EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book Mastering openFrameworks  Creative Coding Demystified

Download or read book Mastering openFrameworks Creative Coding Demystified written by Denis Perevalov and published by Packt Publishing Ltd. This book was released on 2013-09-23 with total page 555 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gives clear and effective instructions, stuffed with practical examples, to build your own fun, stunning and highly-interactive openFrameworks applications. Each chapter is focused differently and has a new theme to it,This book targets visual artists, designers, programmers and those interested in creative coding by getting started with openFrameworks. This book will help you understand the capabilities of openFrameworks to help you create visually stunning and fully interactive applications. You should have a basic knowledge of object oriented programming, such as C++, Java, Python, ActionScript 3, etc.

Book Mastering OpenFrameworks

Download or read book Mastering OpenFrameworks written by Chris Yanc and published by . This book was released on 2013 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gives clear and effective instructions, stuffed with practical examples, to build your own fun, stunning and highly-interactive openFrameworks applications. Each chapter is focused differently and has a new theme to it,This book targets visual artists, designers, programmers and those interested in creative coding by getting started with openFrameworks. This book will help you understand the capabilities of openFrameworks to help you create visually stunning and fully interactive applications. You should have a basic knowledge of object oriented programming, such as C++, Java, Python, ActionScript 3, etc.

Book openFrameworks Essentials

Download or read book openFrameworks Essentials written by Denis Perevalov and published by Packt Publishing Ltd. This book was released on 2015-04-23 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you are a programmer, visual artist, or designer with experience in creative coding, and want to use openFrameworks to create fun, stunning, and interactive applications, this is the book for you. Basic knowledge of programming languages, such as C++, Java, Python, or JavaScript, will be enough to proceed with the book.

Book OpenFrameworks Essentials

Download or read book OpenFrameworks Essentials written by Denis Perevalov and published by . This book was released on 2015 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: About This Book Generate 2D and 3D graphics with openFrameworks Create a video synthesizer project and run it on multi-platform devices Use networking and Arduino to control your application Who This Book Is For If you are a programmer, visual artist, or designer with experience in creative coding, and want to use openFrameworks to create fun, stunning, and interactive applications, this is the book for you. Basic knowledge of programming languages, such as C++, Java, Python, or JavaScript, will be enough to proceed with the book.

Book Learning Less js

    Book Details:
  • Author : Alex Libby
  • Publisher : Packt Publishing Ltd
  • Release : 2014-10-24
  • ISBN : 1782160671
  • Pages : 518 pages

Download or read book Learning Less js written by Alex Libby and published by Packt Publishing Ltd. This book was released on 2014-10-24 with total page 518 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you are a designer or developer who wants to quickly learn how to harness the power of Less.js to write more efficient CSS styles that can be applied to a website of any size, then this book is for you. This book will help you master both the basic functions and advanced features of Less.js. It would be helpful to have some familiarity of writing CSS styles, although no prior experience of using CSS preprocessors is required.

Book HCI International 2014   Posters  Extended Abstracts

Download or read book HCI International 2014 Posters Extended Abstracts written by Constantine Stephanidis and published by Springer. This book was released on 2014-05-19 with total page 684 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first of a two-volume set (CCIS 434 and CCIS 435) that constitutes the extended abstracts of the posters presented during the 16th International Conference on Human-Computer Interaction, HCII 2014, held in Heraklion, Crete, Greece in June 2014, and consisting of 14 thematic conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The extended abstracts were carefully reviewed and selected for inclusion in this two-volume set. This volume contains posters’ extended abstracts addressing the following major topics: design methods, techniques and knowledge; the design of everyday things; interacting with information and knowledge; cognitive, perceptual and emotional issues in HCI; multimodal and natural interaction; algorithms and machine learning methods in HCI; virtual and augmented environments.

Book OpenFrameworks Interactivity

Download or read book OpenFrameworks Interactivity written by Denis Perevalov and published by . This book was released on 2017 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: A practical guide to creating audio-visual interactive projects with low-level data processing using openFrameworks About This Video Your one-stop guide to learning the various concepts of interactivity with openFrameworks Fundamental concepts of openFrameworks visited using real-world examples Structured course content with efficient solutions to everyday queries and problems In Detail openFrameworks is an open source C++ toolkit designed to assist the creative process by providing a simple and intuitive framework for experimentation. In this course you will learn openFrameworks basics and become familiar with processing various kinds of data, including video, sound and networking. Also, you will learn how to use in openFrameworks project many kinds of external devices, such as cameras, Arduino, USB-controllers and joysticks. You will start with learning how to install openFrameworks on different platforms and create simple openFrameworks project. Also, you will learn how to use most notable built-in examples and addons, which demonstrate basic openFrameworks possibilities. After that you will look into basics of programming multimedia with openFrameworks. You will learn how to generate graphics, work with videos and program sound playing and recording. Finally, you will learn how to communicate with other programs and additional hardware. You will lean about networking capabilities and various additional devices in your openFrameworks project.

Book Cinder Creative Coding Cookbook

Download or read book Cinder Creative Coding Cookbook written by Rui Madeira Dawid Gorny and published by Packt Publishing Ltd. This book was released on 2013-05-23 with total page 585 pages. Available in PDF, EPUB and Kindle. Book excerpt: Full of easy-to-follow recipes and images that will teach powerful techniques and algorithms, building from basic projects to challenging applications. This book is for artists, designers, and programmers who have previous knowledge of C++, but not necessarily of Cinder.

Book Generative Art

    Book Details:
  • Author : Matt Pearson
  • Publisher : Simon and Schuster
  • Release : 2011-06-29
  • ISBN : 1638352437
  • Pages : 352 pages

Download or read book Generative Art written by Matt Pearson and published by Simon and Schuster. This book was released on 2011-06-29 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Generative Art presents both the technique and the beauty of algorithmic art. The book includes high-quality examples of generative art, along with the specific programmatic steps author and artist Matt Pearson followed to create each unique piece using the Processing programming language. About the Technology Artists have always explored new media, and computer-based artists are no exception. Generative art, a technique where the artist creates print or onscreen images by using computer algorithms, finds the artistic intersection of programming, computer graphics, and individual expression. The book includes a tutorial on Processing, an open source programming language and environment for people who want to create images, animations, and interactions. About the Book Generative Art presents both the techniques and the beauty of algorithmic art. In it, you'll find dozens of high-quality examples of generative art, along with the specific steps the author followed to create each unique piece using the Processing programming language. The book includes concise tutorials for each of the technical components required to create the book's images, and it offers countless suggestions for how you can combine and reuse the various techniques to create your own works. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book. What's Inside The principles of algorithmic art A Processing language tutorial Using organic, pseudo-random, emergent, and fractal processes ========================================​========= Table of Contents Part 1 Creative Coding Generative Art: In Theory and Practice Processing: A Programming Language for ArtistsPart 2 Randomness and Noise The Wrong Way to Draw A Line The Wrong Way to Draw a Circle Adding Dimensions Part 3 Complexity Emergence Autonomy Fractals

Book Multimedia Programming with Pure Data

Download or read book Multimedia Programming with Pure Data written by Bryan WC Chung and published by Packt Publishing Ltd. This book was released on 2013-01-01 with total page 550 pages. Available in PDF, EPUB and Kindle. Book excerpt: A quick and comprehensive tutorial book for media designers to jump-start interactive multimedia production with computer graphics, digital audio, digital video, and interactivity, using the Pure Data graphical programming environment.An introductory book on multimedia programming for media artists/designers who like to work on interactivity in their projects, digital art/design students who like to learn the first multimedia programming technique, and audio-visual performers who like to customize their performance sets

Book Real World Instrumentation with Python

Download or read book Real World Instrumentation with Python written by John M. Hughes and published by "O'Reilly Media, Inc.". This book was released on 2010-11-15 with total page 623 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to develop your own applications to monitor or control instrumentation hardware. Whether you need to acquire data from a device or automate its functions, this practical book shows you how to use Python's rapid development capabilities to build interfaces that include everything from software to wiring. You get step-by-step instructions, clear examples, and hands-on tips for interfacing a PC to a variety of devices. Use the book's hardware survey to identify the interface type for your particular device, and then follow detailed examples to develop an interface with Python and C. Organized by interface type, data processing activities, and user interface implementations, this book is for anyone who works with instrumentation, robotics, data acquisition, or process control. Understand how to define the scope of an application and determine the algorithms necessary, and why it's important Learn how to use industry-standard interfaces such as RS-232, RS-485, and GPIB Create low-level extension modules in C to interface Python with a variety of hardware and test instruments Explore the console, curses, TkInter, and wxPython for graphical and text-based user interfaces Use open source software tools and libraries to reduce costs and avoid implementing functionality from scratch

Book C Programming for Arduino

Download or read book C Programming for Arduino written by Julien Bayle and published by Packt Publishing Ltd. This book was released on 2013-05-17 with total page 776 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written as a practical Packt book brimming with engaging examples, C Programming for Arduino will help those new to the amazing open source electronic platform so that they can start developing some great projects from the very start.This book is great for people who want to learn how to design & build their own electronic devices. From interaction design art school students to the do-it-yourself hobbyist, or even simply people who want to learn electronics, this book will help by adding a new way to design autonomous but connected devices.

Book Open Data

    Book Details:
  • Author : Gerard Blokdyk
  • Publisher : Createspace Independent Publishing Platform
  • Release : 2017-11
  • ISBN : 9781979328715
  • Pages : 102 pages

Download or read book Open Data written by Gerard Blokdyk and published by Createspace Independent Publishing Platform. This book was released on 2017-11 with total page 102 pages. Available in PDF, EPUB and Kindle. Book excerpt: A compounding model resolution with available relevant data can often provide insight towards a solution methodology; which Open Data models, tools and techniques are necessary? How do you use Open Data data and information to support organizational decision making and innovation? Who are the Open Data improvement team members, including Management Leads and Coaches? How do we go about Comparing Open Data approaches/solutions? How do the Open Data results compare with the performance of your competitors and other organizations with similar offerings? This instant Open Data self-assessment will make you the credible Open Data domain leader by revealing just what you need to know to be fluent and ready for any Open Data challenge. How do I reduce the effort in the Open Data work to be done to get problems solved? How can I ensure that plans of action include every Open Data task and that every Open Data outcome is in place? How will I save time investigating strategic and tactical options and ensuring Open Data opportunity costs are low? How can I deliver tailored Open Data advise instantly with structured going-forward plans? There's no better guide through these mind-expanding questions than acclaimed best-selling author Gerard Blokdyk. Blokdyk ensures all Open Data essentials are covered, from every angle: the Open Data self-assessment shows succinctly and clearly that what needs to be clarified to organize the business/project activities and processes so that Open Data outcomes are achieved. Contains extensive criteria grounded in past and current successful projects and activities by experienced Open Data practitioners. Their mastery, combined with the uncommon elegance of the self-assessment, provides its superior value to you in knowing how to ensure the outcome of any efforts in Open Data are maximized with professional results. Your purchase includes access to the $249 value Open Data self-assessment dashboard download which gives you your dynamically prioritized projects-ready tool and shows your organization exactly what to do next. Your exclusive instant access details can be found in your book.

Book Designing Interactive Hypermedia Systems

Download or read book Designing Interactive Hypermedia Systems written by Everardo Reyes-Garcia and published by John Wiley & Sons. This book was released on 2017-01-13 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book aims at exploring and illustrating the different ways in which hypermedia systems and tools are designed according to those aspects. The design and visualization schemes included in any system will be related to the variety of social and technical complexities confronted by researchers in social, communication, humanities, art and design.

Book Mastering OpenLayers 3

Download or read book Mastering OpenLayers 3 written by Gábor Farkas and published by . This book was released on 2016 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create powerful applications with the most robust open source web mapping library using this advanced guideAbout This Book* Develop responsive and platform-independent web mapping applications with OpenLayers 3* Learn the key points of creating great applications with native JavaScript through the step-by-step examples* Master the use of the library, from compiling custom builds to developing a complete WebGIS applicationWho This Book Is ForThis book is intended for front-end developers with basic understanding of JavaScript and GIS concepts, and preferably for those who are familiar with the fundamentals of OpenLayers 3. You might have never used OpenLayers 3 as a seasoned JavaScript developer. If this is the case and you are eager to learn web mapping, this book will definitely set you on the right track.What You Will Learn* Use the advanced functionality of the OpenLayers 3 library effectively* Implement the library in your application, shaping it to your needs* Manage layers and the layer stack dynamically* Create not only stunning but also accurate thematic maps* Extend OpenLayers 3 with your own custom classes* Develop mobile-friendly web mapping applications* Make stunning effects with canvas manipulation, or visualize point clouds with WebGL* Integrate third-party applications, and create custom builds that completely satisfy your needsIn DetailOpenLayers 3 allows you to create stunning web mapping and WebGIS applications. It uses modern, cutting edge browser technologies. It is written with Closure Library, enabling you to build browser-independent applications without painful debugging ceremonies, which even have some limited fallback options for older browsers.With this guide, you will be introduced to the world of advanced web mapping and WebGIS.First, you will be introduced to the advanced features and functionalities available in OpenLayers 3. Next, you will be taken through the key points of creating custom applications with OpenLayers 3. You will then learn how to create the web mapping application of yours (or your company's) dream with this open source, expense-free, yet very powerful library. We'll also show you how to make amazing looking thematic maps and create great effects with canvas manipulation.By the end of this book, you will have a strong command of web mapping and will be well on your way to creating amazing applications using OpenLayers 3.Style and approachThis is an advanced guide packed with comprehensive examples, and it concentrates on the advanced parts of OpenLayers 3 and JavaScript. It intentionally skips the basic and well-known methodologies, but discusses the hard-to-understand ones in great detail.

Book Mastering OpenCV 4

    Book Details:
  • Author : Roy Shilkrot
  • Publisher : Packt Publishing Ltd
  • Release : 2018-12-27
  • ISBN : 1789539269
  • Pages : 272 pages

Download or read book Mastering OpenCV 4 written by Roy Shilkrot and published by Packt Publishing Ltd. This book was released on 2018-12-27 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: Work on practical computer vision projects covering advanced object detector techniques and modern deep learning and machine learning algorithms Key FeaturesLearn about the new features that help unlock the full potential of OpenCV 4Build face detection applications with a cascade classifier using face landmarksCreate an optical character recognition (OCR) model using deep learning and convolutional neural networksBook Description Mastering OpenCV, now in its third edition, targets computer vision engineers taking their first steps toward mastering OpenCV. Keeping the mathematical formulations to a solid but bare minimum, the book delivers complete projects from ideation to running code, targeting current hot topics in computer vision such as face recognition, landmark detection and pose estimation, and number recognition with deep convolutional networks. You’ll learn from experienced OpenCV experts how to implement computer vision products and projects both in academia and industry in a comfortable package. You’ll get acquainted with API functionality and gain insights into design choices in a complete computer vision project. You’ll also go beyond the basics of computer vision to implement solutions for complex image processing projects. By the end of the book, you will have created various working prototypes with the help of projects in the book and be well versed with the new features of OpenCV4. What you will learnBuild real-world computer vision problems with working OpenCV code samplesUncover best practices in engineering and maintaining OpenCV projectsExplore algorithmic design approaches for complex computer vision tasksWork with OpenCV’s most updated API (v4.0.0) through projectsUnderstand 3D scene reconstruction and Structure from Motion (SfM)Study camera calibration and overlay AR using the ArUco ModuleWho this book is for This book is for those who have a basic knowledge of OpenCV and are competent C++ programmers. You need to have an understanding of some of the more theoretical/mathematical concepts, as we move quite quickly throughout the book.

Book LINQ to Objects Using C  4 0

Download or read book LINQ to Objects Using C 4 0 written by Troy Magennis and published by Pearson Education. This book was released on 2010-03-02 with total page 494 pages. Available in PDF, EPUB and Kindle. Book excerpt: Your Complete Example-Rich Guide to Using and Extending LINQ to Objects and PLINQ Using LINQ to Objects, .NET developers can write queries over object collections with the same deep functionality that was once available only with SQL and relational databases. Now, for the first time, developers have a comprehensive and authoritative guide to applying LINQ to Objects in real-world software. Microsoft MVP Troy Magennis introduces state-of-the-art techniques for working with in-memory collections more elegantly and efficiently—and writing code that is exceptionally powerful, robust, and flexible. Drawing on his unsurpassed experience coding software using LINQ and hosting the popular HookedOnLINQ.com site, Magennis presents timely, realistic solutions to a wide spectrum of development challenges, such as combining data from multiple sources, and achieving optimal performance with extremely large sets of data. You’ll begin with brief quick-starts that walk you through LINQ to Objects’ key features and query syntax. Next, you’ll drill down to detailed techniques for applying and extending these features with C# 4.0 and C# 3.0—including code examples that reflect the realities of production development. Coverage includes Writing basic LINQ queries with C#: filtering, projecting, and sorting data from in-memory collections Mastering advanced techniques for grouping and joining data and understanding the performance implications of each technique Taking full advantage of LINQ’s standard query operators Creating custom query operators that follow best practices for coding patterns and error handling Writing more fluent, readable LINQ queries with C# 4.0’s language enhancements, including the new dynamic features Combining LINQ with COM-Interop to access data sources such as Microsoft Excel Using Parallel LINQ to Objects (PLINQ) to optimize queries for multi-core processors, and how to build custom parallel query operators Integrating the best LINQ to Objects patterns into your day-to-day coding