Download or read book Backpacker written by and published by . This book was released on 2001-03 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: Backpacker brings the outdoors straight to the reader's doorstep, inspiring and enabling them to go more places and enjoy nature more often. The authority on active adventure, Backpacker is the world's first GPS-enabled magazine, and the only magazine whose editors personally test the hiking trails, camping gear, and survival tips they publish. Backpacker's Editors' Choice Awards, an industry honor recognizing design, feature and product innovation, has become the gold standard against which all other outdoor-industry awards are measured.
Download or read book Legends of Localization Book 2 written by Clyde Mandelin and published by . This book was released on 2016-11-24 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Game Mechanics written by Ernest Adams and published by New Riders. This book was released on 2012-06-18 with total page 442 pages. Available in PDF, EPUB and Kindle. Book excerpt: This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you’ll practice what you’ve learned with hands-on lessons. A free downloadable simulation tool developed by Joris Dormans is also available in order to follow along with exercises in the book in an easy-to-use graphical environment. In Game Mechanics: Advanced Game Design, you’ll learn how to: * Design and balance game mechanics to create emergent gameplay before you write a single line of code. * Visualize the internal economy so that you can immediately see what goes on in a complex game. * Use novel prototyping techniques that let you simulate games and collect vast quantities of gameplay data on the first day of development. * Apply design patterns for game mechanics—from a library in this book—to improve your game designs. * Explore the delicate balance between game mechanics and level design to create compelling, long-lasting game experiences. * Replace fixed, scripted events in your game with dynamic progression systems to give your players a new experience every time they play. "I've been waiting for a book like this for ten years: packed with game design goodness that tackles the science without undermining the art." --Richard Bartle, University of Essex, co-author of the first MMORPG “Game Mechanics: Advanced Game Design by Joris Dormans & Ernest Adams formalizes game grammar quite well. Not sure I need to write a next book now!” -- Raph Koster, author of A Theory of Fun for Game Design.
Download or read book PlayStation 5 Gaming Guide written by Chris Stead and published by . This book was released on 2020-10-25 with total page 64 pages. Available in PDF, EPUB and Kindle. Book excerpt: The PlayStation 5 has arrived! This next-generation console has hardware power, futuristic accessories and blockbuster games that will blow your mind. And you'll learn all about it in this PS5 guide by award-winning games journalist Chris Stead. Hands-on analysis of Sony's console and its features Full overview of hardware, peripherals, accessories and PlayStation Plus 24 launch games reviewed and many more examined PS5 vs Xbox Series X compared Chris Stead is a multiple award-winning, 25-year veteran games journalist PlayStation 5 Gaming Guide: Overview of the best PS5 video games, hardware and accessories. Are you unsure which PS5 games are right for you? Do you need help deciding which PS5 accessories you need and why? Are you trying to decide whether to buy a PlayStation or Xbox? Do you need help understanding what the new technology in the PS5 does? Are you a parent sick of buying the "wrong" games for your kids? Do you want to find the best multiplayer games on PS5? Chris Stead's PS5 Gaming Guide is as comprehensive an overview of the new video games console as you will find. This is the most powerful Sony gaming systems yet, offering the power required to play games at 8K resolution, at up 120fps, and with the latest technology such as ray-tracing, HDR, virtual reality and 3D Audio. Some of the biggest game series of all time are coming to PlayStation 5. Marvel's Spider-Man, God of War, Ratchet & Clank, Call of Duty, Assassin's Creed, Grand Theft Auto, Watch Dogs, Fortnite, FIFA, NBA 2K, Horizon, Dirt and Gram Turismo just to name a few. As well as detailing the experience offered by over 24 Sony video games, focusing on PS5 exclusives, Chris Stead dives into each of the core accessories, the PlayStation Plus online service, and the pros and cons of the PlayStation gaming system itself. Stead started his career working on the Official PlayStation magazine in the mid-90s, and has since run such notable brands as GamePro, Game Informer, Fortnite magazine and Gameplayer, as well as working for sites like IGN, Gamespot, Kotaku, Rooster Teeth and MCV. Grab your copy of the PlayStation 5 Gaming Guide and learn: The best PS5 games for kids, teens and adults. Which PlayStation 5 games you can play online or co-op with friends. Where to buy a PS5 and PS5 video games at the cheapest price. How to decide on which PlayStation accessories and peripherals you need. Full list of included games Assassin's Creed: Valhalla Astro's Playroom Bugsnax COD Black Ops: Cold War Cyberpunk 2077 Demon's Souls Remake Destruction AllStars Dirt 5 FIFA 21 Fortnite Godfall Immortals Fenyx Rising Madden NFL 21 Maneater Marvel's Spider-Man: Miles Morales Mortal Kombat 11 Ultimate MXGP 2020 NBA 2K21 Observer: System Redux Pathless, The Planet Coaster: Console Edition Sackboy: A Big Adventure Watch Dogs: Legion Worms Rumble DON'T WAIT!! Hit the ground running with the best of Amazon's PlayStation 5 gaming books. This is the ultimate PS5 guide.
Download or read book Game Feel written by Steve Swink and published by CRC Press. This book was released on 2008-10-13 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe
Download or read book SPSS For Dummies written by Arthur Griffith and published by John Wiley & Sons. This book was released on 2007-03-07 with total page 362 pages. Available in PDF, EPUB and Kindle. Book excerpt: SPSS (Statistical Package for the Social Sciences) is a data management and analysis software that allows users to generate solid, decision-making results by performing statistical analysis This book provides just the information needed: installing the software, entering data, setting up calculations, and analyzing data Covers computing cross tabulation, frequencies, descriptive ratios, means, bivariate and partial correlations, linear regression, and much more Explains how to output information into striking charts and graphs For ambitious users, also covers how to program SPSS to take their statistical analysis to the next level
Download or read book Video Game Storytelling written by Evan Skolnick and published by Watson-Guptill. This book was released on 2014-12-02 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: UNLOCK YOUR GAME'S NARRATIVE POTENTIAL! With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process—by all members of the team. This clear, concise reference pairs relevant examples from top games and other media with a breakdown of the key roles in game development, showing how a team’s shared understanding and application of core storytelling principles can deepen the player experience. Understanding story and why it matters is no longer just for writers or narrative designers. From team leadership to game design and beyond, Skolnick reveals how each member of the development team can do his or her part to help produce gripping, truly memorable narratives that will enhance gameplay and bring today’s savvy gamers back time and time again.
Download or read book Final Fantasy VII Poster Collection written by Square Enix and published by National Geographic Books. This book was released on 2020-11-17 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A collection of 22 premium-quality removable posters featuring iconic art from one of the greatest video games of all time. Ever since its initial release, Final Fantasy VII has been beloved by generations of fans for its captivating characters, expansive storylines, and outstanding visual design. This compilation of 22 large-format, full-color art prints celebrates that rich legacy with images drawn from the world of Final Fantasy VII, including Advent Children, Dirge of Cerberus, Crisis Core, and Final Fantasy VII Remake.
Download or read book Reality Is Broken written by Jane McGonigal and published by Penguin. This book was released on 2011-01-20 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: “McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.
Download or read book Toward a Ludic Architecture written by Steffen P. Walz and published by Lulu.com. This book was released on 2010 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Toward a Ludic Architecture†is a pioneering publication, architecturally framing play and games as human practices in and of space. Filling the gap in literature, Steffen P. Walz considers game design theory and practice alongside architectural theory and practice, asking: how are play and games architected? What kind of architecture do they produce and in what way does architecture program play and games? What kind of architecture could be produced by playing and gameplaying?
Download or read book Fire Emblem Fates Conquest Strategy Guide written by GamerGuides.com and published by Gamer Guides. This book was released on 2016-02-20 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt: You are the Avatar, born into the Hoshido royal family but raised by the Nohr royal family. With the two families on the brink of war, you must choose whether to follow your destiny tied to your birthplace or the fate bound to the kingdom which raised you. Conquest sees you fight to defend the Nohr kingdom during a revolution. But ultimately the choice is yours. - Complete coverage of the main story. - All side quests uncovered. - Gameplay details and tactics on how to get the best from your game. - Details on features new to the Fire Emblem series. - Differences between the two games examined. Conquest is not for the casual fan! - Skills, monsters, Promotions and Re-classing explained and much, much more!
Download or read book The Endermen Invasion written by Winter Morgan and published by Sky Pony. This book was released on 2014-11-18 with total page 112 pages. Available in PDF, EPUB and Kindle. Book excerpt: Will a griefer destroy Steve’s hope of winning the elite building competition? This adventure series is created especially for readers who love the fight of good vs. evil, magical academies like Hogwarts in the Harry Potter saga, and games like Minecraft, Terraria, and Pokemon GO. In this third installment of the Minecraft Gamer’s Adventure series, Steve is invited to participate in an elite building competition on Mushroom Island. His friends—Max, Lucy, and Henry—are impressed and want to join their friend on a journey to the island. Yet not everyone is happy: Steve’s neighbor Kyra is upset because she wasn’t chosen as a contestant. Steve asks Kyra to come to the competition and help the gang build boats to get to Mushroom Island. She agrees, and the group sets out on an adventure to the contest. Getting there is half the fun, and the group treks through the jungle, where they find a rare temple filled with treasure! But getting the treasure isn’t easy, and they have to fight fierce battles to continue their journey. After their exhilarating and rewarding journey to the contest, they finally make their way onto the island and meet the judges, as well as the other four contestants, whose egos are as big as the houses they are building. Steve builds his dream house to impress the judges, but just as they begin judging, the island is overrun with Endermen. Mushroom islands are known for not having hostile mobs, so everyone knows it’s the work of a griefer. Is it one of the contestants? Nobody knows, but they all have to work together to battle this invasion of the Endermen. Will they be able to defeat the Endermen and find out who the griefer is? And who will win the building contest? Find out in this thrilling third installment of the Minecraft Gamer’s Adventure series! Sky Pony Press, with our Good Books, Racehorse and Arcade imprints, is proud to publish a broad range of books for young readers—picture books for small children, chapter books, books for middle grade readers, and novels for young adults. Our list includes bestsellers for children who love stories told with LEGO bricks, books that teach lessons about tolerance, patience, and the environment, and much more. We also publish books for fans of Minecraft and Pokemon GO, including books full of useful hacks, tips, and tricks, as well as Minecraft adventure stories for readers who love the fight of good vs. evil, and magical academies similar to Hogwarts in the Harry Potter saga. While not every title we publish becomes a New York Times bestseller or a national bestseller, we are committed to books on subjects that are sometimes overlooked and to authors whose work might not otherwise find a home.
Download or read book Consumer Behavior written by Delbert I. Hawkins and published by McGraw-Hill/Irwin. This book was released on 2003-03 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Consumer Behavior, 9/e, by Hawkins, Best, & Coney offers balanced coverage of consumer behavior including the psychological, social, and managerial implications. The new edition features current and exciting examples that are tied into global and technology consumer behavior issues and trends, a solid foundation in marketing strategy, integrated coverage of ethical/social issues and outlines the consumer decision process. This text is known for its ability to link topics back to marketing decision-making and strategic planning which gives students the foundation to understanding consumer behavior which will make them better consumers and better marketers.
Download or read book Game Testing written by Charles P. Schultz and published by Mercury Learning and Information. This book was released on 2016-09-15 with total page 483 pages. Available in PDF, EPUB and Kindle. Book excerpt: An updated version of the bestselling Game Testing All In One, Second Edition, this book equips the reader with the rationale for vigorous testing of game software, how game testing and the tester fit into the game development process, practical knowledge of tools to apply to game testing, game tester roles and responsibilities, and the measurements to determine game quality and testing progress. The reader is taken step-by-step through test design and other QA methods, using real game situations. The book includes content for the latest console games and the new crop of touch, mobile, and social games that have recently emerged. A companion DVD contains the tools used for the examples in the book and additional resources such as test table templates and generic flow diagrams to get started quickly with any game test project. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool. Features: * Uses a wide range of game titles and genres, including newer gaming experiences such as social networking games, games utilizing music and motion controllers, and touch games on mobile devices * Includes a new chapter on Exploratory Testing * Includes test methodology tutorials based on actual games with tools that readers can use for personal or professional development * Demonstrates methods and tools for tracking and managing game testing progress and game quality * Features a companion DVD with templates, resources, and projects from the book On the DVD: * Contains the tools used for the examples in the book as well as additional resources such as test table templates and generic flow diagrams that can be used for individual or group projects * All images from the text (including 4-color screenshots) * FIFA video from a project in the book eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].
Download or read book The Survival of American Silent Feature Films 1912 1929 written by David Pierce and published by . This book was released on 2013 with total page 74 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Commissioned for and sponsored by the National Film Preservation Board."
Download or read book Players Making Decisions written by Zack Hiwiller and published by New Riders. This book was released on 2015-12-09 with total page 646 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one’s own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding. This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include: A clear introduction to the discipline of game design, how game development teams work, and the game development process Full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues A detailed discussion of cognitive biases and human decision making as it pertains to games Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics Practical coverage of using simulation tools to decode the magic of game balance A full section on the game design business, and how to create a sustainable lifestyle within it
Download or read book Becoming Dangerous written by Katie West and published by Weiser Books. This book was released on 2019 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Edgy and often deeply personal, the twenty-one essays collected here come from a wide variety of writers. Some identify as witches, others identify as writers, musicians, game developers, or artists. What they have in common is that they've created personal rituals to summon their own power in a world that would prefer them powerless. Here, they share the rituals they use to resist self-doubt, grief, and depression in the face of sexism, slut shaming, racism, patriarchy, and other systems of oppression"--