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Book Metahuman Martial Arts 3e

Download or read book Metahuman Martial Arts 3e written by Steven Trustrum and published by . This book was released on 2016-05-12 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the black and white version meant solely for book distribution. Do not buy directly from Lulu. Metahuman Martial Arts is an extensive supplement for the Mutants & Masterminds 3e rules. Written by Steven Trustrum, contributor to the DC Adventures product line, this massive sourcebook transforms martial arts into a unique, vital aspect of your game. Included are 17 character archetypes, 5 villain archetypes, more than 160 different fighting styles/martial arts (both real and imagined), dozens of combat maneuvers, an arsenal of weapons and weapon qualities, new and expanded skills, over 150 advantages, and new villains and heroes to use in your game.

Book Metahuman Martial Arts 3e Deluxe

Download or read book Metahuman Martial Arts 3e Deluxe written by Steven Trustrum and published by . This book was released on 2016-05-12 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the colour version meant solely for book distribution. Do not buy directly from Lulu. Metahuman Martial Arts is an extensive supplement for the Mutants & Masterminds 3e rules. Written by Steven Trustrum, contributor to the DC Adventures product line, this massive sourcebook transforms martial arts into a unique, vital aspect of your game. Included are 17 character archetypes, 5 villain archetypes, more than 160 different fighting styles/martial arts (both real and imagined), dozens of combat maneuvers, an arsenal of weapons and weapon qualities, new and expanded skills, over 150 advantages, and new villains and heroes to use in your game.

Book Metahuman Martial Arts 3e Deluxe

Download or read book Metahuman Martial Arts 3e Deluxe written by and published by Independently Published. This book was released on 2016-04-12 with total page 366 pages. Available in PDF, EPUB and Kindle. Book excerpt: Metahuman Martial Arts Returns for Mutants & Masterminds 3e with a Kick! Looking to add some fist-flying, kick-wheeling mayhem to your game? Bring martial arts out from the obscurity of using existing rules to "fake" a fighting style by transforming the combat arts into a more direct and specific aspect of the game, allowing martial arts to stand on its own two feet. Metahuman Martial Arts was the most extensive, largest third-party rules supplement for the second edition Mutants & Masterminds rules, surpassing even Better Mousetrap also by Misfit Studios and the re-release can make the same boast for third edition. Written by Steven Trustrum, contributor to the DC Adventures product line, this hefty martial arts sourcebook (350+ pages) covers everything from how to introduce expanded and detailed martial arts into your game to making your own fighting styles from scratch. Inside you will find a broad range of new game mechanics (advantages, extras, flaws, new game mechanics, and more), and entirely new rules that will make your combat sessions more exciting (and dangerous) while underscoring the belief that martial arts should not fade into the background as mere window dressing. So, pick up your copy of Metahuman Martial Arts 3e and be prepared to fill in many of the missing pieces that have been absent from your Mutants & Masterminds game! Super-Powered by M&M and its associated logo are Trademarks of Green Ronin Publishing and are used under the provisions of the Super-Powered by M&M Trademark License (see www.mutantsandmasterminds.com/licensing for details). Requires the Mutants & Mastermind's Hero's Handbook by Green Ronin Publishing for Use. This product makes extensive use of game mechanics appearing in Better Mousetrap, also available from Misfit Studios.

Book Do Gooders   Daredevils  Gears   Grease Deluxe

Download or read book Do Gooders Daredevils Gears Grease Deluxe written by Steven Trustrum and published by Lulu.com. This book was released on 2015-05-05 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: Within you will find three new flaws to start off, followed by game stats for the company's two owners and the Gearbox secret facility where all of the vehicular magic takes place. Next, you are provided with over 20 new vehicle features, and an expanded vehicle size category chart that allows you to build vehicles as large as a solar system. If that's not enough for you, more than 20 power build add-ons are also provided, ranging from active camouflage to defensive systems to super-shocks (most of which are scalable by rank), finishing things off with more than a dozen weapon builds, nearly 10 vehicle complications, and 10 stock vehicle templates to get you started. This version is intended for distribution. Do not purchase directly from the print provider.

Book Mutants   Masterminds Hero s Handbook

Download or read book Mutants Masterminds Hero s Handbook written by Stephen Kenson and published by Green Ronin Publishing. This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since 2002, Mutants & Masterminds has earned its title as the World's Greatest Superhero RPG, inspiring countless game sessions and winning many awards for excellence. The Mutants & Masterminds Hero's Handbook is the core rulebook of the game's third edition, giving you everything you need to have your own superheroic adventures. The detailed character creation system lets you create the hero you want to play, choosing from a wide range of skills, advantages, and power effects. Customize your hero's powers with modifiers to create an almost endless range of superhuman abilities. Choose the complications your hero must overcome, earning you the hero points to achieve victory. You can also choose from one of more than a dozen heroic archetypes, customize as you like, and be ready to play in just minutes! The streamlined system of game play requires only a single die roll and features easy-to-use rules. Play out an entire heroic adventure in a few short hours without long, drawn-out encounters. Plus, the hero point system allows players to influence the flow of the story and pull off superheroic stunts in the best comic book tradition! Become a hero of legend with the Mutants & Masterminds Hero's Handbook!

Book Gadget Guides

Download or read book Gadget Guides written by Steve Kenson and published by . This book was released on 2017-06-13 with total page 136 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Where do you get all those wonderful toys? Right here! Gadget Guides is a collection of diverse devices for the Mutants & Masterminds Superhero Role playing Game, from armor and weapons to psychic crystals and steamtech. In this book are twenty-two individual guides, each looking at a particular type of gadget, putting together the effects and modifiers from the Hero's Handbook to create a catalog of dozens of ready-to-use items. It includes: Weapons from guns and blasters to archaic and martial arts weapons, even weapons of mass destruction!; Constructs like artificial intelligences, robots, piloted mecha, and a wide variety of vehicles; Enhancements from biotech, cybertech, and nanotech to power devices, psychic gadgets, and magical items; Information compiled and stored in computers and the sensor and spy-tech to protect and get at it; Installations from hidden lairs to orbiting satellites, along with security systems and deathtraps to challenge your heroes! What Power Profiles did for super-powers, Gadget Guides does for gear, making it a great character creation and in-play resource for both players and gamemasters."--Publisher description.

Book The Algernon Files

Download or read book The Algernon Files written by Blackwyrm Games and published by Blackwyrm Games. This book was released on 2004-03-15 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Algernon Files is a compilation of heroic and villainous NPCs designed to give a GM and his players additional resources for the Mutants & Masterminds game. It includes over 100 write-ups for NPCs of varying power levels, as well as maps, new rules, new powers, and new feats. It introduces the hero teams, The Sentinels, The Aerie, and The Covenant, as well as solo heroes. The book also introduces the villainous teams The Black Knights, The Prometheans, and The Sinister Circle, as well as heavy hitters such as Praetorian and The Serpent Queen, followed by other villains and potential sparring partners of different types, power models, and general effectiveness.

Book Odyssey Prime

    Book Details:
  • Author :
  • Publisher : Independently Published
  • Release : 2006-06-24
  • ISBN :
  • Pages : 26 pages

Download or read book Odyssey Prime written by and published by Independently Published. This book was released on 2006-06-24 with total page 26 pages. Available in PDF, EPUB and Kindle. Book excerpt: Some drunken South Carolina teenagers claim to have seen the Loch Ness Monster while out boating in the Charleston Harbor near Fort Sumter. Normally Project Odyssey ignores such crazy assertions, but a Coast Guard informant confirmed something big and "odd" is indeed swimming about the harbor. Since a gate mishap caused the last known dinosaur, Nessie, in fact, to appear, the Project's leaders want this claim investigated. If the creature does exist, Dam Con is to capture and contain it, leaving no evidence for the curious to question. Southern Discomfort is a beginning-level Odyssey Prime Modern d20/Unisystem (TM) adventure written by Christina Stiles for both Dam Con and Odyssey Teams. The adventure includes possible tie-ins with Goodman Games' Broncosaurus Rex, proving that most games/game worlds are compatible with Odyssey Prime. Southern Discomfort is a joint Misfit Studios and Eden Studios production.

Book Heroes in Crisis  2018    2

Download or read book Heroes in Crisis 2018 2 written by Tom King and published by DC Comics. This book was released on 2018-10-31 with total page 28 pages. Available in PDF, EPUB and Kindle. Book excerpt: Suspected of murder, [REDACTED] and [REDACTED] find themselves on the run from the super-hospital called Sanctuary —with each thinking the other one is the real killer! It’s up to Batman to solve this heinous crime, but suspicion falls on him when Superman and Wonder Woman ponder just how much Sanctuary’s A.I. is telling them. Meanwhile, [REDACTED] tries to make a shady deal to hide from the Trinity, while [REDACTED] searches out an old friend to help him out of this mess—and only gets deeper in trouble.

Book Shadowrun Forbidden Arcana

    Book Details:
  • Author : Catalyst Game Labs
  • Publisher : Catalyst Game Labs
  • Release : 2019-04-04
  • ISBN : 9781942487777
  • Pages : pages

Download or read book Shadowrun Forbidden Arcana written by Catalyst Game Labs and published by Catalyst Game Labs. This book was released on 2019-04-04 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Magic is wild. Magic is undisciplined. You can try to impose order and understanding on it, but that's just surface. Underneath is chaos, an erratic heart beating to a staggering rhythm. You don't control it, any more than a surfer controls twenty-meter-tall wave; you don't direct the wave, you ride it, capture a piece of its power, and hope to survive. If you do it right, though, you catch a portion of unimaginable power-power those who control the Sixth World don't want you to have. All the more reason to push past their boundaries and grab it. Forbidden Arcana offers dozens of different ways for Awakened characters in Shadowrun to harness that power and make themselves a mana-slinger like no other. From new ways to distinguish spellcasters of different traditions to more chaotic methods for summoning spirits to options for Awakened characters who have mastered their craft, Forbidden Arcana shows players how to break out of conventional molds, use mana in new ways, and become true street legends riding the growing wave of Sixth World mana. Forbidden Arcana is an advanced magic rulebook for use with Shadowrun, Fifth Edition; magic concepts from the book can be used with Shadowrun: Anarchy, though mechanics for that game are not included.

Book Back in Black

Download or read book Back in Black written by J. Michael Straczynski and published by Marvel Comics Group. This book was released on 2007 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The entire status-quo-shattering BACK IN BLACK saga, collected in one mammoth oversized hardcover! reeling in the aftermath of CIVIL WAR, Peter Parker has plenty of reasons to consider a change of wardrobe: Black is his state of mind. But the worst is yet to come for Spider-Man! In AMAZING SPIDER-MAN, events are set in motion that will forever change life of your favorite web-slinger. There IS no going back! In FRIENDLY NEIGHBORHOOD SPIDER-MAN, the secrets of the alternate Uncle Ben are revealed, but not before the Sandman attacks! And in SENSATIONAL SPIDER-MAN, younger, less-experienced versions of our web-spinning hero begin appearing all over the city, causing havoc wherever they go. Can Peter stop them, and whoever's behind them, before more lives are lost? Collecting Amazing Spider-Man #539-543, Friendly Neighborhood Spider-Man #17-23 and Annual #1, Sensational Spider-Man #35-40 and Annual #1.

Book Icon  1993 1997   1

Download or read book Icon 1993 1997 1 written by Dwayne McDuffie and published by DC Comics. This book was released on 2021-01-26 with total page 26 pages. Available in PDF, EPUB and Kindle. Book excerpt: The launch of the Milestone line of comics, with its culturally diverse mix of super-heroes, set in the fictional city of Dakota, continues as a marooned alien walks among the citizens of Dakota, having created the guise of a conservative African-American lawyer, Augustus Freeman IV. When 15-year-old Raquel Ervin breaks into Freeman's house, she finds more than just another rich guy; she finds a role model. Raquel cajoles him into becoming Icon, the hero of Dakota. Written by Dwayne McDuffie, with Art by M.D. Bright and Mike Gustovich. Cover by Denys Cowan and Jimmy Palmiotti.

Book Shadowrun Howling Shadows

    Book Details:
  • Author : Catalyst Game Labs
  • Publisher :
  • Release : 2016-07-20
  • ISBN : 9781942487517
  • Pages : pages

Download or read book Shadowrun Howling Shadows written by Catalyst Game Labs and published by . This book was released on 2016-07-20 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Howling Shadows is a core rulebook for Shadowrun, Fifth Edition, with a wealth of dangerous creatures, sprits, artificial intelligence, and more to add variety and fun to Shadowrun games. The critters were designed with both players and GMs in mind - they can be added as a resource for players to use or obstacles to overcome. The critters also have plot hooks built in to fuel plenty of adventures and campaigns. With full color art, this book displays the bizarre and dangerous critters of the Sixth World in their full glory.

Book Becoming Batman

Download or read book Becoming Batman written by E. Paul Zehr and published by JHU Press. This book was released on 2008-11-28 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: Battling bad guys. High-tech hideouts. The gratitude of the masses. Who at some point in their life hasn't dreamed of being a superhero? Impossible, right? Or is it? Possessing no supernatural powers, Batman is the most realistic of all the superheroes. His feats are achieved through rigorous training and mental discipline, and with the aid of fantastic gadgets. Drawing on his training as a neuroscientist, kinesiologist, and martial artist, E. Paul Zehr explores the question: Could a mortal ever become Batman? Zehr discusses the physical training necessary to maintain bad-guy-fighting readiness while relating the science underlying this process, from strength conditioning to the cognitive changes a person would endure in undertaking such a regimen. In probing what a real-life Batman could achieve, Zehr considers the level of punishment a consummately fit and trained person could handle, how hard and fast such a person could punch and kick, and the number of adversaries that individual could dispatch. He also tells us what it would be like to fight while wearing a batsuit and the amount of food we'd need to consume each day to maintain vigilance as Gotham City's guardian. A fun foray of escapism grounded in sound science, Becoming Batman provides the background for attaining the realizable—though extreme—level of human performance that would allow you to be a superhero.

Book DCeased  2019    5

Download or read book DCeased 2019 5 written by Tom Taylor and published by DC Comics. This book was released on 2019-10-02 with total page 30 pages. Available in PDF, EPUB and Kindle. Book excerpt: The world is dying at the hands of the infected, and the very survival of humanity is at stake. Facing extinction, Superman and the heroes will make a decision that will fundamentally alter Earth’s present…and future!

Book The Joker  2021    9

Download or read book The Joker 2021 9 written by James Tynion IV and published by DC Comics. This book was released on 2021-11-09 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: The terrifying Sampson family is ready to exact their revenge on the Clown Prince of Crime for the murder of one of their own during A-Day! Will Gordon risk his life to save…The Joker? The shocking series continues with the most horrifying issue yet! Backup: Punchline and Harper Row go head-to-head for the life and safety of Kelly Ness! If Harper loses, the radicalization of young people in Gotham City will know no limits!

Book Fields of Blood

Download or read book Fields of Blood written by Various and published by Eden Studios. This book was released on 2008-03 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fields of Blood: The Book of War provides everything you need to rule a nation, raise an army, and assault your enemies on the battlefield. With rules governing anything from small keeps to vast nations, your character can now be a hero both in the dungeon and on the battlefield. Features: A complete set of detailed wargame rules based on the d20 system mechanic to resolve combat at any scale; rules for leading troops, from a small squad of men to an army of thousands; rules for governing, from the cost of building and maintaining a small keep, to taxing a nation of millions; rules for NPC nations allowing GMs to run several dozen opposing realms at a time; leadership rules for every class, using your character's strengths to lead an army; rules for using miniatures, or tracking the battles on a simple map; new prestige classes for every character type, designed for use with this system; and more!