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Book Making Memory Matching Browser Games

Download or read book Making Memory Matching Browser Games written by Stephen Gose and published by . This book was released on 2020-02-08 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a single chapter from the Phaser Game Starter Kit Collection with 5 game examples. This chapter leads you through Memory Matching game development. This self-contained tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting with their own bespoke game, artwork, and features.5 General Game Licenses are included in this book - a savings of $300 if purchased separately!Discover how to create online Memory Matching and "Concentration" games using the methods in this single chapter from the Phaser Game Starter Kit Collection. When you finish this tutorial and bonus courses, you will have a production pipeline to create as many different "Memory Matching" games as your imagination can dream of! This is a "mega-book" with 5 different types of Memory Matching and MahJong games. Two games were written in Phaser v3.16+ - an RPG Math Game for "pre-schoolers" and a New Age "Simple Shaman(TM)". Three games were written in Phaser v2.x.x from the Mozart Music Match Suite - an audio memory game, a music motif game, and MahJong. Included with your purchase, you'll also get bonus content, download examples, and source code references on how to do every single thing in this game design workbook, so you can copy and paste any examples into your productions and then modify those resources for your purposes.I would like to guide you in creating several styles of Memory Matching is Pairs - both hidden and open -, and Sequence Memory game mechanics. We will use these game mechanics, mechanisms and the development methods discussed in Phaser Game Prototypes. By the end of this workbook, you should have several fully functional Memory Matching game - not a copy of my game, but your very own product using your gaming assets. There is a supporting website where you can download the bonus content included with your workbook's purchase.

Book Making Memory Match Browser Games with Phaser V2

Download or read book Making Memory Match Browser Games with Phaser V2 written by Stephen Gose and published by . This book was released on 2017-08-05 with total page 48 pages. Available in PDF, EPUB and Kindle. Book excerpt: Making Browser Games with Phaser v2 Series is a tutorial hands-on guide for creating online games using both Phaser versions 2.6.2, and the community released editions. This tutorial is a single chapter focused on building a Memory Match game logic and mechanics. It is one chapter in a series of 15 great classic game mechanics techniques. I decided to sell each chapter separately. All tutorials in this series are written in a fun, friendly style with with several completed game projects and open-ended exercises that encourage you to build include your own game assets and features. You also have access to bonus content downloads, supporting tools, and source code snippets to add your own modification. Making Browser Games Series contains several sections. It starts with an Game Overview into the goals, game ludology, workstation set-up and generation tools. In a matter of hours, you will have a working game prototype for this game's mechanics. All that remains is to add your own artwork and additional game features; over the next few days, you have a completed game ready to deploy in the "apps" stores. You'll find detailed working examples, with dozens of illustrations and many concepts you can freely apply into your own gaming projects. All the source code annotations enhance the book's explanation. What you'll learn:By the end of this workbook, you'll have integrated into your own game designs: - Adopted processes for business project management and agile software development. - Organized a standard file structure for developing games in general; - Used a blank game template to scaffold further game projects; - Imported resources and game assets; - Displayed, animated and moved game avatars on various screen renderings; - Deployed heads-up display (HUD) on game scenes both inside and outside the canvas; - Used customized web fonts; - Incorporated multiple game-inputs (touch, multi-touch, accelerometer, mouse and keyboard); - Rendered several physics systems in v2; - Included graphics effects (gfx) (particle systems, rotations, fades, shaders and more); - Created and managed game state-phases; - Managed permanent game assets across state-phases; - Optimized your game for various mobile devices; - Integrated 3rd-party scripts, plug-ins and services for v2. - Deploy single- and multi-player games. - Web Sockets demystified for scalable massive online game deployments. Who This Book Is For:Students of -- and professionals in -- game art and animations with some experience in HTML5 and JavaScript who want to enhance -- or begin learning -- the essential techniques of game programming skills in both the Phaser v2.x.x official and community editions. If you are interested in making browser games, especially for the mobile market, then Making Browser Games Series is the perfect choice.

Book Animals  Matching Game

    Book Details:
  • Author : Bob Barner
  • Publisher :
  • Release : 2011
  • ISBN : 9781452100555
  • Pages : 0 pages

Download or read book Animals Matching Game written by Bob Barner and published by . This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Making Multiplayer Online Games

Download or read book Making Multiplayer Online Games written by Stephen Gose and published by Scribl. This book was released on 2016-11-07 with total page 302 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book includes game design and implementation chapters using either Phaser JavaScript Gaming Frameworks v2.6.2, CE, v3.16+, AND any other JS Gaming Frameworks for the front- and back-end development. It is a Book of 5 Rings Game Design - "HTML5, CSS, JavaScript, PHP, and SQL". It further analyzes several freely available back-end servers and supporting middleware (such as PHP, Python, and several CMS). This game design workbook takes you step-by-step into the creation of Massively Multiplayer Online Game as a profitable business adventure - none of this theoretical, local workstation proof of concept! It uses any popular JavaScript Gaming Framework -- not just limited to Phaser.JS!! -- on the client-side browser interfacing into a unique, server-side, application using WebSockets. It is the only book of its kind since January 2017 for the Phaser MMO Gaming Framework! * Part I leads you through the world of networks, business consideration, MMoG analysis and setting up your studio workshop. I have 40 years of networking career experience in highly sensitive (i.e., Government Embassies) data communications. I am a certified Cisco Academy Instructor and have taught networking, networking security, game design/development, and software engineering for the past 14 years at the college level. * Part II Guides you into Multi-player Online Game architecture contrasted to normal single-player games. This lays the foundation for Multi-Player Game Prototypes and reviews a missing aspect in current MMoG development not seen in many online tutorials and example code. * Part III contains 3 chapters focused on production and development for the client-side code, client-proxy, server-side code, and MMoG app. This content sets the foundation for what many Phaser tutorials and Phaser Starter-Kits on the market today overlook and never tell you! Upon completion of Part III, you will have your bespoke MMoG with integrated micro-service, and if you choose, web workers and block-chain. * Part IV (Bonus Content) This section includes proprietary Game Rule Books and EULA source code included as a part of your book purchase. It features four (4) Game Recipes -- step-by-step instructions -- listed by complexity "1" = easiest (elementary skills) to "4" = most complex (requiring advanced skills across several IT technology disciplines). Each external “Walk-Through Tutorial” guides you in different aspects of MMoG development. * How to migrate single-player games into a 2-player online delivery mode (not using "hot-seat")! * How to use dynamic client-side proxy servers and migrate this game from its current single-player mode (with AI Bot) into an online 2-player mode (not using "hot-seat")! * How to include "Asynchronous Availability" during gameplay and migrate this gameplay mode (with AI Bot) into an online "Asynchronous Availability" 3-player mode using postal mail or email game turns! The FREE game rule book will help "deconstruct" this game mechanics.

Book One Thousand Things   Memory Cards

Download or read book One Thousand Things Memory Cards written by and published by . This book was released on 2018 with total page 27 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Handbook of Research on Decision Making Capabilities Improvement With Serious Games

Download or read book Handbook of Research on Decision Making Capabilities Improvement With Serious Games written by Correia, Anacleto and published by IGI Global. This book was released on 2023-07-10 with total page 459 pages. Available in PDF, EPUB and Kindle. Book excerpt: How can a group be empowered to improve their ability to make decisions while also reinforcing the group’s intended values, beliefs, and behaviors? Like positive reinforcement, which introduces a desirable or pleasant stimulus after a behavior has been completed and has been found to be effective for reinforcing such behavior, serious games introduce the behavior as a pleasant experience through engagement and entertainment. Where positive reinforcement relies heavily on the willpower of the subject to complete the behavior on their own, serious games introduce a motivational factor from the beginning of the behavior. Serious games are designed for purposes other than entertainment, such as training, learning, creating awareness, or behavior transformation through the introduction of content, topics, narratives, rules, and goals. They are immersive, engaging, and enjoyable, which enhances motivation and learning. The development of serious games is grounded in theoretical backgrounds, such as motivation, constructivism, flow experience, problem-based learning, and learning by doing. This method has been used in a variety of industries, including education, healthcare, military, policy analysis, and business functions such as marketing or financial purposes. They facilitate problem solving through challenges and rewards and use entertainment and engagement components. Serious games can address specific skills for many domains, foster collaboration, provide risk-free environments, and be used as analytical tools for educational research. They reinforce intended values, beliefs, and behaviors of players while conveying knowledge, skills, and attitudes, providing an integrated and effective approach to the transformation of an individual, group, or organization. The Handbook of Research on Decision-Making Capabilities Improvement With Serious Games discusses the use of advanced technologies including extended and immersive reality, digital twins, augmented reality (AR), virtual reality (VR), mixed reality (MR), and IoT sensors to improve decision-making skills and learning through serious games. This book discusses user engagement, game adaptation, content adaptation, and sensor technology. It showcases how to increase decision-making skills in individuals and organizations and incorporates the latest developments in artificial intelligence and machine learning. Led by experts with over 20 years of experience and covering topics such as serious game design, intelligent content adaptation, and machine learning algorithms. This book is designed for professionals in education, instructional designers, curriculum developers, program developers, administrators, educational software developers, policymakers, researchers, training professionals, privacy practitioners, government officials, consultants, IT researchers, academicians, and students.

Book Make a Match

    Book Details:
  • Author : Tish Rabe
  • Publisher : IKIDS
  • Release : 2006-07
  • ISBN : 9781584764809
  • Pages : 0 pages

Download or read book Make a Match written by Tish Rabe and published by IKIDS. This book was released on 2006-07 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: To help young children learn color, shapes, and object recognition, this story and game combination features more than ten games to play, offering dozens of ways to match and sort. Includes a built-in sorting tray, 40 matching pieces, and ten matching cards. Full color. Consumable.

Book Let s Sort

Download or read book Let s Sort written by David Bauer and published by Capstone. This book was released on 2002-09 with total page 26 pages. Available in PDF, EPUB and Kindle. Book excerpt: Describes how familiar items can be sorted by color, shape, or size.

Book HTML5 Game Development by Example  Beginner s Guide

Download or read book HTML5 Game Development by Example Beginner s Guide written by Makzan, and published by Packt Publishing Ltd. This book was released on 2015-06-26 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: HTML5 is a markup language used to structure and present content for the World Wide Web and is a core technology of the Internet. It is supported across different platforms and is also supported by various browsers. Its innovative features, such as canvas, audio, and video elements, make it an excellent game building tool. HTML5 Game Development by Example Beginner's Guide Second Edition is a step-by-step tutorial that will help you create several games from scratch, with useful examples. Starting with an introduction to HTML5, the chapters of this book help you gain a better understanding of the various concepts and features of HTML5. By the end of the book, you'll have the knowledge, skills, and level of understanding you need to efficiently develop games over the network using HTML5.

Book Making Browser Games Starter Kit Collection Volume 1

Download or read book Making Browser Games Starter Kit Collection Volume 1 written by Stephen Gose and published by . This book was released on 2017-11-06 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: Making Browser Games Starter Kit Collection (Volume 1) with Phaser v2 is the first of five (5) books of the Making Browser Game Series. This is a collection of 5 popular game mechanics. Each chapter is an easy-to-follow tutorial and hands-on guide for creating online games using either the Phaser versions 2.6.2, or the community released editions. This collection is focused on building Adventure & Mazes for RPG, Collapsing Blocks, Match 3, Memory Match (for both pairs and sequence games), and "Jump-to-Capture" games, logic, and mechanics. It is a starter kit collection of the first five books in a series of 16 great classic game mechanics techniques. You may purchase all five or single individual chapters. All tutorials are written in a fun, friendly style with several completed game projects and open-ended exercises that encourage you to build include your own game assets and features. You also have access to bonus content downloads, supporting tools, and source code snippets to add your own modification. Making Browser Games Starter Kit Collection (Volume 1) with Phaser v2 contains two sections. It starts with an Introduction Game Overview of the goals, game ludology, workstation set-up and generation tools. The second section holds the individual game mechanics tutorials. In a matter of hours, you will have a working game prototype for this game mechanics. All that remains to do is adding your own artwork and additional game features; after a few days, you`ll have a completed game ready to deploy in any "apps" store. You might consider this a joint effort in game creation; I am your game programmer and you are the game designer, artist, and marketer. You`ll find detailed working examples, with dozens of illustrations and many concepts you can freely adopt toward your own gaming projects. All the source code annotations enhance the book`s explanation.

Book Matching Games  Under the Sea Matching Games

Download or read book Matching Games Under the Sea Matching Games written by Katie Nolan and published by . This book was released on 2020-04-29 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A fun memory game, including 36 cards, 4 boards and a book. This fun and simple game for little ones is perfect for developing recognition, memory and communication skills. The box set contains 36 vibrantly illustrated picture cards, 4 bingo boards and a book, with fascinating facts as well as instructions for two different memory games for 2-5 players. There are lots of under the sea creatures to match and talk about, including dolphins, walruses, turtles and jellyfish.

Book Memory Puzzles and Games

    Book Details:
  • Author : Phillip CLARKE
  • Publisher : Paperback Puzzles
  • Release : 2021-02
  • ISBN : 9781474969369
  • Pages : 112 pages

Download or read book Memory Puzzles and Games written by Phillip CLARKE and published by Paperback Puzzles. This book was released on 2021-02 with total page 112 pages. Available in PDF, EPUB and Kindle. Book excerpt: Put your memory to the test with these fun puzzles and games.

Book Your Best Brain Ever

Download or read book Your Best Brain Ever written by Michael S. Sweeney and published by National Geographic Books. This book was released on 2013-12-31 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: National Geographic presents a comprehensive guide to fighting mental decline. With cutting-edge neuroscience, information about Alzheimer's, fascinating case studies, and tips to fight brain aging symptoms such as slower mental acuity and "senior moments," this smart, engaging guide will help keep your memory sharp and your mind active. Fun, age-defying exercises--from body stretches to word games to foods that help you think--help the brain perform at its best, just like exercising does for other parts of the body. Leading memory loss expert Cynthia R. Green, PhD, and eminent science writer Michael Sweeney have created a book both informational and practical that gives readers everything they need to know about the care and feeding of one of the body's most important organs: the brain.

Book 101 Strategies to Make Academic Vocabulary Stick

Download or read book 101 Strategies to Make Academic Vocabulary Stick written by Marilee Sprenger and published by ASCD. This book was released on 2017-01-17 with total page 114 pages. Available in PDF, EPUB and Kindle. Book excerpt: Veteran educator Marilee Sprenger explains how to teach the essential, high-frequency words that appear in academic contexts--and reverse the disadvantages of what she calls "word poverty." Drawing on research and experience, Sprenger provides a rich array of engaging strategies to help educators across all content areas and grade levels not only teach students a large quantity of words but also ensure that they know these words well. You'll find An overview of how the brain learns and retains new words, including the three stages of building long-term memories: encoding, storage, and retrieval. Encoding strategies to introduce words in novel ways and jump-start the memory process. Rehearsal strategies to help students put words into long-term storage. Review strategies to help students strengthen their retrieval skills and gain the automaticity needed for reading comprehension. Ways to address planning and assessment as crucial, intersecting supports of a robust vocabulary program. This comprehensive resource has everything you need to help your students profoundly expand their vocabulary, enabling them to speak, read, and write with greater understanding and confidence.

Book Alike Or Not Alike

Download or read book Alike Or Not Alike written by Kristen McCurry and published by Capstone Press. This book was released on 2012-01-01 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: Simple text invites readers to sort groups of objects in full-color photos.

Book Match a Mummy

    Book Details:
  • Author : Anna Claybourne
  • Publisher :
  • Release : 2020-04-06
  • ISBN : 9781786275837
  • Pages : 0 pages

Download or read book Match a Mummy written by Anna Claybourne and published by . This book was released on 2020-04-06 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Travel back in time to Ancient Egypt and match up to 20 pairs to learn more about how the Egyptians lived"--Container

Book How Will We Get to the Beach

Download or read book How Will We Get to the Beach written by Brigitte Luciani and published by NorthSouth Books. This book was released on 2003-03-01 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Toddlers will love this uncomplicated story, while older preschoolers will be involved in guessing what must be left behind as they watch Roxanne pack up for the beach! One beautiful summer day Roxanne decides to go to the beach. She loads up the car with everything she wants to take with her: the turtle...the umbrella..the book of wonderful stories...the ball...and, of course her baby! But the car won't start. Undaunted, Roxanne decides to take the bus to the beach. But something can't go on the bus. Whenever Roxanne comes up with a new way to get to the beach she discovers she must leave something behind-and children will have great fun guessing just what's missing each time.