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Book Mage Storytellers Handbook

Download or read book Mage Storytellers Handbook written by Bruce Hunter and published by White Wolf Publishing. This book was released on 2002-10 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reality is a lie invented by a technocratic enemy who has written history to it's liking. The truth is magic'ae the universe can be crafted with a simple working of your will. Mages have taught this truth throughout the ages, but the proponents of technology have crushed the mystic masters. Join the last stand in the war for reality. Mage: The Ascension places you in the midst of supernatural intrigues and inner struggles. The more secrets you learn, the more important your wisdom and power become. Mage drags spirituality and metaphysics screaming through the streets of a postmodern nightmare. More than just Storytelling advice and rules clarifications, the revised Mage Storytellers Handbook covers many and varied angles to approach the game. Examine ways to run a chronicle in a totally different timeline. Material to help you rebuild the Traditions to fit your desires. Open the floodgates of creativity and make Mage into the game you've always wanted.

Book The Book of Mirrors

Download or read book The Book of Mirrors written by Phil Brucato and published by White Wolf Games Studio. This book was released on 1997 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Werewolf Storytellers Handbook

Download or read book Werewolf Storytellers Handbook written by and published by White Wolf Games Studio. This book was released on 1994-07 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Mage Storytellers Companion

Download or read book Mage Storytellers Companion written by Jackie Cassada and published by White Wolf Games Studio. This book was released on 2000-04 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reality is a lie invented by a technocratic enemy who has written history to it's liking. The truth is magic'ae the universe can be crafted with a simple working of your will. Mages have taught this truth throughout the ages, but the proponents of technology have crushed the mystic masters. Join the last stand in the war for reality. Mage: The Ascension places you in the midst of supernatural intrigues and inner struggles. The more secrets you learn, the more important your wisdom and power become. Mage drags spirituality and metaphysics screaming through the streets of a postmodern nightmare. This companion for Storytellers of the revised Mage: The Ascension combines a screen and book that expounds upon the Ascension War and some of its major turning points.

Book The Storytellers Handbook

Download or read book The Storytellers Handbook written by Andrew Greenberg and published by White Wolf Games Studio. This book was released on 1997-12 with total page 156 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The Final Nights Hold a Million Stories... From the hidden horrors of the Camarilla to the naked fiendishness of the Sabbat, vampires play at the eternal jyhad. Elders, ancillae, neonates and... others... prowl the night. Only one individual knows all the secrets of the World of Darkness "RM" . The role of the Storyteller is daunting, and this book is an invaluable aid for those who orchestrate Vampire "RM" chronicles. It includes myriad information, including enigmas best left out of players' hands, from creating stories to creating the casts of epic tales. The Vampire Storytellers Handbook revised edition leaves no stone unturned -- except those that hide secrets no mortal should know".

Book Vampire Storytellers Handbook

Download or read book Vampire Storytellers Handbook written by Justin Achilli and published by White Wolf Games Studio. This book was released on 2000-02 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: What are we? The Damned childer of caine? The grotesque lords of humanity? The pitiful wretches of eternal hell? We are vampires, and that is enough. I am a vampire, and that is far more than enough. I am that which must be feared, worshipped and adored. The world is mine -- now and forever. No one holds command over me. No man. No god. No prince. What is a claim of age for ones who are immortal? What is a claim of power for ones who defy death? Call your damnable hunt. We shall see whom I drag screaming to hell with me. The role of the Storyteller is daunting, and this book is an invaluable aid for those who orchestrate Vampire chronicles. It includes myriad information, including enigmas best left out of players' hands, from creating stories to creating the casts of epic tales.

Book Manifesto

    Book Details:
  • Author : White Wolf Games Studio
  • Publisher :
  • Release : 2002-12
  • ISBN : 9781588464071
  • Pages : 0 pages

Download or read book Manifesto written by White Wolf Games Studio and published by . This book was released on 2002-12 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Book of Shadows

    Book Details:
  • Author : Phil Brucato
  • Publisher : White Wolf Games Studio
  • Release : 1994-05
  • ISBN : 9781565041196
  • Pages : 0 pages

Download or read book Book of Shadows written by Phil Brucato and published by White Wolf Games Studio. This book was released on 1994-05 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Book of Shadows is a journal of the Path, a tome of revelations for the followers of magick. In this Book of Shadows, mage players and Storytellers will uncover lost secrets of the Traditions and their rivals. This is a valuable tome for mages everywhere!

Book Guide to the Traditions

Download or read book Guide to the Traditions written by Bryan Armor and published by White Wolf Publishing. This book was released on 2001-08 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reality is a lie invented by a technocratic enemy who has written history to it's liking. The truth is magic'ae the universe can be crafted with a simple working of your will. Mages have taught this truth throughout the ages, but the proponents of technology have crushed the mystic masters. Join the last stand in the war for reality. Mage: The Ascension places you in the midst of supernatural intrigues and inner struggles. The more secrets you learn, the more important your wisdom and power become. Mage drags spirituality and metaphysics screaming through the streets of a postmodern nightmare. A definitive look at the Traditions as a whole -- from how the Council functions to who'll take charge with the dearth of Masters to what techniques determine the allocation of chantries and wonders. Between the roles for up-and-coming Disciples and the problems facing the 21st-century Council lie stories begging to be told.

Book Tradition Book

    Book Details:
  • Author : Angel McCoy
  • Publisher : White Wolf Games Studio
  • Release : 2002-07
  • ISBN : 9781588464033
  • Pages : 0 pages

Download or read book Tradition Book written by Angel McCoy and published by White Wolf Games Studio. This book was released on 2002-07 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book OP Hunter

    Book Details:
  • Author : Kraig Blackwelder
  • Publisher : White Wolf Games Studio
  • Release : 2003-01-20
  • ISBN : 9781588467096
  • Pages : 0 pages

Download or read book OP Hunter written by Kraig Blackwelder and published by White Wolf Games Studio. This book was released on 2003-01-20 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Wizards. Warlocks. Witches. Myths and legends describe them as powerful magicians, wise sages and humanity's helpful guides. Hunters know better. In the modern world, wizards make the impossible possible, changing the very face of reality on a whim for their own mysterious purposes. What kind of hold do they have over mankind? Hunters intend to find out -- and break it. Hunter: The Spellbound explores the magical realm of wizards as hunters perceive it, learning warlocks' strengths, fears and weaknesses. But enchanters have discovered hunters, too. Can these occult masters weave their spell and command the will of even the imbued? Not if hunters can help it. Let the witch-hunt begin. Book jacket.

Book The Orphan s Survival Guide

    Book Details:
  • Author : White Wolf Games Studio
  • Publisher : White Wolf Games Studio
  • Release : 1998
  • ISBN : 9781565044364
  • Pages : 0 pages

Download or read book The Orphan s Survival Guide written by White Wolf Games Studio and published by White Wolf Games Studio. This book was released on 1998 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Orphan's Survival Guide is the street-mage's companion. It's the players guide for playing a Hollow One in Mage: The Ascension, providing new rules, magick and guidelines for this down-and-out character type. Life on the streets is tough, even if you know magick, but now you can live by the book.

Book Dark Ages

    Book Details:
  • Author : Bruce Baugh
  • Publisher : White Wolf Games Studio
  • Release : 2002-07
  • ISBN : 9781588462763
  • Pages : 0 pages

Download or read book Dark Ages written by Bruce Baugh and published by White Wolf Games Studio. This book was released on 2002-07 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dark Ages: Vampire takes you to the nights before the Camarilla, when kine truly had reason to be afraid of the dark. The vampires of this bygone age ride the dark as lords, play their games with the crowned heads of Europe, and travel to the mysterious lands of the East as they wage their ages-old war. The diablerie of saulot, the waking of Mithras, the destruction of Michael the patriarch, the return of the Dracon -- it all means the time of reflection is over. The Inquisition stirs and the time to act is now. Across Europe, monarchs of the night set princes and barons at each other's undying throats. Young vampires take to the field ready to claim their domain and become powerful lords in their own right. Blood calls to blood. The Dark Medieval is a very different time than the modern Final Nights. Cainites group in clans high and low, swear fealty to ancient vampiric monarchs and follow their roads of enlightenment in the same way mortals do religions. Ashen priests and princes face off in a violent world lit only by torches and fear. Dark Ages: Vampire Revised Edition is your complete guide to this time.

Book World of Darkness Core Rulebook

Download or read book World of Darkness Core Rulebook written by and published by World of Darkness. This book was released on 2004-08-01 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt: The world is not what you think. Beneath skyscrapers' leering gargoyles, factories belching smoke and streets packed with the human throng lurk things we are not meant to see. Creatures dwell in the shadows and hidden places. They watch you, stalk you and prey upon your body and soul. The life you lead is a lie. Your darkest fears aren't make-believe. They're real. And now that you have glimpsed this world of darkness, there's no place to hide. The Storytelling System Rulebook is a stand-alone game for the World of Darkness, and is meant for use with Vampire: The Requiem, Werewolf: The Forsaken and Mage: The Awakening.

Book Dark Ages Mage

    Book Details:
  • Author : Bill Bridges
  • Publisher : White Wolf Games Studio
  • Release : 2002-09
  • ISBN : 9781588464040
  • Pages : 0 pages

Download or read book Dark Ages Mage written by Bill Bridges and published by White Wolf Games Studio. This book was released on 2002-09 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fantasirollespil.

Book Ghost Stories

    Book Details:
  • Author : Rick Chillot
  • Publisher : White Wolf Publishing
  • Release : 2004-01-01
  • ISBN : 9781588464835
  • Pages : 127 pages

Download or read book Ghost Stories written by Rick Chillot and published by White Wolf Publishing. This book was released on 2004-01-01 with total page 127 pages. Available in PDF, EPUB and Kindle. Book excerpt: "I see you You go about your life like nothing ever happened. You think you're safe now that it's done, like a problem that you've solved once and for all. You're wrong. I remember what you did. You might have killed me, but I'm not gone. I stayed behind and I won't go until you've paid." This book includes: * Your first opportunity to play mortals as characters with the Storytelling System * The mystery of the World of Darkness grows with five ghost stories to play around your gaming table * A great prequel to Vampire, Werewolf and Mage chronicles.

Book The Order of Reason

    Book Details:
  • Author : Brian Campbell
  • Publisher : White Wolf Games Studio
  • Release : 2001-08
  • ISBN : 9781565044692
  • Pages : 0 pages

Download or read book The Order of Reason written by Brian Campbell and published by White Wolf Games Studio. This book was released on 2001-08 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: It began with a cannon blast. It ended with a world in chains. Rising from the darkness, a visionary order shakes back the cloak of superstition and raises the lamp of Reason. The fires of that lamp burn the magi of these Mythic Times, and now they unite to save the future of their Arts. Across the world, magick, faith and reason grapple in the twilight, while in the distance the witch-fires grow bright and hungry. Be a wizard. Be a priest. Be a dragon or dragon-slayer. Dance to the tune of a Renaissance revel. It's a hell of a time to be alive. Expands upon the intricacies and intrigues of the various Conventions and Guilds of the Order of Reason.