EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book Maya 7 for Windows and Macintosh

Download or read book Maya 7 for Windows and Macintosh written by Danny Riddell and published by Peachpit Press. This book was released on 2006-04-12 with total page 1248 pages. Available in PDF, EPUB and Kindle. Book excerpt: Adding tools that allow users to realize the 2D Toon look of comic books, cartoons, manga and anime; create spectacular clothing, fur or long hair for characters; and move data quickly back and forth between Maya and Adobe Photoshop or Illustrator, an already cool program just got even cooler. Here to take budding animators and modelers from 0 to 60 fast in Maya 7 is the eagerly anticipated update to everybody's favorite Maya tome: Maya 7: Visual QuickStart Guide! In these pages, best-selling authors Danny Riddell and Steve Anzovin use a combination of task-based instruction and strong visual aids to take readers step by step through all of Maya's essentials: unsurpassed character rigging and posing, integration with essential production tolls such as Photoshop, Illustrator, Flash and more. Both beginning users, who want a thorough introduction to the topic, and more advanced users, who are looking for a convenient reference, will find what they need here in straightforward language and through readily accessible examples, peppered with tons of timesaving tips and tricks. By the end of the volume, users will be creating their own alternate universes in Maya 7!

Book Mastering Maya 7

    Book Details:
  • Author : John Kundert-Gibbs
  • Publisher : John Wiley & Sons
  • Release : 2006-04-03
  • ISBN : 078214442X
  • Pages : 865 pages

Download or read book Mastering Maya 7 written by John Kundert-Gibbs and published by John Wiley & Sons. This book was released on 2006-04-03 with total page 865 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides information on the Maya interface, covering such topics as modeling, texturing and rendering, and rigging and animation.

Book Maya 8 for Windows and Macintosh

Download or read book Maya 8 for Windows and Macintosh written by Morgan Robinson and published by Peachpit Press. This book was released on 2007-03-13 with total page 1112 pages. Available in PDF, EPUB and Kindle. Book excerpt: Adding sophisticated new tools that give modelers even more control over polygons, an already cool program just got even cooler. Here to take budding 3D artists from 0 to 60 fast in Maya 8 is the eagerly anticipated update to everybody's favorite Maya tome: Maya 8 for Windows and Macintosh: Visual QuickStart Guide! In these pages, best-selling authors Morgan Robinson and Nathaniel Stein use a combination of task-based instruction and strong visual aids to take readers step by step through all of Maya's essentials: navigating the interface, modeling elementary and complex objects, unsurpassed character rigging and posing, mastering deformers, shaders, and renderers, and more. Both beginning users, who want a thorough introduction to the topic, and more advanced users, who are looking for a convenient reference, will find what they need here in straightforward language and through readily accessible examples, peppered with tons of timesaving tips and tricks.

Book Maya 4 5 for Windows and Macintosh

Download or read book Maya 4 5 for Windows and Macintosh written by Danny Riddell and published by Peachpit Press. This book was released on 2003 with total page 426 pages. Available in PDF, EPUB and Kindle. Book excerpt: Maya 4.5, the latest version of the all-in-one modeling, rendering, and 3D animation program, is loaded with new features and enhancements designed to make it even more powerful and easy-to-learn for Mac and Windows users alike. Whether you're new to Maya or just want to get quickly up-to-speed on Maya 4.5's new features, this is a must-have task-based reference.

Book Art Book News Annual  volume 4  2008Art Book News Annual  volume 4  2008

Download or read book Art Book News Annual volume 4 2008Art Book News Annual volume 4 2008 written by and published by Book News Inc.. This book was released on with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Maya

    Book Details:
  • Author : Danny Riddell
  • Publisher : Peachpit Press
  • Release : 2002
  • ISBN :
  • Pages : 344 pages

Download or read book Maya written by Danny Riddell and published by Peachpit Press. This book was released on 2002 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is an affordable, straightforward, task-based guide to learning Maya, the powerful animation and rendering software. It covers all the major computing platforms for Maya, Unix, Windows, Linux, NT, and Mac OS X.

Book Maya Programming with Python Cookbook

Download or read book Maya Programming with Python Cookbook written by Adrian Herbez and published by Packt Publishing Ltd. This book was released on 2016-07-29 with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master complex workflows and conquer the world with Python and Maya About This Book Improve your modelling skills and reduce your scripting problems using Python in Maya Learn to communicate with web applications using Python for easier team development A quick and practical answer to every problem you can have whilst scripting in Maya with Python Who This Book Is For This book is for Python developers who have just started scripting with Maya. What You Will Learn Find out how to use Python scripting to automate tedious tasks Create functional user interfaces to make scripts easy to share with others Add new functionality to Maya via the power of scripting Import and export arbitrary data into and out of Maya Improve your workflow, and that of your team Create custom create custom controls to make rigs that are easy to work with Implement a system to render 3D assets for isometric games Use script jobs to trigger actions automatically in response to user interaction Open a command port to allow other applications to communicate with Maya In Detail Maya is a 3D graphics and animation software, used to develop interactive 3D applications and games with stupendous visual effects. The Maya Programming with Python Cookbook is all about creating fast, powerful automation systems with minimum coding using Maya Python. With the help of insightful and essential recipes, this book will help you improve your modelling skills. Expand your development options and overcome scripting problems encountered whilst developing code in Maya. Right from the beginning, get solutions to complex development concerns faced when implementing as parts of build. Style and approach This book is comprised of a set of practical recipes, grouped under specific topics, which can be referred to independently or in sequence. These recipes provide quick solutions to common problems, and cover most of the real-world scenarios that developers are likely to face when working with Maya.

Book e Learning  e Education  and Online Training

Download or read book e Learning e Education and Online Training written by Shuai Liu and published by Springer Nature. This book was released on 2020-12-11 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: This 2-volume set constitutes the proceedings of the 6th International Conference on e-Learning, e-Education, and Online Training, eLEOT 2020, held in Changsha, China, in June 2020. The conference was held virtually due to the COVID-19 pandemic. The 68 full papers presented were carefully reviewed and selected from 141 submissions. They focus on most recent and innovative trends and new technologies in for educational modernization, such as artificial intelligence and big data. The theme of eLEOT 2020 was “Education with New Generation Information Technology”.

Book Learning Maya 7

    Book Details:
  • Author : Alias Learning Tools
  • Publisher : Sybex
  • Release : 2005-09-23
  • ISBN : 9781894893879
  • Pages : 774 pages

Download or read book Learning Maya 7 written by Alias Learning Tools and published by Sybex. This book was released on 2005-09-23 with total page 774 pages. Available in PDF, EPUB and Kindle. Book excerpt: This exceptional, full-color Maya Press title -- produced by Alias, the software's creators -- offers a brand-new approach to teaching modeling and animation using the characters from the Academy Award-winning short film The ChubbChubbs. You'll find instructor-led tutorials, scene files, artist interviews, and Maya Personal Learning Edition on the enclosed DVD.

Book Introducing Maya 2008

    Book Details:
  • Author : Dariush Derakhshani
  • Publisher : John Wiley & Sons
  • Release : 2008-03-04
  • ISBN : 047027591X
  • Pages : 626 pages

Download or read book Introducing Maya 2008 written by Dariush Derakhshani and published by John Wiley & Sons. This book was released on 2008-03-04 with total page 626 pages. Available in PDF, EPUB and Kindle. Book excerpt: The new edition of this perennial bestseller is the ideal initiation to 3D and Maya. Starting with the basics, it builds from the ground up, combining straightforward text with practical examples that make it fun and easy to learn Maya's core tools while introducing the latest Maya 2008 features. Follow clear-cut, step-by-step lessons while you learn by doing using a wealth of hands-on files provided on the CD. You'll also find compelling examples in the full-color insert.

Book 3D Animation Essentials

Download or read book 3D Animation Essentials written by Andy Beane and published by John Wiley & Sons. This book was released on 2012-01-25 with total page 357 pages. Available in PDF, EPUB and Kindle. Book excerpt: The essential fundamentals of 3D animation for aspiring 3D artists 3D is everywhere--video games, movie and television special effects, mobile devices, etc. Many aspiring artists and animators have grown up with 3D and computers, and naturally gravitate to this field as their area of interest. Bringing a blend of studio and classroom experience to offer you thorough coverage of the 3D animation industry, this must-have book shows you what it takes to create compelling and realistic 3D imagery. Serves as the first step to understanding the language of 3D and computer graphics (CG) Covers 3D animation basics: pre-production, modeling, animation, rendering, and post-production Dissects core 3D concepts including design, film, video, and games Examines what artistic and technical skills are needed to succeed in the industry Offers helpful real-world scenarios and informative interviews with key educators and studio and industry professionals Whether you're considering a career in as a 3D artist or simply wish to expand your understanding of general CG principles, this book will give you a great overview and knowledge of core 3D Animation concepts and the industry.

Book Introducing Autodesk Maya 2014

Download or read book Introducing Autodesk Maya 2014 written by Dariush Derakhshani and published by John Wiley & Sons. This book was released on 2013-05-02 with total page 1265 pages. Available in PDF, EPUB and Kindle. Book excerpt: What you need to get up and running on Autodesk Maya 2014 Autodesk Maya is the industry-leading 3D animation and effects software, and this detailed Autodesk Official Press book is the ideal way to get you started using Maya like a studio veteran. Professional visual effects artist and Maya expert Dariush Derakhshani clearly explains the basics of modeling, texturing, animating and visual effects for new users, while leading you through fun and challenging lessons that give you plenty of hands-on practice. The book includes a color insert featuring dazzling examples from talented beginners, so you can see what's possible. Gets beginners and those migrating from other 3D applications up and running on Autodesk Maya 2014 Helps users master the Maya interface and the basics of modeling, texturing, animating, and visual effects Provides practical and fun, step-by-step tutorials that illustrate realistic, professional challenges Includes a full-color insert of amazing examples from talented beginners Written by an Autodesk Authorized Author and is an Autodesk Official Press book Whether you're new to 3D or migrating from another 3D application, Introducing Autodesk Maya will kickstart your creativity and get you up and running on Maya.

Book The Game Animator s Guide to Maya

Download or read book The Game Animator s Guide to Maya written by Michael McKinley and published by John Wiley & Sons. This book was released on 2008-05-05 with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Ultimate Resource for Professional Game Animators Game animation is a demanding art. Not only do you have to deliver realistic, beautiful animations, but you have to do so under strict real-time, video-game constraints. The Game Animator's Guide to Maya is your focused resource for using Maya to create professional-level game animations for console and PC games. Written by a game industry veteran and featuring interviews with professional animators and artists from around the country, this focused book features specific, detailed, real-world game animation techniques. It's the perfect reference and tutorial for those looking to develop or refine their game animation skills. The enclosed CD features more than $3000 worth of exclusive content, including models, high-resolution textures, animations, concept art, and animation reference videos. It also includes the Maya Personal Learning Edition and project files so you can complete the hands-on tutorials. The Game Animator's Guide to Maya gives you an insider's view of the animation business and teaches the skills necessary to animate everything from characters to vehicles to lip-synching audio. First, you'll get an introduction to the industry and typical game development pipelines, then learn rigging and animation basics before moving on to advanced techniques and the detailed tutorials. Inside, you'll find: * Game Career Guide: Industry information, demo reel advice, job descriptions, game asset pipeline overview * Animation Techniques: detailed explanation of animation terms, techniques, tools, concepts, and editors * Rigging and Animation Setup: IK and FK, joint hierarchies, skeleton controls, constraints, selection handles, and more * True Game Animation: real-world assignments that mimic the day-to-day jobs of professional game animators--walk cycles, run cycles, idle cycles, action sequences, lip-synching to audio, and more

Book Maya Studio Projects Texturing and Lighting

Download or read book Maya Studio Projects Texturing and Lighting written by Lee Lanier and published by John Wiley & Sons. This book was released on 2011-04-22 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to create realistic digital assets for film and games with this project-based guide Focused entirely on practical projects, this hands-on guide shows you how to use Maya's texturing and lighting tools in real-world situations. Whether you need to sharpen your skills or you're looking to break into the field for the first time, you'll learn top industry techniques for this important skill as you follow the instructions for several specific projects. You can even create your own version, using final Maya scene files to validate results. The companion DVD includes supplemental videos, project support files, textures, tools, professional shaders, and more. Lighting and texturing projects are often an excellent way for new animators to break into the business This is the only project-based book dedicated to understanding and implementing Maya's texturing and lighting tools for creating realistic digital assets for film, video, and games Walks you step by step through lighting and texturing objects, characters, and locations Written by a professional CG artist who has worked on high-profile films including Antz and Shrek Includes a DVD with supplemental video instruction, additional tools, and more Practical, project-based instruction in this guide will help you perfect your skill with Maya's texturing and lighting tools.

Book Introducing Autodesk Maya 2012

Download or read book Introducing Autodesk Maya 2012 written by Dariush Derakhshani and published by John Wiley & Sons. This book was released on 2011-03-29 with total page 658 pages. Available in PDF, EPUB and Kindle. Book excerpt: A practical, step-by-step guide to Maya 2012 This book is the ideal primer to getting started with Maya, the premier 3D animation and effects software used in movies, visual effects, games, cartoons, short films, and commercials. You'll learn the Maya interface and the basics of modeling, texturing, animating, and visual effects. Professional visual effects artist and instructor Dariush Derakhshani explains the nuances of the complex software, while creative tutorials offer realistic, professional challenges for those new to 3D. You'll be up and running in no time with the world's most popular professional 3D software application. Provides a thorough, step-by-step introduction to Maya 2012 Explains the core concepts of CG and working in 3D Covers modeling, rigging, HDRI lighting, mental ray rendering, and more Concepts are reinforced with tutorials that offer realistic challenges and clear explanations Color insert provides real-world examples from talented beginning Maya users Build your Maya and animation skills from the ground up with this practical, thorough guide.

Book Creating Visual Effects in Maya

Download or read book Creating Visual Effects in Maya written by Lee Lanier and published by CRC Press. This book was released on 2014-02-03 with total page 495 pages. Available in PDF, EPUB and Kindle. Book excerpt: Produce mind-blowing visual effects with Autodesk Maya. Gain the practical skills and knowledge you need to recreate phenomena critical to visual effects work, including fire, water, smoke, explosions, and destruction, as well as their integration with real-world film and video. In Creating Visual Effects in Maya, Maya master Lee Lanier has combined the latest studio techniques with multi-chapter, hands-on projects and professionally-vetted workflows to bolster your CG toolkit. Engaging, full-color tutorials cover: Creating foliage, fire, and smoke with Paint Effects Growing Maya Fur and nHair on clothing, characters, and sets Replicating water, smoke, sparks, swarms, bubbles, and debris with nParticles and nCloth Controlling scenes and simulations with expressions and MEL, Python, and PyMEL scripting Adding dust, fog, smoke, rippling water, and fireballs with Fluid Effects containers Creating damage with Effects presets, deformers, and animated textures Matchmoving and motion tracking with Maya and MatchMover Creating complex destruction by combining rigid bodies, nParticles, nCloth, and Fluid Effects Setting up, rendering, and compositing mental ray render passes with Autodesk Composite, Adobe After Effects, and The Foundry Nuke The companion website (www.focalpress.com/cw/lanier) features a treasure trove of Maya, MatchMover, After Effects, and Nuke project files, image sequences, texture bitmaps, and MEL, Python, and PyMEL scripts, allowing you to immediately apply the techniques taught in the book.

Book Introducing Maya 8

    Book Details:
  • Author : Dariush Derakhshani
  • Publisher : John Wiley & Sons
  • Release : 2007-01-03
  • ISBN : 0470108266
  • Pages : 490 pages

Download or read book Introducing Maya 8 written by Dariush Derakhshani and published by John Wiley & Sons. This book was released on 2007-01-03 with total page 490 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you're just beginning to dive into the world of 3D, this is the book for you." ?Animation Magazine The Academy Award® winning Maya® 3D animation and effects software is the first choice of film and video artists, game developers, and 3D design professionals. Discover how to build, render, and animate your own digital models and scenes, and begin to develop professional-level Maya skills with the latest edition of this popular bestseller. Starting with the basics, the book builds from the ground up, combining straightforward text with practical examples that make it fun and easy to learn Maya's core features while introducing new Maya 8 elements such as improved polygon tools and enhanced rendering with mental ray. Clear-cut, engaging lessons let you experiment using the wealth of files provided on the CD-ROM. You'll also find an abundance of instructional and inspirational Maya creations in the full-color insert. The accompanying CD-ROMs images, movies, and scene files let you view material from the book right on your own computer. Tackle all-new rendering and dynamics tutorials and much more. The CD includes Maya Personal Learning Edition software.