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EBookClubs

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Book Maya 8 for Windows and Macintosh

Download or read book Maya 8 for Windows and Macintosh written by Morgan Robinson and published by Peachpit Press. This book was released on 2007-03-13 with total page 1234 pages. Available in PDF, EPUB and Kindle. Book excerpt: Adding sophisticated new tools that give modelers even more control over polygons, an already cool program just got even cooler. Here to take budding 3D artists from 0 to 60 fast in Maya 8 is the eagerly anticipated update to everybody's favorite Maya tome: Maya 8 for Windows and Macintosh: Visual QuickStart Guide! In these pages, best-selling authors Morgan Robinson and Nathaniel Stein use a combination of task-based instruction and strong visual aids to take readers step by step through all of Maya's essentials: navigating the interface, modeling elementary and complex objects, unsurpassed character rigging and posing, mastering deformers, shaders, and renderers, and more. Both beginning users, who want a thorough introduction to the topic, and more advanced users, who are looking for a convenient reference, will find what they need here in straightforward language and through readily accessible examples, peppered with tons of timesaving tips and tricks.

Book Maya 8 for Windows and Macintosh

Download or read book Maya 8 for Windows and Macintosh written by Robinson and published by . This book was released on 2007 with total page 545 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Maya 4 5 for Windows and Macintosh

Download or read book Maya 4 5 for Windows and Macintosh written by Danny Riddell and published by Peachpit Press. This book was released on 2003 with total page 426 pages. Available in PDF, EPUB and Kindle. Book excerpt: Maya 4.5, the latest version of the all-in-one modeling, rendering, and 3D animation program, is loaded with new features and enhancements designed to make it even more powerful and easy-to-learn for Mac and Windows users alike. Whether you're new to Maya or just want to get quickly up-to-speed on Maya 4.5's new features, this is a must-have task-based reference.

Book Maya 7 for Windows and Macintosh

Download or read book Maya 7 for Windows and Macintosh written by Danny Riddell and published by Peachpit Press. This book was released on 2006-04-12 with total page 1248 pages. Available in PDF, EPUB and Kindle. Book excerpt: Adding tools that allow users to realize the 2D Toon look of comic books, cartoons, manga and anime; create spectacular clothing, fur or long hair for characters; and move data quickly back and forth between Maya and Adobe Photoshop or Illustrator, an already cool program just got even cooler. Here to take budding animators and modelers from 0 to 60 fast in Maya 7 is the eagerly anticipated update to everybody's favorite Maya tome: Maya 7: Visual QuickStart Guide! In these pages, best-selling authors Danny Riddell and Steve Anzovin use a combination of task-based instruction and strong visual aids to take readers step by step through all of Maya's essentials: unsurpassed character rigging and posing, integration with essential production tolls such as Photoshop, Illustrator, Flash and more. Both beginning users, who want a thorough introduction to the topic, and more advanced users, who are looking for a convenient reference, will find what they need here in straightforward language and through readily accessible examples, peppered with tons of timesaving tips and tricks. By the end of the volume, users will be creating their own alternate universes in Maya 7!

Book Art Book News Annual  volume 4  2008Art Book News Annual  volume 4  2008

Download or read book Art Book News Annual volume 4 2008Art Book News Annual volume 4 2008 written by and published by Book News Inc.. This book was released on with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Introducing Maya 8

    Book Details:
  • Author : Dariush Derakhshani
  • Publisher : John Wiley & Sons
  • Release : 2007-01-03
  • ISBN : 0470108266
  • Pages : 490 pages

Download or read book Introducing Maya 8 written by Dariush Derakhshani and published by John Wiley & Sons. This book was released on 2007-01-03 with total page 490 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you're just beginning to dive into the world of 3D, this is the book for you." ?Animation Magazine The Academy Award® winning Maya® 3D animation and effects software is the first choice of film and video artists, game developers, and 3D design professionals. Discover how to build, render, and animate your own digital models and scenes, and begin to develop professional-level Maya skills with the latest edition of this popular bestseller. Starting with the basics, the book builds from the ground up, combining straightforward text with practical examples that make it fun and easy to learn Maya's core features while introducing new Maya 8 elements such as improved polygon tools and enhanced rendering with mental ray. Clear-cut, engaging lessons let you experiment using the wealth of files provided on the CD-ROM. You'll also find an abundance of instructional and inspirational Maya creations in the full-color insert. The accompanying CD-ROMs images, movies, and scene files let you view material from the book right on your own computer. Tackle all-new rendering and dynamics tutorials and much more. The CD includes Maya Personal Learning Edition software.

Book Maya 6 for Windows and Macintosh

Download or read book Maya 6 for Windows and Macintosh written by Danny Riddell and published by . This book was released on 2005 with total page 578 pages. Available in PDF, EPUB and Kindle. Book excerpt: Imagine being able to add a luscious mane of long, flowing hair to your Maya-created action heroine--and then being able to braid it, curl it, and style it to your heat's desire. With Maya 6 and this task-based guide, you can do that and a lot more on the way to creating ever more sophisticated 3D worlds with Alias' newly updated modeling and animation software. In this eagerly anticipated update to everybody's favorite Maya tome, best-selling author Danny Riddell uses a combination of task-based instruction and strong visual aids to take you step by step through all of today's Maya's essentials: Character animation and setup, polygonal modeling, dynamic interaction with Windows, and more. Whether you're a beginning user who wants a thorough introduction to the topic or a more advanced user looking for a convenient reference, you'll find what you need here--in straightforward language and through readily accessible examples, peppered with tons of timesaving tips and tricks.

Book Maya 5 for Windows and Macintosh

Download or read book Maya 5 for Windows and Macintosh written by Danny Riddell and published by Peachpit Press. This book was released on 2003-07 with total page 476 pages. Available in PDF, EPUB and Kindle. Book excerpt: bull; One of the best-selling (and most affordable) Maya books in the 3D market. bull; Updated to reflect Maya's new features, including new rendering technology and the new Fluid Effects feature, found only in Maya Unlimited. bull; Incisive text, crystal clear screen shots, and step-by-step instructions allow readers to get up and running fast with Maya 5.

Book Introducing Maya 2008

    Book Details:
  • Author : Dariush Derakhshani
  • Publisher : John Wiley & Sons
  • Release : 2008-03-04
  • ISBN : 047027591X
  • Pages : 626 pages

Download or read book Introducing Maya 2008 written by Dariush Derakhshani and published by John Wiley & Sons. This book was released on 2008-03-04 with total page 626 pages. Available in PDF, EPUB and Kindle. Book excerpt: The new edition of this perennial bestseller is the ideal initiation to 3D and Maya. Starting with the basics, it builds from the ground up, combining straightforward text with practical examples that make it fun and easy to learn Maya's core tools while introducing the latest Maya 2008 features. Follow clear-cut, step-by-step lessons while you learn by doing using a wealth of hands-on files provided on the CD. You'll also find compelling examples in the full-color insert.

Book CAD Fundamentals for Architecture

Download or read book CAD Fundamentals for Architecture written by Elys John and published by Laurence King Publishing. This book was released on 2013-10-15 with total page 446 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer-aided design (CAD) is the dominant design and drawing tool used in architecture, and all students need to acquire basic skills in using it. This book explains the key CAD skills required to create plans, 3D models and perspectives. Detailed text and hundreds of screengrabs and visuals are used to demonstrate the various techniques and processes. 2D skills are shown using AutoCAD, SketchUp and Vectorworks, while 3D modelling and presentation techniques also include 3ds Max, Maya, Form·Z and Photoshop. The reader will learn how to simplify the software interface and tools in order to focus on the most common and useful tasks. This is an invaluable guide for all students of architecture.

Book Maya 8 0 Character Modeling

Download or read book Maya 8 0 Character Modeling written by Gary Oliverio and published by Jones & Bartlett Publishers. This book was released on 2010-10-25 with total page 505 pages. Available in PDF, EPUB and Kindle. Book excerpt: Maya 8 Character Modeling takes a unique approach to modeling as it breaks down character creation using an easy-to-follow formula that makes the learning process less daunting. Important Notice: The digital edition of this book is missing some of the images or content found in the physical edition.

Book Maya 5 for Windows and Macintosh

Download or read book Maya 5 for Windows and Macintosh written by Danny Riddell and published by Peachpit Press. This book was released on 2003-07 with total page 476 pages. Available in PDF, EPUB and Kindle. Book excerpt: bull; One of the best-selling (and most affordable) Maya books in the 3D market. bull; Updated to reflect Maya's new features, including new rendering technology and the new Fluid Effects feature, found only in Maya Unlimited. bull; Incisive text, crystal clear screen shots, and step-by-step instructions allow readers to get up and running fast with Maya 5.

Book Digit

    Book Details:
  • Author :
  • Publisher :
  • Release : 2007
  • ISBN :
  • Pages : 540 pages

Download or read book Digit written by and published by . This book was released on 2007 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Maya

    Book Details:
  • Author : Danny Riddell
  • Publisher : Peachpit Press
  • Release : 2002
  • ISBN :
  • Pages : 344 pages

Download or read book Maya written by Danny Riddell and published by Peachpit Press. This book was released on 2002 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is an affordable, straightforward, task-based guide to learning Maya, the powerful animation and rendering software. It covers all the major computing platforms for Maya, Unix, Windows, Linux, NT, and Mac OS X.

Book 3D Animation Essentials

Download or read book 3D Animation Essentials written by Andy Beane and published by John Wiley & Sons. This book was released on 2012-01-25 with total page 357 pages. Available in PDF, EPUB and Kindle. Book excerpt: The essential fundamentals of 3D animation for aspiring 3D artists 3D is everywhere--video games, movie and television special effects, mobile devices, etc. Many aspiring artists and animators have grown up with 3D and computers, and naturally gravitate to this field as their area of interest. Bringing a blend of studio and classroom experience to offer you thorough coverage of the 3D animation industry, this must-have book shows you what it takes to create compelling and realistic 3D imagery. Serves as the first step to understanding the language of 3D and computer graphics (CG) Covers 3D animation basics: pre-production, modeling, animation, rendering, and post-production Dissects core 3D concepts including design, film, video, and games Examines what artistic and technical skills are needed to succeed in the industry Offers helpful real-world scenarios and informative interviews with key educators and studio and industry professionals Whether you're considering a career in as a 3D artist or simply wish to expand your understanding of general CG principles, this book will give you a great overview and knowledge of core 3D Animation concepts and the industry.

Book Maya Visual Effects

    Book Details:
  • Author : Eric Keller
  • Publisher : John Wiley & Sons
  • Release : 2007-03-19
  • ISBN : 047011133X
  • Pages : 370 pages

Download or read book Maya Visual Effects written by Eric Keller and published by John Wiley & Sons. This book was released on 2007-03-19 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create positively dazzling effects with the unique insights and practical advice in this innovative guide from a working professional Maya artist. Need to create plasmatic energy by lunch? Animate a field of sprouting daisies before tomorrow’s meeting? Fashion a force field by Friday? With Maya’s flexible toolset and the unique tutorials in this book, you’ll learn how to solve real-world problems, improvise, and finish your professional assignments on time and with flair.

Book Maya 8  The Complete Reference

Download or read book Maya 8 The Complete Reference written by Tom Meade and published by McGraw Hill Professional. This book was released on 2007-04-22 with total page 738 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn cutting-edge 3D animation techniques Create breathtaking content for film, TV, games, print media, and the Web using Autodesk Maya and the detailed information contained in this comprehensive resource. Maya experts and special effects gurus Tom Meade and Shinsaku Arima cover every step in the Maya production workflow using easy-to-follow tutorials, real-world examples, and insider tips and tricks. Maya 8: The Complete Reference shows you how to use the latest version of Maya to its full potential. You'll learn to integrate motion, create complex effects, manipulate lighting, render your final animation, and prepare for postproduction. Build 3D models using polygons, NURBS, and subdivision surfaces Use displacement maps to enhance geometry Create and skin skeletons Connect the attributes of any nodes together Build a control rig to manipulate skeletons Create your own tools using MEL scripts Master the Hypershade to control textures, cameras, and lights Work with the Artisan tools, Paint Effects tools, and 3D Paint tools Render your animation for postproduction Ready-to-use sample files on DVD