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Book Matematica linguaggi e modelli  Per le Scuole superiori

Download or read book Matematica linguaggi e modelli Per le Scuole superiori written by Raffaella Bertoli and published by . This book was released on 1996 with total page 912 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Linguaggi e modelli per la matematica  Per le Scuole superiori

Download or read book Linguaggi e modelli per la matematica Per le Scuole superiori written by Giuseppe Zwirner and published by . This book was released on 1989 with total page 824 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Linguaggi e modelli per la matematica  Algebra con elementi di informatica per il biennio delle Scuole superiori  Complementi

Download or read book Linguaggi e modelli per la matematica Algebra con elementi di informatica per il biennio delle Scuole superiori Complementi written by Giuseppe Zwirner and published by . This book was released on 1990 with total page 87 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Matematica linguaggi e modelli per il biennio della scuole medie superiori

Download or read book Matematica linguaggi e modelli per il biennio della scuole medie superiori written by R. Bertoli and published by . This book was released on with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Il linguaggio della matematica  Per le Scuole superiori

Download or read book Il linguaggio della matematica Per le Scuole superiori written by Francesco Speranza and published by . This book was released on 1988 with total page 504 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Metodi e moduli di matematica  Il linguaggio di base Algebra Geometria  1  Laboratorio di matematica  Per le Scuole superiori

Download or read book Metodi e moduli di matematica Il linguaggio di base Algebra Geometria 1 Laboratorio di matematica Per le Scuole superiori written by Raffaele Bruno and published by . This book was released on with total page 936 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Teaching and Learning

Download or read book Teaching and Learning written by and published by . This book was released on 1996 with total page 112 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Art   Science of Learning Design

Download or read book The Art Science of Learning Design written by Marcelo Maina and published by Springer. This book was released on 2015-07-21 with total page 245 pages. Available in PDF, EPUB and Kindle. Book excerpt: We live in an era defined by a wealth of open and readily available information, and the accelerated evolution of social, mobile and creative technologies. The provision of knowledge, once a primary role of educators, is now devolved to an immense web of free and readily accessible sources. Consequently, educators need to redefine their role not just “from sage on the stage to guide on the side” but, as more and more voices insist, as “designers for learning”. The call for such a repositioning of educators is heard from leaders in the field of technology-enhanced learning (TEL) and resonates well with the growing culture of design-based research in Education. However, it is still struggling to find a foothold in educational practice. We contend that the root causes of this discrepancy are the lack of articulation of design practices and methods, along with a shortage of tools and representations to support such practices, a lack of a culture of teacher-as-designer among practitioners, and insufficient theoretical development. The Art and Science of Learning Design (ASLD) explores the frameworks, methods, and tools available for teachers, technologists and researchers interested in designing for learning Learning Design theories arising from findings of research are explored, drawing upon research and practitioner experiences. It then surveys current trends in the practices, methods, and methodologies of Learning Design. Highlighting the translation of theory into practice, this book showcases some of the latest tools that support the learning design process itself.

Book The Mathematics Teacher in the Digital Era

Download or read book The Mathematics Teacher in the Digital Era written by Alison Clark-Wilson and published by Springer Science & Business Media. This book was released on 2013-12-08 with total page 419 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume addresses the key issue of the initial education and lifelong professional learning of teachers of mathematics to enable them to realize the affordances of educational technology for mathematics. With invited contributions from leading scholars in the field, this volume contains a blend of research articles and descriptive texts. In the opening chapter John Mason invites the reader to engage in a number of mathematics tasks that highlight important features of technology-mediated mathematical activity. This is followed by three main sections: An overview of current practices in teachers’ use of digital technologies in the classroom and explorations of the possibilities for developing more effective practices drawing on a range of research perspectives (including grounded theory, enactivism and Valsiner’s zone theory). A set of chapters that share many common constructs (such as instrumental orchestration, instrumental distance and double instrumental genesis) and research settings that have emerged from the French research community, but have also been taken up by other colleagues. Meta-level considerations of research in the domain by contrasting different approaches and proposing connecting or uniting elements

Book The Imagined Immigrant

    Book Details:
  • Author : Ilaria Serra
  • Publisher : Fairleigh Dickinson Univ Press
  • Release : 2009
  • ISBN : 0838641989
  • Pages : 315 pages

Download or read book The Imagined Immigrant written by Ilaria Serra and published by Fairleigh Dickinson Univ Press. This book was released on 2009 with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using original sources--such as newspaper articles, silent movies, letters, autobiographies, and interviews--Ilaria Serra depicts a large tapestry of images that accompanied mass Italian migration to the U.S. at the turn of the twentieth century. She chooses to translate the Italian concept of immaginario with the Latin imago that felicitously blends the double English translation of the word as "imagery" and "imaginary." Imago is a complex knot of collective representations of the immigrant subject, a mental production that finds concrete expression; impalpable, yet real. The "imagined immigrant" walks alongside the real one in flesh and rags.

Book Game Based Marketing

Download or read book Game Based Marketing written by Gabe Zichermann and published by John Wiley & Sons. This book was released on 2010-03-29 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: Harness the power of games to create extraordinary customer engagement with Game-Based Marketing. Gamification is revolutionizing the web and mobile apps. Innovative startups like Foursquare and Swoopo, growth companies like Gilt and Groupon and established brands like United Airlines and Nike all agree: the most powerful way to create and engage a vibrant community is with game mechanics. By leveraging points, levels, badges, challenges, rewards and leaderboards – these innovators are dramatically lowering their customer acquisition costs, increasing engagement and building sustainable, viral communities. Game-Based Marketing unlocks the design secrets of mega-successful games like Zynga’s Farmville, World of Warcraft, Bejeweled and Project Runway to give you the power to create winning game-like experiences on your site/apps. Avoid obvious pitfalls and learn from the masters with key insights, such as: Why good leaderboards shouldn’t feature the Top 10 players. Most games are played as an excuse to socialize, not to achieve. Status is worth 10x more than cash to most consumers. Badges are not enough: but they are important. You don’t need to offer real-world prizing to run a blockbuster sweepstakes. And learn even more: How to architect a point system that works Designing the funware loop: the basics of points, badges, levels, leaderboards and challenges Maximizing the value and impact of badges Future-proofing your design Challenging users without distraction Based on the groundbreaking work of game expert and successful entrepreneur Gabe Zichermann, Game-Based Marketing brings together the game mechanics expertise of a decade’s worth of research. Driven equally by big companies, startups, 40-year-old men and tween girls, the world is becoming increasingly more fun. Are you ready to play?

Book A Scientific Autobiography

Download or read book A Scientific Autobiography written by Aldo Rossi and published by Cambridge, Mass. : MIT Press. This book was released on 1981 with total page 136 pages. Available in PDF, EPUB and Kindle. Book excerpt: Postscript by Vincent Scully Based on notebooks composed since 1971, Aldo Rossi's memoir intermingles his architectural projects, including discussion of the major literary and artistic influences on his work, with his personal history. His ruminations range from his obsession with theater to his concept of architecture as ritual. The illustrations-photographs, evocative images, as well as a set of drawings of Rossi's major architectural projects prepared particularly for this publicationwere personally selected by the author to augment the text.

Book Behind the Door

    Book Details:
  • Author : Giorgio Bassani
  • Publisher : Penguin UK
  • Release : 2017-09-28
  • ISBN : 0141938870
  • Pages : 127 pages

Download or read book Behind the Door written by Giorgio Bassani and published by Penguin UK. This book was released on 2017-09-28 with total page 127 pages. Available in PDF, EPUB and Kindle. Book excerpt: A new translation of Bassani's moving novel of childhood friendship and the unexpected loss of innocence The years lived since then have not, in the end, been of any use: I haven't managed to remedy the suffering which has remained there like a hidden wound, secretly bleeding. In the fourth book of the Romanzo di Ferrara cycle, Bassani paints a moving portrait of a 1930s childhood in which even the familiar classroom and playground dramas begin to reflect the sinister forces at work in fascist Italy. This powerful tale of friendship and rivalry in the face of the ever encroaching spectre of adulthood adds yet another intricate thread to Bassani's rich tapestry of his native city, Ferrara. 'Giorgio Bassani is one of the great witnesses of this century, and one of its great artists' Guardian 'Powerful new translations . . . Bassani began as a poet, and McKendrick's redelivery of this taut uncompromising fiction reveals resonance and generosity' Ali Smith

Book The Friendly Orange Glow

Download or read book The Friendly Orange Glow written by Brian Dear and published by Vintage. This book was released on 2018-10-02 with total page 642 pages. Available in PDF, EPUB and Kindle. Book excerpt: At a time when Steve Jobs was only a teenager and Mark Zuckerberg wasn’t even born, a group of visionary engineers and designers—some of them only high school students—in the late 1960s and 1970s created a computer system called PLATO, which was light-years ahead in experimenting with how people would learn, engage, communicate, and play through connected computers. Not only did PLATO engineers make significant hardware breakthroughs with plasma displays and touch screens but PLATO programmers also came up with a long list of software innovations: chat rooms, instant messaging, message boards, screen savers, multiplayer games, online newspapers, interactive fiction, and emoticons. Together, the PLATO community pioneered what we now collectively engage in as cyberculture. They were among the first to identify and also realize the potential and scope of the social interconnectivity of computers, well before the creation of the internet. PLATO was the foundational model for every online community that was to follow in its footsteps. The Friendly Orange Glow is the first history to recount in fascinating detail the remarkable accomplishments and inspiring personal stories of the PLATO community. The addictive nature of PLATO both ruined many a college career and launched pathbreaking multimillion-dollar software products. Its development, impact, and eventual disappearance provides an instructive case study of technological innovation and disruption, project management, and missed opportunities. Above all, The Friendly Orange Glow at last reveals new perspectives on the origins of social computing and our internet-infatuated world.