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Book Oathmark  Bane of Kings

Download or read book Oathmark Bane of Kings written by Joseph A. McCullough and published by Bloomsbury Publishing. This book was released on 2021-06-24 with total page 81 pages. Available in PDF, EPUB and Kindle. Book excerpt: Time is the bane of all kings. Always does it march forward, bringing change and challenges, wars and disasters, invaders and internal rebellion. This supplement for Oathmark: Battles of the Lost Age, focuses on the passage of time and its effect on a players kingdom. While wars and battle still determine their ultimate fate, many other events can affect the armies of a kingdom. Plagues and blights can reduce access to soldiers from specific territories. Attempted coups can cost a king some of his best generals. On the other hand, unexpected alliances might give a kingdom access to unusual troops, or the birth of a new heir might bring wondrous presents. Along with the rules for the passing of years, this book also presents the option to train your units to fight in special formations, such as phalanxes, shield walls, and skirmish lines. These will allow players to use their existing armies to try out new strategies and tactics to swing their battle in their favour. This book also includes several new military expeditions, including numerous scenarios, to once again challenge a player's generalship.

Book Wargames

    Book Details:
  • Author : Martin van Creveld
  • Publisher : Cambridge University Press
  • Release : 2013-04-04
  • ISBN : 110703695X
  • Pages : 343 pages

Download or read book Wargames written by Martin van Creveld and published by Cambridge University Press. This book was released on 2013-04-04 with total page 343 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explores the history and development of wargames, and how they relate to real war and society in general.

Book One Hour Wargames

Download or read book One Hour Wargames written by Neil Thomas and published by Pen and Sword. This book was released on 2014-09-03 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: A fun and practical new approach to wargaming that lets you complete a game in about an hour—includes rule sets and scenarios for most popular periods. One of the biggest problems facing wargamers is finding the time to actually play. Most commercially available games require several hours to set up and see to a conclusion; some can even take a whole day or weekend to complete. Apart from time, lack of space can also keep wargamers from enjoying their favorite pastime. In One-hour Wargames, veteran gamer and rule-writer Neil Thomas has addressed both problems. Now it is practical to play a satisfying game in around an hour on a normal dining table or living room floor. The book contains 8 all-new sets of very simple rules for various periods—from Ancient to WW2—and thirty stimulating scenarios which can be played using any of them. All the rules and scenarios are intended to be played on a 3ft x 3ft battlefield. The rules only require a small number of miniatures, so this really is an ideal way for new gamers, or veterans trying a new period, to get started with minimal investment of time and money. Also ideal for a quick game in the evening with a friend. Also included are sections on campaigns and solo games.

Book The Fields of Normandy

    Book Details:
  • Author : Mike Lambo
  • Publisher : Independently Published
  • Release : 2022-01-07
  • ISBN :
  • Pages : 52 pages

Download or read book The Fields of Normandy written by Mike Lambo and published by Independently Published. This book was released on 2022-01-07 with total page 52 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Fields of Normandy is an accessible, portable, solitaire "hex and counter" style wargame in a book. Instructions and colour game maps are included; you just need to bring a pencil, 2 standard six-sided dice and an eraser. Nothing else is needed to play. Your task is to order your rifle squads, machine gun teams, mortar teams and PIAT teams across the map to achieve your objectives, countering any enemy threat which is found along the way. The game rules reveal, position and attack with enemy units whilst you focus on your objectives. Clear rules, 15 missions across varied maps with varied enemies provides plenty of replayability as you re-create the Allied push into Normandy in World War II. Good luck, your troops await your orders... Complexity: 2/5 Players: 1 Time: 10 to 40 minutes per mission

Book Little Wars

    Book Details:
  • Author : H. G. Wells
  • Publisher : Read Books Ltd
  • Release : 2013-04-16
  • ISBN : 1447493532
  • Pages : 91 pages

Download or read book Little Wars written by H. G. Wells and published by Read Books Ltd. This book was released on 2013-04-16 with total page 91 pages. Available in PDF, EPUB and Kindle. Book excerpt: This delightfully unusual book by H. G. Wells is a comprehensive guide to Little War, a game invented by Wells for "boys from twelve to one hundred and fifty years old and for that more intelligent sort of girls who like boys' games and books". A fascinating look at a bygone era, when boys were boys, and most girls (except the more intelligent ones) were girls. With a history of Little War, detailed instructions to playing it, a description of an exemplary game, extensions and amplifications to the game, and a final challenge by the author to his young readers. Many of the earliest books, particularly those dating back to the 1900s and before, are now extremely scarce and increasingly expensive. We are republishing these classic works in affordable, high quality, modern editions, using the original text and artwork.

Book War Games

    Book Details:
  • Author : Audrey Couloumbis
  • Publisher : Random House Books for Young Readers
  • Release : 2009-10-27
  • ISBN : 0375893024
  • Pages : 242 pages

Download or read book War Games written by Audrey Couloumbis and published by Random House Books for Young Readers. This book was released on 2009-10-27 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: Based on a true story of World War II. For 12-year-old Petros, World War II feels unreal and far away. What’s real is working in his papa’s garden. Playing marbles with his friends. Fighting with his older brother, Zola. Zola, who must always be first. Who must always be best. But when the Germans invade Greece, the war suddenly comes impossibly close. Overnight, neighbors become enemies. People begin to keep secrets (Petros’s family most of all). And for the first time, Petros has the chance to show Zola that he’s not just a little brother but that he can truly be counted on. Soon what were once just boys’ games become matters of life and death as Petros and Zola each wonder if, like their resistance fighter cousin, they too can make a difference.

Book In Deo Veritas

Download or read book In Deo Veritas written by Philip Garton and published by Helion Wargames. This book was released on 2020-05-19 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: The aim of these rules is to help gamers recreate the challenge and uncertainty of European battle during the seventeenth century.

Book Love Prescription

Download or read book Love Prescription written by Jeffrey Gardere and published by Dafina Books. This book was released on 2003-12 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explores the romantic relationships between black men and women, discussing topics including Post-Traumatic Slavery Disorder, stereotypes, responsibility, self-awareness, interracial and same-sex partnerships, and love.

Book The Games of War

    Book Details:
  • Author : John Bobek
  • Publisher : AuthorHouse
  • Release : 2007-12-12
  • ISBN : 1467857653
  • Pages : 282 pages

Download or read book The Games of War written by John Bobek and published by AuthorHouse. This book was released on 2007-12-12 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: Heres a Hobby for those who love:toys, games, role playing, military history, action movies, science fiction, paintball, and having friends and family over. This book has it all, from gladiatorial combat to space warfare. Test your skills and luck as you re-fight famous battles or explore the world of what ifs. Heres your chance to be Alexander, Saladin, Cromwell, Washington, Napoleon, Nelson, Lee, Grant, Pershing, Rommel, Patton, Nimitz, or any of the great military leaders of history. Lead a patrol in the Ardennes or in Afghanistan. Its paintball without the pain! You can fly your Wildcat against a Zero, your Phantom against a Mig. See if you have what it takes to be a pirate in the Carribbean. Can you conquer a galaxy or master magic? The rules contained in this book cover all this and more. They are easy to learn, fast to play, and contain background information for anyone whos not a historian. You can get started on any budget and with whatever space you have available. Rediscover reading for fun! Teaching History? There are sample history labs included. Have your class experience the past! Watch their interest and enthusiasm grow!

Book Wargaming Campaigns

Download or read book Wargaming Campaigns written by Henry Hyde and published by Pen and Sword Military. This book was released on 2022-07-20 with total page 530 pages. Available in PDF, EPUB and Kindle. Book excerpt: Most miniature wargames take the form of simulating a single battle with the opponents either winning or losing and that's that until the next game. Such games can be a fun test of tactical skill but it can be even more rewarding if they form part of a wider campaign. In a campaign, the players commanding the forces have to make the decisions at the strategic level that determine the context of any battles that occur. The outcome of these battles will, in turn, have strategic consequences for the ongoing campaign. Although campaigns can be very rewarding, many wargamers are deterred by the need to produce maps and devise mechanisms for strategic movement, Intelligence, logistics, recruiting reinforcements, keeping track of casualties etc. Henry Hyde's excellent book greatly eases this task with masses of sound advice, concrete suggestions and even a full set of campaign rules useful for any period up to AD 1900. Whatever historical or fantasy setting you prefer, Henry shows that even simple campaigns can add extra fun to your gaming.

Book Aggretsuko Work Rage Balance

Download or read book Aggretsuko Work Rage Balance written by Oni Press and published by . This book was released on 2021-03 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Wargame Design

    Book Details:
  • Author : Richard H. Berg
  • Publisher : Hippocrene Books
  • Release : 1977
  • ISBN : 9780917852015
  • Pages : 186 pages

Download or read book Wargame Design written by Richard H. Berg and published by Hippocrene Books. This book was released on 1977 with total page 186 pages. Available in PDF, EPUB and Kindle. Book excerpt: Describes the principles of conflict simulation design and offers the serious enthusiast guidance in designing original games

Book True Crime

    Book Details:
  • Author : Mark Seltzer
  • Publisher : Taylor & Francis
  • Release : 2007
  • ISBN : 0415977940
  • Pages : 198 pages

Download or read book True Crime written by Mark Seltzer and published by Taylor & Francis. This book was released on 2007 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: True crime is crime fact that looks like crime fiction. It is one of the most popular genres of our pathological public sphere, and an integral part of our contemporary wound culture-a culture, or at least cult, of commiseration. If we cannot gather in the face of anything other than crime, violence, terror, trauma, and the wound, we can at least commiserate. That is, as novelist Chuck Palahniuk writes, we can at least "all [be] miserable together." The "murder leisure industry," its media, and its public: these modern styles of violence and intimacy, sociality and belief, are the subjects of True Crime: Observations on Violence and Modernity. True Crime draws on and makes available to American readers--and tests out--work on systems theory and media theory (for instance, the transformative work of Niklas Luhmann on social systems and of Friedrich Kittler on the media apriori--work yet to make its impact on the American scene). True Crime is at once a study of a minor genre that is a scale model of modern society and a critical introduction to these forms of social and media history and theory. With examples, factual and fictional, of the scene of the crime ranging from Poe to CSI, from the true crime writing of the popular Japanese author Haruki Murakami to versions of "the violence-media complex" in the work of the American novelist Patricia Highsmith and the Argentinian author Juan José Saer, True Crime is a penetrating look at modern violence and the modern media and the ties that bind them in contemporary life.

Book Games of Love and War

Download or read book Games of Love and War written by Dinah Brooke and published by Jonathan Cape. This book was released on 1976 with total page 190 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book In Love And War  Cold Lake Stories

Download or read book In Love And War Cold Lake Stories written by Martin Avery and published by Lulu.com. This book was released on 2013-03-10 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: A novel collection of stories set in Cold Lake, Alberta, Canada, over five centuries

Book War Games

    Book Details:
  • Author : Philip Hammond
  • Publisher : Bloomsbury Publishing USA
  • Release : 2019-12-12
  • ISBN : 1501351168
  • Pages : 359 pages

Download or read book War Games written by Philip Hammond and published by Bloomsbury Publishing USA. This book was released on 2019-12-12 with total page 359 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many of today's most commercially successful videogames, from Call of Duty to Company of Heroes, are war-themed titles that play out in what are framed as authentic real-world settings inspired by recent news headlines or drawn from history. While such games are marketed as authentic representations of war, they often provide a selective form of realism that eschews problematic, yet salient aspects of war. In addition, changes in the way Western states wage and frame actual wars makes contemporary conflicts increasingly resemble videogames when perceived from the vantage point of Western audiences. This interdisciplinary volume brings together scholars from games studies, media and cultural studies, politics and international relations, and related fields to examine the complex relationships between military-themed videogames and real-world conflict, and to consider how videogames might deal with history, memory, and conflict in alternative ways. It asks: What is the role of videogames in the formation and negotiation of cultural memory of past wars? How do game narratives and designs position the gaming subject in relation to history, war and militarism? And how far do critical, anti-war/peace games offer an alternative or challenge to mainstream commercial titles?

Book Wargaming for Leaders  Strategic Decision Making from the Battlefield to the Boardroom

Download or read book Wargaming for Leaders Strategic Decision Making from the Battlefield to the Boardroom written by Mark L. Herman and published by McGraw Hill Professional. This book was released on 2008-12-01 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you had the opportunity to probe the future, make strategic choices, and view their consequences before making expensive and irretrievable decisions, wouldn't you take advantage of it? Of course you would. And in a world of asymmetrical conflict, security threats, intense global competition, and economic uncertainty, there is an even higher premium on road-testing plans and strategies--whether they're spearheaded by government organizations, transnational corporations, or emerging megacommunities. Wargaming for Leaders provides a methodology to get at the issues that one leader, no matter how visionary, cannot grasp on his or her own. How? By bringing together the real experts on the topic at hand to wage “cognitive warfare.” Through tapping the collective wisdom surrounding an issue, experts can experience the future in a risk-free environment and find answers to questions that had not been on their radar--often with unexpected and startling results. With examples from the fields of military, corporate, and public policy, three wargaming developers from Booz Allen Hamilton deliver compelling insights on this problem-solving method, including fascinating details on how A large equipment manufacturer determined whether making a merger was strategically right for its business growth, as well as which technology investments it needed to drop A four-star U.S. general tested his war plan for Iraq and uncovered specific fixes that might have prevented a prolonged conflict An increasingly clogged air-traffic system faced a security-versus-convenience issue determined whether military airspace could be used during peak demand periods Wargaming allows organizations of every type and every size to organize information, plot out scenarios, and tap into the collective expertise of participants. The results allow everyone to identify and tackle obstacles, solve problems, and find new ways to innovate and further performance goals. Get ready for the battle of your organizational life--and prepare to reap the spoils of victory.