Download or read book Mastering Genesis Sports Games written by Carol Ann Hanshaw and published by . This book was released on 1992-09 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Compute written by and published by . This book was released on 1994 with total page 512 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Mastering the Game written by World Intellectual Property Organization and published by WIPO. This book was released on with total page 378 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Mastering the Game” provides professionals in the videogames industry with practical insights and guidance on legal and business issues related to the use of intellectual property protection in this area. The training material takes the reader through all stages of the game development and distribution process pointing out the role of intellectual property in relation to the various uses of the content.
Download or read book Mastering Game Development written by Cybellium Ltd and published by Cybellium Ltd. This book was released on with total page 170 pages. Available in PDF, EPUB and Kindle. Book excerpt: Embark on a Journey into the Dynamic World of "Mastering Game Development" In a realm where creativity meets technology, game development stands as a gateway to crafting immersive experiences that captivate players worldwide. "Mastering Game Development" is your ultimate guide to mastering the art and science of creating compelling games that transcend boundaries. Whether you're an aspiring game developer or a curious enthusiast, this book equips you with the knowledge and skills needed to navigate the intricacies of game development. About the Book: "Mastering Game Development" takes you on an enlightening journey through the complexities of game development, from foundational concepts to advanced techniques. From gameplay mechanics to game engines, this book covers it all. Each chapter is meticulously designed to provide both a deep understanding of the concepts and practical applications in real-world scenarios. Key Features: · Foundational Principles: Build a solid foundation by understanding the core principles of game design, mechanics, and interactive storytelling. · Gameplay Mechanics: Explore a range of gameplay mechanics, from character movement and physics to AI behaviors and multiplayer interactions. · Game Engines: Dive into popular game engines, understanding how to utilize their tools and features to bring your game ideas to life. · Content Creation: Master the art of content creation, including 3D modeling, animation, sound design, and level design, for creating immersive game worlds. · User Experience: Learn how to design captivating user experiences, including user interfaces, player feedback, and dynamic gameplay progression. · Game Genres: Gain insights into different game genres, from action and adventure to puzzle and simulation, exploring their unique design considerations. · Monetization and Distribution: Understand strategies for monetizing your games, optimizing user acquisition, and distributing your creations to a global audience. · Challenges and Innovation: Explore the challenges of game development, from optimization to playtesting, and discover emerging trends shaping the future of gaming. Who This Book Is For: "Mastering Game Development" is designed for game developers, designers, programmers, students, and anyone fascinated by the world of game creation. Whether you're aiming to enhance your skills or embark on a journey toward becoming a game development expert, this book provides the insights and tools to navigate the complexities of game design. © 2023 Cybellium Ltd. All rights reserved. www.cybellium.com
Download or read book Sports Videogames written by Mia Consalvo and published by Routledge. This book was released on 2013-07-18 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: From Pong to Madden NFL to Wii Fit, Sports Videogames argues for the multiple ways that sports videogames—alongside televised and physical sports—impact one another, and how players and viewers make sense of these multiple forms of play and information in their daily lives. Through case studies, ethnographic explorations, interviews and surveys, and by analyzing games, players, and the sports media industry, contributors from a wide variety of disciplines demonstrate the depth and complexity of games that were once considered simply sports simulations. Contributors also tackle key topics including the rise of online play and its implications for access to games, as well as how regulations surrounding player likenesses present challenges to the industry. Whether you’re a scholar or a gamer, Sports Videogames offers a grounded, theory-building approach to how millions make sense of videogames today.
Download or read book Forthcoming Books written by Rose Arny and published by . This book was released on 1993 with total page 1802 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Greek Athletics and the Genesis of Sport written by David Sansone and published by Univ of California Press. This book was released on 1992-12-22 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt: How is sport in contemporary society related to sport in earlier civilizations? Why is the expenditure of energy involved in sport considered exhilarating, while the equivalent expenditure of energy in other contexts can be dispiriting? David Sansone offers answers to these questions and advances a revolutionary thesis to account for the widespread phenomenon of sport. Drawing upon ethnological findings to demonstrate the ritual character of sport, he explores the relationship between ancient Greek sport and sacrificial ritual and traces elements common to both back to primitive origins.
Download or read book Sega Genesis Games Secrets written by Rusel DeMaria and published by Prima Games. This book was released on 1991-11-20 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sega Genesis is the current leader in the 16-bit console category, and has a multi-million player following. Volume 2 of this book will include the most popular games, such as Pit Fighter, Mickey Mouse Castle of Illusion, Spiderman, Joe Montana Football, and many others.
Download or read book Insider s Guide to Book Editors Publishers and Literary Agents 1995 1996 written by Jeff Herman and published by Prima Lifestyles. This book was released on 1994-10-10 with total page 628 pages. Available in PDF, EPUB and Kindle. Book excerpt: No other book gives aspiring authors the inside scoop on the names and interest areas of acquisition editors. This vital information makes all the difference when submitting a book proposal. Fully revised to keep on top of the rapidly changing publishing world, this guide includes information on the book acquisition process, literary agents, submission, ghost writing, and more.
Download or read book Sport and Violence Rethinking Elias written by Dominique Bodin and published by Routledge. This book was released on 2018-07-26 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: The aim of this book, in discussing Elias’s theory, is not to refute it. Tendentiously, the theory works with its weaknesses and strong points and it has been enriched by a number of authors over time. The objective of this volume is to discuss the blind spots and, more simply, what is too often taken for granted: namely the obvious pacifying effect of sports and/or produced by sports. This analysis has been guided by two perspectives: the sociological one which questions the "naturalization" of sport which is also the naturalization of the "wildlings" which have to be civilized, and the other which comes from philosophical anthropology and attempts to comprehend the long term characteristics of this union – or disunion – of sport and violence.
Download or read book American Book Publishing Record written by and published by . This book was released on 2003 with total page 1686 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The Genesis of Animal Play written by Gordon M. Burghardt and published by MIT Press. This book was released on 2005 with total page 532 pages. Available in PDF, EPUB and Kindle. Book excerpt: A scientist examines the origins and evolutionary significance of play in humans and animals.
Download or read book Sega Genesis Games Secrets Greatest Tips written by Gamepro Magazine and published by Prima Games. This book was released on 1992 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: A collection of tips and tricks assists Sega Genesis fans in mastering a variety of popular games. Original.
Download or read book Perspectives on Game Based Coaching written by Shane Pill and published by Routledge. This book was released on 2020-10-19 with total page 122 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers new perspectives on game-based coaching (GBC), one of the most important practices for session design and instructional delivery in sport coaching. GBC emphasises the sport coach as educator and the development of ‘thinking players’, and this book demonstrates what that means in practice. It brings together leading and innovative thinkers and practitioners in coaching pedagogy, and aims to stimulate reflection by the reader on their own coaching practice. Reviewing recent theoretical developments and current research in GBC, the book provides in-depth examples on how research can be applied in practice, including the use of digital video games, immersive scenario-based coaching narratives, and the Game Sense approach as ‘play with purpose’. Representing the most up-to-date and engaging introduction to the theory and practice of GBC, this book is invaluable reading for all students of physical education and sport coaching, as well as practising coaches and coach educators.
Download or read book Sega Genesis Secrets written by Rusel DeMaria and published by Prima Games. This book was released on 1990 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: The most complete look at Sega's new 16-bit game system, with hot titles like "Altered Beast" and "Dick Tracy", plus tips on playing games by telephone with TeleGenesis.
Download or read book Games of Empire written by Nick Dyer-Witheford and published by U of Minnesota Press. This book was released on 2009 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction : Games in the age of empire -- Game engine : labor, capital, machine -- Immaterial labor : a workers' history of videogaming -- Cognitive capitalism : electronic arts -- Machinic subjects : the XBOX and its rivals -- Gameplay : virtual/actual -- Banal war : full spectrum warrior -- Biopower play : world of warcraft -- Imperial city : grand theft auto -- New game? -- Games of multitude -- Exodus : the metaverse and the mines.
Download or read book Sports written by Donald L. Deardorff and published by Bloomsbury Publishing USA. This book was released on 2000-09-30 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: This guide to the available literature on sports in American culture during the last two decades of the 20th century is a companion to Jack Higg's Sports: A Reference Guide (Greenwood, 1982). The types of individual or team sports included in this volume include those that are viewed as physical contests engaged in for physical, emotional, spiritual, or psychological fulfillment. With a focus on books alone, chapters review the available literature regarding sports and each concludes with a bibliography. Academic journals likely to contain articles on the topics discussed are listed at the end of each chapter. Twelve chapters discuss sports and American history, business and law, education, ethnicity and race, gender, literature, philosophy and religion, popular culture, psychology, science and technology, sociology and world history. This reference and guide to further research will appeal to scholars of popular culture and sports. An index and two appendixes are included, one listing important dates in American sports from 1980 through 2000 and one listing sports halls of fame, museums, periodicals, and websites.