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Book MAXON Cinema 4D R20  A Detailed Guide to Texturing  Lighting  and Rendering

Download or read book MAXON Cinema 4D R20 A Detailed Guide to Texturing Lighting and Rendering written by Pradeep Mamgain and published by Padexi Academy. This book was released on 2020-07-30 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: The MAXON Cinema 4D R20: A Detailed Guide to Texturing, Lighting, and Rendering book walks you through every step of texturing, lighting, and rendering projects in Cinema 4D. This comprehensive guide caters to the novices and intermediate users of Cinema 4D. This book will help you to get started with texturing, lighting, and rendering in Cinema 4D, you will learn important concepts and techniques about rendering which you can utilize to create high quality renders. Using a structured and pragmatic approach, this guide begins with basics of rendering, then builds on this knowledge using practical examples to enhance your texturing and lighting skills. Each unit builds on the knowledge gained in the previous unit, showing you all the essentials of rendering with Cinema 4D, from sampling to shaders, maps, camera effects, post effects, and lights. As you go from hands-on exercise to hands-on exercise, you’ll develop a strong arsenal of skills that combined will form a complete end to end process to creating high quality renders using the Standard, Physical, and OpenGL renderers. You will also learn about the new node-based material system in Cinema 4D. This book shares tips, tricks, notes, and cautions throughout, that will help you become a better Cinema 4D rendering artist and you will be able to speed up your workflow. This book is aimed to be a solid teaching resource for learning rendering in Cinema 4D. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. The first page of the every unit summarizes the topics that will be covered in the unit. Hands-on exercises in this book instruct users how things can be done in Cinema 4D step-by-step. By the time you’re done, you’ll be ready to illuminate and render any scene in Cinema 4D. What are the key features of the book? Explains Standard renderer and render settings. Explains global illumination, ambient occlusion, color mapping, and other effects. Covers the process of rendering flicker free animation. Explains the Physical, Hardware OpenGL, and Software OpenGL renderers. Explains the depth-of-field and motion blur effects. Explains dynamic depth-of-field effect using the Depth pass. Covers process of illuminating a scene using only polygon lights. Covers Cinema 4D lights. Covers the product visualization and interior rendering techniques. Covers UV mapping. Covers the Material Manager, the Material Editor, material presets, channels, and the reflectance model. Covers the Node Editor and nodes in detail. Explains the process of creating various materials. Features 44 hands-on exercises – complete with before and after files. Additional guidance is provided in the form of tips, notes, and cautions. Important terms are in bold face so that you never miss them. The content under “What just happened?” heading explains the working of the instructions. The content under “What next?” heading tells you about the procedure you will follow after completing a step(s). Includes an ePub file that contains the color images of the screenshots/illustrations used in the textbook. These color images will help you in the learning process. This ePub file is included with the resources. Tech support from the author. Access to each exercise’s initial and final states along with the resources used in hands-on exercises. Quiz to assess the knowledge.

Book MAXON Cinema 4D R20

    Book Details:
  • Author : Pradeep Mamgain
  • Publisher :
  • Release : 2020-07-31
  • ISBN : 9781393226246
  • Pages : 480 pages

Download or read book MAXON Cinema 4D R20 written by Pradeep Mamgain and published by . This book was released on 2020-07-31 with total page 480 pages. Available in PDF, EPUB and Kindle. Book excerpt: The MAXON Cinema 4D R20: A Detailed Guide to Modeling, Texturing, Lighting, Rendering, and Animation book aim to help you become the best Cinema 4D artist you can be. This book will help you get started with modeling, texturing, lighting, rendering, and animation in Cinema 4D and you will learn some important concepts as well as some of the popular techniques which you can utilize to create any scene in Cinema 4D. Using a structured and pragmatic approach, this guide begins with the basics of modeling, then builds on this knowledge using practical examples to enhance your texturing, lighting, rendering, and animation skills. Each unit builds on the knowledge gained in the previous unit, showing you all the essentials of modeling, texturing, lighting, rendering, and animation with Cinema 4D. As you go from hands-on exercise to hands-on exercise, you'll develop a strong arsenal of skills that combined will form a complete end to end process to creating high-quality projects using Cinema 4D. This book shares tips, tricks, notes, and cautions throughout, which will help you become a better Cinema 4D artist and you will be able to speed up your workflow. This book is aimed to be a solid teaching resource for learning Cinema 4D. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. The first page of every unit summarizes the topics that will be covered in the unit. Hands-on exercises in this book instruct users how things can be done in Cinema 4D step-by-step. Practicing is one of the best ways to improve skills. This book contains practice activities which you are highly encouraged to complete and gain confidence for real-world projects. By completing these activities, you will be able to master the powerful capabilities of Cinema 4D. By the time you're done, you'll be ready to model, illuminate, and render any scene in Cinema 4D. If you buy this book, you'll also get access to all Cinema 4D files, texture files, and any other resource used in the book. You are free to use these resources in your own projects personal or commercial. These working files allow you to follow along with the author throughout the units. For more information, visit Padexi Academy's website.

Book MAXON Cinema 4D R20

    Book Details:
  • Author : Pradeep Mamgain
  • Publisher :
  • Release : 2018-12-26
  • ISBN : 9781393588795
  • Pages : 146 pages

Download or read book MAXON Cinema 4D R20 written by Pradeep Mamgain and published by . This book was released on 2018-12-26 with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt: XPresso is a node-based system in Cinema 4D that is used to create automated object interactions. You can create these interactions by drawing wires from one node to another. From rotating fan blades to rigged objects, from propellers to the bouncing ball, from clock mechanism to the organic movement of a jellyfish, XPresso allows you to create animations with ease. The MAXON Cinema 4D R20: A Detailed Guide to XPresso book introduces students to the XPresso module of the Cinema 4D which is a node-based visual scripting language. This book covers XPresso Editor and different nodes of the XPresso and MoGraph classes and takes you step-by-step through the whole process of building node networks in XPresso Editor. Numerous examples and hands-on exercises are used to show the functioning of the nodes. Moving ahead, this book broadens your XPresso knowledge by taking you step-by-step through the process of creating four Cinema 4D lighting presets. You can use these presets to quickly and easily illuminate the scenes and produce cool-looking renders. Practicing is one of the best ways to improve skills. This book contains practice activities which you are highly encouraged to complete and gain confidence for real-world projects. By completing these activities, you will be able to master the powerful capabilities of Cinema 4D. By the time you're done, you'll be ready to create hard-surface models in Cinema 4D. If you buy this book, you'll also get access to all preset files, Cinema 4D files, texture files, and any other resource used in the book. You are free to use these resources in your own projects personal or commercial. These working files allow you to follow along with the author throughout the lessons. This book shares tips, tricks, notes, and cautions throughout, that will help you become a better 3D artist and you will be able to speed up your workflow. This book is aimed to be a solid teaching resource for learning the XPresso module with Cinema 4D R20. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. The first page of every unit summarizes the topics that will be covered in the unit. Hands-on exercises in this book instruct users how things can be done in XPresso step-by-step. As students move from one exercise to another, they will be gaining robust knowledge about the XPresso module of Cinema 4D. Key Features ☀ Explains XPresso Editor and node-based approach. ☀ Covers nodes of the XPresso and MoGraph classes. ☀ Step-by-step instructions to create four lighting presets from scratch. ☀ Covers nodes and features in detail. ☀ Features 30 examples showing the functioning of the nodes. ☀ Features more than 18 hands-on exercises - complete with before and after files. ☀ Contains 10 practice activities to test the knowledge gained. ☀ Additional guidance is provided in the form of tips, notes, and cautions. ☀ Important terms are in boldface so that you never miss them. ☀ The content under "What just happened?" heading explains the working of the instructions. ☀ The content under "What next?" heading tells you about the procedure you will follow after completing a step(s). ☀ Tech support from the author. ☀ Access to each exercise's initial and final states along with the resources used in hands-on exercises. ☀ Quiz to assess knowledge. For more information, visit Padexi Academy's website.

Book Exploring Modeling  Texturing  Lighting  Rendering  and Animation With MAXON Cinema 4D R20

Download or read book Exploring Modeling Texturing Lighting Rendering and Animation With MAXON Cinema 4D R20 written by Pradeep Mamgain and published by Padexi Academy. This book was released on 2020-08-26 with total page 565 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Exploring Modeling, Texturing, Lighting, Rendering, and Animation With MAXON Cinema 4D R20 book aims to help you become the best Cinema 4D artist you can be. This book will help you get started with modeling, texturing, lighting, rendering, and animation in Cinema 4D and you will learn some important concepts as well as some of the popular techniques which you can utilize to create any scene in Cinema 4D. For more info visit: Padexi Academy's website padexi.academy.

Book MAXON Cinema 4D R20  Modeling Essentials

Download or read book MAXON Cinema 4D R20 Modeling Essentials written by Pradeep Mamgain and published by Padexi Academy. This book was released on 2020-07-30 with total page 215 pages. Available in PDF, EPUB and Kindle. Book excerpt: The MAXON Cinema 4D R20: Modeling Essentials textbook walks you through every step of creating 3D models with Cinema 4D R20. This guide is perfect for both novices and those moving from other software to Cinema 4D. This book will help you to get started with modeling in Cinema 4D, you will learn important concepts and techniques about 3D modeling which you can utilize to create hard-surfaced objects for your projects. This book also covers Cinema 4D’s OpenVDB-based Volume Builder and Volume Mesher functions that allow you to create complex models by adding and subtracting basic shapes in boolean-type operations. This book shares tips, tricks, notes, and cautions throughout, that will help you become a better Cinema 4D artist and you will be able to speed up your workflow. This book is aimed to be a solid teaching resource for learning modeling with Cinema 4D R20. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. The first page of the every unit summarizes the topics that will be covered in the unit. Hands-on exercises in this book instruct users how things can be done in Cinema 4D R20 step-by-step. Practicing is one of the best ways to improve skills. This book contains practice activities which you are highly encouraged to complete and gain confidence for real-world projects. By completing these activities, you will be able to master the powerful capabilities Cinema 4D. By the time you’re done, you’ll be ready to create hard-surface models in Cinema 4D. What are the key features of the book? Learn Cinema 4D’s updated user interface, navigation, tools, functions, and commands. Covers all the basics as well as advanced topics using easy to follow, hands-on exercises. Covers polygon, subdivision, and spline modeling techniques. Covers volumetric modeling techniques. Detailed coverage of tools and features. Features more than 29 hands-on exercises – complete with before and after files. Contains 25 practice activities to test the knowledge gained. Additional guidance is provided in the form of tips, notes, and cautions. Important terms are in bold face so that you never miss them. The content under “What just happened?” heading explains the working of the instructions. The content under “What next?” heading tells you about the procedure you will follow after completing a step(s). Includes an ePub file that contains the color images of the screenshots/illustrations used in the textbook. These color images will help you in the learning process. This ePub file is included with the resources. Tech support from the author. Access to each exercise’s initial and final states along with the resources used in hands-on exercises. Quiz to assess the knowledge.

Book MAXON CINEMA 4D R20 Studio  A Tutorial Approach  7th Edition

Download or read book MAXON CINEMA 4D R20 Studio A Tutorial Approach 7th Edition written by Prof. Sham Tickoo and published by CADCIM Technologies. This book was released on 2019 with total page 380 pages. Available in PDF, EPUB and Kindle. Book excerpt: MAXON CINEMA 4D R20 Studio: A Tutorial Approach is a tutorial-based book and aims at harnessing the power of MAXON CINEMA 4D R20 Studio software for modelers, animators, and designers. The book caters to the needs of both the novice and the advance users of MAXON CINEMA 4D R20 Studio. Keeping in view the varied requirements of users, the book first introduces the basic features of CINEMA 4D R20 Studio And then progresses to cover the advanced techniques. In this book, two projects based on the tools and concepts covered in the book have been added to enhance the knowledge of users. This book will help you unleash your creativity and transform your imagination into reality with ease. Salient Features: Consists of 13 Chapters and 2 Projects that are organized in a pedagogical sequence covering various aspects of modeling, sculpting texturing, lighting, rendering, and animation. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation. The first page of every chapter summarizes the topics that are covered in it. Additional information is provided throughout the book in the form of notes and tips. Self-Evaluation Test and Review Questions are given at the end of each chapter so that the users can assess their knowledge. Table of Contents Chapter 1: Exploring CINEMA 4D R20 Studio Interface Chapter 2: Working with Splines Chapter 3: Introduction to Polygon Modeling Chapter 4: Sculpting Chapter 5: Texturing Chapter 6: Lighting Chapter 7: Rigging Chapter 8: Animation Chapter 9: Introduction to UV Mapping Chapter 10: Compositing 3D objects Chapter 11: Rendering Chapter 12: MoGraph Chapter 13: Working with XPresso Project 1: Creating an Indoor Scene Project 2: Texturing an Indoor Scene Index

Book Autodesk 3ds Max 2020  A Detailed Guide to Arnold Renderer  2nd Edition

Download or read book Autodesk 3ds Max 2020 A Detailed Guide to Arnold Renderer 2nd Edition written by Pradeep Mamgain and published by Padexi Academy. This book was released on with total page 177 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Autodesk 3ds Max 2020: A Detailed Guide to Arnold Renderer, 2nd Edition book walks you through every step of rendering projects using Arnold for 3ds Max. This comprehensive guide caters to the novices and intermediate users of Arnold for 3ds Max. This book will help you to get started with Arnold, you will learn important concepts and techniques about rendering which you can utilize to create high quality renders. Using a structured and pragmatic approach this guide begins with basics of Arnold, then builds on this knowledge using practical examples to enhance your skills. Each unit builds on the knowledge gained in the previous unit, showing you all the essentials of rendering with Arnold for 3ds Max, from sampling and ray depth, to shaders, maps, camera effects, and AOVs. As you go from hands-on exercise to hands-on exercise, you’ll develop a strong arsenal of skills that combined will form a complete end to end process to creating high quality renders using Arnold for 3ds Max. This book shares tips, tricks, notes, and cautions throughout, that will help you become a better 3ds Max rendering artist and you will be able to speed up your workflow. This book is aimed to be a solid teaching resource for learning Arnold for 3ds Max. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. The first page of the every unit summarizes the topics that will be covered in the unit. Hands-on exercises in this book instruct users how things can be done in Arnold for 3ds Max step-by-step. Practicing is one of the best ways to improve skills. This book contains practice activities which you are highly encouraged to complete and gain confidence for real-world projects. By completing these activities, you will be able to master the powerful capabilities of Arnold. By the time you’re done, you’ll be ready to render any scene in 3ds Max using the Arnold renderer. What are the key features of the book? Comprehensive guide to learning and using Arnold for 3ds Max. Covers all the basics as well as advanced topics using easy to follow, hands-on exercises. Explains what is Arnold and how it is different from other renderers. Covers Arnold lights and light filters. Covers Arnold shaders, materials, and maps. Covers the motion blur and depth-of-field effects. Covers AOVs and Arnold render settings. Detailed coverage of nodes and features. Features more than 20 hands-on exercises – complete with before and after files. Contains practice activities to test the knowledge gained. Additional guidance is provided in the form of tips, notes, and cautions. Important terms are in bold face so that you never miss them. The content under the “What just happened?” heading explains the working of the instructions. The content under the “What next?” heading tells you about the procedure you will follow after completing a step(s). Includes an ePub file that contains the color images of the screenshots/illustrations used in the textbook. These color images will help you in the learning process. This ePub file is included with the resources. Tech support from the author. Access to each exercise’s initial and final states along with the resources used in hands-on exercises. Quiz to assess the knowledge.

Book Autodesk 3ds Max 2021  A Detailed Guide to Arnold Renderer  3rd Edition

Download or read book Autodesk 3ds Max 2021 A Detailed Guide to Arnold Renderer 3rd Edition written by Pradeep Mamgain and published by Padexi Academy. This book was released on 2020-06-21 with total page 239 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Autodesk 3ds Max 2021: A Detailed Guide to Arnold Renderer, 3rd Edition book walks you through every step of rendering projects using Arnold for 3ds Max. This comprehensive guide caters to the novices and intermediate users of Arnold for 3ds Max. This book will help you to get started with Arnold, you will learn important concepts and techniques about rendering which you can utilize to create high quality renders. Using a structured and pragmatic approach this guide begins with the basics of Arnold, then builds on this knowledge using practical examples to enhance your skills. Each unit builds on the knowledge gained in the previous unit, showing you all the essentials of rendering with Arnold for 3ds Max, from sampling and ray depth, to shaders, maps, camera effects, and AOVs. As you go from hands-on exercise to hands-on exercise, you'll develop a strong arsenal of skills that combined will form a complete end to end process to create high quality renders using Arnold for 3ds Max. This book shares tips, tricks, notes, and cautions throughout, which will help you become a better 3ds Max rendering artist and you will be able to speed up your workflow. This book is aimed to be a solid teaching resource for learning Arnold for 3ds Max. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. The first page of every unit summarizes the topics that will be covered in the unit. Hands-on exercises in this book instruct users how things can be done in Arnold for 3ds Max step-by-step. Salient Features • A comprehensive guide to learning and using Arnold for 3ds Max. • Covers all the basics as well as advanced topics using easy to follow, hands-on exercises. • Covers material editors. • Explains what is Arnold and how it is different from other renderers. • Covers Arnold lights and light filters. • Covers Arnold shaders, materials, and maps. • Covers the motion blur and depth-of-field effects. • Covers AOVs and Arnold render settings. • Cover the Physical material. • Detailed coverage of nodes and features. • Features more than 23 hands-on exercises – complete with before and after files. • Contains practice activities to test the knowledge gained. • Additional guidance is provided in the form of tips, notes, and cautions. • Important terms are in boldface so that you never miss them. • The content under the "What just happened?" heading explains the working of the instructions. • The content under the "What next?" heading tells you about the procedure you will follow after completing a step(s). • Tech support from the author. • Access to each exercise's initial and final states along with the resources used in hands-on exercises. • Quiz to assess knowledge. • Includes a PDF file that contains the color images of the screenshots/illustrations used in the textbook. These color images will help you in the learning process. This PDF file is included with the resources. For more info, visit Padexi Academy's Website.

Book Maxon Cinema 4D 2023  A Detailed Guide to MoGraph

Download or read book Maxon Cinema 4D 2023 A Detailed Guide to MoGraph written by Pradeep Mamgain and published by Neurons Factory. This book was released on with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book “Maxon Cinema 4D 2023: A Detailed Guide to MoGraph” offers a step-by-step explanation of the entire process of creating MoGraph animations in Cinema 4D, providing comprehensive coverage of each stage. For beginners and intermediate users of the software, this book serves as a valuable resource, offering valuable insights into essential concepts and techniques for developing MoGraph animations. Prior to commencing the core MoGraph module, the book acquaints readers with animation tools that aid in the creation of MoGraph projects. Additionally, the book provides guidance on creating light presets using the XPresso module, allowing for efficient illumination of MoGraph scenes. With a practical and methodical approach, this guide instructs readers on the fundamental principles of MoGraph, complemented by real-world examples to enhance their proficiency. The chapters are structured in a progressive manner, with each subsequent chapter expanding upon the previous one, comprehensively covering all essential aspects of MoGraph, such as fields, effectors, and a diverse range of MoGraph generators and deformers. By following the tutorials, readers can acquire a broad skill set that can be combined to produce high-quality MoGraph animations. This book provides an abundance of helpful tips, tricks, notes, and cautions, making it a valuable resource for individuals seeking to enhance their Cinema 4D MoGraph skills and streamline their workflow. It offers a comprehensive guide that teaches the essentials of the MoGraph module in Cinema 4D, presented in an easily understandable manner without the use of technical jargon. The included tutorials provide clear, step-by-step instructions on how to accomplish various tasks using Cinema 4D. Upon completion of the book, readers will possess the knowledge and skills necessary to produce visually appealing animations. Contents: Chapter 1 - Understanding Keyframes and Animation Chapter 2 - Introduction to MoGraph Chapter 3 - Effectors Chapter 4 - Fields Chapter 5 - Other MoGraph Objects Chapter 6 - Bonus Tutorials For more information, visit Neurons Factory's website!

Book Maxon Cinema 4D 2023

    Book Details:
  • Author : Pradeep Mamgain
  • Publisher :
  • Release : 2023-03-14
  • ISBN :
  • Pages : 0 pages

Download or read book Maxon Cinema 4D 2023 written by Pradeep Mamgain and published by . This book was released on 2023-03-14 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book "Maxon Cinema 4D 2023: A Detailed Guide to Shading, Lighting, and Rendering" offers a comprehensive walkthrough of every step involved in texturing, lighting, and rendering projects using Cinema 4D. It's a valuable resource for novice and intermediate users of the software, providing insights into important concepts and techniques for rendering that can help you produce high-quality outputs. Whether you're just getting started with texturing, lighting, and rendering in Cinema 4D or looking to enhance your existing skills, this book has got you covered. This guide takes a systematic and practical approach to teaching you the fundamentals of rendering, followed by real-world examples to improve your texturing and lighting abilities. Each chapter builds upon the previous one, covering all the essential aspects of rendering in Cinema 4D, including sampling, shaders, maps, camera and post effects, and lighting. As you work through the tutorials, you'll acquire a broad range of skills that can be combined to create top-notch renders using the Standard and Physical renderers. Additionally, you'll gain insight into Cinema 4D's node-based material system for creating material networks using nodes. With its abundance of tips, tricks, notes, and cautions, this book is a valuable resource for anyone looking to improve their Cinema 4D rendering skills and streamline their workflow. It's a comprehensive guide aimed at teaching the essentials of rendering in Cinema 4D, presented in an accessible manner free of jargon. The tutorials included in the book provide clear step-by-step instructions on how to achieve various tasks using Cinema 4D. By the end of the book, you'll have the knowledge and skills to illuminate and render any scene in Cinema 4D with confidence. Table of content: Chapter 1 - Introduction to UV Mapping Chapter 2 - Standard Renderer Chapter 3 - Physical Renderer Chapter 4 - Material Presets Chapter 5 - Creating Materials Chapter 6 - Node-Based Materials Chapter 7 - Lighting Key Features of the Book: Detailed explanation of Physical and Standard renderers and render settings Explanation of post-effects such as Global Illumination, Ambient Occlusion, and Color Mapping In-depth coverage of depth-of-field and motion blur effects Tutorial on rendering flicker-free animation Use of the Depth pass to achieve dynamic depth-of-field Illuminating a scene using only polygon lights Exploration of Cinema 4D lights Techniques for product visualization and interior rendering Coverage of UV mapping Detailed explanation of the Node Editor and use of nodes in Cinema 4D More than 46 tutorials are included, along with before and after files. Explains the process of creating various materials. Additional guidance is provided in the form of tips, notes, and cautions. Important terms are in bold face so that you never miss them. The material presented under the heading "What just happened?" provides an explanation of how the instructions are functioning. Under the "What next?" heading, the content outlines the steps that should be taken after completing a particular step or set of steps. The resources for this textbook include an ePub file that contains color images of the screenshots and illustrations featured in the book. These images are provided to enhance the learning experience and are included as part of the resources. Access to the starting and ending states of each tutorial, as well as the resources used in the tutorials, is available to you. For more information, visit Neurons Factory's website.

Book Autodesk 3ds Max 2020  Modeling Essentials  2nd Edition

Download or read book Autodesk 3ds Max 2020 Modeling Essentials 2nd Edition written by Pradeep Mamgain and published by Padexi Academy. This book was released on 2020-07-30 with total page 335 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Autodesk 3ds Max 2020: Modeling Essentials, 2nd Edition textbook walks you through every step of creating 3D models with 3ds Max 2020. This guide is perfect for both novices and those moving from other software to 3ds Max. This book will help you to get started with modeling in 3ds Max, you will learn important concepts and techniques about 3D modeling which you can utilize to create hard-surfaced objects for your projects. Using a structured and pragmatic approach, this guide begins with basics of modeling, then builds on this knowledge using practical examples to enhance your modeling skills. Each unit builds on the knowledge gained in the previous unit, showing you all the essentials of modeling with 3ds Max 2020. As you go from hands-on exercise to hands-on exercise, you’ll develop a strong arsenal of skills that combined will form a complete end to end process to create high quality models using 3ds Max 2020. This book shares tips, tricks, notes, and cautions throughout, that will help you become a better 3ds Max artist and you will be able to speed up your workflow. This book is aimed to be a solid teaching resource for learning 3ds Max. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. The first page of the every unit summarizes the topics that will be covered in the unit. Hands-on exercises in this book instruct users how things can be done in 3ds Max step-by-step. Practicing is one of the best ways to improve skills. This book contains practice activities which you are highly encouraged to complete and gain confidence for real-world projects. By completing these activities, you will be able to master the powerful capabilities of 3ds Max. By the time you’re done, you’ll be ready to model any scene in 3ds Max. If you buy this book, you’ll also get access to all 3ds Max files, texture files, and any other resource used in the book. You are free to use these resources in your own projects personal or commercial. These working files allow you to follow along with the author throughout the units. What are the key features of the book? Covers 3ds Max’s updated user interface, navigation, tools, functions, and commands. Explains the polygon, subdivision, and spline modeling techniques. Covers all modifiers. Detailed coverage of tools and features. Features 34 hands-on exercises – complete with before and after files. Features 8 practice activities to test the knowledge gained. Additional guidance is provided in the form of tips, notes, and cautions. Important terms are in bold face so that you never miss them. The content under “What just happened?” heading explains the working of the instructions. The content under “What next?” heading tells you about the procedure you will follow after completing a step(s). Includes an ePub file that contains the color images of the screenshots/illustrations used in the textbook. These color images will help you in the learning process. This ePub file is included with the resources. Tech support from the author. Access to each exercise’s initial and final states along with the resources used in hands-on exercises. Quiz to assess the knowledge. Bonus hands-on exercises.

Book Autodesk 3ds Max 2021  Modeling Essentials  3rd Edition

Download or read book Autodesk 3ds Max 2021 Modeling Essentials 3rd Edition written by Pradeep Mamgain and published by PADEXI Academy. This book was released on 2020-06-20 with total page 417 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Autodesk 3ds Max 2021: Modeling Essentials, 3rd Edition textbook walks you through every step of creating 3D models with 3ds Max 2021. This guide is perfect for both novices and those moving from other software to 3ds Max. This book will help you to get started with modeling in 3ds Max, you will learn important concepts and techniques about 3D modeling which you can utilize to create hard-surfaced objects for your projects. You will also learn about managing external design data in 3ds Max 2021. Using a structured and pragmatic approach, this guide begins with the basics of modeling, then builds on this knowledge using practical examples to enhance your modeling skills. Each unit builds on the knowledge gained in the previous unit, showing you all the essentials of modeling with 3ds Max 2021. As you go from hands-on exercise to hands-on exercise, you'll develop a strong arsenal of skills that combined will form a complete end to end process to create high-quality models using 3ds Max 2021. This book shares tips, tricks, notes, and cautions throughout, which will help you become a better 3ds Max artist and you will be able to speed up your workflow. This book is aimed to be a solid teaching resource for learning 3ds Max. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. The first page of every unit summarizes the topics that will be covered in the unit. Hands-on exercises in this book instruct users how things can be done in 3ds Max step-by-step. Key Features - Covers 3ds Max's user interface, navigation, tools, functions, and commands. - Explains the polygon, subdivision, and spline modeling techniques. - Covers all modifiers. - Explains how to manage external design data. - Detailed coverage of tools and features. - Features 34 hands-on exercises – complete with before and after files. - Features 40+ practice activities to test the knowledge gained. - Additional guidance is provided in the form of tips, notes, and cautions. - Important terms are in boldface so that you never miss them. - The content under "What just happened?" heading explains the working of the instructions. - The content under "What next?" heading tells you about the procedure you will follow after completing a step(s). - Tech support from the author. - Access to each exercise's initial and final states along with the resources used in hands-on exercises. - Quiz to assess knowledge. - Bonus hands-on exercises. - Includes a PDF file that contains the color images of the screenshots/illustrations used in the textbook. These color images will help you in the learning process. This PDF file is included with the resources. For more info, visit PADEXI ACADEMY'S website.

Book CINEMA 4D

    Book Details:
  • Author : Anne Powers
  • Publisher : CRC Press
  • Release : 2012-10-12
  • ISBN : 1136061428
  • Pages : 365 pages

Download or read book CINEMA 4D written by Anne Powers and published by CRC Press. This book was released on 2012-10-12 with total page 365 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make the creative leap to 3D. Realize your artistic vision with this treasure chest of instructional projects. Get the essential concepts and techniques without drowning in the technical complexities. This new edition is an artist's sourcebook for the visionary in you that wants to master 3D-and have fun in the process. It serves as a complete guide for the creative use of CINEMA 4D R10 and all of its modules. This new edition features an engaging full-color presentation of short, playful projects show you how to put this powerful toolset to work. You will master R10's improved workflow, scene management, enhanced animation timeline and searchable object manager, as well as its: * MOCCA 3 system, including Joints, Skin Objects, the Weight Tool, the Morph Tool, Visual Selector and Clothilde * MoGraph module for motion graphics, type manipulation and the animation of multiple forms * Bodypaint 3D for applying 2D drawing and painting skills to 3D models * Advanced modeling tools such as the Brush tool * Interface with third-party applications including Z-Brush, and Adobe's Creative Suite You also get inventive quick starts for other modules including Hair, Sketch and Toon, Advanced Render, Dynamics and Thinking Particles. The companion DVD is bursting to the brim with project source files, extra projects, tutorial movies, guest artist tutorials, inspirational galleries and unique C4D Teacher Files (C4D scenes with embedded step-by-step instruction).

Book MAXON CINEMA 4D R18 Studio  A Tutorial Approach  5th Edition

Download or read book MAXON CINEMA 4D R18 Studio A Tutorial Approach 5th Edition written by Prof. Sham Tickoo and published by CADCIM Technologies. This book was released on 2017-01-17 with total page 383 pages. Available in PDF, EPUB and Kindle. Book excerpt: MAXON CINEMA 4D R18 Studio: A Tutorial Approach book aims at harnessing the power of MAXON CINEMA 4D R18 Studio for modelers, animators, and motion graphic designers. The CINEMA 4D R18 book caters to the needs of both the novice and the advance users of CINEMA 4D R18. Keeping in view the varied requirements of users, the CINEMA 4D book first introduces the basic features and then progresses to cover the advanced techniques such as MoGraph, XPresso, and 3D Compositing. This book features two projects based on the tools and concepts covered in the book. In this edition of the CINEMA 4D R18 book, new tutorials and exercises have been added to enhance the knowledge of the users. Salient Features: Consists of 13 chapters and 2 projects that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, and animation. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation. The first page of every chapter summarizes the topics that are covered in it. Step-by-step instructions that guide the users through the learning process. Additional information is provided throughout the book in the form of notes and tips. Self-Evaluation test and Review Questions are given at the end of each chapter so that the users can assess their knowledge. Table of Contents: Chapter 1: Exploring MAXON CINEMA 4D R18 Studio Interface Chapter 2: Working with Splines Chapter 3: Introduction to Polygon Modeling Chapter 4: Sculpting Chapter 5: Texturing Chapter 6: Lighting Chapter 7: Rigging Chapter 8: Animation Chapter 9: Introduction to UV Mpping Chapter 10: Composting in 3D Objects Chapter 11: Rendering Chapter 12: MoGraph Chapter 13: Working with XPresso Project 1: Creating an Indoor Scene Project 2: Texturing an Indoor Scene Index

Book MAXON CINEMA 4D R19 Studio  A Tutorial Approach  6th Edition

Download or read book MAXON CINEMA 4D R19 Studio A Tutorial Approach 6th Edition written by Prof. Sham Tickoo and published by CADCIM Technologies. This book was released on 2018-01-25 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: MAXON CINEMA 4D R19 Studio: A Tutorial Approach book aims at harnessing the power of MAXON CINEMA 4D R19 Studio for modelers, animators, and motion graphic designers. The CINEMA 4D R19 book caters to the needs of both the novice and the advance users of CINEMA 4D R19. Keeping in view the varied requirements of users, the CINEMA 4D book first introduces the basic features and then progresses to cover the advanced techniques such as MoGraph, XPresso, and 3D Compositing. Salient Features: Consists of 13 chapters and 2 projects that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, and animation. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation. The first page of every chapter summarizes the topics that are covered in it. Step-by-step instructions that guide the users through the learning process. Additional information is provided throughout the book in the form of notes and tips. Self-Evaluation test and Review Questions are given at the end of each chapter so that the users can assess their knowledge. Technical support by contacting '[email protected]'. Additional learning resources available at 'cinema4dexperts.blogspot.com'. Table of Contents Chapter 1: Exploring MAXON CINEMA 4D R19 Studio Interface Chapter 2: Working with Splines Chapter 3: Introduction to Polygon Modeling Chapter 4: Sculpting Chapter 5: Texturing Chapter 6: Lighting Chapter 7: Rigging Chapter 8: Animation Chapter 9: Introduction to UV Mpping Chapter 10: Composting in 3D Objects Chapter 11: Rendering Chapter 12: MoGraph Chapter 13: Working with XPresso Project 1: Creating an Indoor Scene Project 2: Texturing an Indoor Scene Index

Book Maxon Cinema 4D 2023  A Detailed Guide to Shading  Lighting  and Rendering

Download or read book Maxon Cinema 4D 2023 A Detailed Guide to Shading Lighting and Rendering written by Pradeep Mamgain and published by Neurons Factory. This book was released on with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book “Maxon Cinema 4D 2023: A Detailed Guide to Shading, Lighting, and Rendering” offers a comprehensive walkthrough of every step involved in texturing, lighting, and rendering projects using Cinema 4D. It’s a valuable resource for novice and intermediate users of the software, providing insights into important concepts and techniques for rendering that can help you produce high-quality outputs. Whether you’re just getting started with texturing, lighting, and rendering in Cinema 4D or looking to enhance your existing skills, this book has got you covered. This guide takes a systematic and practical approach to teaching you the fundamentals of rendering, followed by real-world examples to improve your texturing and lighting abilities. Each chapter builds upon the previous one, covering all the essential aspects of rendering in Cinema 4D, including sampling, shaders, maps, camera and post effects, and lighting. As you work through the tutorials, you’ll acquire a broad range of skills that can be combined to create top-notch renders using the Standard and Physical renderers. Additionally, you’ll gain insight into Cinema 4D’s node-based material system for creating material networks using nodes. With its abundance of tips, tricks, notes, and cautions, this book is a valuable resource for anyone looking to improve their Cinema 4D rendering skills and streamline their workflow. It’s a comprehensive guide aimed at teaching the essentials of rendering in Cinema 4D, presented in an accessible manner free of jargon. The tutorials included in the book provide clear step-by-step instructions on how to achieve various tasks using Cinema 4D. By the end of the book, you’ll have the knowledge and skills to illuminate and render any scene in Cinema 4D with confidence. Table of content: Chapter 1 - Introduction to UV Mapping Chapter 2 - Standard Renderer Chapter 3 - Physical Renderer Chapter 4 - Material Presets Chapter 5 - Creating Materials Chapter 6 - Node-Based Materials Chapter 7 - Lighting Key Features of the Book: A detailed explanation of Physical and Standard renderers and render settings Explanation of post-effects such as Global Illumination, Ambient Occlusion, and Color Mapping In-depth coverage of depth-of-field and motion blur effects Tutorial on rendering flicker-free animation Use of the Depth pass to achieve dynamic depth-of-field Illuminating a scene using only polygon lights Exploration of Cinema 4D lights Techniques for product visualization and interior rendering Coverage of UV mapping A detailed explanation of the Node Editor and use of nodes in Cinema 4D More than 46 tutorials are included, along with before and after files. Explains the process of creating various materials. Additional guidance is provided through tips, notes, and cautions. Important terms are in boldface so that you never miss them. The material presented under the heading “What just happened?” provides an explanation of how the instructions are functioning. Under the “What next?” heading, the content outlines the steps that should be taken after completing a particular step or set of steps. The resources for this textbook include an ePub file that contains color images of the screenshots and illustrations featured in the book. These images are provided to enhance the learning experience and are included as part of the resources. Access to the starting and ending states of each tutorial, as well as the resources used in the tutorials, is available to you.

Book Autodesk 3ds Max 2021

    Book Details:
  • Author : Pradeep Mamgain
  • Publisher :
  • Release : 2020-06-22
  • ISBN :
  • Pages : 670 pages

Download or read book Autodesk 3ds Max 2021 written by Pradeep Mamgain and published by . This book was released on 2020-06-22 with total page 670 pages. Available in PDF, EPUB and Kindle. Book excerpt: Description The Autodesk 3ds Max 2021: A Detailed Guide to Modeling, Texturing, Lighting, and Rendering, 3rd Edition book is perfect for both beginners and intermediate users of 3ds Max and those moving from other software to 3ds Max. This brilliant guide takes you step-by-step through the whole process of modeling, texturing, UV mapping, lighting, and rendering. You will learn important concepts and techniques about 3ds Max which you can utilize to create your 3ds Max projects. This book also covers the Arnold renderer. Using a structured and pragmatic approach, this guide begins with the basics of modeling, then builds on this knowledge using practical examples to enhance your modeling, texturing, lighting, and rendering skills. Each unit builds on the knowledge gained in the previous unit, showing you all the essentials of 3ds Max 2021. As you go from hands-on exercise to hands-on exercise, you'll develop a strong arsenal of skills that combined will form a complete end to end process to create high quality renders using 3ds Max 2021. Key Features Covers 3ds Max's user interface, navigation, tools, functions, and commands. Explains the polygon, subdivision, and spline modeling techniques. Covers all modifiers. Covers UV mapping. Explains how to manage external design data. Covers material editors. Explains what is Arnold and how it is different from other renderers. Covers Arnold lights and light filters. Covers Arnold shaders, materials, and maps. Covers the motion blur and depth-of-field effects. Covers AOVs and Arnold render settings. Cover the Physical material. Detailed coverage of tools and features. Features 57 hands-on exercises-complete with before and after files. Features 44 practice activities to test the knowledge gained. Additional guidance is provided in the form of tips, notes, and cautions. Important terms are in boldface so that you never miss them. The content under "What just happened?" heading explains the working of the instructions. The content under "What next?" heading tells you about the procedure you will follow after completing a step(s). Tech support from the author. Access to each exercise's initial and final states along with the resources used in hands-on exercises. Quiz to assess knowledge. Bonus hands-on exercises. Includes a PDF file that contains the color images of the screenshots/illustrations used in the textbook. These color images will help you in the learning process. This PDF file is included with the resources. ages will help you in the learning process. This PDF file is included with the resources. Brief Table of Contents This book is divided into the following units: Unit 1: Introduction to 3ds Max -I Unit 2: Introduction to 3ds Max -II Unit 3: Geometric Primitives and Architectural Objects Unit 4: Polygon Modeling Unit 5: Graphite Modeling Tools Unit 6: Spline Modeling Unit 7: Modifiers Unit 8: External Design Data Unit 9: Bonus Hands-on Exercises Unit 10: Material Editors Unit 11: Physical Material Unit 12: Introduction to Arnold Unit 13: Arnold Lights Unit 14: Arnold Shaders and Materials Unit 15: Arnold Maps Unit 16: Cameras Unit 17: Arnold Render Settings For more info, visit PADEXI ACADEMY'S website.