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EBookClubs

Read Books & Download eBooks Full Online

Book Mac OS X Advanced Development Techniques

Download or read book Mac OS X Advanced Development Techniques written by Joe Zobkiw and published by Sams Publishing. This book was released on 2003-04-22 with total page 458 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mac OS X Advanced Development Techniques introduces intermediate to advanced developers to a wide range of topics they will not find so extensively detailed anywhere else. The book concentrates on teaching Cocoa development first, and then takes that knowledge and teaches in-depth, advanced Mac OS X development through detailed examples. Topics covered include: writing applications in Cocoa, supporting plug-in architectures, using shell scripts as startup items, understanding property lists, writing screen savers, implementing preference panes and storing global user preferences, custom color pickers, components, core and non-core services, foundations, frameworks, bundles, tools, applications and more. Source code in Objective-C, Perl, Java, shell script, and other languages are included as appropriate. These solutions are necessary when developing Mac OS X software, but many times are overlooked due to their complexities and lack of documentation and examples. The project-oriented approach of Mac OS X Advanced Development Techniques lends itself perfectly to those developers who need to learn a specific aspect of this new OS. Stand-alone examples allow them to strike a specific topic with surgical precision. Each chapter will be filled with snippets of deep, technical information that is difficult or impossible to find anywhere else.

Book Advanced Mac OS X Programming

Download or read book Advanced Mac OS X Programming written by Mark Dalrymple and published by Addison-Wesley Professional. This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: While there are several books on programming for Mac OS X, Advanced Mac OS X Programming: The Big Nerd Ranch Guide is the only one that contains explanations of how to leverage the powerful underlying technologies. This book gets down to the real nitty-gritty. The third edition is updated for Mac OS X 10.5 and 10.6 and covers new technologies like DTrace, Instruments, Grand Central Dispatch, blocks, and NSOperation.

Book Step Into Xcode

    Book Details:
  • Author : Fritz Anderson
  • Publisher : Addison-Wesley Professional
  • Release : 2006
  • ISBN : 0321334221
  • Pages : 488 pages

Download or read book Step Into Xcode written by Fritz Anderson and published by Addison-Wesley Professional. This book was released on 2006 with total page 488 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Step-by-Step Guide to the Xcode Mac OS Development Environment Every copy of Mac OS X comes with Xcode, the powerful development suite that Apple uses to build applications ranging from Safari to iTunes. But because Xcode is complex and subtle, even experienced Mac programmers rarely take full advantage of it. Now, Mac developer Fritz Anderson has written the definitive introduction and guide to using Xcode to build applications with any Macintosh technology or language. Anderson helps you master Xcode's powerful text editor, industry-standard gcc compiler, graphical interactive debugger, mature UI layout and object linkage editor, and exceptional optimization tools. One step at a time, you'll develop a command-line utility, then use Xcode tools to evolve it into a full-fledged Cocoa application. Anderson provides expert guidance on development frameworks, source code management, Core Data modeling, localization, and much more. Coverage includesUnderstanding Xcode workflow and the Mac OS X application lifecyclePorting established legacy projects into XcodeUsing the Model-View-Controller design pattern to build robust graphical applicationsBuilding static libraries and working with Xcode's build systemMaking the most of bundles and package directoriesCreating applications compatible with older versions of Mac OS X Creating universal binaries to run on both Intel and PowerPC MacintoshesAdding Spotlight searchability to data filesLeveraging Xcode's built-in support for unit testingUsing Xcode on makefile-based UNIX development projects "Step Into Xcode"'s breadth, depth, and practical focus make it indispensable to every Mac developer: current Xcode users upgrading to Xcode 2.1, experienced Mac programmers migrating from CodeWarrior, UNIX/Linux programmers moving to Mac OS X, and even novices writing their first programs or scripts.

Book Sams Teach Yourself iPhone Application Development in 24 Hours

Download or read book Sams Teach Yourself iPhone Application Development in 24 Hours written by John Ray and published by Pearson Education. This book was released on 2010-10-15 with total page 1018 pages. Available in PDF, EPUB and Kindle. Book excerpt: In just 24 sessions of one hour or less, learn how to build powerful applications for today’s hottest mobile device: the iPhone! Using this book’s straightforward, step-by-step approach, you’ll master every skill and technology you need, from setting up your iPhone development environment to building great user interfaces, sensing motion to writing multitasking applications. Each lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common iOS development tasks. Quizzes and Exercises at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them. Printed in full color—figures and code appear as they do in Xcode Covers iOS 4.0 and up Learn the features of Xcode 3.2 and Interface Builder Prepare your system and iPhone for efficient development Get started quickly with Apple’s Objective-C and Cocoa Touch Understand the Model-View-Controller (MVC) development paradigm Design highly usable applications with interactive widgets and web-connected interfaces Use Table views to navigate structured data Build rotatable and resizable user interfaces Read and write data and create System Setting plug-ins Use the iPhone’s media playback and recording capabilities Create map and location-based (GPS) services Sense motion and orientation with the iPhone’s accelerometer and the iPhone 4 gyroscope Create universal applications that run on the iPhone and iPad Write background-aware multitasking applications Distribute your applications through the App Store http://teachyourselfiphone.com

Book Sams Teach Yourself iPad Application Development in 24 Hours

Download or read book Sams Teach Yourself iPad Application Development in 24 Hours written by John Ray and published by Sams Publishing. This book was released on 2010-08-04 with total page 949 pages. Available in PDF, EPUB and Kindle. Book excerpt: The clear, easy-to-understand tutorial for developers who want to write software for today's hottest new device: Apple's iPad! Figures and code appear as they do in Xcode Covers iOS 3.2 and up In just 24 sessions of one hour or less, learn how to build powerful applications for today’s hottest tablet device: the iPad! Using this book’s straightforward, step-by-step approach, you’ll master every skill and technology you need, from setting up your Xcode development environment to utilizing the full iPad screen real estate for touchable interfaces, integrating maps and media, to improving the reliability and performance of your software. Each lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common iPad development tasks. Quizzes and Exercises at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them. Printed in full color Learn the features of the Xcode development suite Prepare your system and iPad for efficient development Get started fast with Apple’s Objective-C and Cocoa Touch Understand the Model-View-Controller (MVC) development paradigm Implement advanced application interfaces with interactive widgets and web-connected interfaces Enhance the user experience with popovers and other iPad-only UI features Build interfaces that adjust to the iPad’s orientation Read and write data, and navigate it with table views Implement media playback and recording capabilities Integrate your software with the iPad’s email, photos, iPod, and address book applications Create map and location-based services Sense motion with the iPad accelerometer input Discover the tools for building universal iPad/iPhone/iPod touch applications Distribute your applications through the App Store

Book Core Animation

Download or read book Core Animation written by Marcus Zarra and published by Addison-Wesley Professional. This book was released on 2010 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is core animation? -- What can and should I animate? -- Basic animations -- Keyframe animation -- Layer transforms -- Layer filters -- QuickTime layers -- OpenGL Layer -- Quartz composer layer -- Other useful layers -- User interaction -- Performance -- Core animation on the iPhone

Book Special Edition Using MAC OS X

Download or read book Special Edition Using MAC OS X written by Brad Miser and published by Que Publishing. This book was released on 2003 with total page 942 pages. Available in PDF, EPUB and Kindle. Book excerpt: From using the basic features of Mac OS X and its applications, working with multimedia, the Internet, and peripherals to administering mixed networks, this book provides readers with the information they need to become savvy on Mac OS X, version 10.2. Topic selection focuses on the practical rather than the theoretical. The information in the book is designed to be applicable in regular, daily use of the Mac to accomplish specific tasks with the theme of "learn by doing." This updated edition of Special Edition Using Mac OS X reflects the major update version 10.2 represents. Updated coverage includes new and revised interfaces, additional email security features, better Mac-to-Windows networking, Bluetooth-enabled mobile computing, new and revised applications (iPhoto, iDVD, iChat, iCal/iSync, QuickTime 6 in support of the new MPEG-4 format, Inkwell for handwriting recognition), plus so much more.

Book Mac OS X in a Nutshell

    Book Details:
  • Author : Jason McIntosh
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2003
  • ISBN : 9780596003708
  • Pages : 834 pages

Download or read book Mac OS X in a Nutshell written by Jason McIntosh and published by "O'Reilly Media, Inc.". This book was released on 2003 with total page 834 pages. Available in PDF, EPUB and Kindle. Book excerpt: Following the common-sense O'Reilly style, Mac OS X in a Nutshell ruts through the hype and gives readers practical details they can use every day. Everything you need to know about Mac OS X has been systematically documented in this book. Mac OS X in a Nutshell offers a complete overview of Mac OS X 10.2 (Jaguar), from its Aqua interface right down to its BSD Unix core. This book familiarizes readers with the Finder and the Dock, System Preferences, file management, system and network administration issues, and more. Later chapters include coverage of the Terminal and how to configure a DAMP (Darwin, Apache, MySQL, Pert/PHP/Python) web-publishing system. In Mac OS X in a Nutshell, you'll find : • Detailed information on virtually every command and utility available on Mac OS X Jaguar • The most complete and thorough coverage of Mac OS X's Unix commands you'll find anywhere • Detailed advice and documentation on system configuration, with extensive coverage of the System Preferences and use of the Finder and Dock • An overview of basic system and network administration features, including coverage of NetInfo and Directory Services • Hundreds of tips, tricks, and clever ways to do familiar and not-so-familiar tasks • Instructions on installing the X Window System and how to build and run BSD Unix applications • An overview of Mac OS X's Unix text editors, including vi and Emacs • An overview of CVS, the concurrent version system • Information on shell syntax and variables for Mac OS X's default user shell, tcsh Each command and option in the book's Unix Command Reference has been painstakingly tested and checked against Jaguar-even the manpages that ship with Mac OS X can't compete in accuracy. Mac OS X in a Nutshell is the most comprehensive quick reference on the market and is a must for any serious Mac user.

Book Mac OS X and iOS Internals

Download or read book Mac OS X and iOS Internals written by Jonathan Levin and published by John Wiley & Sons. This book was released on 2012-11-05 with total page 38 pages. Available in PDF, EPUB and Kindle. Book excerpt: An in-depth look into Mac OS X and iOS kernels Powering Macs, iPhones, iPads and more, OS X and iOS are becoming ubiquitous. When it comes to documentation, however, much of them are shrouded in mystery. Cocoa and Carbon, the application frameworks, are neatly described, but system programmers find the rest lacking. This indispensable guide illuminates the darkest corners of those systems, starting with an architectural overview, then drilling all the way to the core. Provides you with a top down view of OS X and iOS Walks you through the phases of system startup—both Mac (EFi) and mobile (iBoot) Explains how processes, threads, virtual memory, and filesystems are maintained Covers the security architecture Reviews the internal Apis used by the system—BSD and Mach Dissects the kernel, XNU, into its sub components: Mach, the BSD Layer, and I/o kit, and explains each in detail Explains the inner workings of device drivers From architecture to implementation, this book is essential reading if you want to get serious about the internal workings of Mac OS X and iOS.

Book The British National Bibliography

Download or read book The British National Bibliography written by Arthur James Wells and published by . This book was released on 2009 with total page 2744 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Mac OS X Leopard Bible

    Book Details:
  • Author : Samuel A. Litt
  • Publisher : John Wiley & Sons
  • Release : 2008-03-31
  • ISBN : 0470371064
  • Pages : 986 pages

Download or read book Mac OS X Leopard Bible written by Samuel A. Litt and published by John Wiley & Sons. This book was released on 2008-03-31 with total page 986 pages. Available in PDF, EPUB and Kindle. Book excerpt: The beauty of Leopard is that there is so much more than meets the eye, including over 300 new enhancements and its ability to run on both Intel PCs and PowerPC Macs. This comprehensive reference is your best guide on how to tame this powerful new cat. You'll find the latest technologies, new wireless networking, cool Dashboard widgets, a reflective Dock, and more. Discover secret tips and workarounds that even Apple doesn't know about.

Book Cocoa Programming for Mac OS X

Download or read book Cocoa Programming for Mac OS X written by Aaron Hillegass and published by Addison-Wesley Professional. This book was released on 2004 with total page 488 pages. Available in PDF, EPUB and Kindle. Book excerpt: Harness the power of Cocoa's object-oriented software development environment with this book that is completely updated for Mac OS X 10.2. Cocoa has quickly gained recognition as the leading development framework for building OS X applications. Users will understand the common features found in Cocoa's tools: InterfaceBuilder, ProjectBuilder, the GCC compiler and the GDB debugger.

Book Mac OS X Unix 101 Byte Sized Projects

Download or read book Mac OS X Unix 101 Byte Sized Projects written by Adrian Mayo and published by Peachpit Press. This book was released on 2006 with total page 634 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unix is no longer someone else's OS. With Mac OS X built on top of it, Unix is becoming a household name, and more and more Mac users are ready to take it on. This book is for them! Based on a popular series of Unix tips, this book promises to deliver what most other Unix guides fail to: comprehensive tutorials and instruction on specific Unix subjects, commands, and projects, not just a handy reference guide. Arranged into 101 mini tutorials in 11 key technology areas, this book provides all the tricks, techniques, and training that you need to understand how the system works and start using it immediately. You will quickly learn the basics to working with the Unix command line as well as work on specific tutorials/exercises, including: browsing and searching the directory file-system; viewing, searching, and processing file content; using text editors; shell scripting; cool commands; and more.

Book Learning IPad Programming

Download or read book Learning IPad Programming written by Kirby Turner and published by Pearson Education. This book was released on 2013 with total page 800 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to iPad programming provides instructions on building PhotoWheel, a photo management and sharing application, using Apple's newest iOS.

Book Running Mac OS X Tiger

    Book Details:
  • Author : James Duncan Davidson
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2006
  • ISBN : 9780596009137
  • Pages : 400 pages

Download or read book Running Mac OS X Tiger written by James Duncan Davidson and published by "O'Reilly Media, Inc.". This book was released on 2006 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: For power users who want to modify Tiger, the new release of Mac OS X, this book takes them deep inside Mac OS X's core, revealing the inner workings of the system.

Book Programming with Quartz

Download or read book Programming with Quartz written by David Gelphman and published by Elsevier. This book was released on 2010-07-26 with total page 697 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by members of the development team at Apple, Programming with Quartz is the first book to describe the sophisticated graphics system of Mac OS X. By using the methods described in this book, developers will be able to fully exploit the state-of-the-art graphics capabilities of Mac OS X in their applications, whether for Cocoa or Carbon development. This book also serves as an introduction to 2D graphics concepts, including how images are drawn and how color is rendered. It includes guidance for working with PDF documents, drawing bitmap graphics, using Quartz built-in color management, and drawing text. Programming with Quartz is a rich resource for new and experienced Mac OS X developers, Cocoa and Carbon programmers, UNIX developers who are migrating to Mac OS X, and anyone interested in powerful 2D graphics systems. - This is the definitive guide to the revolutionary graphics system of Mac OS X that uses the Portable Document Format (PDF) as the basis of its imaging model - It contains the latest on programming with Quartz for Mac OS X version 10.4 - Carefully crafted and extensive code examples show how to accomplish most of the drawing tasks possible with Quartz

Book IOS Apprentice

Download or read book IOS Apprentice written by Matthijs Hollemans and published by . This book was released on 2014-12-01 with total page 804 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn iPhone and iPad Programming via Tutorials! If you're new to iOS and Swift, or to programming in general, learning how to write an app can seem incredibly overwhelming. That's why you need a book that: Shows you how to write an app step-by-step Has tons of illustrations and screenshots to make everything clear Is written in a fun and easygoing manner! In this book, you will learn how to make your own iPhone and iPad apps, through a series of four epic-length hands-on tutorials. These hands-on tutorials describe in full detail how to build a new app from scratch. Four tutorials, four apps. Each new app will be a little more advanced than the one before, and together they cover everything you need to know to make your own apps. By the end of the series you'll be experienced enough to turn your ideas into real apps that you can sell on the App Store. Tutorial 1: Bull's Eye. In the first tutorial in the book, you'll start off by building a simple but fun game to learn the basics of iPhone programming. In the process, you'll get familiar with Xcode, Interface Builder, and Swift in an easygoing manner. Tutorial 2: Checklists. In the second tutorial in the series, you'll create your own to-do list app. In the process, you'll learn about the fundamental design patterns that all iOS apps use and about table views, navigation controllers and delegates. Now you're making apps for real! Tutorial 3: MyLocations. In the third tutorial, you'll develop a location-aware app that lets you keep a list of spots that you find interesting. In the process, you'll learn about Core Location, Core Data, Map Kit, and much more! Tutorial 4: StoreSearch. Mobile apps often need to talk to web services and that's what you'll do in this final tutorial of the book. You'll make a stylish app for iPhone and iPad that lets you search for products on the iTunes store using HTTP requests and JSON. It is my sincere belief that this series can turn you from a complete newbie into an accomplished iOS developer, but you do have to put in the time and effort. By writing this book I've done my part, now it's up to you...