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EBookClubs

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Book Micro Bit     A Quick Start Guide for Teachers

Download or read book Micro Bit A Quick Start Guide for Teachers written by Ray Chambers and published by Hodder Education. This book was released on 2015-10-30 with total page 77 pages. Available in PDF, EPUB and Kindle. Book excerpt: The BBC micro:bit Quickstart Guide for Teachers is designed to support educators in effective use of the BBC micro:bit devices distributed to all Year 7 students in the United Kingdom as part of the BBC's Make It Digital initiative. Supported by Microsoft and published by Hodder Education, this indispensable guide features: An introduction to the Make It Digital initiative An outline of what the BBC micro:bit is and what it's designed to do Advice on how teachers and students can get the most out of the BBC micro:bit device, including how the hardware and the supporting services work (including the BBC micro:bit website, code editors and code compiler) Guidance on how to get started with creating programs for the BBC micro:bit using the Microsoft Touch Develop Editor, and how to compile them and upload them to your device Coding lessons of varying difficulty with step-by-step walkthroughs and solutions for each activity Curriculum references, providing educators with opportunities to introduce key computational thinking concepts and map outcomes back to aspects of the English computing program of study

Book Micro Bit Basics

    Book Details:
  • Author : Tony Loton
  • Publisher :
  • Release : 2016-08-28
  • ISBN : 9781537331010
  • Pages : 82 pages

Download or read book Micro Bit Basics written by Tony Loton and published by . This book was released on 2016-08-28 with total page 82 pages. Available in PDF, EPUB and Kindle. Book excerpt: The BBC micro:bit is a micro-controller / microcomputer aimed at getting a new generation of kids into coding and computing. This basic book is aimed at getting teachers, students and hobbyists up-and-running with the micro:bit and its associated web site(s), and with the help of this book you will: * Find out what the BBC micro:bit is, how it originated, and how to connect it up to a personal computer or Android smartphone / tablet. * Discover the micro:bit programming possibilities and end-to-end programming process by coding a simple script using the Microsoft Block Editor, by taking a short journey into JavaScript, and by working through a Python programming primer. * Learn about conditional logic via the compass case study, and learn about variable values via the step counter case study. ...and more! CONTENTS ABOUT THE BOOK ABOUT THE AUTHOR 1 - ALL ABOUT THE BBC MICRO:BIT 2 - MAKING THE MICRO:BIT CONNECTION 3 - MICRO:BIT COMPUTER CODING QUICK-START 4 - A SHORT JOURNEY INTO JAVASCRIPT 5 - A PYTHON PRIMER 6 - WORKING WITH THE WEB SITE 7 - COMPASS CASE STUDY FOR CONDITIONAL LOGIC 8 -THE STEP COUNTER CASE STUDY FOR VARIABLE VALUES 9 - PIN PROGRAMMING CASE STUDY 10 - MAKING MUSIC WITH THE MICRO:BIT THAT'S ALL, FOLKS! www.microbitbasics.com

Book The Official BBC micro bit User Guide

Download or read book The Official BBC micro bit User Guide written by Gareth Halfacree and published by John Wiley & Sons. This book was released on 2017-10-04 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: The go-to guide to getting started with the BBC micro:bit and exploring all of its amazing capabilities. The BBC micro:bit is a pocket-sized electronic development platform built with education in mind. It was developed by the BBC in partnership with major tech companies, communities, and educational organizations to provide kids with a fun, easy, inexpensive way to develop their digital skills. With it, kids (and grownups) can learn basic programming and coding while having fun making virtual pets, developing games, and a whole lot more. Written by internationally bestselling tech author Gareth Halfacree and endorsed by the Micro:bit Foundation, The Official BBC micro:bit User Guide contains what you need to know to get up and running fast with the BBC micro:bit. Learn everything from taking your first steps with the BBC micro:bit to writing your own programs. You'll also learn how to expand its capabilities with add-ons through easy-to-follow, step-by-step instructions. Set up your BBC micro:bit and develop your digital skills Write code in JavaScript Blocks, JavaScript, and Python Discover the BBC micro:bit’s built-in sensors Connect the BBC micro:bit to a Raspberry Pi to extend its capabilities Build your own circuits and create hardware The Official BBC micro:bit User Guide is your go-to source for learning all the secrets of the BBC micro:bit. Whether you're just beginning or have some experience, this book allows you to dive right in and experience everything the BBC micro:bit has to offer.

Book Learning in the Making

Download or read book Learning in the Making written by Jackie Gerstein and published by ASCD. This book was released on 2019-08-27 with total page 161 pages. Available in PDF, EPUB and Kindle. Book excerpt: Making is a dynamic and hands-on learning experience that directly connects with long-established theories of how learning occurs. Although it hasn't been a focus of traditional education or had a prominent place in the classroom, teachers find it an accessible, exciting option for their students. The maker movement brings together diverse communities dedicated to creating things through hands-on projects. Makers represent a growing community of builders and creators—engineers, scientists, artists, DIYers, and hobbyists of all ages, interests, and skill levels—who engage in experimentation and cooperation. Transferring this innovative, collaborative, and creative mindset to the classroom is the goal of maker education. A makerspace isn't about the latest tools and equipment. Rather, it's about the learning experiences and opportunities provided to students. Maker education spaces can be as large as a school workshop with high-tech tools (e.g., 3D printers and laser cutters) or as small and low-tech as the corner of a classroom with bins of craft supplies. Ultimately, it's about the mindset—not the "stuff." In Learning in the Making, Jackie Gerstein helps you plan, execute, facilitate, and reflect on maker experiences so both you and your students understand how the knowledge, skills, and attitudes of maker education transfer to real-world settings. She also shows how to seamlessly integrate these activities into your curriculum with intention and a clearly defined purpose.

Book Invent to Learn

    Book Details:
  • Author : Sylvia Libow Martinez
  • Publisher :
  • Release : 2019-01-05
  • ISBN : 9780997554380
  • Pages : 324 pages

Download or read book Invent to Learn written by Sylvia Libow Martinez and published by . This book was released on 2019-01-05 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: A new and expanded edition of one of the decade's most influential education books. In this practical guide, Sylvia Martinez and Gary Stager provide K-12 educators with the how, why, and cool stuff that supports making in the classroom, library, makerspace, or anywhere learners learn.

Book Programming the BBC micro bit  Getting Started with MicroPython

Download or read book Programming the BBC micro bit Getting Started with MicroPython written by Simon Monk and published by McGraw Hill Professional. This book was released on 2017-11-17 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: Quickly write innovative programs for your micro:bit—no experience necessary! This easy-to-follow guide shows, step-by-step, how to quickly get started with programming and creating fun applications on your micro:bit.. Written in the straightforward style that Dr. Simon Monk is famous for, Programming the BBC micro:bit: Getting Started with MicroPython begins with basic concepts and gradually progresses to more advanced techniques. You will discover how to use the micro:bit's built-in hardware, use the LED display, accept input from sensors, attach external electronics, and handle wireless communication. •Connect your micro:bit to a computer and start programming!•Learn how to use the two most popular MicroPython editors •Work with built-in functions and methods—and see how to write your own•Display text, images, and animations on the micro:bit’s LED matrix•Process data from the accelerometer, compass, and touch sensor•Control external hardware by attaching it to the edge connector•Send and receive messages via the built-in radio module•Graphically build programs with the JavaScript Blocks Editor

Book Adventures in Minecraft

Download or read book Adventures in Minecraft written by David Whale and published by John Wiley & Sons. This book was released on 2017-10-26 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn valuable programming skills while building your own Minecraft adventure! If you love playing Minecraft and want to learn how to code and create your own mods, this book was designed just for you. Working within the game itself, you'll learn to set up and run your own local Minecraft server, interact with the game on PC, Mac and Raspberry Pi, and develop Python programming skills that apply way beyond Minecraft. You'll learn how to use coordinates, how to change the player’s position, how to create and delete blocks and how to check when a block has been hit. The adventures aren't limited to the virtual – you'll also learn how to connect Minecraft to a BBC micro:bit so your Minecraft world can sense and control objects in the real world! The companion website gives you access to tutorial videos to make sure you understand the book, starter kits to make setup simple, completed code files, and badges to collect for your accomplishments. Written specifically for young people by professional Minecraft geeks, this fun, easy-to-follow guide helps you expand Minecraft for more exciting adventures, and put your personal stamp on the world you create. Your own Minecraft world will be unlike anyone else's on the planet, and you'll pick up programming skills that will serve you for years to come on other devices and projects. Among other things, you will: Write Minecraft programs in Python® on your Mac®, PC or Raspberry Pi® Build houses, structures, and make a 3D duplicating machine Build intelligent objects and program an alien invasion Build huge 2D and 3D structures like spheres and pyramids Build a custom game controller using a BBC micro:bit™ Plan and write a complete interactive arena game Adventures in Minecraft teaches you how to make your favourite game even better, while you learn to program by customizing your Minecraft journey.

Book Micro

    Book Details:
  • Author : Tracy Gardner
  • Publisher :
  • Release : 2018-01-31
  • ISBN : 9781999787905
  • Pages : 152 pages

Download or read book Micro written by Tracy Gardner and published by . This book was released on 2018-01-31 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: "micro: bit in Wonderland" is a coding and craft project book for the BBC micro: bit (microbit). The book guides beginners aged 9 and over through 12 projects inspired by "Alice's Adventures in Wonderland." The projects develop modern skills in creative and computational thinking, computer programming, making and electronic

Book Essential Subject Knowledge for Primary Teaching

Download or read book Essential Subject Knowledge for Primary Teaching written by Nasreen Majid and published by SAGE. This book was released on 2023-03-25 with total page 293 pages. Available in PDF, EPUB and Kindle. Book excerpt: As a trainee teacher you have a huge amount to grapple with when it comes to developing expertise in the suite of subjects within the primary national curriculum. Subject knowledge cannot be developed in isolation, it must relate to the curriculum knowledge and pedagogical knowledge, enabling ways to teach the subject with confidence. This book takes you though a journey of the national curriculum, supporting you to think about each subjects’ positioning within the national curriculum, the subject knowledge you need to know and how to teach each subject in a creative way. Highlighting the importance of diversity, equity and inclusion across all chapters, this book enables new teachers to bring new voices and perspectives to the classroom. It includes: · Key subject knowledge. · Examples of sequenced lessons. · Classroom ideas. · Links to further learning and subject associations. · A chapter exploring the subject knowledge needed to teach sustainability and climate change.

Book Ready  Set  Code

    Book Details:
  • Author : Nicola O’Brien
  • Publisher : CSIRO PUBLISHING
  • Release : 2020-02-03
  • ISBN : 1486312365
  • Pages : 120 pages

Download or read book Ready Set Code written by Nicola O’Brien and published by CSIRO PUBLISHING. This book was released on 2020-02-03 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you ready to learn about real technology and make it yourself? Ready, Set, Code! explains how cutting-edge digital technology works and its surprising uses now and in the future. Filled with interesting examples, each chapter explores a different topic, such as artificial intelligence, sensors and data, and applies it with a fun, hands-on coding project. You will learn how to create your own chatbot, translate messages into different languages, construct a burglar alarm, make digital art and music, and launch a citizen science project. Plus, you’ll learn how to protect yourself online and much more. Suitable for beginners, this book provides illustrated step-by-step instructions to teach kids to code with the highly acclaimed Scratch programming language, popular micro:bit mini computers and simple app building tools.

Book The School Librarian s Technology Playbook

Download or read book The School Librarian s Technology Playbook written by Stacy Brown and published by Bloomsbury Publishing USA. This book was released on 2020-02-06 with total page 249 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using concrete examples, The School Librarian's Technology Playbook offers strategies for school librarians to initiate and support innovative practices throughout their school community. The role of school librarians has evolved: no longer do they primarily support teachers with reading and literacy resources. Many librarians now support teachers in integrating technology tools and innovative teaching practices in their classrooms. At her school, author and learning coordinator Stacy Brown has pioneered the transition to innovation and technology use in the classroom. In The School Librarian's Technology Playbook, she showcases different technology tools and innovative strategies that can be incorporated into the classroom, such as 3D printing, augmented reality, green screen applications, gamification, coding, makerEd, and more. She details the many ways in which school librarians can support teachers as they implement these new practices into their curriculum. School librarians will learn how to collaborate with teachers and how to empower them to step outside of their comfort zones to try new tools and teaching methods. Readers of this book will also learn how to support teachers as the technology continues to change in this dynamic educational landscape.

Book Research Anthology on Computational Thinking  Programming  and Robotics in the Classroom

Download or read book Research Anthology on Computational Thinking Programming and Robotics in the Classroom written by Management Association, Information Resources and published by IGI Global. This book was released on 2021-07-16 with total page 969 pages. Available in PDF, EPUB and Kindle. Book excerpt: The education system is constantly growing and developing as more ways to teach and learn are implemented into the classroom. Recently, there has been a growing interest in teaching computational thinking with schools all over the world introducing it to the curriculum due to its ability to allow students to become proficient at problem solving using logic, an essential life skill. In order to provide the best education possible, it is imperative that computational thinking strategies, along with programming skills and the use of robotics in the classroom, be implemented in order for students to achieve maximum thought processing skills and computer competencies. The Research Anthology on Computational Thinking, Programming, and Robotics in the Classroom is an all-encompassing reference book that discusses how computational thinking, programming, and robotics can be used in education as well as the benefits and difficulties of implementing these elements into the classroom. The book includes strategies for preparing educators to teach computational thinking in the classroom as well as design techniques for incorporating these practices into various levels of school curriculum and within a variety of subjects. Covering topics ranging from decomposition to robot learning, this book is ideal for educators, computer scientists, administrators, academicians, students, and anyone interested in learning more about how computational thinking, programming, and robotics can change the current education system.

Book Flash Feedback  Grades 6 12

Download or read book Flash Feedback Grades 6 12 written by Matthew Johnson and published by Corwin Press. This book was released on 2020-02-11 with total page 199 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beat burnout with time-saving best practices for feedback For ELA teachers, the danger of burnout is all too real. Inundated with seemingly insurmountable piles of papers to read, respond to, and grade, many teachers often find themselves struggling to balance differentiated, individualized feedback with the one resource they are already overextended on—time. Matthew Johnson offers classroom-tested solutions that not only alleviate the feedback-burnout cycle, but also lead to significant growth for students. These time-saving strategies built on best practices for feedback help to improve relationships, ignite motivation, and increase student ownership of learning. Flash Feedback also takes teachers to the next level of strategic feedback by sharing: How to craft effective, efficient, and more memorable feedback Strategies for scaffolding students through the meta-cognitive work necessary for real revision A plan for how to create a culture of feedback, including lessons for how to train students in meaningful peer response Downloadable online tools for teacher and student use Moving beyond the theory of working smarter, not harder, Flash Feedback works deeper by developing practices for teacher efficiency that also boost effectiveness by increasing students’ self-efficacy, improving the clarity of our messages, and ultimately creating a classroom centered around meaningful feedback.

Book Twenty Things to Do with a Computer Forward 50

Download or read book Twenty Things to Do with a Computer Forward 50 written by Gary S. Stager and published by . This book was released on 2021-11-22 with total page 418 pages. Available in PDF, EPUB and Kindle. Book excerpt: In 1971, Cynthia Solomon and Seymour Papert published Twenty Things to Do with a Computer, a revolutionary document that would set the course of education for the next fifty years and beyond. This book, Twenty Things to Do with a Computer Forward 50, is a celebration of the vision set forth by Papert and Solomon a half-century ago. Four dozen experts from around the world invite us to consider the original provocations, reflect on their implementation, and chart a course for the future through personal recollections, learning stories, and imaginative scenarios. Twenty Things to Do with a Computer Forward 50 can inspire parents, educators, and aspiring teachers to make the world a better place for learning. The impact of Twenty Things is all around us. In 1971, Solomon and Papert predicted 1:1 personal computing, the maker movement, the rise of computational thinking, children programming computers, robotic construction kits, computer science for all, and integrating computing across the curriculum. All of this, years, or even decades, before such notions became more commonplace. In fewer than thirty pages, Twenty Things to Do with a Computer introduced readers to an exciting world in which children use computers they own to create, solve problems, control their world, and bring powerful ideas to life across subject areas. More importantly, Twenty Things situates the ideals of progressive education in a modern context. Papert and Solomon demonstrated how computing could be creative, humane, whimsical, childlike, and a way to learn "everything else," even ideas at the frontiers of mathematics and science. Contributors to this book include scholars and tech pioneers who worked with Papert and Solomon in the 1970s, phenomenal classroom teachers, inventors, researchers, school administrators, university professors, and educational technology leaders. Essays in this collection offer multiple pathways for school reform. Authors include Cynthia Solomon, Sugata Mitra, Conrad Wolfram, Audrey Watters, David Thornburg, Yasmin Kafai, Dale Dougherty, Nettrice Gaskins, Dan Lynn Watt, Molly Lynn Watt, Gary Stager, Artemis Papert, Stephen Heppell, along with forty other brilliant thinkers and legendary educators. Twenty Things to Do with a Computer Forward 50 is an effort to preserve a historical document and share it with future of generations seeking a more creative, personal, empowering, and meaningful educational experience for young people. This book is a must-read for: Educators School leaders Preservice teachers Policymakers Technology developers Parents

Book Getting Started with STEAM

Download or read book Getting Started with STEAM written by Billy Krakower and published by Routledge. This book was released on 2018-07-20 with total page 112 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn effective ways to teach STEAM with this helpful book from educational technology experts Billy Krakower and Meredith Martin. Whether you have a dedicated STEAM class, or plan to integrate it into a regular classroom, you’ll find out how to create a structured learning environment while still leaving room for inquiry and innovation. You’ll also gain a variety of hands-on activities and rubrics you can use immediately. Topics include: the differences among STEM, STEAM, and makerspaces planning your STEAM space stocking your space with the right supplies planning for instruction and managing class time incorporating the core subjects aligning lessons with standards and assessments getting the administration and community involved taking your class to the next level with design thinking. With this practical book, you’ll have all the tools you’ll need to create a STEAM-friendly learning space starting now. Continue the conversation on Twitter with the hashtag #GSwSTEAM!

Book Stem  steam  computational thinking and coding  Evidence based research and practice in children   s development

Download or read book Stem steam computational thinking and coding Evidence based research and practice in children s development written by Stamatios Papadakis and published by Frontiers Media SA. This book was released on 2023-03-13 with total page 283 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book How To Learn Raspberry Pi

Download or read book How To Learn Raspberry Pi written by Udayakumar G.Kulkarni and published by Udayakumar.G.Kulkarni. This book was released on with total page 9 pages. Available in PDF, EPUB and Kindle. Book excerpt: This web book is collection of links related with Raspberry Pi product. As internet is vast in its size, it is hard to find good resource link while studying or prototyping any product or project. In this e-book each link teaches you something or refer to good resource object. Note: this is not text book or tutorial book, but filled with resource links collection available in internet for study purpose. For free ebooks link and free c/c++ project codes visit my online store: https://sites.google.com/view/bb-onlinestore/projects-code-download-section