Download or read book Director 8 5 Shockwave Studio Interface Design written by Epic Software Group and published by New Riders Publishing. This book was released on 2002 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: This extensive guide covers creating interactive media for the web, CD-ROM, DVD-ROM, gaming, corporate presentations, and more. Real-time and projects-based learning, supported with basic referential tools cover Director's functions, programming and interface design principles.
Download or read book Macromedia Director 8 5 Shockwave Studio for 3D written by Phil Gross and published by . This book was released on 2002 with total page 812 pages. Available in PDF, EPUB and Kindle. Book excerpt: This inclusive volume offers project-based lessons based on the training curriculum developed for Macromedia's own training centers. Lessons cover the fundamentals of creating interactive multimedia and 3D and include graphics, text, animation, sound, and digital video. Readers will get an introduction to Director 8.50s new Macromedia user interface and finish with the information necessary to create Shockwave content suitable for display on the Web.
Download or read book Essential Director 8 5 fast written by Fiaz Hussain and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 343 pages. Available in PDF, EPUB and Kindle. Book excerpt: Starting with an introduction to the development environment, Fiaz Hussain presents a quick and effective guide to the powerful components that make up Macromedia Director 8.5. using a hands-on approach and plenty of illustrations.
Download or read book Director MX 2004 Games written by Nik Lever and published by Taylor & Francis. This book was released on 2012-08-06 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn the professional skills you need to create both 2d and 3d games with Director
Download or read book Director 8 5 Shockwave Studio written by David Mennenoh and published by Complete Reference. This book was released on 2002 with total page 692 pages. Available in PDF, EPUB and Kindle. Book excerpt: The all-in-one reference guide for Director users who want to master their skills. The book leads readers from beginning-level tasks to full coverage of Lingo, the programming language of Director. 500 illustrations.
Download or read book Macromedia Director MX for Windows and Macintosh written by Andre Persidsky and published by Peachpit Press. This book was released on 2003 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt: • Covers the latest version of Macromedia Director MX. >• Quickly gets readers up-to-speed on all of the product's new features, including the streamlined Macromedia MX user interface, Mac OS X support, and new workflow efficiencies. >• More than 335 million Web users have already installed Macromedia Shockwave Player--the software used to play Macromedia Director MX projects.
Download or read book Macromedia Director MX written by Steve Johnson and published by . This book was released on 2004 with total page 468 pages. Available in PDF, EPUB and Kindle. Book excerpt: Part of the Design Professional Series, this text includes coverage of how to create a video deployable over the Web, DVD/CD, Kiosks, and making Web content with Shockwave.
Download or read book Dreamweaver in a Nutshell written by Heather Williamson and published by "O'Reilly Media, Inc.". This book was released on 2002 with total page 478 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dreamweaver in a Nutshell distills all Dreamweaver features, commands, and shortcuts into an indispensable desktop reference for users of all levels. It covers everything from the basics to advanced topics in Dreamweaver, including document creation, site management, templates, libraries, navigation bars, frames, layers, table, image maps, CSS and HTML styles, XML, HTML cleanup tools, and extending Dreamweaver functions and functionality. You'll benefit from the power user tips and tricks, many useful examples, and the authors' real-world experience. Dreamweaver in a Nutshell focuses on Dreamweaver but also applies to Dreamweaver UltraDev. Rather than teach HTML and web design from scratch, the book helps you leverage your existing knowledge inside Dreamweaver. It is the perfect companion to O'Reilly's Web Design in a Nutshell and the O'Reilly HTML, JavaScript, and CSS books included in Dreamweaver's Reference panel.
Download or read book Director 7 Demystified written by Jason Roberts and published by Addison Wesley Longman. This book was released on 1999 with total page 1228 pages. Available in PDF, EPUB and Kindle. Book excerpt: The companion CD includes special effects and music files, Director movies, and try-it-yourself software.
Download or read book Macromedia Director 8 5 Shockwave Studio f r 3D written by Phil Gross and published by . This book was released on 2002 with total page 776 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Shockwave 3D written by Jason Wolf and published by . This book was released on 2002 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: The ultimate cut-to-the-chase manual for 3D Web and interactive designers! Shockwave 3D capitalizes on the growing popularity of this established technology as it appeals to developers of games, multimedia presentations, and online content in need of more robust development than can be provided by Flash. Users will follow extremely concise tutorials using Shockwave 3D and Lingo code, learning as they go, and eventually funneling everything into a Shockwave 3D movie. This book is not the end-all reference; it's the quick road map for those who say "To hell with the instruction manual, let's play with Shockwave 3D and see how it really works."
Download or read book HWM written by and published by . This book was released on 2001 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt: Singapore's leading tech magazine gives its readers the power to decide with its informative articles and in-depth reviews.
Download or read book 3D for the Web written by Carol MacGillivray and published by Taylor & Francis. This book was released on 2005 with total page 323 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presenting the techniques required to incorporate 3D animation into website design, this text covers a number of relevant topics including interface design for 3D websites, designing and making characters, building virtual environments, and making a 3D game.
Download or read book VINTROPEDIA Vintage Computer and Retro Console Price Guide 2009 written by Michael Starr and published by Lulu.com. This book was released on 2008-07-09 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: Covering a time span of 1968 to 1998, and encompassing a spectrum of over 14,000 items across the history of the computer, console, accessories and software markets, the Vintropedia 2009 Price Guide is the definitive resource to a collector's needs.Included within are prices (in GBP), machine specifications, regions of origin, release dates, model names, publishing companies, old ads and more! Look no further than Vintropedia, a guide created by collectors, for collectors.
Download or read book Computer Games written by Blair Carter and published by Nova Publishers. This book was released on 2002 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.
Download or read book Web 3D written by Stuart Dredge and published by Universe Publishing(NY). This book was released on 2002 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt: Originally published by Laurence King, London.
Download or read book Guide to Graphics Software Tools written by Jim X. Chen and published by Springer Science & Business Media. This book was released on 2008-12-17 with total page 585 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 2nd edition of this integrated guide explains and lists readily available graphics software tools and their applications, while also serving as a shortcut to graphics theory and programming. It grounds readers in fundamental concepts and helps them use visualization, modeling, simulation, and virtual reality to complement and improve their work.