EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book Michael Abrash s Graphics Programming Black Book

Download or read book Michael Abrash s Graphics Programming Black Book written by Michael Abrash and published by Coriolis Group Books. This book was released on 1997 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: No one has done more to conquer the performance limitations of the PC than Michael Abrash, a software engineer for Microsoft. His complete works are contained in this massive volume, including everything he has written about performance coding and real-time graphics. The CD-ROM contains the entire text in Adobe Acrobat 3.0 format, allowing fast searches for specific facts.

Book Power Graphics Programming

Download or read book Power Graphics Programming written by Michael Abrash and published by Prentice Hall. This book was released on 1989 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: Part of Que's Programming Series, this unique text is a compilation of articles by programming authority Michael Abrash, originally published in Programmer's Journal. Packed with programming techniques to help users optimize their use of graphics.

Book Andrew Glassner s Notebook

Download or read book Andrew Glassner s Notebook written by Andrew S. Glassner and published by Morgan Kaufmann. This book was released on 1999 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a collection of 18 columns written by Andrew Glassner for Computer Graphic and Applications magazine. As well as the published material, the book includes notes and corrections to the original articles, a chapter of introduction, and additional text and graphics not originally included. Topics range from computer graphics and art, to the ethics of computers in society.

Book Zen of Assembly Language  Knowledge

Download or read book Zen of Assembly Language Knowledge written by Michael Abrash and published by Scott Foresman Trade. This book was released on 1990-01-01 with total page 640 pages. Available in PDF, EPUB and Kindle. Book excerpt: The most comprehensive treatment of advanced assembler programming ever published, this book presents a way of programming that involves intuitive, right-brain thinking. Also probes hardware aspects that affect code performance and compares programming techniques.

Book Real Time Rendering

    Book Details:
  • Author : Tomas Akenine-Möller
  • Publisher : CRC Press
  • Release : 2019-01-18
  • ISBN : 1315362007
  • Pages : 1046 pages

Download or read book Real Time Rendering written by Tomas Akenine-Möller and published by CRC Press. This book was released on 2019-01-18 with total page 1046 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009

Book Murach s VB NET Database Programming with ADO NET

Download or read book Murach s VB NET Database Programming with ADO NET written by Anne Prince and published by . This book was released on 2003 with total page 612 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written for experienced Visual Basic programmers, this guide introduces database programming using the classes, properties, methods, and events of the ADO.NET data access method. The authors explain how to use typed and untyped datasets with bound and unbound controls, work with data commands direct

Book Visual Basic 6 Unleashed

Download or read book Visual Basic 6 Unleashed written by Rob Thayer and published by Sams Publishing. This book was released on 1998 with total page 992 pages. Available in PDF, EPUB and Kindle. Book excerpt: Visual Basic 6 Unleashed provides comprehensive coverage of the most sought after topics in Visual Basic programming. Visual Basic 6 Unleashed provides a means for a casual level Visual Basic programmer to quickly become productive with the new release of Visual Basic. This book provides the reader with a comprehensive reference to virtually all the topics that are used in today's leading-edge Visual Basic applications. This book looks to take advantage of the past success of the Unleashed series along with the extremely large size of the Visual Basic market.

Book Action Replay Code Book

Download or read book Action Replay Code Book written by Prima Games and published by . This book was released on 2003 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The League of Extraordinary Codejunkies Game Boy Advance ·Advance Wars 2 ·Castlevania: Aria of Sorrow ·Golden Sun: The Lost Age ·Mega Man Battle Network 3 Blue/White PlayStation ·Gran Turismo 2 V1.2 ·Metal Slug X ·Syphon Filter 3 ·Tomb Raider: The Last Revelation PlayStation2 ·Silent Hill 3 ·The Lord of the Rings: The Two Towers ·The Matrix ·Tom Clancy's Splinter Cell GameCube ·Madden NFL 2004 ·Metroid Prime ·Super Mario Sunshine ·The Legend of Zelda: The Wind Waker

Book Peter Norton s Guide to Java Programming

Download or read book Peter Norton s Guide to Java Programming written by Peter Norton and published by Sams. This book was released on 1996 with total page 922 pages. Available in PDF, EPUB and Kindle. Book excerpt: There are few titles that cover Java as thoroughly as this one does. Peter Norton's name is internationally synonymous with PC expertise, and in this book he provides the intermediate to advanced user with a concise and valuable treatment of Java.

Book Struts 2 Design   Programming  2nd Edition

Download or read book Struts 2 Design Programming 2nd Edition written by Budi Kurniawan and published by . This book was released on 2005 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Struts is the most popular framework for building scalable Java web applications, and version 2 is not simply an extension to Struts 1. It is a new architecture elegantly designed to support easy or zero configuration, modular extension through interceptors, and code distribution via plug-ins. Interceptors solves common problems in web development by enabling type conversion, input validation, file upload and programmable file download, internationalization, and others. Plug-ins are in abundance and available for incorporating Tiles, JFreeChart, AJAX components, and other software into applications. This book is a tutorial designed to make the reader truly understand the concepts. It explains not only how to use Struts' features, but also how certain features work under the hood. Examples are relevant and based on real-world applications. Several important topics rarely mentioned in other books--such as file upload, long-processing task handling, and profiling--are given detailed treatment. Model 2 Applications Starting with Struts Actions and Results OGNL Form Tags Generic Tags Type Conversion Input Validation Message Handling and Internationalization Model Driven and Prepare Interceptors The Persistence Layer File Upload File Download Securing Struts Applications Preventing Double Submits Debugging and Profiling Progress Meters Custom Interceptors Custom Result Types Velocity FreeMarker XSLT Results Plug-ins The Tiles Plug-in JFreeChart Plug-ins Zero Configuration AJAX

Book Linux Game Programming

    Book Details:
  • Author : Mark "Nurgle." Collins
  • Publisher : Course Technology
  • Release : 2001
  • ISBN : 9780761532552
  • Pages : 372 pages

Download or read book Linux Game Programming written by Mark "Nurgle." Collins and published by Course Technology. This book was released on 2001 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: Overviews the tools and gaming libraries available for programming in Linux and how they all fit together. Written for programmers familiar with C++, the book discusses the commands for creating 2D and 3D graphics, device input through SDL, features of the OpenGL graphics API, and the open audio library (OpenAL) for controlling sound. The CD-ROM contains the Indrema entertainment software development toolkit, OpenAL, and the PrettyPoly editor. Annotation copyrighted by Book News, Inc., Portland, OR.

Book Power Through the Written Word

Download or read book Power Through the Written Word written by Robin C. Scarcella and published by Heinle & Heinle Publishers. This book was released on 1994 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book follows the Tapestry philosophy and it also features: multicultural reading modules in thematic units that explore the many facets of personal and societal power; unit-opening surveys provide unique input on the theme under discussion; audio tape supplements the readings and provides students with additional exposure to meaningful text.

Book Three Lectures on Complexity and Black Holes

Download or read book Three Lectures on Complexity and Black Holes written by Leonard Susskind and published by Springer Nature. This book was released on 2020-05-11 with total page 93 pages. Available in PDF, EPUB and Kindle. Book excerpt: These three lectures cover a certain aspect of complexity and black holes, namely the relation to the second law of thermodynamics. The first lecture describes the meaning of quantum complexity, the analogy between entropy and complexity, and the second law of complexity. Lecture two reviews the connection between the second law of complexity and the interior of black holes. Prof. L. Susskind discusses how firewalls are related to periods of non-increasing complexity which typically only occur after an exponentially long time. The final lecture is about the thermodynamics of complexity, and “uncomplexity” as a resource for doing computational work. The author explains the remarkable power of “one clean qubit,” in both computational terms and in space-time terms. This book is intended for graduate students and researchers who want to take the first steps towards the mysteries of black holes and their complexity.

Book Zen of Code Optimization

Download or read book Zen of Code Optimization written by Michael Abrash and published by Coriolis Group. This book was released on 1994 with total page 449 pages. Available in PDF, EPUB and Kindle. Book excerpt: Michael Abrash explores the inner workings of all Intel-based PCs including the hot new Pentium. This is the only book available that provides practical and innovative "right-brain" approaches to writing fast PC software using C/C++ and assembly language. This book is packed with "from the trenches" programming secrets and features "undocumented" Pentium programming tips. Provides hundreds of optimized coding examples.

Book Assembly Language

    Book Details:
  • Author : Jeff Duntemann
  • Publisher : Wiley
  • Release : 1992-10-06
  • ISBN : 9780471578147
  • Pages : 0 pages

Download or read book Assembly Language written by Jeff Duntemann and published by Wiley. This book was released on 1992-10-06 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Begins with the most fundamental, plain-English concepts and everyday analogies progressing to very sophisticated assembly principles and practices. Examples are based on the 8086/8088 chips but all code is usable with the entire Intel 80X86 family of microprocessors. Covers both TASM and MASM. Gives readers the foundation necessary to create their own executable assembly language programs.

Book Game Engine Black Book  DOOM

Download or read book Game Engine Black Book DOOM written by Fabien Sanglard and published by Software Wizards. This book was released on with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had established the First Person Shooter genre and sales of its sequel Spear of Destiny were skyrocketing. The technology and tools id had taken years to develop were no match for their many competitors. It would have been easy for id to coast on their success, but instead they made the audacious decision to throw away everything they had built and start from scratch. Game Engine Black Book: Doom is the story of how they did it. This is a book about history and engineering. Don’t expect much prose (the author’s English has improved since the first book but is still broken). Instead you will find inside extensive descriptions and drawings to better understand all the challenges id Software had to overcome. From the hardware -- the Intel 486 CPU, the Motorola 68040 CPU, and the NeXT workstations -- to the game engine’s revolutionary design, open up to learn how DOOM changed the gaming industry and became a legend among video games.

Book Beginning Game Audio Programming

Download or read book Beginning Game Audio Programming written by Mason McCuskey and published by Course Technology. This book was released on 2003 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gives a step-by-step guide to composing dynamic music and programming 3D sound as well as creating sound effects and music for games.