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EBookClubs

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Book Making Browser Games Starter Kit Collection Volume 1

Download or read book Making Browser Games Starter Kit Collection Volume 1 written by Stephen Gose and published by . This book was released on 2017-11-06 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: Making Browser Games Starter Kit Collection (Volume 1) with Phaser v2 is the first of five (5) books of the Making Browser Game Series. This is a collection of 5 popular game mechanics. Each chapter is an easy-to-follow tutorial and hands-on guide for creating online games using either the Phaser versions 2.6.2, or the community released editions. This collection is focused on building Adventure & Mazes for RPG, Collapsing Blocks, Match 3, Memory Match (for both pairs and sequence games), and "Jump-to-Capture" games, logic, and mechanics. It is a starter kit collection of the first five books in a series of 16 great classic game mechanics techniques. You may purchase all five or single individual chapters. All tutorials are written in a fun, friendly style with several completed game projects and open-ended exercises that encourage you to build include your own game assets and features. You also have access to bonus content downloads, supporting tools, and source code snippets to add your own modification. Making Browser Games Starter Kit Collection (Volume 1) with Phaser v2 contains two sections. It starts with an Introduction Game Overview of the goals, game ludology, workstation set-up and generation tools. The second section holds the individual game mechanics tutorials. In a matter of hours, you will have a working game prototype for this game mechanics. All that remains to do is adding your own artwork and additional game features; after a few days, you`ll have a completed game ready to deploy in any "apps" store. You might consider this a joint effort in game creation; I am your game programmer and you are the game designer, artist, and marketer. You`ll find detailed working examples, with dozens of illustrations and many concepts you can freely adopt toward your own gaming projects. All the source code annotations enhance the book`s explanation.

Book Making  Maze   Adventure  Browser Games

Download or read book Making Maze Adventure Browser Games written by Stephen Gose and published by . This book was released on 2017-08-26 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through "Adventure Story Plots" and "Dynamic Maze Generation" game development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.Discover how to create online "Dynamic Labyrinths" games" with "Interactive Fiction Adventure Stories" using the methods from this single chapter of the Phaser Game Starter Kit Collection. When you finish this chapter, you will have a production pipeline ready to create as many different "Adventure" games as your imagination can dream of!You'll also get bonus content, download examples, game variations, and source code references on how to do every single thing in this game design workbook, so you can copy and paste any examples into your own productions and then modify those resources for your own purposes.I would like to guide you in creating several types of "Interactive Fiction Adventure" game mechanics. We will use the game mechanics, mechanisms and the development methods discussed in Phaser Game Prototypes. By the end of this workbook, you should have a fully functional "Adventure Quest Story and Maze" game - not just a copy of my game, but your very own product using your own gaming assets. There is a supporting website where you can download the bonus content included with your workbook's purchase.

Book Making Memory Matching Browser Games

Download or read book Making Memory Matching Browser Games written by Stephen Gose and published by . This book was released on 2020-02-08 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a single chapter from the Phaser Game Starter Kit Collection with 5 game examples. This chapter leads you through Memory Matching game development. This self-contained tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting with their own bespoke game, artwork, and features.5 General Game Licenses are included in this book - a savings of $300 if purchased separately!Discover how to create online Memory Matching and "Concentration" games using the methods in this single chapter from the Phaser Game Starter Kit Collection. When you finish this tutorial and bonus courses, you will have a production pipeline to create as many different "Memory Matching" games as your imagination can dream of! This is a "mega-book" with 5 different types of Memory Matching and MahJong games. Two games were written in Phaser v3.16+ - an RPG Math Game for "pre-schoolers" and a New Age "Simple Shaman(TM)". Three games were written in Phaser v2.x.x from the Mozart Music Match Suite - an audio memory game, a music motif game, and MahJong. Included with your purchase, you'll also get bonus content, download examples, and source code references on how to do every single thing in this game design workbook, so you can copy and paste any examples into your productions and then modify those resources for your purposes.I would like to guide you in creating several styles of Memory Matching is Pairs - both hidden and open -, and Sequence Memory game mechanics. We will use these game mechanics, mechanisms and the development methods discussed in Phaser Game Prototypes. By the end of this workbook, you should have several fully functional Memory Matching game - not a copy of my game, but your very own product using your gaming assets. There is a supporting website where you can download the bonus content included with your workbook's purchase.

Book JIDR Vol 1 Number 1

Download or read book JIDR Vol 1 Number 1 written by IDRC Editors and published by Lulu.com. This book was released on 2012-06-06 with total page 143 pages. Available in PDF, EPUB and Kindle. Book excerpt: The International Doctoral Research Centre (IDRC; www.idrcentre.org) was created by like-minded researchers who wish to promote excellence in doctoral and post-doctoral research. The IDRC hosts two annual research seminars - the European Research Seminar held in April and the American Research Seminar held in September. For details about locations, submission guidelines, and other information about these annual seminars, please visit www.idrcentre.org. In addition to the two annual seminars, the IDRC publishes an annual journal: the Journal of International Doctoral Research (JIDR). This is the inaugural issue of the JIDR.

Book Making Dress Up Browser Games with Phaser V2

Download or read book Making Dress Up Browser Games with Phaser V2 written by Stephen Gose and published by Independently Published. This book was released on 2017-08-05 with total page 68 pages. Available in PDF, EPUB and Kindle. Book excerpt: Making Dress-up Fashions Games with Phaser v2 Series is a tutorial hands-on guide for creating online games using both Phaser versions 2.6.2 and the community released editions. This tutorial is a single chapter focused on building a Dress-up Fashions game logic and mechanics. It is only one chapter in a series of 16 great classic game mechanics techniques. I decided to sell each chapter separately. All tutorials in this series are written in a fun, friendly style with several completed game projects and open-ended exercises that encourage you to build include your own game assets and features. You also have access to bonus content downloads, supporting tools, and source code snippets to add your own modification. Making Dress-up Fashions Games is book 6 in this series and contains several sections. It starts with a Game Overview into the goals, game ludology, workstation set-up and generation tools. In a matter of hours, you will have a working game prototype for this game's mechanics. All that remains is to add your own artwork and additional game features; then over the next few days, you will have a completed game ready to deploy in any "apps" stores. You'll find detailed working examples, with dozens of illustrations and many concepts you can freely apply to your own gaming projects. All the source code annotations enhance the book's explanation. What you'll learn: By the end of this workbook, you'll have integrated into your own game designs: - Adopted processes for business project management and agile software development. - Organized a standard file structure for developing games in general; - Used a blank game template to scaffold further game projects; - Imported resources and game assets; - Displayed, animated and moved game avatars on various screen renderings; - Deployed heads-up display (HUD) on game scenes both inside and outside the canvas; - Used customized web fonts; - Incorporated multiple game-inputs (touch, multi-touch, accelerometer, mouse, and keyboard); - Rendered several physics systems in v2; - Included graphics effects (gfx) (particle systems, rotations, fades, shaders and more); - Created and managed game state-phases; - Managed permanent game assets across state-phases; - Optimized your game for various mobile devices; - Integrated 3rd-party scripts, plug-ins, and services for v2. - Deploy single- and multi-player games. - Web Sockets demystified for scalable massive online game deployments. Who This Book Is For: Students of -- and professionals in -- game art and animations with some experience in HTML5 and JavaScript who want to enhance -- or begin learning -- the essential techniques of game programming skills in both the Phaser v2.x.x official and community editions. If you are interested in making Dress-up Fashions Games, especially for the mobile market, then Making Dress-up Fashions Games Series is a perfect choice.

Book Making Puzzle Browser Games with Phaser V2

Download or read book Making Puzzle Browser Games with Phaser V2 written by Stephen Gose and published by . This book was released on 2018-05 with total page 38 pages. Available in PDF, EPUB and Kindle. Book excerpt: Making Puzzle Games with Phaser v2 Series is a tutorial hands-on guide for creating online games using both Phaser versions 2.6.2 and the community released editions. This tutorial is a single chapter focused on building a Jigsaw and Slider Puzzle games and mechanics into 2 styles of puzzle games! It is only one chapter in a series of 16 great classic game mechanics techniques. I decided to sell each chapter separately. All tutorials in this series are written in a fun, friendly style with several completed game projects and open-ended exercises that encourage you to build include your own game assets and features. You also have access to bonus content downloads, supporting tools, and source code snippets from the book website to add your own modification. Making Puzzle Games is book 8 in this series and contains several sections. It starts with a Game Overview of the goals, game ludology, workstation set-up and generation tools. In a matter of hours, you will have a working game prototype for this game's mechanics. All that remains is to add your own artwork and additional game features; then over the next few days, you will have a completed game ready to deploy in any "apps" stores. You'll find detailed working examples, with dozens of illustrations and many concepts you can freely apply to your own gaming projects. All the source code annotations enhance the book's explanation. What you'll learn: By the end of this workbook, you'll have integrated into your own game designs: - Adopted processes for business project management and agile software development. - Organized a standard file structure for developing games in general; - Used a blank game template to scaffold further game projects; - Imported resources and game assets; - Displayed, animated and moved game avatars on various screen renderings; - Deployed heads-up display (HUD) on game scenes both inside and outside the canvas; - Used customized web fonts; - Incorporated multiple game-inputs (touch, multi-touch, accelerometer, mouse, and keyboard); - Rendered several physics systems in v2; - Included graphics effects (gfx) (particle systems, rotations, fades, shaders and more); - Created and managed game state-phases; - Managed permanent game assets across state-phases; - Optimized your game for various mobile devices; - Integrated 3rd-party scripts, plug-ins, and services for v2. - Deploy single- and multi-player games. - Web Sockets demystified for scalable massive online game deployments. Who This Book Is For: Students of -- and professionals in -- game art and animations with some experience in HTML5 and JavaScript who want to enhance -- or begin learning -- the essential techniques of game programming skills in both the Phaser v2.x.x official and community editions. If you are interested in making Puzzle Games, especially for the mobile market, then Making Puzzle Games Series is a perfect choice.

Book Making Quiz and Trivia Browser Games with Phaser V2

Download or read book Making Quiz and Trivia Browser Games with Phaser V2 written by Stephen Gose and published by . This book was released on 2017-12-29 with total page 91 pages. Available in PDF, EPUB and Kindle. Book excerpt: Making Quiz & Trivia Games with Phaser v2 Series is a tutorial hands-on guide for creating online games using both Phaser versions 2.6.2 and the community released editions. This tutorial is a single chapter focused on building a Quiz & Trivia game logic and mechanics into 3 styles of trivia games ... ending with a Dating Simulation! It is only one chapter in a series of 16 great classic game mechanics techniques. I decided to sell each chapter separately. All tutorials in this series are written in a fun, friendly style with several completed game projects and open-ended exercises that encourage you to build include your own game assets and features. You also have access to bonus content downloads, supporting tools, and source code snippets to add your own modification. Making Quiz & Trivia Games is book 7 in this series and contains several sections. It starts with a Game Overview of the goals, game ludology, workstation set-up and generation tools. In a matter of hours, you will have a working game prototype for this game's mechanics. All that remains is to add your own artwork and additional game features; then over the next few days, you will have a completed game ready to deploy in any "apps" stores. You'll find detailed working examples, with dozens of illustrations and many concepts you can freely apply to your own gaming projects. All the source code annotations enhance the book's explanation. What you'll learn: By the end of this workbook, you'll have integrated into your own game designs: - Adopted processes for business project management and agile software development. - Organized a standard file structure for developing games in general; - Used a blank game template to scaffold further game projects; - Imported resources and game assets; - Displayed, animated and moved game avatars on various screen renderings; - Deployed heads-up display (HUD) on game scenes both inside and outside the canvas; - Used customized web fonts; - Incorporated multiple game-inputs (touch, multi-touch, accelerometer, mouse, and keyboard); - Rendered several physics systems in v2; - Included graphics effects (gfx) (particle systems, rotations, fades, shaders and more); - Created and managed game state-phases; - Managed permanent game assets across state-phases; - Optimized your game for various mobile devices; - Integrated 3rd-party scripts, plug-ins, and services for v2. - Deploy single- and multi-player games. - Web Sockets demystified for scalable massive online game deployments. Who This Book Is For: Students of -- and professionals in -- game art and animations with some experience in HTML5 and JavaScript who want to enhance -- or begin learning -- the essential techniques of game programming skills in both the Phaser v2.x.x official and community editions. If you are interested in making Quiz & Trivia Games, especially for the mobile market, then Making Quiz & Trivia Games Series is a perfect choice.

Book Phaser js Game Design Workbook

Download or read book Phaser js Game Design Workbook written by Stephen Gose and published by Scribl. This book was released on 2017-12-02 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a different book format for game development -- unlike anything you have seen. As I create a generic game in html5 using phaser.js framework, **you develop your own game** by simply following and translating my easy concepts into your own game design. **When you complete this workbook, unlike other game development books, you will have your own game, not a game of the author's.** For example, if you have never created an online game in html5 and JavaScript, you might like to start with chapters 1 through 3 while a seasoned game developer might like chapters 4, 8, 11 and the appendix. The workbook's **appendix is a resource dictionary with all the open-source free assets on the Internet.** Each chapter guides you in [my decision/design process](http://www.stephen-gose.com) you see why I am choosing various business and software results -- all of this in well-commented source code so you can get it right away. In summary, you complete your own exciting game in your selected genre using the free open source Phaser JavaScript Gaming Framework and other JavaScript tools following this step-by-step workbook. The power of the Phaser JavaScript Framework is yours.

Book Building  Bump   Jump  To Capture Browser Games

Download or read book Building Bump Jump To Capture Browser Games written by Stephen Gose and published by Independently Published. This book was released on 2024-03-25 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover how to create online "Bump & Jump to Capture" games using these project management methods from the Construct Game Starter Kit Collection workshop series in this chapter. When you finish this course, you will have a production pipeline to create thousands of "Bump & Jump to Capture" (i.e.: checkers, draughts, and chess-style variants) games as your imagination can dream of! (The workbook provides game prototypes that can easily include new artwork.) You'll also get download samples, templates, prototypes, and source code references on how to do everything in this game design workbook, so you can copy and paste these samples into your productions and then modify those resources for your purposes. General Game Licenses are included in the purchased book for several games. These games support 11 languages. I want to guide you in creating several styles of Peg Solitaire game mechanics and other "Jump" to capture games such as "Checkers" (aka Draughts") and "Chinese Checkers". We will use the game mechanics, display mechanisms, and development methods discussed in the Construct Game Workshop. By the end of this tutorial, you should have several fully functional games and several other similar games using your bespoke gaming assets. A supporting website lets you download the additional bonus content of your workbook purchase. This extraordinarily comprehensive workshop course will teach you how to: Use either Construct Gaming Framework v2 or v3 to create chess and checker (aka Draughts) variant games with an "Artificial Intelligence Bot". How to integrate artificial intelligence into "Bump & Jump to Capture" game mechanics. Also how to integrate into other game genres such as Action-Adventure and Combat Systems! Use your game as a Progressive or Single Page Web Application for local "Hot Seat" or remote player's devices. Analyze current business demand for this game's genre and where to deploy it. Automatically generate a variety of game boards using squares, hexagons, or terrain! Upgrade pawns or chess pieces into troop units to simulate tabletop wargames! Upgrade pawns or chess pieces into larger troop units to simulate tabletop wargames! Instructor Guides and teaching resources are available for workshops in this course's special Teacher edition and online courses.

Book Making Peg Solitare Browser Games with Phaser V2

Download or read book Making Peg Solitare Browser Games with Phaser V2 written by Stephen Gose and published by Independently Published. This book was released on 2017-11-17 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Making Peg Solitaire with Phaser v2 Series is a tutorial hands-on guide for creating online games using both Phaser versions 2.6.2 and the community released editions. This tutorial is a single chapter focused on building a Peg Solitaire game logic and mechanics. It is one chapter in a series of 16 great classic game mechanics techniques. I decided to sell each chapter separately. All tutorials in this series are written in a fun, friendly style with several completed game projects and open-ended exercises that encourage you to build include your own game assets and features. You also have access to bonus content downloads, supporting tools, and source code snippets to add your own modification. Making Peg Solitaire is book 5 in this series and contains several sections. It starts with a Game Overview into the goals, game ludology, workstation set-up and generation tools. In a matter of hours, you will have a working game prototype for this game's mechanics. All that remains is to add your own artwork and additional game features; over the next few days, you have a completed game ready to deploy in the "apps" stores. You'll find detailed working examples, with dozens of illustrations and many concepts you can freely apply to your own gaming projects. All the source code annotations enhance the book's explanation. What you'll learn: By the end of this workbook, you'll have integrated into your own game designs: - Adopted processes for business project management and agile software development. - Organized a standard file structure for developing games in general; - Used a blank game template to scaffold further game projects; - Imported resources and game assets; - Displayed, animated and moved game avatars on various screen renderings; - Deployed heads-up display (HUD) on game scenes both inside and outside the canvas; - Used customized web fonts; - Incorporated multiple game-inputs (touch, multi-touch, accelerometer, mouse, and keyboard); - Rendered several physics systems in v2; - Included graphics effects (gfx) (particle systems, rotations, fades, shaders and more); - Created and managed game state-phases; - Managed permanent game assets across state-phases; - Optimized your game for various mobile devices; - Integrated 3rd-party scripts, plug-ins, and services for v2. - Deploy single- and multi-player games. - Web Sockets demystified for scalable massive online game deployments. Who This Book Is For: Students of -- and professionals in -- game art and animations with some experience in HTML5 and JavaScript who want to enhance -- or begin learning -- the essential techniques of game programming skills in both the Phaser v2.x.x official and community editions. If you are interested in making Peg Solitaire, especially for the mobile market, then Making Peg Solitaire Series is a perfect choice.

Book Making Dress up Browser Games

Download or read book Making Dress up Browser Games written by Stephen Gose and published by . This book was released on 2016-11-09 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through Dress-up and "Fashions" game development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.Discover how to create online Dress-up and "Designer Fashions" games using the methods in this single chapter from the Phaser Game Starter Kit Collection. When you finish this tutorial and courses, you will have a production pipeline to create as many different "Fashion" games as your imagination can dream of!You'll also get bonus content, download examples, and source code references on how to do every single thing in this game design workbook, so you can copy and paste any examples into your own productions and then modify those resources for your own purposes.I would like to guide you in creating several styles of Dress-up game mechanics. We will use the game mechanics, mechanisms and the development methods discussed from Phaser Game Prototypes. By the end of this workbook, you should have a fully functional Fashion Dress-up game - not a copy of my game, but your very own product using your own gaming assets. There is a supporting website where you can download the bonus content included with your workbook's purchase.

Book Build an HTML5 Game

    Book Details:
  • Author : Karl Bunyan
  • Publisher : No Starch Press
  • Release : 2015-03-01
  • ISBN : 1593276788
  • Pages : 220 pages

Download or read book Build an HTML5 Game written by Karl Bunyan and published by No Starch Press. This book was released on 2015-03-01 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you already have even basic familiarity with HTML, CSS, and JavaScript, you’re ready to learn how to build a browser-based game. In Build an HTML5 Game, you’ll use your skills to create a truly cross-platform bubble-shooter game—playable in both desktop and mobile browsers. As you follow along with this in-depth, hands-on tutorial, you’ll learn how to: –Send sprites zooming around the screen with JavaScript animations –Make things explode with a jQuery plug-in –Use hitboxes and geometry to detect collisions –Implement game logic to display levels and respond to player input –Convey changes in game state with animation and sound –Add flair to a game interface with CSS transitions and transformations –Gain pixel-level control over your game display with the HTML canvas The programming starts right away in Chapter 1—no hemming and hawing, history, or throat clearing. Exercises at the end of each chapter challenge you to dig in to the bubble shooter’s code and modify the game. Go ahead. Take the plunge. Learn to create a complete HTML5 game right now and then use your newfound skills to build your own mega-popular, addictive game.

Book Online Game  Cultivating Mage

Download or read book Online Game Cultivating Mage written by Wu QingXiaoYao and published by Funstory. This book was released on 2020-05-20 with total page 658 pages. Available in PDF, EPUB and Kindle. Book excerpt: Miracles are created. What about myths? In the game, one could look for miracles, but in the game, one needed to create a legend. Accidents are often the starting point for the achievement of myths. The accident that happened when he was a child caused him to obtain the Chaotic Body ... Yet, he was unable to cultivate due to an accident... There were too many accidents, and it was precisely these accidents that had made him so ... The game was merciless. It was brotherly!

Book Making Memory Match Browser Games with Phaser V2

Download or read book Making Memory Match Browser Games with Phaser V2 written by Stephen Gose and published by . This book was released on 2017-08-05 with total page 48 pages. Available in PDF, EPUB and Kindle. Book excerpt: Making Browser Games with Phaser v2 Series is a tutorial hands-on guide for creating online games using both Phaser versions 2.6.2, and the community released editions. This tutorial is a single chapter focused on building a Memory Match game logic and mechanics. It is one chapter in a series of 15 great classic game mechanics techniques. I decided to sell each chapter separately. All tutorials in this series are written in a fun, friendly style with with several completed game projects and open-ended exercises that encourage you to build include your own game assets and features. You also have access to bonus content downloads, supporting tools, and source code snippets to add your own modification. Making Browser Games Series contains several sections. It starts with an Game Overview into the goals, game ludology, workstation set-up and generation tools. In a matter of hours, you will have a working game prototype for this game's mechanics. All that remains is to add your own artwork and additional game features; over the next few days, you have a completed game ready to deploy in the "apps" stores. You'll find detailed working examples, with dozens of illustrations and many concepts you can freely apply into your own gaming projects. All the source code annotations enhance the book's explanation. What you'll learn:By the end of this workbook, you'll have integrated into your own game designs: - Adopted processes for business project management and agile software development. - Organized a standard file structure for developing games in general; - Used a blank game template to scaffold further game projects; - Imported resources and game assets; - Displayed, animated and moved game avatars on various screen renderings; - Deployed heads-up display (HUD) on game scenes both inside and outside the canvas; - Used customized web fonts; - Incorporated multiple game-inputs (touch, multi-touch, accelerometer, mouse and keyboard); - Rendered several physics systems in v2; - Included graphics effects (gfx) (particle systems, rotations, fades, shaders and more); - Created and managed game state-phases; - Managed permanent game assets across state-phases; - Optimized your game for various mobile devices; - Integrated 3rd-party scripts, plug-ins and services for v2. - Deploy single- and multi-player games. - Web Sockets demystified for scalable massive online game deployments. Who This Book Is For:Students of -- and professionals in -- game art and animations with some experience in HTML5 and JavaScript who want to enhance -- or begin learning -- the essential techniques of game programming skills in both the Phaser v2.x.x official and community editions. If you are interested in making browser games, especially for the mobile market, then Making Browser Games Series is the perfect choice.

Book Innovation and Strategy of Online Games

Download or read book Innovation and Strategy of Online Games written by H. Wi Jong and published by World Scientific. This book was released on 2009 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the global game industry where the U.S. has already established its strong position in PC game and Japan in console game, Korea successfully opened new territory and began to play an important role in the global game industry with a new and emerging product — the online game. This book focuses on this interesting phenomenon and suggests that innovation, which led to the shift from the offline game to the online game, is the rationale behind this. Based on field data gathered through direct investigations with Korean game developers as well as the U.S., Southeast Asian, Chinese and Japanese companies, this book unveils diverse strategies of game companies and presents cognitive differences toward the online game business where various convergences will occur between the online game and other Internet businesses.This book focuses on the innovative factors which made the online game, born in a small Asian country, grow tremendously and successfully to gain competitiveness in the global game industry where the PC and console games had already taken their strong position. Based on authentic, accumulated research conducted over five years in the domain of the online game industry through interviews, case studies and international surveys, the data in this book has huge value since the results were derived from users' data with the cooperation of each game industry.

Book Make  Electronics

    Book Details:
  • Author : Charles Platt
  • Publisher :
  • Release : 2015-09-07
  • ISBN : 9781680450262
  • Pages : 352 pages

Download or read book Make Electronics written by Charles Platt and published by . This book was released on 2015-09-07 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: "A hands-on primer for the new electronics enthusiast"--Cover.

Book Making Music and Rhythm Browser Games

Download or read book Making Music and Rhythm Browser Games written by Stephen Gose and published by . This book was released on 2020-10-03 with total page 259 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through "Music & Rhythm" audio game development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.Discover how to create online "Music & Rhythm" games using the methods in this single chapter from the Phaser Game Starter Kit Collection. When you finish this chapter, you will have a production pipeline ready to create as many different "audio" games as your imagination can dream of!You'll also get bonus content, download examples, game variations, and source code references on how to do every single thing in this game design workbook, so you can copy and paste any examples into your own productions and then modify those resources for your own purposes.I would like to guide you in creating several styles of "Music & Rhythm" audio game mechanics. We will use the game mechanics, mechanisms and the development methods discussed in Phaser Game Prototypes. By the end of this workbook, you should have a fully functional Music game - not just a copy of my game, but your very own product using your own gaming assets. There is a supporting website where you can download the bonus content included with your workbook's purchase.