Download or read book Making Hidden Object Browser Games written by Stephen Gose and published by Independently Published. This book was released on 2020-10 with total page 177 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through "Hidden Objects" and "Find the Difference" game development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.Discover how to create online "Hidden Picture" games using the methods in this single chapter from the Phaser Game Starter Kit Collection. When you finish this chapter, you will have a production pipeline ready to create as many different "hidden object" games as your imagination can dream of!You'll also get bonus content, download examples, game variations, and source code references on how to do every single thing in this game design workbook, so you can copy and paste any examples into your own productions and then modify those resources for your own purposes.I would like to guide you in creating several types of "Hidden Picture Puzzle" game mechanics. We will use the game mechanics, mechanisms and the development methods discussed in Phaser Game Prototypes. By the end of this workbook, you should have a fully functional "Hidden Objects" game - not just a copy of my game, but your very own product using your own gaming assets. There is a supporting website where you can download the bonus content included with your workbook's purchase.
Download or read book Building Hidden Object Browser Games written by Stephen Gose and published by Independently Published. This book was released on 2023-02-06 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover how to create 19 "Seek and Find" online games using several methods from this "Code-less Game Design Workshop" course for the Hidden Objects Game Mechanics. When you finish this course, you will have a production pipeline to create as many different "Hidden Object" games as your imagination can dream of! This course is based on the popular Construction Game Starter Kit Collection -- available as a separate bundled set. You can elect to purchase the workshop book, instructor, or student packages. Each package has download examples, Construct2 and Construct3 source code, and abridged references. In 12 sequential lessons, you learn how to do every single thing in this workshop course, so you can mimic these lessons in your own game design and then modify your game resources for your own purposes. I will guide you in creating several "Game Display Mechanisms" that typically appear in all "Hidden Objects" games. You can combine these mechanisms for any chosen "Game Mechanics" -- although this book is exclusively about "Hidden Objects" games. By the end of this tutorial workshop, you should have a fully functional bespoke prototype using your own artwork assets. More importantly, you'll have a collection of source code "snippets" for further game production. This extraordinarily comprehensive course will teach you how to: Use both Construct versions 2 and 3. Create a "Hidden Object" game using three different construction methods. Generate games automatically from a collection of game prototypes (snippets). Take the "Hidden Objects Game Mechanics" and dynamically generate dozens of games!
Download or read book Making Photo Hunt Browser Games written by Stephen Gose and published by . This book was released on 2017-08-05 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through "Hidden Objects" and "Find the Difference" game development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.Discover how to create online "Hidden Picture" games using the methods in this single chapter from the Phaser Game Starter Kit Collection. When you finish this chapter, you will have a production pipeline ready to create as many different "hidden object" games as your imagination can dream of!You'll also get bonus content, download examples, game variations, and source code references on how to do every single thing in this game design workbook, so you can copy and paste any examples into your own productions and then modify those resources for your own purposes.I would like to guide you in creating several types of "Hidden Picture Puzzle" game mechanics. We will use the game mechanics, mechanisms and the development methods discussed in Phaser Game Prototypes. By the end of this workbook, you should have a fully functional "Hidden Objects" game - not just a copy of my game, but your very own product using your own gaming assets. There is a supporting website where you can download the bonus content included with your workbook's purchase.
Download or read book The Ultimate Hidden Picture Puzzle Book written by Joe Boddy and published by Courier Corporation. This book was released on 1990-01-01 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: Twenty-four delightfully drawn tableaux with ingeniously concealed objects: a near-sighted giant's mislaid glasses; tools belonging to an absent-minded tree-house builder; many other items.
Download or read book Highlights Hidden Pictures A Coloring Book for Grown Up Children written by Highlights and published by Highlights Press. This book was released on 2015-09-29 with total page 97 pages. Available in PDF, EPUB and Kindle. Book excerpt: Here is a nostalgic collection of intricate, challenging black-and-white Hidden Pictures puzzles for a grown-up audience! This adult coloring book from Highlights, the iconic children's brand, is an enjoyable, stress-free activity that provides hours of simple relaxation, as well as the fun of re-discovering a beloved childhood pastime. This is a coloring book that adults will love!
Download or read book Jane Jensen written by Anastasia Salter and published by Bloomsbury Publishing USA. This book was released on 2017-04-06 with total page 199 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the 1990s, the Personal Computer (or PC) was on the rise in homes, and with it came new genres of play. Yet most of the games in these new genres featured fantasylands or humorous science fiction landscapes with low stakes and little to suggest the potential of the PC as a serious space for art and play. Jane Jensen's work and landmark Gabriel Knight series brought a new darkness and personality to PC gaming, offering a first powerful glimpse of what games could be as they came of age. As an author and designer, Jensen brought her approach as a designer-writer hybrid to the forefront of game design, with an approach to developing environments through detailed research to make game settings come to life, an attention to mature dilemmas and complex character development, and an audience-driven vision for genres reaching beyond the typical market approaches of the gaming industry. With a brand new interview with Jensen herself, Anastasia Salter provides the first ever look Jensen's impact and role in advancing interactive narrative and writing in the game design process.
Download or read book The Art Bible written by and published by . This book was released on 1901 with total page 1382 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Video Game Storytelling written by Evan Skolnick and published by Watson-Guptill. This book was released on 2014-12-02 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: UNLOCK YOUR GAME'S NARRATIVE POTENTIAL! With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process—by all members of the team. This clear, concise reference pairs relevant examples from top games and other media with a breakdown of the key roles in game development, showing how a team’s shared understanding and application of core storytelling principles can deepen the player experience. Understanding story and why it matters is no longer just for writers or narrative designers. From team leadership to game design and beyond, Skolnick reveals how each member of the development team can do his or her part to help produce gripping, truly memorable narratives that will enhance gameplay and bring today’s savvy gamers back time and time again.
Download or read book The Hardest Hidden Pictures Book Ever written by Highlights and published by Highlights Press. This book was released on 2021-03-09 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: Packed with dozens of the most difficult Hidden Pictures puzzles Highlights has ever created, this book is perfect for advanced puzzlers ages 8-12 looking for a next-level challenge! This jam-packed collection includes over 80 advanced Hidden Pictures puzzles, including photo puzzles, puzzles without clues, puzzles with scrambled clues and more. A great gift for anyone who loves a puzzle challenge, this engaging activity book is filled with more than 1,500 total objects to find. Kids (and grown-ups, too) will need to keep their eyes peeled searching through hilarious scenes like sloths playing ping pong, dogs enjoying a fiesta, and a fishy carnival. There are both full-color and classic black-and-white scenes to solve. Over 125 pages of puzzles adds up to hours of screen-free fun, great for keeping kids engaged during road trips or rainy afternoons at home. Plus, this book is crafted by puzzle experts to include learning benefits parents can count on. Searching for hidden objects is a great way for kids to develop important school skills like vocabulary, concentration and visual perception. Every puzzle solved will boost kids’ confidence and encourage them to take on new challenges.
Download or read book Equity Cultural Responsiveness in the Middle Grades written by Kathleen M. Brinegar and published by IAP. This book was released on 2019-04-01 with total page 371 pages. Available in PDF, EPUB and Kindle. Book excerpt: While developmental responsiveness is a deservingly key emphasis of middle grades education, this emphasis has often been to the detriment of focusing on the cultural needs of young adolescents. This Handbook volume explores research relating to equity and culturally responsive practices when working with young adolescents. Middle school philosophy largely centers on young adolescents as a collective group. This lack of focus has great implications for young adolescents of marginalized identities including but not limited to those with culturally and linguistically diverse backgrounds, LGBTQ youth, and those living in poverty. If middle level educators claim to advocate for young adolescents, we need to mainstream conversations about supporting all young adolescents of marginalized identities. It empowers researchers, educators, and even young adolescents to critically examine and understand the intersectionality of identities that historically influenced (and continue to affect) young adolescents and why educators might perceive marginalized youth in certain ways. It is for these reasons that researchers, teachers, and other key constituents involved in the education of young adolescents must devote themselves to the critical examination and understanding of the historical and current socio-cultural factors affecting all young adolescents. The chapters in this volume serve as a means to open an intentional and explicit space for providing a critical lens on early adolescence–a lens that understands that both developmental and cultural needs of young adolescents need to be emphasized to create a learning environment that supports every young adolescent learner.
Download or read book Search and Find Puzzle Book For Immature Adults written by Mike Bender and published by . This book was released on 2020-11-09 with total page 58 pages. Available in PDF, EPUB and Kindle. Book excerpt: The only brain activity book scientifically proven to make you both smarter and slightly dumber at the same time! Successfully launched on Kickstarter and from the folks behind AwkwardFamilyPhotos.com. Search and Find Puzzles for (Immature) Adults is a humorous twist on the classic search and find puzzles we all remember doing as kids. It makes the perfect brain activity, gag gift, or boredom buster. The book includes 40 unique puzzles from veteran illustrators with 500 + expertly hidden objects such as lederhosen, avocado toast, breast pump, lower intestine, and Socrates-- it might possibly be the most random book ever. This book features: 40 hilarious search and find puzzles that are as equally challenging as they are humorous created by the world's most talented search and find illustrators like Chuck Dillon, Laura Close, Brian Michael Weaver, and MAD Magazine alum, Rich Powell. 500 + hidden objects including shuttlecock, Dadbod, Dee Snider, rotary phone, lederhosen, hypodermic needle, and many, many more. We dare you to find them all. Complete answer key (for cheaters). It makes the perfect boredom buster, quarantine calmer, gag gift, coaster, and fly swatter so pick one up today. Or seven.
Download or read book Game Programming Patterns written by Robert Nystrom and published by Genever Benning. This book was released on 2014-11-03 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
Download or read book Christmas Hidden Pictures Puzzles to Highlight written by Highlights and published by Highlights Press. This book was released on 2020-09-22 with total page 37 pages. Available in PDF, EPUB and Kindle. Book excerpt: The perfect gift for any stocking, this collection of festive Hidden Pictures puzzles offers a unique puzzling experience. Kids can use the included bright green highlighter to find hundreds of hidden objects and create fluorescent scenes. This Christmas activity book with inverted white-on-black puzzles combines the fun of coloring with highlighters and the enduring popularity of intricate Hidden Pictures puzzles. Christmas-themed images such as skiing with Santa, decorating the tree, and making Christmas cookies pair with Highlights trademark humorous illustrations, creating a fun and engaging Christmas puzzling activity perfect for the whole family.
Download or read book Making Multiplayer Online Games written by Stephen Gose and published by Scribl. This book was released on 2016-11-07 with total page 302 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book includes game design and implementation chapters using either Phaser JavaScript Gaming Frameworks v2.6.2, CE, v3.16+, AND any other JS Gaming Frameworks for the front- and back-end development. It is a Book of 5 Rings Game Design - "HTML5, CSS, JavaScript, PHP, and SQL". It further analyzes several freely available back-end servers and supporting middleware (such as PHP, Python, and several CMS). This game design workbook takes you step-by-step into the creation of Massively Multiplayer Online Game as a profitable business adventure - none of this theoretical, local workstation proof of concept! It uses any popular JavaScript Gaming Framework -- not just limited to Phaser.JS!! -- on the client-side browser interfacing into a unique, server-side, application using WebSockets. It is the only book of its kind since January 2017 for the Phaser MMO Gaming Framework! * Part I leads you through the world of networks, business consideration, MMoG analysis and setting up your studio workshop. I have 40 years of networking career experience in highly sensitive (i.e., Government Embassies) data communications. I am a certified Cisco Academy Instructor and have taught networking, networking security, game design/development, and software engineering for the past 14 years at the college level. * Part II Guides you into Multi-player Online Game architecture contrasted to normal single-player games. This lays the foundation for Multi-Player Game Prototypes and reviews a missing aspect in current MMoG development not seen in many online tutorials and example code. * Part III contains 3 chapters focused on production and development for the client-side code, client-proxy, server-side code, and MMoG app. This content sets the foundation for what many Phaser tutorials and Phaser Starter-Kits on the market today overlook and never tell you! Upon completion of Part III, you will have your bespoke MMoG with integrated micro-service, and if you choose, web workers and block-chain. * Part IV (Bonus Content) This section includes proprietary Game Rule Books and EULA source code included as a part of your book purchase. It features four (4) Game Recipes -- step-by-step instructions -- listed by complexity "1" = easiest (elementary skills) to "4" = most complex (requiring advanced skills across several IT technology disciplines). Each external “Walk-Through Tutorial” guides you in different aspects of MMoG development. * How to migrate single-player games into a 2-player online delivery mode (not using "hot-seat")! * How to use dynamic client-side proxy servers and migrate this game from its current single-player mode (with AI Bot) into an online 2-player mode (not using "hot-seat")! * How to include "Asynchronous Availability" during gameplay and migrate this gameplay mode (with AI Bot) into an online "Asynchronous Availability" 3-player mode using postal mail or email game turns! The FREE game rule book will help "deconstruct" this game mechanics.
Download or read book The Boy Project written by Kami Kinard and published by Scholastic Inc.. This book was released on 2012-01-01 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: For anyone who's ever felt that boys were a different species....Wildly creative seventh grader Kara McAllister just had her best idea yet. She's going to take notes on all of the boys in her grade (and a few elsewhere) in order to answer a seemingly simple question: How can she get a boyfriend?But Kara's project turns out to be a lot more complicated than she imagined. Soon there are secrets, lies, and an embarrassing incident in the boy's bathroom. Plus, Kara has to deal with mean girls, her slightly spacey BFF, and some surprising uses for duct tape. Still, if Kara's research leads her to the right boy, everything may just be worth it. . . .Full of charts and graphs, heart and humor, this hilarious debut will resonate with tweens everywhere.
Download or read book The Jumbo Book of Hidden Pictures written by Highlights for Children and published by Highlights. This book was released on 1992 with total page 100 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of the most popular features ofHighlights for Children,hidden pictures provides boys and girls with hours of fascinating and challenging fun. The editors of the popular children's magazine have thater more the 70 hidden pictures--containing more than 1,000 objects to find. An answer key is provided in the back of the book.
Download or read book In This Picture written by Elle Simms and published by Createspace Independent Publishing Platform. This book was released on 2017-10-29 with total page 44 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you like puzzles? Do you have a keen eye? In This Picture is a photographic hidden pictures book for children. Filled with large, full color photos, with DOZENS of objects hidden in each picture, this book is sure to delight children of all ages. The carefully crafted scenes are playful, whimsical, and engaging. Many contain a hint of humor. For example: fish flying animals in hats and sunglasses a statue taking a selfie a dinosaur eating a cupcake. For every sharply detailed picture, there is a list of objects to find that range from easy and obvious to difficult to spot, making this picture puzzle book good for children of all ages. Adults who enjoy hidden objects games will like this book, too! This fun seek and find book for kids will keep 'em busy for hours! It's perfect for: - rainy day activities - long car rides - waiting rooms - quiet time - birthday and Christmas gifts, stocking stuffers kids who don't like to read - a gift for families with kids of multiple ages INSIDE THIS EDITION: 3 bonus pictures with one extra difficult object to find! Are you up for the challenge? Do you think you can spot them all? NOT JUST FOR KIDS - In This Picture makes a good brain exercising game for Alzheimers and seniors with dementia.