Download or read book Loopy Games and Computation written by Aaron Nathan Siegel and published by . This book was released on 2005 with total page 380 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Combinatorial Game Theory written by Aaron N. Siegel and published by American Mathematical Soc.. This book was released on 2013-08-01 with total page 542 pages. Available in PDF, EPUB and Kindle. Book excerpt: Combinatorial game theory is the study of two-player games with no hidden information and no chance elements. The theory assigns algebraic values to positions in such games and seeks to quantify the algebraic and combinatorial structure of their interactions. Its modern form was introduced thirty years ago, with the publication of the classic Winning Ways for Your Mathematical Plays by Berlekamp, Conway, and Guy, and interest has rapidly increased in recent decades. This book is a comprehensive and up-to-date introduction to the subject, tracing its development from first principles and examples through many of its most recent advances. Roughly half the book is devoted to a rigorous treatment of the classical theory; the remaining material is an in-depth presentation of topics that appear for the first time in textbook form, including the theory of misère quotients and Berlekamp's generalized temperature theory. Packed with hundreds of examples and exercises and meticulously cross-referenced, Combinatorial Game Theory will appeal equally to students, instructors, and research professionals. More than forty open problems and conjectures are mentioned in the text, highlighting the many mysteries that still remain in this young and exciting field. Aaron Siegel holds a Ph.D. in mathematics from the University of California, Berkeley and has held positions at the Mathematical Sciences Research Institute and the Institute for Advanced Study. He was a partner at Berkeley Quantitative, a technology-driven hedge fund, and is presently employed by Twitter, Inc.
Download or read book Lessons in Play written by Michael Albert and published by CRC Press. This book was released on 2007-07-02 with total page 298 pages. Available in PDF, EPUB and Kindle. Book excerpt: Combinatorial games are games of pure strategy involving two players, with perfect information and no element of chance. Starting from the very basics of gameplay and strategy, the authors cover a wide range of topics, from game algebra to special classes of games. Classic techniques are introduced and applied in novel ways to analyze both old and
Download or read book Lessons in Play written by Michael H. Albert and published by CRC Press. This book was released on 2019-04-30 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: This second edition of Lessons in Play reorganizes the presentation of the popular original text in combinatorial game theory to make it even more widely accessible. Starting with a focus on the essential concepts and applications, it then moves on to more technical material. Still written in a textbook style with supporting evidence and proofs, the authors add many more exercises and examples and implement a two-step approach for some aspects of the material involving an initial introduction, examples, and basic results to be followed later by more detail and abstract results. Features Employs a widely accessible style to the explanation of combinatorial game theory Contains multiple case studies Expands further directions and applications of the field Includes a complete rewrite of CGSuite material
Download or read book Games of No Chance 3 written by Michael H. Albert and published by Cambridge University Press. This book was released on 2009-05-29 with total page 577 pages. Available in PDF, EPUB and Kindle. Book excerpt: This fascinating look at combinatorial games, that is, games not involving chance or hidden information, offers updates on standard games such as Go and Hex, on impartial games such as Chomp and Wythoff's Nim, and on aspects of games with infinitesimal values, plus analyses of the complexity of some games and puzzles and surveys on algorithmic game theory, on playing to lose, and on coping with cycles. The volume is rounded out with an up-to-date bibliography by Fraenkel and, for readers eager to get their hands dirty, a list of unsolved problems by Guy and Nowakowski. Highlights include some of Siegel's groundbreaking work on loopy games, the unveiling by Friedman and Landsberg of the use of renormalization to give very intriguing results about Chomp, and Nakamura's "Counting Liberties in Capturing Races of Go." Like its predecessors, this book should be on the shelf of all serious games enthusiasts.
Download or read book Combinatorial Game Theory written by Aaron N. Siegel and published by American Mathematical Society. This book was released on 2023-11-20 with total page 541 pages. Available in PDF, EPUB and Kindle. Book excerpt: It is wonderful to see advanced combinatorial game theory made accessible. Siegel's expertise and enjoyable writing style make this book a perfect resource for anyone wanting to learn the latest developments and open problems in the field. —Erik Demaine, MIT Aaron Siegel has been the major contributor to Combinatorial Game Theory over the last decade or so. Now, in this authoritative work, he has made the latest results in the theory accessible, so that the subject will achieve the place in mathematics that it deserves. —Richard Guy, University of Calgary Combinatorial game theory is the study of two-player games with no hidden information and no chance elements. The theory assigns algebraic values to positions in such games and seeks to quantify the algebraic and combinatorial structure of their interactions. Its modern form was introduced thirty years ago, with the publication of the classic Winning Ways for Your Mathematical Plays by Berlekamp, Conway, and Guy, and interest has rapidly increased in recent decades. This book is a comprehensive and up-to-date introduction to the subject, tracing its development from first principles and examples through many of its most recent advances. Roughly half the book is devoted to a rigorous treatment of the classical theory; the remaining material is an in-depth presentation of topics that appear for the first time in textbook form, including the theory of misère quotients and Berlekamp's generalized temperature theory. Packed with hundreds of examples and exercises and meticulously cross-referenced, Combinatorial Game Theory will appeal equally to students, instructors, and research professionals. More than forty open problems and conjectures are mentioned in the text, highlighting the many mysteries that still remain in this young and exciting field. Aaron Siegel holds a Ph.D. in mathematics from the University of California, Berkeley and has held positions at the Mathematical Sciences Research Institute and the Institute for Advanced Study. He was a partner at Berkeley Quantitative, a technology-driven hedge fund, and is presently employed by Twitter, Inc.
Download or read book More Games of No Chance written by Richard Nowakowski and published by Cambridge University Press. This book was released on 2002-11-25 with total page 552 pages. Available in PDF, EPUB and Kindle. Book excerpt: This 2003 book provides an analysis of combinatorial games - games not involving chance or hidden information. It contains a fascinating collection of articles by some well-known names in the field, such as Elwyn Berlekamp and John Conway, plus other researchers in mathematics and computer science, together with some top game players. The articles run the gamut from theoretical approaches (infinite games, generalizations of game values, 2-player cellular automata, Alpha-Beta pruning under partial orders) to other games (Amazons, Chomp, Dot-and-Boxes, Go, Chess, Hex). Many of these advances reflect the interplay of the computer science and the mathematics. The book ends with a bibliography by A. Fraenkel and a list of combinatorial game theory problems by R. K. Guy. Like its predecessor, Games of No Chance, this should be on the shelf of all serious combinatorial games enthusiasts.
Download or read book Interactive Logic written by J. F. A. K. van Benthem and published by Amsterdam University Press. This book was released on 2007 with total page 363 pages. Available in PDF, EPUB and Kindle. Book excerpt: Traditionally, logic has dealt with notions of truth and reasoning. In the past several decades, however, research focus in logic has shifted to the vast field of interactive logic—the domain of logics for both communication and interaction. The main applications of this move are logical approaches to games and social software; the wealth of these applications was the focus of the seventh Augustus de Morgan Workshop in November 2005. This collection of papers from the workshop serves as the initial volume in the new series Texts in Logics and Games—touching on research in logic, mathematics, computer science, and game theory. “A wonderful demonstration of contemporary topics in logic.”—Wiebe van der Hoek, University of Liverpool
Download or read book Games of No Chance 5 written by Urban Larsson and published by Cambridge University Press. This book was released on 2019-05-09 with total page 499 pages. Available in PDF, EPUB and Kindle. Book excerpt: Surveys the state-of-the-art in combinatorial game theory, that is games not involving chance or hidden information.
Download or read book Algebra and Coalgebra in Computer Science written by Alexander Kurz and published by Springer Science & Business Media. This book was released on 2009-08-28 with total page 467 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the Third International Conference on Algebra and Coalgebra in Computer Science, CALCO 2009, formed in 2005 by joining CMCS and WADT. This year the conference was held in Udine, Italy, September 7-10, 2009. The 23 full papers were carefully reviewed and selected from 42 submissions. They are presented together with four invited talks and workshop papers from the CALCO-tools Workshop. The conference was divided into the following sessions: algebraic effects and recursive equations, theory of coalgebra, coinduction, bisimulation, stone duality, game theory, graph transformation, and software development techniques.
Download or read book Games of No Chance 4 written by Richard J. Nowakowski and published by Cambridge University Press. This book was released on 2015-04-16 with total page 351 pages. Available in PDF, EPUB and Kindle. Book excerpt: Combinatorial games are the strategy games that people like to play, for example chess, Hex, and Go. They differ from economic games in that there are two players who play alternately with no hidden cards and no dice. These games have a mathematical structure that allows players to analyse them in the abstract. Games of No Chance 4 contains the first comprehensive explorations of misère (last player to move loses) games, extends the theory for some classes of normal-play (last player to move wins) games and extends the analysis for some specific games. It includes a tutorial for the very successful approach to analysing misère impartial games and the first attempt at using it for misère partisan games. Hex and Go are featured, as well as new games: Toppling Dominoes and Maze. Updated versions of Unsolved Problems in Combinatorial Game Theory and the Combinatorial Games Bibliography complete the volume.
Download or read book Games of No Chance written by Richard J. Nowakowski and published by Cambridge University Press. This book was released on 1998-11-13 with total page 556 pages. Available in PDF, EPUB and Kindle. Book excerpt: Is Nine-Men Morris, in the hands of perfect players, a win for white or for black - or a draw? Can king, rook, and knight always defeat king and two knights in chess? What can Go players learn from economists? What are nimbers, tinies, switches and minies? This book deals with combinatorial games, that is, games not involving chance or hidden information. Their study is at once old and young: though some games, such as chess, have been analyzed for centuries, the first full analysis of a nontrivial combinatorial game (Nim) only appeared in 1902. The first part of this book will be accessible to anyone, regardless of background: it contains introductory expositions, reports of unusual tournaments, and a fascinating article by John H. Conway on the possibly everlasting contest between an angel and a devil. For those who want to delve more deeply, the book also contains combinatorial studies of chess and Go; reports on computer advances such as the solution of Nine-Men Morris and Pentominoes; and theoretical approaches to such problems as games with many players. If you have read and enjoyed Martin Gardner, or if you like to learn and analyze new games, this book is for you.
Download or read book Games Puzzles and Computation written by Robert A. Hearn and published by CRC Press. This book was released on 2009-06-30 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: The authors show that there are underlying mathematical reasons for why games and puzzles are challenging (and perhaps why they are so much fun). They also show that games and puzzles can serve as powerful models of computation-quite different from the usual models of automata and circuits-offering a new way of thinking about computation. The appen
Download or read book Relational and Kleene Algebraic Methods in Computer Science written by R. Berghammer and published by Springer Science & Business Media. This book was released on 2004-06-01 with total page 291 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed joint postproceedings of the 7th International Seminar on Relational Methods in Computer Science and the 2nd International Workshop on Applications of Kleene Algebra held in Bad Malente, Germany in May 2003. The 21 revised full papers presented were carefully selected during two rounds of reviewing and improvement. The papers address foundational and methodological aspects of the calculi of relations and Kleene algebra as well as applications of such methods in various areas of computer science and information processing.
Download or read book New Values in Domineering and Loopy Games in Go written by Yonghoan Kim and published by . This book was released on 1995 with total page 96 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Synthesizing Loop Invariants Through a Multiplayer Game written by Rohit Jha and published by . This book was released on 2017 with total page 50 pages. Available in PDF, EPUB and Kindle. Book excerpt: Human computation and crowdsourcing have been successfully proposed and applied to solve problems that are difficult to solve due to either the limitations of current computing technology or the existence of only a few experts. A common way to solve problems through human computation and crowdsourcing systems is to convert them into interactive games that target a wide audience of non-experts. Leveraging humans' innate ability to recognize patterns, a few systems have solved the problem of synthesizing loop invariants through single-player puzzle games. This thesis proposes to apply human computation to synthesize loop invariants by having players find them through a multiplayer game. We explain the challenges involved in designing such games and explore the advantages multiplayer games offer over single-player games in terms of players' efficiency of solving problems and the level of fun they have.
Download or read book Combinatorial Games written by Richard K. Guy and published by American Mathematical Soc.. This book was released on 2000-08-30 with total page 247 pages. Available in PDF, EPUB and Kindle. Book excerpt: Based on lectures presented at the AMS Short Course on Combinatorial Games, held at the Joint Mathematics Meetings in Columbus in August 1990, the ten papers in this volume will provide readers with insight into this exciting field. Because the book requires very little background, it will likely find a wide audience that includes the amateur interested in playing games, the undergraduate looking for a new area of study, instructors seeking a refreshing area in which to give new courses at both the undergraduate and graduate levels, and graduate students looking for a variety of research topics.