is a must-have text for the human resource development (HRD) profession. It has with brand-new material on the impact of technology, globalization, and emerging business trends on HRD practice. Human Resource Development is a large field of practice but a relatively young academic discipline. For the last two decades, Foundations of Human Resource Development has fulfilled the field's need for a complete and thoughtful foundational text. This essential text provides an up-to-date overview of the HRD profession, along with the terminology and processes required for sound HRD research and practice. Readers will gain a basic understanding of • HRD models and theories that support best practice • History and philosophical foundations of the field • HRD's role in learning, performance, and change in organizations This new edition has been updated throughout and contains new chapters on assessment, technology, globalization, and future challenges. Examples of best practices are included, along with variations in core thinking, processes, interventions, tools, and much more. This must-have reference will help both practitioners and academics add clarity to their professional journeys.

Book Develop Microsoft HoloLens Apps Now

Download or read book Develop Microsoft HoloLens Apps Now written by Allen G. Taylor and published by Apress. This book was released on 2016-10-26 with total page 255 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first book to describe the Microsoft HoloLens wearable augmented reality device and provide step-by-step instructions on how developers can use the HoloLens SDK to create Windows 10 applications that merge holographic virtual reality with the wearer’s actual environment. Best-selling author Allen G. Taylor explains how to develop and deliver HoloLens applications via Microsoft’s ecosystem for third party apps. Readers will also learn how HoloLens differs from other virtual and augmented reality devices and how to create compelling applications to fully utilize its capabilities. What You Will Learn: The features and capabilities of HoloLens How to build a simple Windows 10 app optimized for HoloLens The tools and resources contained in the HoloLens SDK How to build several HoloLens apps, using the SDK tools

Book Windows 10 in easy steps  3rd edition

Download or read book Windows 10 in easy steps 3rd edition written by Nick Vandome and published by In Easy Steps. This book was released on 2017 with total page 512 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Careers in Focus  Computer and Video Game Design  Third Edition

Download or read book Careers in Focus Computer and Video Game Design Third Edition written by James Chambers and published by Infobase Holdings, Inc. This book was released on 2022-06-01 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ferguson's Careers in Focus books are a valuable career exploration tool for libraries and career centers. Written in an easy-to-understand yet informative style, this series surveys a wide array of commonly held jobs and is arranged into volumes organized by specific industries and interests. Each of these informative books is loaded with up-to-date career information presented in a featured industry article and a selection of detailed professions articles. The information here has been researched, vetted, and analyzed by Ferguson's editors, drawing from government and industry sources, professional groups, news reports, career and job-search resources, and a variety of other sources. For readers making career choices, these books offer a wealth of helpful information and resources.

Book Teaching in Nursing and Role of the Educator  Third Edition

Download or read book Teaching in Nursing and Role of the Educator Third Edition written by Marilyn H. Oermann, PhD, RN, ANEF, FAAN and published by Springer Publishing Company. This book was released on 2021-02-04 with total page 514 pages. Available in PDF, EPUB and Kindle. Book excerpt: All the information you need in one textbook! This all-inclusive text for Nurse Educators delivers comprehensive, evidence-based guidance on the essential components of teaching, including learning theories, teaching methods, new technologies for teaching, curriculum development, evaluation and testing, and accreditation. The text delivers the full scope of knowledge necessary for novice and experienced faculty to become competent teachers in nursing. This third edition features new content on the transition from clinician to educator. There is also a new chapter on nursing professional development and teaching in clinical settings and updated teaching strategies for active learning, clinical judgment, and online teaching. The text is designed to help educators prepare for the certification exams. The text also addresses varied learning styles and how to accommodate them, new developments in simulation, standardized patients, OSCEs, clinical teaching, interprofessional education, and evidence-based teaching. New to the Third Edition: Chapter on the transition from clinician to educator, plus expanded content throughout on becoming a nurse educator Addresses inclusivity and developing an inclusive learning environment for people with different learning styles Strategies to promote active learning, clinical judgment, and higher level learning, and teaching online Updated content on simulations, the use of standardized patients, OSCEs, clinical teaching, and clinical evaluation Chapter on accreditation of nursing programs and developing a systematic program evaluation plan Chapter on nursing professional development and teaching in a clinical setting Key Features: Written by experts who seamlessly integrate evidence-based research and practical strategies Serves as a thorough study guide for nurse educator certification exams Covers practical teaching strategies, simulation, online education, technology, interprofessional education, clinical teaching and evaluation, and test construction Includes case examples and other examples to support content and “how-to” tips Includes a high quality online course ready for an instructor’s use: sample syllabus, PowerPoints, and a complete 20-module online course

Book Enterprise Cloud Strategy

Download or read book Enterprise Cloud Strategy written by Barry Briggs and published by Microsoft Press. This book was released on 2016-01-07 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: How do you start? How should you build a plan for cloud migration for your entire portfolio? How will your organization be affected by these changes? This book, based on real-world cloud experiences by enterprise IT teams, seeks to provide the answers to these questions. Here, you’ll see what makes the cloud so compelling to enterprises; with which applications you should start your cloud journey; how your organization will change, and how skill sets will evolve; how to measure progress; how to think about security, compliance, and business buy-in; and how to exploit the ever-growing feature set that the cloud offers to gain strategic and competitive advantage.

Book HoloLens Blueprints

    Book Details:
  • Author : Abhijit Jana
  • Publisher : Packt Publishing Ltd
  • Release : 2017-06-20
  • ISBN : 1787281221
  • Pages : 327 pages

Download or read book HoloLens Blueprints written by Abhijit Jana and published by Packt Publishing Ltd. This book was released on 2017-06-20 with total page 327 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unveil the world of mixed reality with HoloLens About This Book Bring holographic insights to existing line-of-business applications, tools, and workflows Focus on developing end-to-end realistic holographic application. Build interactive model scripts and test them in Unity3D and holographic emulators Who This Book Is For This book is targeted at developers and designers working on mixed-reality developments for complex integrated scenarios using HoloLens. What You Will Learn Interact with holograms using different interaction models Develop your first holographic app Integrate holographic applications with cloud systems Visualize data feeds coming from the cloud through holograms Manage the application distribution of enterprise-enabled HoloLens Integrate HoloLens applications with services deployed on Azure Identify and create 3D Assets and Scenes Use HoloLens to explore the Internet of Things In Detail Do you want to create stunning applications with HoloLens? Are you a developer who is fascinated with Microsoft HoloLens and its capabilities? If so, this is the book for you. This book introduces and demystifies the HoloLens platform and shows you different ways of interaction with computers (mixed-reality). You will start your mixed-reality journey by understanding different types of digital reality. You will learn to build your first holographic app. Also, you will understand holographic application integration possibilities within Line of Business Applications using Azure. Moving ahead, you will create Integrated Solutions using IoT with HoloLens. Gradually you'll learn how to create and deploy apps on a device. You will learn to publish application to the store; if you are an enterprise developer, you will also manage and distribute applications for enterprise-enabled or domain-joined HoloLens. Finally, you will develop an end-to-end realistic holographic app, ranging from scenario identification to sketching, development, deployment, and, finally, production. Style and approach The book is a project-based guide to help you to create some really astonishing mixed-reality applications. It will provide end-to-end solutions and enable you to build stunning applications for HoloLens.

Book Pattern Recognition and Machine Learning

Download or read book Pattern Recognition and Machine Learning written by Christopher M. Bishop and published by Springer. This book was released on 2016-08-23 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first textbook on pattern recognition to present the Bayesian viewpoint. The book presents approximate inference algorithms that permit fast approximate answers in situations where exact answers are not feasible. It uses graphical models to describe probability distributions when no other books apply graphical models to machine learning. No previous knowledge of pattern recognition or machine learning concepts is assumed. Familiarity with multivariate calculus and basic linear algebra is required, and some experience in the use of probabilities would be helpful though not essential as the book includes a self-contained introduction to basic probability theory.

Book Introducing Windows 10 for IT Professionals

Download or read book Introducing Windows 10 for IT Professionals written by Ed Bott and published by Microsoft Press. This book was released on 2016-02-18 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get a head start evaluating Windows 10--with technical insights from award-winning journalist and Windows expert Ed Bott. This guide introduces new features and capabilities, providing a practical, high-level overview for IT professionals ready to begin deployment planning now. This edition was written after the release of Windows 10 version 1511 in November 2015 and includes all of its enterprise-focused features. The goal of this book is to help you sort out what’s new in Windows 10, with a special emphasis on features that are different from the Windows versions you and your organization are using today, starting with an overview of the operating system, describing the many changes to the user experience, and diving deep into deployment and management tools where it’s necessary.

Book HoloLens Beginner s Guide

Download or read book HoloLens Beginner s Guide written by Jason Odom and published by Packt Publishing Ltd. This book was released on 2017-04-28 with total page 367 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create interactive and intuitiveness HoloLens applications with ease About This Book Start developing immersive and interactive apps for Microsoft HoloLens Explore the Windows Universal Development platform for HoloLens development Leverage the full set of HoloLens sensors to create mesmerizing apps Who This Book Is For If you are a developer new to Windows Universal development platform and want to get started with HoloLens development, then this is the book for you. No prior experience of C# programming or of the .NET framework is needed to get started with this book. What You Will Learn Write an app that responds to verbal commands Communicate between devices in the boundaries of the UWP model Create sounds in the app and place them in a 3D space Build simple apps that display holograms Interact with the physical environment while taking physical boundaries into account In Detail HoloLens revolutionizes the way we work and interact with the virtual world. HoloLens brings you the amazing world of augmented reality and provides an opportunity to explore it like never before. This is the best book for developers who want to start creating interactive and intuitive augmented reality apps for the HoloLens platform. You will start with a walkthrough of the HoloLens hardware before creating your first app. Next you will be introduced to the various HoloLens sensors and find out how to program them efficiently so that they can interact with the real world seamlessly. Moving on, you will learn how to create smart animations and add video overlay that implements real-time tracking and motion-sensing abilities to your HoloLens app. Finally, you will learn how to test your app effectively.

Book Windows Internals

    Book Details:
  • Author : Pavel Yosifovich
  • Publisher : Microsoft Press
  • Release : 2017-05-05
  • ISBN : 0133986462
  • Pages : 1473 pages

Download or read book Windows Internals written by Pavel Yosifovich and published by Microsoft Press. This book was released on 2017-05-05 with total page 1473 pages. Available in PDF, EPUB and Kindle. Book excerpt: The definitive guide–fully updated for Windows 10 and Windows Server 2016 Delve inside Windows architecture and internals, and see how core components work behind the scenes. Led by a team of internals experts, this classic guide has been fully updated for Windows 10 and Windows Server 2016. Whether you are a developer or an IT professional, you’ll get critical, insider perspectives on how Windows operates. And through hands-on experiments, you’ll experience its internal behavior firsthand–knowledge you can apply to improve application design, debugging, system performance, and support. This book will help you: · Understand the Window system architecture and its most important entities, such as processes and threads · Examine how processes manage resources and threads scheduled for execution inside processes · Observe how Windows manages virtual and physical memory · Dig into the Windows I/O system and see how device drivers work and integrate with the rest of the system · Go inside the Windows security model to see how it manages access, auditing, and authorization, and learn about the new mechanisms in Windows 10 and Server 2016

Book Advances in Human Factors in Cybersecurity

Download or read book Advances in Human Factors in Cybersecurity written by Denise Nicholson and published by Springer. This book was released on 2017-06-13 with total page 325 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book reports on the latest research and developments in the field of cybersecurity, placing special emphasis on personal security and new methods for reducing human error and increasing cyber awareness, as well as innovative solutions for increasing the security of advanced Information Technology (IT) infrastructures. It covers a broad range of topics, including methods for human training; novel Cyber-Physical and Process-Control Systems; social, economic, and behavioral aspects of cyberspace; issues concerning the cybersecurity index; security metrics for enterprises; risk evaluation, and many others. Based on the AHFE 2017 International Conference on Human Factors in Cybersecurity, held on July 17–21, 2017, in Los Angeles, California, USA, the book not only presents innovative cybersecurity technologies, but also discusses emerging threats, current gaps in the available systems, and future challenges that may be successfully overcome with the help of human factors research.

Book Unity 2020 Virtual Reality Projects

Download or read book Unity 2020 Virtual Reality Projects written by Jonathan Linowes and published by Packt Publishing Ltd. This book was released on 2020-07-30 with total page 586 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore the latest features of Unity and build VR experiences including first-person interactions, audio fireball games, 360-degree media, art gallery tours, and VR storytelling Key FeaturesDiscover step-by-step instructions and best practices to begin your VR development journeyExplore Unity features such as URP rendering, XR Interaction Toolkit, and ProBuilderBuild impressive VR-based apps and games that can be experienced using modern devices like Oculus Rift and Oculus QuestBook Description This third edition of the Unity Virtual Reality (VR) development guide is updated to cover the latest features of Unity 2019.4 or later versions - the leading platform for building VR games, applications, and immersive experiences for contemporary VR devices. Enhanced with more focus on growing components, such as Universal Render Pipeline (URP), extended reality (XR) plugins, the XR Interaction Toolkit package, and the latest VR devices, this edition will help you to get up to date with the current state of VR. With its practical and project-based approach, this book covers the specifics of virtual reality development in Unity. You'll learn how to build VR apps that can be experienced with modern devices from Oculus, VIVE, and others. This virtual reality book presents lighting and rendering strategies to help you build cutting-edge graphics, and explains URP and rendering concepts that will enable you to achieve realism for your apps. You'll build real-world VR experiences using world space user interface canvases, locomotion and teleportation, 360-degree media, and timeline animation, as well as learn about important VR development concepts, best practices, and performance optimization and user experience strategies. By the end of this Unity book, you'll be fully equipped to use Unity to develop rich, interactive virtual reality experiences. What you will learnUnderstand the current state of virtual reality and VR consumer productsGet started with Unity by building a simple diorama scene using Unity Editor and imported assetsConfigure your Unity VR projects to run on VR platforms such as Oculus, SteamVR, and Windows immersive MRDesign and build a VR storytelling animation with a soundtrack and timelinesImplement an audio fireball game using game physics and particle systemsUse various software patterns to design Unity events and interactable componentsDiscover best practices for lighting, rendering, and post-processingWho this book is for Whether you're a non-programmer unfamiliar with 3D computer graphics or experienced in both but new to virtual reality, if you're interested in building your own VR games or applications, this Unity book is for you. Any experience in Unity will be useful but is not necessary.