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EBookClubs

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Book Lord of the Rings Conquest

Download or read book Lord of the Rings Conquest written by Michael Searle and published by Prima Games. This book was released on 2009 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: - Use our Rise of Sauron walkthrough to defeat Gandalf and rule the world!- Cooperative class strategies and pro-tips will guide you and your friends through the world of cooperative play.- Fully labeled maps of each epic battlefield.- Story mode walkthroughs will help you vanquish every enemy and receive each Achievement and Trophy.

Book The Lord of the Rings Video Games

Download or read book The Lord of the Rings Video Games written by Source Wikipedia and published by University-Press.org. This book was released on 2013-09 with total page 20 pages. Available in PDF, EPUB and Kindle. Book excerpt: Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Commentary (films not included). Pages: 18. Chapters: Guardians of Middle-earth, Lego The Lord of the Rings: The Video Game, The Lord of the Rings: Conquest, The Lord of the Rings: Tactics, The Lord of the Rings: The Battle for Middle-earth, The Lord of the Rings: The Battle for Middle-earth II, The Lord of the Rings: The Battle for Middle-earth II: The Rise of the Witch-king, The Lord of the Rings: The Return of the King (video game), The Lord of the Rings: The Two Towers (video game), The Lord of the Rings (pinball). Excerpt: The Lord of the Rings: The Battle for Middle-earth II, abbreviated BFMEII, is a real-time strategy video game developed and published by Electronic Arts. It is based on the fantasy novels The Lord of the Rings and The Hobbit by J. R. R. Tolkien and its live-action film trilogy adaptation. The game is the sequel to Electronic Arts' 2004 title The Lord of the Rings: The Battle for Middle-earth. The Windows version of the game was released on March 2, 2006 and the Xbox 360 version was released on July 5, 2006. Along with the standard edition, a Collector's Edition of the game was released, containing bonus material and a documentary about the game's development. The online servers were shut down for Windows in 2010 and Xbox 360 in 2011. The story for BFMEII is divided into Good and Evil Campaigns. The Good Campaign focuses on Glorfindel, an Elf who is alerted to a planned attack on the Elven sanctuary of Rivendell. With help from the Dwarves and other Good forces, the Elves attempt to eliminate Sauron and his army to restore peace in Middle-earth. In the Evil Campaign, Sauron sends the Mouth of Sauron and the Nazgul to muster wild Goblins. With his army, Sauron moves forward with his plan to destroy the remaining Good forces in the North. BFMEII received generally favorable reviews from video game critics. Reviews...

Book The Return of the King

Download or read book The Return of the King written by J. R. R. Tolkien and published by HarperCollins UK. This book was released on 2008 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fantasy fiction. The first ever illustrated paperback of part three of Tolkien's epic masterpiece, The Lord of the Rings, featuring 15 colour paintings by Alan Lee.

Book The Fellowship of the Ring

    Book Details:
  • Author : John Ronald Reuel Tolkien
  • Publisher : HarperCollins UK
  • Release : 2005
  • ISBN : 0007203586
  • Pages : 571 pages

Download or read book The Fellowship of the Ring written by John Ronald Reuel Tolkien and published by HarperCollins UK. This book was released on 2005 with total page 571 pages. Available in PDF, EPUB and Kindle. Book excerpt: 'The Fellowship of the Ring' is the first part of JRR Tolkien's epic masterpiece 'The Lord of the Rings'. This 50th anniversary edition features special packaging and includes the definitive edition of the text.|PB

Book Middle earth Envisioned

    Book Details:
  • Author : Brian J. Robb
  • Publisher :
  • Release : 2013-10-23
  • ISBN : 1937994279
  • Pages : 228 pages

Download or read book Middle earth Envisioned written by Brian J. Robb and published by . This book was released on 2013-10-23 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: Examines artistic interpretations of Tolkien's fantasy world, including movie stills, theatrical performances, games, and comic books, and features the lost art of Mary Fairburn, whose paintings were favored by Tolkien himself.

Book Game Programming Algorithms and Techniques

Download or read book Game Programming Algorithms and Techniques written by Sanjay Madhav and published by Pearson Education. This book was released on 2014 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Programming Algorithms and Techniques is a detailed overview of many of the important algorithms and techniques used in video game programming today. Designed for programmers who are familiar with object-oriented programming and basic data structures, this book focuses on practical concepts that see actual use in the game industry. Sanjay Madhav takes a unique platform- and framework-agnostic approach that will help develop virtually any game, in any genre, with any language or framework. He presents the fundamental techniques for working with 2D and 3D graphics, physics, artificial intelligence, cameras, and much more. Each concept is illuminated with pseudocode that will be intuitive to any C#, Java, or C++ programmer, and has been refined and proven in Madhav's game programming courses at the University of Southern California. Review questions after each chapter help solidify the most important concepts before moving on. Madhav concludes with a detailed analysis of two complete games: a 2D iOS side-scroller (written in Objective-Cusing cocos2d) and a 3D PC/Mac/Linux tower defense game (written in C# using XNA/ MonoGame). These games illustrate many of the algorithms and techniques covered in the earlier chapters, and the full source code is available at gamealgorithms.net. Coverage includes Game time management, speed control, and ensuring consistency on diverse hardware Essential 2D graphics techniques for modern mobile gaming Vectors, matrices, and linear algebra for 3D games 3D graphics including coordinate spaces, lighting and shading, z-buffering, and quaternions Handling today's wide array of digital and analog inputs Sound systems including sound events, 3D audio, and digital signal processing Fundamentals of game physics, including collision detection and numeric integration Cameras: first-person, follow, spline, and more Artificial intelligence: pathfinding, state-based behaviors, and strategy/planning User interfaces including menu systems and heads-up displays Scripting and text-based data files: when, how, and where to use them Basics of networked games including protocols and network topology

Book The Conquest of the Ocean

Download or read book The Conquest of the Ocean written by Brian Lavery and published by Penguin. This book was released on 2013-08-19 with total page 526 pages. Available in PDF, EPUB and Kindle. Book excerpt: A captivating tale spanning 5,000 years of the oceans' history, The Conquest of the Ocean tells the stories of the remarkable individuals who sailed seas, for trade, to conquer new lands, to explore the unknown. From the early Polynesians to the first circumnavigations by the Portuguese and the British, these are awe-inspiring tales of epic sea voyages involving great feats of seamanship, navigation, endurance, and ingenuity. Explore the lives and maritime adventures, many with first-person narratives of land seekers and globe charters such as Christopher Columbus, Captain James Cook, and Vitus Bering.

Book Historia de la Conquista de M  xico

Download or read book Historia de la Conquista de M xico written by James Lockhart and published by Univ of California Press. This book was released on 1993 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: Historians are concerned today that the Spaniards' early accounts of their first experiences with the Indians in the Americas should be balanced with accounts from the Indian perspective. We People Here reflects that concern, bringing together important and revealing documents written in the Nahuatl language in sixteenth-century Mexico. James Lockhart's superior translation combines contemporary English with the most up-to-date, nuanced understanding of Nahuatl grammar and meaning. The foremost Nahuatl conquest account is Book Twelve of the Florentine Codex. In this monumental work, Fray Bernardino de Sahag�n commissioned Nahuas to collect and record in their own language accounts of the conquest of Mexico; he then added a parallel Spanish account that is part summary, part elaboration of the Nahuatl. Now, for the first time, the Nahuatl and Spanish texts are together in one volume with en face English translations and reproductions of the copious illustrations from the Codex. Also included are five other Nahua conquest texts. Lockhart's introduction discusses each one individually, placing the narratives in context.

Book Annihilation

Download or read book Annihilation written by Keith Giffen and published by Marvel Entertainment. This book was released on 2008-01-01 with total page 283 pages. Available in PDF, EPUB and Kindle. Book excerpt: The next sci-fi epic blasts off here! In the grim aftermath of the Annihilation War, a devastated universe struggles to rebuild. Gripped by fear and paranoia, civilizations have collapsed and entire worlds are now smoking ruins. What is next for the battle weary heroes known as Nova, Peter Quill, and Quasar? What are Ronan's plans for the once-mighty Kree Empire? Which cosmic characters of the past are about to return? Who is the new hero approaching on the horizon? And what is the new threat that no one suspects? Collects Annihilation: Conquest Prologue, Annihilation: Conquest - Quasar #1-4, Annihilation: Conquest - Starlord #1-4, and Annihilation Saga.

Book Thy Will Be Done

    Book Details:
  • Author : Gerard Colby
  • Publisher : Open Road Media
  • Release : 2017-11-21
  • ISBN : 1504048393
  • Pages : 781 pages

Download or read book Thy Will Be Done written by Gerard Colby and published by Open Road Media. This book was released on 2017-11-21 with total page 781 pages. Available in PDF, EPUB and Kindle. Book excerpt: A “blistering exposé” of the USA’s secret history of financial, political, and cultural exploitation of Latin America in the 20th century, with a new introduction (Publishers Weekly). What happened when a wealthy industrialist and a visionary evangelist unleashed forces that joined to subjugate an entire continent? Historians Gerard Colby and Charlotte Dennett tell the story of the forty-year campaign led by Standard Oil scion Nelson Rockefeller and Wycliffe Bible Translators founder William Cameron Townsend to establish a US imperial beachhead in Central and South America. Beginning in the 1940s, future Vice President Rockefeller worked with the CIA and allies in the banking industry to prop up repressive governments, devastate the Amazon rain forest, and destabilize local economies—all in the name of anti-Communism. Meanwhile, Townsend and his army of missionaries sought to undermine the belief systems of the region’s indigenous peoples and convert them to Christianity. Their combined efforts would have tragic and long-lasting repercussions, argue the authors of this “well-documented” (Los Angeles Times) book—the product of eighteen years of research—which legendary progressive historian Howard Zinn called “an extraordinary piece of investigative history. Its message is powerful, its data overwhelming and impressive.”

Book A Tolkien Compass

Download or read book A Tolkien Compass written by Jared Lobdell and published by Open Court Publishing. This book was released on 1975 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ten writers with different viewpoints explore the political, religious, cosmological, and psychological principles of the creator of The Lord of the Rings.

Book Chronicle of the Conquest of Granada

Download or read book Chronicle of the Conquest of Granada written by Washington Irving and published by . This book was released on 1894 with total page 544 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Conquest

    Book Details:
  • Author : John Connolly
  • Publisher : Simon and Schuster
  • Release : 2014-02-11
  • ISBN : 1476757127
  • Pages : 448 pages

Download or read book Conquest written by John Connolly and published by Simon and Schuster. This book was released on 2014-02-11 with total page 448 pages. Available in PDF, EPUB and Kindle. Book excerpt: Depicts a world where humanity has been conquered by oppressive alien forces and where a group of increasingly powerful young rebels is assisted by an alien ruler's daughter, who risks her life after falling in love with a human.

Book Game Programming in C

    Book Details:
  • Author : Sanjay Madhav
  • Publisher : Addison-Wesley Professional
  • Release : 2018-03-06
  • ISBN : 0134597311
  • Pages : 1268 pages

Download or read book Game Programming in C written by Sanjay Madhav and published by Addison-Wesley Professional. This book was released on 2018-03-06 with total page 1268 pages. Available in PDF, EPUB and Kindle. Book excerpt: Program 3D Games in C++: The #1 Language at Top Game Studios Worldwide C++ remains the key language at many leading game development studios. Since it’s used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav’s game programming courses at USC, it’s fun, easy, practical, hands-on, and complete. Step by step, you’ll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You’ll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know. Set up your C++ development tools quickly, and get started Implement basic 2D graphics, game updates, vectors, and game physics Build more intelligent games with widely used AI algorithms Implement 3D graphics with OpenGL, shaders, matrices, and transformations Integrate and mix audio, including 3D positional audio Detect collisions of objects in a 3D environment Efficiently respond to player input Build user interfaces, including Head-Up Displays (HUDs) Improve graphics quality with anisotropic filtering and deferred shading Load and save levels and binary game data Whether you’re a working developer or a student with prior knowledge of C++ and data structures, Game Programming in C++ will prepare you to solve real problems with C++ in roles throughout the game development lifecycle. You’ll master the language that top studios are hiring for—and that’s a proven route to success.

Book The Memory of Souls

    Book Details:
  • Author : Jenn Lyons
  • Publisher : Tor Books
  • Release : 2020-08-25
  • ISBN : 1250175569
  • Pages : 707 pages

Download or read book The Memory of Souls written by Jenn Lyons and published by Tor Books. This book was released on 2020-08-25 with total page 707 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Memory of Souls is the third epic fantasy in Jenn Lyons’ Chorus of Dragons series and one of Library Journal's best SF&F books of the year! THE LONGER HE LIVES THE MORE DANGEROUS HE BECOMES Now that Relos Var’s plans have been revealed and demons are free to rampage across the empire, the fulfillment of the ancient prophecies—and the end of the world—is closer than ever. To buy time for humanity, Kihrin needs to convince the king of the Manol vané to perform an ancient ritual which will strip the entire race of their immortality, but it’s a ritual which certain vané will do anything to prevent. Including assassinating the messengers. Worse, Kihrin must come to terms with the horrifying possibility that his connection to the king of demons, Vol Karoth, is growing steadily in strength. How can he hope to save anyone when he might turn out to be the greatest threat of them all? A Chorus of Dragons 1: The Ruin of Kings 2: The Name of All Things 3: The Memory of Souls At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

Book The Philosophy of Tolkien

Download or read book The Philosophy of Tolkien written by Peter Kreeft and published by Ignatius Press. This book was released on 2009-09-03 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: While nothing can equal or replace the adventure in reading ; Tolkienಙs masterwork, The Lord of the ; Rings, Peter Kreeft says that the journey into its ; underlying philosophy can be another exhilarating ; adventure. Thus, Kreeft takes the reader on a voyage ; of discovery into the philosophical bones of Middle earth. ; He organizes the philosophical themes in The Lord of the ; Rings into 50 categories, accompanied by over 1,000 ; references to the text of Lord.Since many of the great ; questions of philosophy are included in the 50-theme ; outline, this book can also be read as an engaging ; introduction to philosophy. For each of the philosophical ; topics in Lord, Kreeft presents tools by which they can be ; understood. Illustrated.

Book Ludotopia

    Book Details:
  • Author : Espen Aarseth
  • Publisher : transcript Verlag
  • Release : 2019-08-31
  • ISBN : 3839447305
  • Pages : 317 pages

Download or read book Ludotopia written by Espen Aarseth and published by transcript Verlag. This book was released on 2019-08-31 with total page 317 pages. Available in PDF, EPUB and Kindle. Book excerpt: Where do computer games »happen«? The articles collected in this pioneering volume explore the categories of »space«, »place« and »territory« featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g., the narrative nature of games, this collection proposes, instead, that thorough attention be given to the tension between experienced spaces and narrated places as well as to the mapping of both of these.