Download or read book Metahuman Martial Arts 3e Deluxe written by Steven Trustrum and published by . This book was released on 2016-05-12 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the colour version meant solely for book distribution. Do not buy directly from Lulu. Metahuman Martial Arts is an extensive supplement for the Mutants & Masterminds 3e rules. Written by Steven Trustrum, contributor to the DC Adventures product line, this massive sourcebook transforms martial arts into a unique, vital aspect of your game. Included are 17 character archetypes, 5 villain archetypes, more than 160 different fighting styles/martial arts (both real and imagined), dozens of combat maneuvers, an arsenal of weapons and weapon qualities, new and expanded skills, over 150 advantages, and new villains and heroes to use in your game.
Download or read book Metahuman Martial Arts 3e Deluxe written by and published by Independently Published. This book was released on 2016-04-12 with total page 366 pages. Available in PDF, EPUB and Kindle. Book excerpt: Metahuman Martial Arts Returns for Mutants & Masterminds 3e with a Kick! Looking to add some fist-flying, kick-wheeling mayhem to your game? Bring martial arts out from the obscurity of using existing rules to "fake" a fighting style by transforming the combat arts into a more direct and specific aspect of the game, allowing martial arts to stand on its own two feet. Metahuman Martial Arts was the most extensive, largest third-party rules supplement for the second edition Mutants & Masterminds rules, surpassing even Better Mousetrap also by Misfit Studios and the re-release can make the same boast for third edition. Written by Steven Trustrum, contributor to the DC Adventures product line, this hefty martial arts sourcebook (350+ pages) covers everything from how to introduce expanded and detailed martial arts into your game to making your own fighting styles from scratch. Inside you will find a broad range of new game mechanics (advantages, extras, flaws, new game mechanics, and more), and entirely new rules that will make your combat sessions more exciting (and dangerous) while underscoring the belief that martial arts should not fade into the background as mere window dressing. So, pick up your copy of Metahuman Martial Arts 3e and be prepared to fill in many of the missing pieces that have been absent from your Mutants & Masterminds game! Super-Powered by M&M and its associated logo are Trademarks of Green Ronin Publishing and are used under the provisions of the Super-Powered by M&M Trademark License (see www.mutantsandmasterminds.com/licensing for details). Requires the Mutants & Mastermind's Hero's Handbook by Green Ronin Publishing for Use. This product makes extensive use of game mechanics appearing in Better Mousetrap, also available from Misfit Studios.
Download or read book Metahuman Martial Arts 3e written by Steven Trustrum and published by . This book was released on 2016-05-12 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the black and white version meant solely for book distribution. Do not buy directly from Lulu. Metahuman Martial Arts is an extensive supplement for the Mutants & Masterminds 3e rules. Written by Steven Trustrum, contributor to the DC Adventures product line, this massive sourcebook transforms martial arts into a unique, vital aspect of your game. Included are 17 character archetypes, 5 villain archetypes, more than 160 different fighting styles/martial arts (both real and imagined), dozens of combat maneuvers, an arsenal of weapons and weapon qualities, new and expanded skills, over 150 advantages, and new villains and heroes to use in your game.
Download or read book Do Gooders Daredevils Gears Grease Deluxe written by Steven Trustrum and published by Lulu.com. This book was released on 2015-05-05 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: Within you will find three new flaws to start off, followed by game stats for the company's two owners and the Gearbox secret facility where all of the vehicular magic takes place. Next, you are provided with over 20 new vehicle features, and an expanded vehicle size category chart that allows you to build vehicles as large as a solar system. If that's not enough for you, more than 20 power build add-ons are also provided, ranging from active camouflage to defensive systems to super-shocks (most of which are scalable by rank), finishing things off with more than a dozen weapon builds, nearly 10 vehicle complications, and 10 stock vehicle templates to get you started. This version is intended for distribution. Do not purchase directly from the print provider.
Download or read book Better Mousetrap 3e Deluxe written by Steven Trustrum and published by Lulu.com. This book was released on 2015-04-24 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the colour, distribution version. Better Mousetrap is an extensive supplement for the Mutants & Masterminds 3e rules. Written by Steven Trustrum, contributor to the DC Adventures product line, and illustrated by industry veteran, Eric Lofgren, this massive sourcebook covers everything from how to create interesting, challenging super-villains to new game mechanics (advantages, extras, flaws, Expertise variations, and more), to entirely new rules that will help you take your game to a new level of excitement.
Download or read book Mutants Masterminds Hero s Handbook written by Stephen Kenson and published by Green Ronin Publishing. This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since 2002, Mutants & Masterminds has earned its title as the World's Greatest Superhero RPG, inspiring countless game sessions and winning many awards for excellence. The Mutants & Masterminds Hero's Handbook is the core rulebook of the game's third edition, giving you everything you need to have your own superheroic adventures. The detailed character creation system lets you create the hero you want to play, choosing from a wide range of skills, advantages, and power effects. Customize your hero's powers with modifiers to create an almost endless range of superhuman abilities. Choose the complications your hero must overcome, earning you the hero points to achieve victory. You can also choose from one of more than a dozen heroic archetypes, customize as you like, and be ready to play in just minutes! The streamlined system of game play requires only a single die roll and features easy-to-use rules. Play out an entire heroic adventure in a few short hours without long, drawn-out encounters. Plus, the hero point system allows players to influence the flow of the story and pull off superheroic stunts in the best comic book tradition! Become a hero of legend with the Mutants & Masterminds Hero's Handbook!
Download or read book Hero High Revised Edition written by Lucien Soulban and published by . This book was released on 2017-05-23 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hero High was one of the most popular and sought after books in the history of Mutants & Masterminds--and now it's returned for the game's Third Edition! The book examines the genre of teen heroes (and villains), provides players and GMs with all the information they need to create characters and run games featuring teenaged heroes, and includes pages and pages of plot ideas and story hooks. Finally, Hero High includes information on the Claremont Academy, a private school for the "gifted," and introduces a team of eight playable heroes--and their evil counterparts from a rival school known as the Elysian Academy. This Revised Edition updates and expands the original, making Hero High a must for any Third Edition Mutants & Masterminds campaign.
Download or read book The Algernon Files written by Blackwyrm Games and published by Blackwyrm Games. This book was released on 2004-03-15 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Algernon Files is a compilation of heroic and villainous NPCs designed to give a GM and his players additional resources for the Mutants & Masterminds game. It includes over 100 write-ups for NPCs of varying power levels, as well as maps, new rules, new powers, and new feats. It introduces the hero teams, The Sentinels, The Aerie, and The Covenant, as well as solo heroes. The book also introduces the villainous teams The Black Knights, The Prometheans, and The Sinister Circle, as well as heavy hitters such as Praetorian and The Serpent Queen, followed by other villains and potential sparring partners of different types, power models, and general effectiveness.
Download or read book Mutants Masterminds Gamemaster s Guide written by Stephen Kenson and published by Green Ronin Publishing. This book was released on 2012-07-10 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: While Mutants & Masterminds players create heroes, the Gamemaster creates the villains, the adventures, and the entire world where the series takes place. That can be a lot of work, but the Mutants & Masterminds: Gamemaster's Guide is here to help. This book has everything a M&M Gamemaster needs, from guidelines on creating challenges and adventures to advice on designing your own setting and series. The Gamemaster's Guide includes guidance on how to set up and run your game and to help your players create the best heroes, archetypes that make building villains easy, world-building tips, and options for modifying the game to suit your group's play style.
Download or read book Odyssey Prime written by and published by Independently Published. This book was released on 2006-06-24 with total page 26 pages. Available in PDF, EPUB and Kindle. Book excerpt: Some drunken South Carolina teenagers claim to have seen the Loch Ness Monster while out boating in the Charleston Harbor near Fort Sumter. Normally Project Odyssey ignores such crazy assertions, but a Coast Guard informant confirmed something big and "odd" is indeed swimming about the harbor. Since a gate mishap caused the last known dinosaur, Nessie, in fact, to appear, the Project's leaders want this claim investigated. If the creature does exist, Dam Con is to capture and contain it, leaving no evidence for the curious to question. Southern Discomfort is a beginning-level Odyssey Prime Modern d20/Unisystem (TM) adventure written by Christina Stiles for both Dam Con and Odyssey Teams. The adventure includes possible tie-ins with Goodman Games' Broncosaurus Rex, proving that most games/game worlds are compatible with Odyssey Prime. Southern Discomfort is a joint Misfit Studios and Eden Studios production.
Download or read book Accelerando written by Charles Stross and published by Penguin. This book was released on 2005-07-05 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Singularity. It is the era of the posthuman. Artificial intelligences have surpassed the limits of human intellect. Biotechnological beings have rendered people all but extinct. Molecular nanotechnology runs rampant, replicating and reprogramming at will. Contact with extraterrestrial life grows more imminent with each new day. Struggling to survive and thrive in this accelerated world are three generations of the Macx clan: Manfred, an entrepreneur dealing in intelligence amplification technology whose mind is divided between his physical environment and the Internet; his daughter, Amber, on the run from her domineering mother, seeking her fortune in the outer system as an indentured astronaut; and Sirhan, Amber’s son, who finds his destiny linked to the fate of all of humanity. For something is systematically dismantling the nine planets of the solar system. Something beyond human comprehension. Something that has no use for biological life in any form...
Download or read book DC Collecting the Multiverse written by Andrew Farago and published by Simon and Schuster. This book was released on 2020-11-17 with total page 149 pages. Available in PDF, EPUB and Kindle. Book excerpt: Delve into Sideshow Collectibles’ epic roster of DC Comics figures and sculptures with this deluxe book, which features insights from legendary artists and eye-popping photography. Sideshow Collectibles is world famous for bringing DC Comics characters to life through remarkably realistic figures and highly expressive sculptures. From Batman and Wonder Woman to The Joker and Harley Quinn, Sideshow Collectibles allows the most iconic characters in all of fiction to leap from the page and screen right into our world. In this deluxe book, key artists tell the story behind each extraordinary piece, revealing the design decisions and expert sculpting required to make the DC multiverse—from comics, film, television, video games, and beyond—into a reality. Packed with exclusive concept art and dynamic photography, this book lets you rediscover your favorite characters like never before. Offering an entirely unique experience of the DC multiverse, this book is the ultimate tribute to Sideshow Collectibles’ incredible collection of DC figures and sculptures.
Download or read book The Incredibles written by Mark Waid and published by Boom Town. This book was released on 2009 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: America's favorite family of superheroes finally returns, courtesy of legendary comics scribe Mark Waid (Kingdom Come, The Flash)! The Incredibles face terrifying new villains...and friendly new neighbors, all while Mr. Incredible hides a troubling secret from his costumed clan.
Download or read book Jack Kirby s OMAC written by Jack Kirby and published by Dc Comics. This book was released on 2013 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: In one of his last major works for DC, Kirby envisions a 1984-inspired dystopia starring corporate nobody Buddy Blank, who is changed by a satellite called Brother Eye into the super-powered O.M.A.C. (One Man Army Corps). Enlisted by the Global Peace Agency, who police the world using pacifistic means, O.M.A.C. battles the forces of conformity in this short-lived but legendary series! Witness the early tales of Jack Kirby's legendary creation O.M.A.C. in this new graphic novel collecting stories from O.M.A.C. #1-8 (1974-1975) plus artwork from WHO'S WHO!
Download or read book DC Adventures RPG Heroes Villains Volume 2 written by Darren Bulmer and published by Green Ronin Publishing. This book was released on 2012-05-08 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The DC Universe features a dazzling array of characters who have thrilled readers for generations. The two-volume Heroes & Villains set details more than 500 of those characters for use in your DC Adventures games, all featuring character stats fully compatible with the award-winning Mutants & Masterminds RPG. With Heroes & Villains in-hand, you will never lack for characters to use in your game, from heroic guest-stars and villainous foes to heroes suitable as ready-to-play characters. You'll also have a comprehensive guide for modeling your own DC characters based on existing examples along with a collection of animals and monsters useful for mimics and shapechangers. It's the comprehensive guide to the heroes and villains of the DC Universe no fan should be without! Volume 2 covers characters from the League of Assassins and Legion of Super-Heroes to Zatanna and Zauriel.
Download or read book Ethical and Social Issues in the Information Age written by Joseph M. Kizza and published by Springer Science & Business Media. This book was released on 2013-03-09 with total page 181 pages. Available in PDF, EPUB and Kindle. Book excerpt: An introduction to the social and policy issues which have arisen as a result of IT. Whilst it assumes a modest familiarity with computers, the book provides a guide to the issues suitable for undergraduates. In doing so, the author prompts students to consider questions such as: * How do morality and the law relate to each other? * What should be covered in a professional code of conduct for information technology professionals? * What are the ethical issues relating to copying software? * Is electronic monitoring o employees wrong? * What are the moral codes of cyberspace? Throughout, the book shows how in many ways the technological development is outpacing the ability of our legal systems, and how different paradigms applied to ethical questions often proffer conflicting conclusions. As a result, students will find this a thought-provoking and valuable survey of the new and difficult ethical questions posed by the Internet, artificial intelligence, and virtual reality.
Download or read book DC Adventures Hero s Handbook written by Stephen Kenson and published by Green Ronin Publishing. This book was released on 2010 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Super-hero roleplaying in the DC Universe"