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EBookClubs

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Book Make Board Games Great Again Notebook

Download or read book Make Board Games Great Again Notebook written by Positive Party Publishing and published by . This book was released on 2019-12-20 with total page 122 pages. Available in PDF, EPUB and Kindle. Book excerpt: This 120-page journal features: 120 wide-ruled lined pages 6" x 9" size - big enough for your writing and small enough to take with you smooth 55# white-color paper, perfect for ink, gel pens, pencils or colored pencils a cover page where you can enter your name and other information a matte-finish cover for an elegant, professional look and feel This journal can be used for writing poetry, jotting down your brilliant ideas, recording your accomplishments, and more. Use it as a diary or gratitude journal, a travel journal or to record your food intake or progress toward your fitness goals. The simple lined pages allow you to use it however you wish. Journals to Write In offers a wide variety of journals, so keep one by your bedside as a dream journal, one in your car to record mileage and expenses, one by your computer for login names and passwords, and one in your purse or backpack to jot down random thoughts and inspirations throughout the day. Paper journals never need to be charged and no batteries are required! You only need your thoughts and dreams and something to write with. These journals also make wonderful gifts, so put a smile on someone's face today!

Book I Have Too Many Board Games Said No One Ever

Download or read book I Have Too Many Board Games Said No One Ever written by Merry Fawn and published by . This book was released on 2019-12-12 with total page 122 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Board Game Journal is perfect for those who want to write down their everyday goals or just as a note taker. This Board Games Notebook is the great gift for gamer board games lovers. 6 x 9 in (15.24 x 22.86 cm) 120 pages.

Book Yes I Really Do Need All These Board Games

Download or read book Yes I Really Do Need All These Board Games written by Merry Fawn and published by . This book was released on 2019-12-12 with total page 122 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Board Game Journal is perfect for those who want to write down their everyday goals or just as a note taker. This Board Games Notebook is the great gift for gamer board games lovers. 6 x 9 in (15.24 x 22.86 cm) 120 pages.

Book Play it Again

    Book Details:
  • Author : Asterie Baker Provenzo
  • Publisher : Olympic Marketing Corporation
  • Release : 1981-01-01
  • ISBN : 9780136833673
  • Pages : 243 pages

Download or read book Play it Again written by Asterie Baker Provenzo and published by Olympic Marketing Corporation. This book was released on 1981-01-01 with total page 243 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Can t Beat My Friend At Board Games

Download or read book Can t Beat My Friend At Board Games written by Meeple Design and published by Independently Published. This book was released on 2019-05-07 with total page 122 pages. Available in PDF, EPUB and Kindle. Book excerpt: Perfect 120 page lined notebook for Board Game fans. This Can't Beat My Friend At Board Games design is inspired by all things BoardGame related. The journal is great for recording your tabletop gaming sessions against gamer friends and is a great notebook for competitive gamers. An amazing gift for your Board Game Group on Birthdays, Anniversaries and Christmas or as a present for yourself.

Book Can t Beat My Partner At Board Games

Download or read book Can t Beat My Partner At Board Games written by Meeple Design and published by Independently Published. This book was released on 2019-05-08 with total page 122 pages. Available in PDF, EPUB and Kindle. Book excerpt: Perfect 120 page lined notebook for Board Game fans. This Can't Beat My Partner At Board Games design is inspired by all things BoardGame related. The journal is great for recording your tabletop gaming sessions against gamer friends and is a great notebook for competitive gamers. An amazing gift for your Board Game Group on Birthdays, Anniversaries and Christmas or as a present for yourself.

Book Games

    Book Details:
  • Author : C. Thi Nguyen
  • Publisher : Oxford University Press, USA
  • Release : 2020
  • ISBN : 0190052082
  • Pages : 253 pages

Download or read book Games written by C. Thi Nguyen and published by Oxford University Press, USA. This book was released on 2020 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Games are a unique art form. The game designer doesn't just create a world; they create who you will be in that world. They tell you what abilities to use and what goals to take on. In other words, they specify a form of agency. Games work in the medium of agency. And to play them, we take on alternate agencies and submerge ourselves in them. What can we learn about our own rationality and agency, from thinking about games? We learn that we have a considerable degree of fluidity with our agency. First, we have the capacity for a peculiar sort of motivational inversion. For some of us, winning is not the point. We take on an interest in winning temporarily, so that we can play the game. Thus, we are capable of taking on temporary and disposable ends. We can submerge ourselves in alternate agencies, letting them dominate our consciousness, and then dropping them the moment the game is over. Games are, then, a way of recording forms of agency, of encoding them in artifacts. Our games are a library of agencies. And exploring that library can help us develop our own agency and autonomy. But this technology can also be used for art. Games can sculpt our practical activity, for the sake of the beauty of our own actions. Games are part of a crucial, but overlooked category of art - the process arts. These are the arts which evoke an activity, and then ask you to appreciate your own activity. And games are a special place where we can foster beautiful experiences of our own activity. Because our struggles, in games, can be designed to fit our capacities. Games can present a harmonious world, where our abilities fit the task, and where we pursue obvious goals and act under clear values. Games are a kind of existential balm against the difficult and exhausting value clarity of the world. But this presents a special danger. Games can be a fantasy of value clarity. And when that fantasy leaks out into the world, we can be tempted to oversimplify our enduring values. Then, the pleasures of games can seduce us away from our autonomy, and reduce our agency."--

Book The Board Game Book

    Book Details:
  • Author :
  • Publisher :
  • Release : 2020-10-22
  • ISBN : 9781916456228
  • Pages : 256 pages

Download or read book The Board Game Book written by and published by . This book was released on 2020-10-22 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Bankers Magazine

Download or read book The Bankers Magazine written by and published by . This book was released on 1982 with total page 674 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Book of Classic Board Games

Download or read book The Book of Classic Board Games written by Sid Sackson and published by Klutz. This book was released on 1991 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Definitive rules for 15 classic games, each illustrated in a different and beautiful style. Comes with a supply of black and white playing pieces and a pair of dice, all of which can always be kept handy in the book's bound-in, zip-up storage pouch. Neat!

Book Tortured Cardboard

Download or read book Tortured Cardboard written by Philip E. Orbanes and published by Permuted Press. This book was released on 2019-07-23 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: The term “tortured cardboard” sums up what happens to cardboard when making a board game (bound, cut, folded, punched). And, as you’ll learn, great board games often reflect whatever “tortures” culture. Each gained immortality after a chaotic beginning and a chance survival. Why? Because—be it chess, backgammon, Clue®, Monopoly®, Scrabble®, Settlers of Catan®, or one of ten others featured in this book—each is replete with “lessons” applicable to achievement in your life. As the twenty-first century gathers momentum, our love affair with board games continues to strengthen. They involve us, they refine social skills, and they teach great lessons applicable in real life. “Tortuous” is the journey of every great board game, from birth in chaotic times, through survival by mere chance, to raging popularity and eventual immortality. Tortured Cardboard reveals how the great ones came to endure and—all fun aside—how each teaches us something about our own behavior while providing “rules” that can work in your life.

Book Game Mechanics

    Book Details:
  • Author : Ernest Adams
  • Publisher : New Riders
  • Release : 2012-06-18
  • ISBN : 0132946688
  • Pages : 442 pages

Download or read book Game Mechanics written by Ernest Adams and published by New Riders. This book was released on 2012-06-18 with total page 442 pages. Available in PDF, EPUB and Kindle. Book excerpt: This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you’ll practice what you’ve learned with hands-on lessons. A free downloadable simulation tool developed by Joris Dormans is also available in order to follow along with exercises in the book in an easy-to-use graphical environment. In Game Mechanics: Advanced Game Design, you’ll learn how to: * Design and balance game mechanics to create emergent gameplay before you write a single line of code. * Visualize the internal economy so that you can immediately see what goes on in a complex game. * Use novel prototyping techniques that let you simulate games and collect vast quantities of gameplay data on the first day of development. * Apply design patterns for game mechanics—from a library in this book—to improve your game designs. * Explore the delicate balance between game mechanics and level design to create compelling, long-lasting game experiences. * Replace fixed, scripted events in your game with dynamic progression systems to give your players a new experience every time they play. "I've been waiting for a book like this for ten years: packed with game design goodness that tackles the science without undermining the art." --Richard Bartle, University of Essex, co-author of the first MMORPG “Game Mechanics: Advanced Game Design by Joris Dormans & Ernest Adams formalizes game grammar quite well. Not sure I need to write a next book now!” -- Raph Koster, author of A Theory of Fun for Game Design.

Book Rules of Play

    Book Details:
  • Author : Katie Salen Tekinbas
  • Publisher : MIT Press
  • Release : 2003-09-25
  • ISBN : 9780262240451
  • Pages : 680 pages

Download or read book Rules of Play written by Katie Salen Tekinbas and published by MIT Press. This book was released on 2003-09-25 with total page 680 pages. Available in PDF, EPUB and Kindle. Book excerpt: An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

Book My New Roots

    Book Details:
  • Author : Sarah Britton
  • Publisher : Clarkson Potter
  • Release : 2015-03-31
  • ISBN : 0804185395
  • Pages : 585 pages

Download or read book My New Roots written by Sarah Britton and published by Clarkson Potter. This book was released on 2015-03-31 with total page 585 pages. Available in PDF, EPUB and Kindle. Book excerpt: At long last, Sarah Britton, called the “queen bee of the health blogs” by Bon Appétit, reveals 100 gorgeous, all-new plant-based recipes in her debut cookbook, inspired by her wildly popular blog. Every month, half a million readers—vegetarians, vegans, paleo followers, and gluten-free gourmets alike—flock to Sarah’s adaptable and accessible recipes that make powerfully healthy ingredients simply irresistible. My New Roots is the ultimate guide to revitalizing one’s health and palate, one delicious recipe at a time: no fad diets or gimmicks here. Whether readers are newcomers to natural foods or are already devotees, they will discover how easy it is to eat healthfully and happily when whole foods and plants are at the center of every plate.

Book Good Economics for Hard Times

Download or read book Good Economics for Hard Times written by Abhijit V. Banerjee and published by PublicAffairs. This book was released on 2019-11-12 with total page 398 pages. Available in PDF, EPUB and Kindle. Book excerpt: The winners of the Nobel Prize show how economics, when done right, can help us solve the thorniest social and political problems of our day. Figuring out how to deal with today's critical economic problems is perhaps the great challenge of our time. Much greater than space travel or perhaps even the next revolutionary medical breakthrough, what is at stake is the whole idea of the good life as we have known it. Immigration and inequality, globalization and technological disruption, slowing growth and accelerating climate change--these are sources of great anxiety across the world, from New Delhi and Dakar to Paris and Washington, DC. The resources to address these challenges are there--what we lack are ideas that will help us jump the wall of disagreement and distrust that divides us. If we succeed, history will remember our era with gratitude; if we fail, the potential losses are incalculable. In this revolutionary book, renowned MIT economists Abhijit V. Banerjee and Esther Duflo take on this challenge, building on cutting-edge research in economics explained with lucidity and grace. Original, provocative, and urgent, Good Economics for Hard Times makes a persuasive case for an intelligent interventionism and a society built on compassion and respect. It is an extraordinary achievement, one that shines a light to help us appreciate and understand our precariously balanced world.

Book New York Magazine

    Book Details:
  • Author :
  • Publisher :
  • Release : 1997-06-23
  • ISBN :
  • Pages : 178 pages

Download or read book New York Magazine written by and published by . This book was released on 1997-06-23 with total page 178 pages. Available in PDF, EPUB and Kindle. Book excerpt: New York magazine was born in 1968 after a run as an insert of the New York Herald Tribune and quickly made a place for itself as the trusted resource for readers across the country. With award-winning writing and photography covering everything from politics and food to theater and fashion, the magazine's consistent mission has been to reflect back to its audience the energy and excitement of the city itself, while celebrating New York as both a place and an idea.

Book Four Against Darkness

    Book Details:
  • Author : Andrea Sfiligoi
  • Publisher : Createspace Independent Publishing Platform
  • Release : 2017-09-13
  • ISBN : 9781976371455
  • Pages : 90 pages

Download or read book Four Against Darkness written by Andrea Sfiligoi and published by Createspace Independent Publishing Platform. This book was released on 2017-09-13 with total page 90 pages. Available in PDF, EPUB and Kindle. Book excerpt: Four Against Darkness is a solitaire dungeon-delving game that may also be played cooperatively. No miniatures are needed. All you need is this book, a pencil, two dice, and grid paper. Choose four characters from a list of classic types (warrior, wizard, rogue, halfling, dwarf, barbarian, cleric, elf), equip them, and venture into dungeons created by dice rolls and your own choices. You will fight monsters, manage resources, grab treasure, dodge traps, find clues, and even accept quests from the monsters themselves. Your characters will level up, becoming more powerful with each game... IF THEY SURVIVE.