Download or read book Programming in Lua written by Roberto Ierusalimschy and published by Roberto Ierusalimschy. This book was released on 2006 with total page 329 pages. Available in PDF, EPUB and Kindle. Book excerpt: Authored by Roberto Ierusalimschy, the chief architect of the language, this volume covers all aspects of Lua 5---from the basics to its API with C---explaining how to make good use of its features and giving numerous code examples. (Computer Books)
Download or read book Lua Quick Start Guide written by Gabor Szauer and published by Packt Publishing Ltd. This book was released on 2018-07-27 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: The easiest way to learn Lua programming Key Features The easiest way to learn Lua coding Use the Lua standard libraries and debug Lua code Embed Lua as a scripting language using the Lua C API Book Description Lua is a small, powerful and extendable scripting/programming language that can be used for learning to program, and writing games and applications, or as an embedded scripting language. There are many popular commercial projects that allow you to modify or extend them through Lua scripting, and this book will get you ready for that. This book is the easiest way to learn Lua. It introduces you to the basics of Lua and helps you to understand the problems it solves. You will work with the basic language features, the libraries Lua provides, and powerful topics such as object-oriented programming. Every aspect of programming in Lua, variables, data types, functions, tables, arrays and objects, is covered in sufficient detail for you to get started. You will also find out about Lua's module system and how to interface with the operating system. After reading this book, you will be ready to use Lua as a programming language to write code that can interface with the operating system, automate tasks, make playable games, and much more. This book is a solid starting point for those who want to learn Lua in order to move onto other technologies such as Love2D or Roblox. A quick start guide is a focused, shorter title that provides a faster paced introduction to a technology. It is designed for people who don't need all the details at this point in their learning curve. This presentation has been streamlined to concentrate on the things you really need to know. What you will learn Understand the basics of programming the Lua language Understand how to use tables, the data structure that makes Lua so powerful Understand object-oriented programming in Lua using metatables Understand standard LUA libraries for math, file io, and more Manipulate string data using Lua Understand how to debug Lua applications quickly and effciently Understand how to embed Lua into applications with the Lua C API Who this book is for This book is for developers who want to get up and running with Lua. This book is ideal for programmers who want to learn to embed Lua in their own applications, as well as for beginner programmers who have never coded before.
Download or read book Beginning Lua Programming written by Kurt Jung and published by John Wiley & Sons. This book was released on 2011-08-15 with total page 677 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is for students and professionals who are intrigued by the prospect of learning and using a powerful language that provides a rich infrastructure for creating programs. No programming knowledge is necessary to benefit from this book except for the section on Lua bindings, which requires some familiarity with the C programming language. A certain comfort level with command-line operations, text editing, and directory structures is assumed. You need surprisingly little in the way of computer resources to learn and use Lua. This book focuses on Windows and Unix-like (including Linux) systems, but any operating system that supports a command shell should be suitable. You'll need a text editor to prepare and save Lua scripts. If you choose to extend Lua with libraries written in a programming language like C, you'll need a suitable software development kit. Many of these kits are freely available on the Internet but, unlike Lua, they can consume prodigious amounts of disk space and memory.
Download or read book Lua written by Richard Kekumuikawaiokeola Paglinawan and published by . This book was released on 2006-11 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Basic ROBLOX Lua Programming written by and published by Brandon LaRouche. This book was released on with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Lua Programming Gems written by Luiz Henrique de Figueiredo and published by Lua.Org. This book was released on 2008 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: This collection of articles record some of the existing wisdom and practice on how to program well in Lua. In well-written articles that go much beyond the brief informal exchange of tips in the mailing list or the wiki, the authors share their mastery of all aspects of Lua programming, elementary and advanced. The articles cover a wide spectrum of areas and approaches, with authors from both the industry and academia and titles about game programming, programming techniques, embedding and extending, algorithms and data structures, and design techniques.
Download or read book Coding with Roblox Lua in 24 Hours written by Official Roblox Books(Pearson) and published by Sams Publishing. This book was released on 2021-12-07 with total page 944 pages. Available in PDF, EPUB and Kindle. Book excerpt: In just 24 lessons of one hour or less, Coding with Roblox Lua in 24 Hours: The Official Roblox Guide helps you learn all the skills and techniques you'll need to code your own Roblox experiences. Perfect for beginners, each short and easy lesson builds upon everything that's come before, helping you quickly master the essentials of Lua programming. Step-by-step instructions walk you through common questions, issues, and tasks; Q&As, Quizzes, and Exercises build and test your knowledge; “Did You Know?” tips offer insider advice and shortcuts; and “Watch Out!” alerts help you avoid pitfalls. Learn how to... * Code with properties, variables, functions, if/then statements, and loops * Organize information using arrays and dictionaries * Work with events to make things move, explode, count down, and do whatever you can imagine * Keep your code manageable with abstractions and object-oriented programming * Store data permanently to create leaderboards, inventories, and custom currency * Use raycasting to allow visitors to place their own objects, such as furniture and props, within your world
Download or read book Learning Game AI Programming with Lua written by David Young and published by Packt Publishing Ltd. This book was released on 2014-11-28 with total page 571 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you are a game developer or a general programmer who wishes to focus on programming systems and techniques to build your game AI without creating low-level interfaces in a game engine, then this book is for you. Knowledge of C++ will come in handy to debug the entirety of the AI sandbox and expand on the features present within the book, but it is not required.
Download or read book Lua Game Development Cookbook written by Mario Kasuba and published by Packt Publishing Ltd. This book was released on 2015-07-28 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Lua language allows developers to create everything from simple to advanced applications and to create the games they want. Creating a good game is an art, and using the right tools and knowledge is essential in making game development easier. This book will guide you through each part of building your game engine and will help you understand how computer games are built. The book starts with simple game concepts used mainly in 2D side-scroller games, and moves on to advanced 3D games. Plus, the scripting capabilities of the Lua language give you full control over game. By the end of this book, you will have learned all about the components that go into a game, created a game, and solved the problems that may arise along the way.
Download or read book World of Warcraft Programming written by James Whitehead, II and published by John Wiley & Sons. This book was released on 2011-03-31 with total page 1234 pages. Available in PDF, EPUB and Kindle. Book excerpt: The #1 bestselling programming book is back with updated and expanded coverage of the newest release of WoW! World of Warcraft (WoW) is currently the world's largest massively multiplayer online role-playing game. The newest release, "Wrath of the Lich King," has created a demand for updated information on writing addons. This eagerly anticipated edition answers that request and is an essential reference for creating WoW addons. Written by a duo of authors who have each contributed a number of successful WoW addons, the book offers an overview of Lua and XML (the programming languages used to write addons) and includes coverage of specific pitfalls and common programming mistakes-and how to avoid them. Valuable examples show you detailed aspects of writing addons for WoW and demonstrate how to implement addon concepts such as variables, slash commands, secure templates, and more. World of Warcraft insiders share their techniques for writing addons for both the latest version of WoW as well as the new Wrath of the Lich King expansion set Guides you through the specific nuances of the WoW API with the use of detailed examples Discusses ways to distribute and host your WoW addons so others can download and use them Explains how to respond to events, create frames, and use the WoW API to interact with the game You'll be well on your way to creating exciting WoW addons with this comprehensive reference by your side. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Download or read book Mastering Wireshark 2 written by Andrew Crouthamel and published by Packt Publishing Ltd. This book was released on 2018-05-31 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: Use Wireshark 2 to overcome real-world network problems Key Features Delve into the core functionalities of the latest version of Wireshark Master network security skills with Wireshark 2 Efficiently find the root cause of network-related issues Book Description Wireshark, a combination of a Linux distro (Kali) and an open source security framework (Metasploit), is a popular and powerful tool. Wireshark is mainly used to analyze the bits and bytes that flow through a network. It efficiently deals with the second to the seventh layer of network protocols, and the analysis made is presented in a form that can be easily read by people. Mastering Wireshark 2 helps you gain expertise in securing your network. We start with installing and setting up Wireshark2.0, and then explore its interface in order to understand all of its functionalities. As you progress through the chapters, you will discover different ways to create, use, capture, and display filters. By halfway through the book, you will have mastered Wireshark features, analyzed different layers of the network protocol, and searched for anomalies. You’ll learn about plugins and APIs in depth. Finally, the book focuses on pocket analysis for security tasks, command-line utilities, and tools that manage trace files. By the end of the book, you'll have learned how to use Wireshark for network security analysis and configured it for troubleshooting purposes. What you will learn Understand what network and protocol analysis is and how it can help you Use Wireshark to capture packets in your network Filter captured traffic to only show what you need Explore useful statistic displays to make it easier to diagnose issues Customize Wireshark to your own specifications Analyze common network and network application protocols Who this book is for If you are a security professional or a network enthusiast and are interested in understanding the internal working of networks, and if you have some prior knowledge of using Wireshark, then this book is for you.
Download or read book Redis 4 x Cookbook written by Pengcheng Huang and published by Packt Publishing Ltd. This book was released on 2018-02-28 with total page 374 pages. Available in PDF, EPUB and Kindle. Book excerpt: Leverage the power of Redis 4.x to develop, optimize and administer your Redis solutions with ease Key Features Build, deploy and administer high performance and scalable applications in Redis Covers a range of important tasks - including development and administration of Redis A practical guide that takes your understanding of Redis to the next level Book Description Redis is considered the world's most popular key-value store database. Its versatility and the wide variety of use cases it enables have made it a popular choice of database for many enterprises. Based on the latest version of Redis, this book provides both step-by-step recipes and relevant the background information required to utilize its features to the fullest. It covers everything from a basic understanding of Redis data types to advanced aspects of Redis high availability, clustering, administration, and troubleshooting. This book will be your great companion to master all aspects of Redis. The book starts off by installing and configuring Redis for you to get started with ease. Moving on, all the data types and features of Redis are introduced in detail. Next, you will learn how to develop applications with Redis in Java, Python, and the Spring Boot web framework. You will also learn replication tasks, which will help you to troubleshoot replication issues. Furthermore, you will learn the steps that need to be undertaken to ensure high availability on your cluster and during production deployment. Toward the end of the book, you will learn the topmost tasks that will help you to troubleshoot your ecosystem efficiently, along with extending Redis by using different modules. What you will learn Install and configure your Redis instance Explore various data types and commands in Redis Build client-side applications as well as a Big Data framework with Redis Manage data replication and persistence in Redis Implement high availability and data sharding in Redis Extend Redis with Redis Module Benchmark, debug, fine-tune and troubleshoot various issues in Redis Who this book is for This book is for database administrators, developers and architects who want to tackle the common and not so common problems associated with the different development and administration-related tasks in Redis. A fundamental understanding of Redis is expected to get the best out of this book.
Download or read book Developing Games on the Raspberry Pi written by Seth Kenlon and published by Apress. This book was released on 2018-12-19 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to set up a Pi-based game development environment, and then develop a game with Lua, a popular scripting language used in major game frameworks like Unreal Engine (BioShock Infinite), CryEngine (Far Cry series), Diesel (Payday: The Heist), Silent Storm Engine (Heroes of Might and Magic V) and many others. More importantly, learn how to dig deeper into programming languages to find and understand new functions, frameworks, and languages to utilize in your games. You’ll start by learning your way around the Raspberry Pi. Then you’ll quickly dive into learning game development with an industry-standard and scalable language. After reading this book, you'll have the ability to write your own games on a Raspberry Pi, and deliver those games to Linux, Mac, Windows, iOS, and Android. And you’ll learn how to publish your games to popular marketplaces for those desktop and mobile platforms. Whether you're new to programming or whether you've already published to markets like Itch.io or Steam, this book showcases compelling reasons to use the Raspberry Pi for game development. Use Developing Games on the Raspberry Pi as your guide to ensure that your game plays on computers both old and new, desktop or mobile. What You'll Learn Confidently write programs in Lua and the LOVE game engine on the Raspberry PiResearch and learn new libraries, methods, and frameworks for more advanced programmingWrite, package, and sell apps for mobile platformsDeliver your games on multiple platforms Who This Book Is ForSoftware engineers, teachers, hobbyists, and development professionals looking to up-skill and develop games for mobile platforms, this book eases them into a parallel universe of lightweight, POSIX, ARM-based development.
Download or read book Coding Roblox Games Made Easy written by Zander Brumbaugh and published by Packt Publishing Ltd. This book was released on 2021-01-08 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: Key Features Discover solutions to common problems faced while creating games on Roblox Explore tips, tricks, and best practices and learn advanced Roblox coding techniques to create games Understand how to program in the Roblox Lua language, add engaging effects, add a variety of functionalities, and much more Book DescriptionRoblox is a global virtual platform like no other for both playing and creating games. With well over 150 million monthly active users, Roblox hosts all genres of games that can be played by other members of the community using the Lua programming language. Not only can you create games for free, but you can also earn considerable sums of money if from the success of your games, and become part of the vast and supportive developer circle that provides excellent opportunities for networking in a tight-knit community. With this practical book, you'll get hands-on experience working on the Roblox platform. You'll start with an overview of Roblox development and then understand how to use Roblox Studio. As you progress, you'll gradually learn everything you need from how to program in Roblox Lua to creating Obby and Battle Royale games. Finally, you'll delve into the logistics of game production, focusing on optimizing the performance of your game by implementing impressive mechanics, monetization, and marketing practices. By the end of this Roblox book, you'll be able to lead or work with a team to bring your gaming world to life, and extend that experience to players around the world.What you will learn Get started with Roblox development and explore aspects such as choosing a developer type Understand how to use Roblox Studio and other free resources Create your first game with the Roblox Lua programming language Become well-versed with the three Ms - Mechanics, Monetization, and Marketing Develop real-world games such as Battle Royale and Obby Discover expert tips for collaborating effectively and managing project workloads Who this book is for This Roblox guide is for anyone interested in learning how to develop games on the Roblox platform. If you're already familiar with Roblox and looking for tips, tricks, and Roblox and Lua best practices for efficient development, you'll find this book helpful. The book requires no prior knowledge of game development.
Download or read book Lua written by Mitchell and published by . This book was released on 2020-05-10 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lua is a small, fast, powerful, and embeddable scripting language. It is well-suited for use in video games, application scripting, embedded devices, and nearly anywhere else a scripting language is needed. This quick reference contains a wealth of knowledge on how to program in and embed Lua, whether it is Lua 5.4, 5.3, 5.2, or 5.1. It groups the language's features and C API in a convenient and easy-to-use manner, while clearly marking the differences between Lua versions. This book covers: * Lua syntax, expressions, and statements. * Metatables and metamethods. * Object-oriented programming with Lua. * Creating and working with Lua and C Modules. * Lua's standard library and its C API. * Collaborative multi-threading in Lua and C. * How to embed and use Lua within a host. * And much more. Mitchell commands over 15 years of experience programming and embedding Lua in both the corporate and open-source realms.
Download or read book Game Development with Lua written by Paul Schuytema and published by . This book was released on 2005 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: complex GUIs and artificial intelligence. If you're a developer just starting to use Lua, or you're considering using it, Game Development with Lua will teach you everything you need to know. And if you're new to scripting languages altogether, this book will also teach you how they can be used in game development effectively. Written by practicing Lua game developers, the book teaches how to use Lua for commercial game development. It begins with a brief history of Lua and explains how to incorporate Lua into a C++ project. It details the key features and advantages of Lua and then takes you through the development of a "rapid prototype" game called Take Away. This game provides the context with which to explore the foundational C++ approaches and the Lua scripting approaches to saving and loading game data, building a modular and flexible GUI system, managing a game's real-time events through Lua scripts, and using Lua to define and control game AI. There are also several smaller games along with a full technology base, so even non-programmers can look under the hood to see what makes a game tick. If you're looking for an efficient, affordable, and easy-to-learn language for your games, Lua is the right choice and this book will teach you how to use it effectively.
Download or read book Lua 5 3 Reference Manual written by Lua. org and published by . This book was released on 2019-04-19 with total page 106 pages. Available in PDF, EPUB and Kindle. Book excerpt: This reference manual is 103 pages long. The reference manual is the official definition of the Lua language. For a complete introduction to Lua programming, see the book Programming in Lua by Roberto Ierusalimschy. Lua is a powerful, fast, lightweight, embeddable scripting language. Lua combines simple procedural syntax with powerful data description constructs based on associative arrays and extensible semantics. Lua is dynamically-typed, runs by interpreting bytecode for a register-based virtual machine, and has automatic memory management with incremental garbage collection, making it ideal for configuration, scripting, and rapid prototyping.