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Book Logic and structure of the computer game

Download or read book Logic and structure of the computer game written by Stephan Günzel and published by Universitätsverlag Potsdam. This book was released on 2010 with total page 243 pages. Available in PDF, EPUB and Kindle. Book excerpt: The fourth volume of the DIGAREC Series holds the proceedings to the conference Logic and Structure of the Computer Gameʺ, held at the House of Brandenburg- Prussian History in Potsdam on November 6 and 7, 2009. The conference was the first to explicitly address the medial logic and structure of the computer game. The contributions focus on the specific potential for mediation and on the unique form of mediation inherent in digital games. This includes existent, yet scattered approaches to develop a unique curriculum of game studies. In line with the concept of & lsquo;mediality & rsquo;, the notions of aesthetics, interactivity, software architecture, interface design, iconicity, spatiality, and rules are of special interest. Presentations were given by invited German scholars and were commented on by international respondents in a dialogical structure.

Book Logic in Games

    Book Details:
  • Author : Johan Van Benthem
  • Publisher : MIT Press
  • Release : 2014-01-24
  • ISBN : 0262019906
  • Pages : 567 pages

Download or read book Logic in Games written by Johan Van Benthem and published by MIT Press. This book was released on 2014-01-24 with total page 567 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive examination of the interfaces of logic, computer science, and game theory, drawing on twenty years of research on logic and games. This book draws on ideas from philosophical logic, computational logic, multi-agent systems, and game theory to offer a comprehensive account of logic and games viewed in two complementary ways. It examines the logic of games: the development of sophisticated modern dynamic logics that model information flow, communication, and interactive structures in games. It also examines logic as games: the idea that logical activities of reasoning and many related tasks can be viewed in the form of games. In doing so, the book takes up the “intelligent interaction” of agents engaging in competitive or cooperative activities and examines the patterns of strategic behavior that arise. It develops modern logical systems that can analyze information-driven changes in players' knowledge and beliefs, and introduces the “Theory of Play” that emerges from the combination of logic and game theory. This results in a new view of logic itself as an interactive rational activity based on reasoning, perception, and communication that has particular relevance for games. Logic in Games, based on a course taught by the author at Stanford University, the University of Amsterdam, and elsewhere, can be used in advanced seminars and as a resource for researchers.

Book Logic and Games on Automatic Structures

Download or read book Logic and Games on Automatic Structures written by Lukasz Kaiser and published by Springer. This book was released on 2011-07-22 with total page 126 pages. Available in PDF, EPUB and Kindle. Book excerpt: The evaluation of a logical formula can be viewed as a game played by two opponents, one trying to show that the formula is true and the other trying to prove it is false. This correspondence has been known for a very long time and has inspired numerous research directions. In this book, the author extends this connection between logic and games to the class of automatic structures, where relations are recognized by synchronous finite automata. In model-checking games for automatic structures, two coalitions play against each other with a particular kind of hierarchical imperfect information. The investigation of such games leads to the introduction of a game quantifier on automatic structures, which connects alternating automata with the classical model-theoretic notion of a game quantifier. This study is then extended, determining the memory needed for strategies in infinitary games on the one hand, and characterizing regularity-preserving Lindström quantifiers on the other. Counting quantifiers are investigated in depth: it is shown that all countable omega-automatic structures are in fact finite-word automatic and that the infinity and uncountability set quantifiers are definable in MSO over countable linear orders and over labeled binary trees. This book is based on the PhD thesis of Lukasz Kaiser, which was awarded with the E.W. Beth award for outstanding dissertations in the fields of logic, language, and information in 2009. The work constitutes an innovative study in the area of algorithmic model theory, demonstrating the deep interplay between logic and computability in automatic structures. It displays very high technical and presentational quality and originality, advances significantly the field of algorithmic model theory and raises interesting new questions, thus emerging as a fruitful and inspiring source for future research.

Book Samson Abramsky on Logic and Structure in Computer Science and Beyond

Download or read book Samson Abramsky on Logic and Structure in Computer Science and Beyond written by Alessandra Palmigiano and published by Springer Nature. This book was released on 2023-09-02 with total page 1149 pages. Available in PDF, EPUB and Kindle. Book excerpt: Samson Abramsky’s wide-ranging contributions to logical and structural aspects of Computer Science have had a major influence on the field. This book is a rich collection of papers, inspired by and extending Abramsky’s work. It contains both survey material and new results, organised around six major themes: domains and duality, game semantics, contextuality and quantum computation, comonads and descriptive complexity, categorical and logical semantics, and probabilistic computation. These relate to different stages and aspects of Abramsky’s work, reflecting its exceptionally broad scope and his ability to illuminate and unify diverse topics. Chapters in the volume include a review of his entire body of work, spanning from philosophical aspects to logic, programming language theory, quantum theory, economics and psychology, and relating it to a theory of unification of sciences using dual adjunctions. The section on game semantics shows how Abramsky’s work has led to a powerful new paradigm for the semantics of computation. The work on contextuality and categorical quantum mechanics has been highly influential, and provides the foundation for increasingly widely used methods in quantum computing. The work on comonads and descriptive complexity is building bridges between currently disjoint research areas in computer science, relating Structure to Power. The volume also includes a scientific autobiography, and an overview of the contributions. The outstanding set of contributors to this volume, including both senior and early career academics, serve as testament to Samson Abramsky’s enduring influence. It will provide an invaluable and unique resource for both students and established researchers.

Book Logic and Games on Automatic Structures

Download or read book Logic and Games on Automatic Structures written by Lukasz Kaiser and published by Springer Science & Business Media. This book was released on 2011-07-22 with total page 126 pages. Available in PDF, EPUB and Kindle. Book excerpt: The evaluation of a logical formula can be viewed as a game played by two opponents, one trying to show that the formula is true and the other trying to prove it is false. This correspondence has been known for a very long time and has inspired numerous research directions. In this book, the author extends this connection between logic and games to the class of automatic structures, where relations are recognized by synchronous finite automata. In model-checking games for automatic structures, two coalitions play against each other with a particular kind of hierarchical imperfect information. The investigation of such games leads to the introduction of a game quantifier on automatic structures, which connects alternating automata with the classical model-theoretic notion of a game quantifier. This study is then extended, determining the memory needed for strategies in infinitary games on the one hand, and characterizing regularity-preserving Lindström quantifiers on the other. Counting quantifiers are investigated in depth: it is shown that all countable omega-automatic structures are in fact finite-word automatic and that the infinity and uncountability set quantifiers are definable in MSO over countable linear orders and over labeled binary trees. This book is based on the PhD thesis of Lukasz Kaiser, which was awarded with the E.W. Beth award for outstanding dissertations in the fields of logic, language, and information in 2009. The work constitutes an innovative study in the area of algorithmic model theory, demonstrating the deep interplay between logic and computability in automatic structures. It displays very high technical and presentational quality and originality, advances significantly the field of algorithmic model theory and raises interesting new questions, thus emerging as a fruitful and inspiring source for future research.

Book The Elements of Computing Systems

Download or read book The Elements of Computing Systems written by Noam Nisan and published by . This book was released on 2008 with total page 343 pages. Available in PDF, EPUB and Kindle. Book excerpt: This title gives students an integrated and rigorous picture of applied computer science, as it comes to play in the construction of a simple yet powerful computer system.

Book The Art of Computer Game Design

Download or read book The Art of Computer Game Design written by Linda L Crawford and published by McGraw-Hill/Glencoe. This book was released on 1984-01-01 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discusses the elements of games, surveys the various types of computer games, and describes the steps in the process of computer game development

Book Encyclopedia of Video Games  3 volumes

Download or read book Encyclopedia of Video Games 3 volumes written by Mark J. P. Wolf and published by Bloomsbury Publishing USA. This book was released on 2021-05-24 with total page 1173 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.

Book Automata  Logics  and Infinite Games

Download or read book Automata Logics and Infinite Games written by Erich Grädel and published by Springer. This book was released on 2003-08-02 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: A central aim and ever-lasting dream of computer science is to put the development of hardware and software systems on a mathematical basis which is both firm and practical. Such a scientific foundation is needed especially for the construction of reactive programs, like communication protocols or control systems. For the construction and analysis of reactive systems an elegant and powerful theory has been developed based on automata theory, logical systems for the specification of nonterminating behavior, and infinite two-person games. The 19 chapters presented in this multi-author monograph give a consolidated overview of the research results achieved in the theory of automata, logics, and infinite games during the past 10 years. Special emphasis is placed on coherent style, complete coverage of all relevant topics, motivation, examples, justification of constructions, and exercises.

Book Language in Action

Download or read book Language in Action written by Johan van Benthem and published by MIT Press. This book was released on 1995 with total page 390 pages. Available in PDF, EPUB and Kindle. Book excerpt: Language in Action demonstrates the viability of mathematical research into the foundations of categorial grammar, a topic at the border between logic and linguistics. Since its initial publication it has become the classic work in the foundations of categorial grammar. A new introduction to this paperback edition updates the open research problems and records relevant results through pointers to the literature. Van Benthem presents the categorial processing of syntax and semantics as a central component in a more general dynamic logic of information flow, in tune with computational developments in artificial intelligence and cognitive science. Using the paradigm of categorial grammar, he describes the substructural logics driving the dynamics of natural language syntax and semantics. This is a general type-theoretic approach that lends itself easily to proof-theoretic and semantic studies in tandem with standard logic. The emphasis is on a broad landscape of substructural categorial logics and their proof-theoretical and semantic peculiarities. This provides a systematic theory for natural language understanding, admitting of significant mathematical results. Moreover, the theory makes possible dynamic interpretations that view natural languages as programming formalisms for various cognitive activities.

Book Logic of the Digital

    Book Details:
  • Author : Aden Evens
  • Publisher : Bloomsbury Publishing
  • Release : 2015-09-24
  • ISBN : 1472566750
  • Pages : 204 pages

Download or read book Logic of the Digital written by Aden Evens and published by Bloomsbury Publishing. This book was released on 2015-09-24 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: Building a foundational understanding of the digital, Logic of the Digital reveals a unique digital ontology. Beginning from formal and technical characteristics, especially the binary code at the core of all digital technologies, Aden Evens traces the pathways along which the digital domain of abstract logic encounters the material, human world. How does a code using only 0s and 1s give rise to the vast range of applications and information that constitutes a great and growing portion of our world? Evens' analysis shows how any encounter between the actual and the digital must cross an ontological divide, a gap between the productive materiality of the human world and the reductive abstraction of the binary code. Logic of the Digital examines the distortions of this ontological crossing, considering the formal abstraction that persists in exemplary digital technologies and techniques such as the mouse, the Web, the graphical user interface, and the development of software. One crucial motive for this research lies in the paradoxical issue of creativity in relation to digital technologies: the ontology of abstraction leaves little room for the unpredictable or accidental that is essential to creativity, but digital technologies are nevertheless patently creative. Evens inquires into the mechanisms by which the ostensibly sterile binary code can lend itself to such fecund cultural production. Through clarification of the digital's ontological foundation, Evens points to a significant threat to creativity lurking in the nature of the digital and so generates a basis for an ethics of digital practice. Examining the bits that give the digital its ontology, exploring the potentials and limitations of programming, and using gaming as an ideal test of digital possibility, Logic of the Digital guides future practices and shapes academic research in the digital.

Book Computation  Logic  Games  and Quantum Foundations   The Many Facets of Samson Abramsky

Download or read book Computation Logic Games and Quantum Foundations The Many Facets of Samson Abramsky written by Bob Coecke and published by Springer. This book was released on 2013-11-18 with total page 381 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Festschrift volume, published in honor of Samson Abramsky, contains contributions written by some of his colleagues, former students, and friends. In celebration of the 60th birthday of Samson Abramsky, a conference was held in Oxford, UK, during May 28-30, 2010. The papers in this volume represent his manifold contributions to semantics, logic, games, and quantum mechanics.

Book Games  Unifying Logic  Language  and Philosophy

Download or read book Games Unifying Logic Language and Philosophy written by Ondrej Majer and published by Springer Science & Business Media. This book was released on 2009-01-16 with total page 395 pages. Available in PDF, EPUB and Kindle. Book excerpt: OndrejMajer,Ahti-VeikkoPietarinen,andTeroTulenheimo 1 Games and logic in philosophy Recent years have witnessed a growing interest in the unifying methodo- gies over what have been perceived as pretty disparate logical ‘systems’, or else merely an assortment of formal and mathematical ‘approaches’ to phi- sophical inquiry. This development has largely been fueled by an increasing dissatisfaction to what has earlier been taken to be a straightforward outcome of ‘logical pluralism’ or ‘methodological diversity’. These phrases appear to re ect the everyday chaos of our academic pursuits rather than any genuine attempt to clarify the general principles underlying the miscellaneous ways in which logic appears to us. But the situation is changing. Unity among plurality is emerging in c- temporary studies in logical philosophy and neighbouring disciplines. This is a necessary follow-up to the intensive research into the intricacies of logical systems and methodologies performed over the recent years. The present book suggests one such peculiar but very unrestrained meth- ological perspective over the eld of logic and its applications in mathematics, language or computation: games. An allegory for opposition, cooperation and coordination, games are also concrete objects of formal study.

Book Lectures in Game Theory for Computer Scientists

Download or read book Lectures in Game Theory for Computer Scientists written by Krzysztof R. Apt and published by Cambridge University Press. This book was released on 2011-01-06 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games provide mathematical models for interaction. Numerous tasks in computer science can be formulated in game-theoretic terms. This fresh and intuitive way of thinking through complex issues reveals underlying algorithmic questions and clarifies the relationships between different domains. This collection of lectures, by specialists in the field, provides an excellent introduction to various aspects of game theory relevant for applications in computer science that concern program design, synthesis, verification, testing and design of multi-agent or distributed systems. Originally devised for a Spring School organised by the GAMES Networking Programme in 2009, these lectures have since been revised and expanded, and range from tutorials concerning fundamental notions and methods to more advanced presentations of current research topics. This volume is a valuable guide to current research on game-based methods in computer science for undergraduate and graduate students. It will also interest researchers working in mathematical logic, computer science and game theory.

Book Logic and Structure

    Book Details:
  • Author : Dirk van Dalen
  • Publisher : Springer Science & Business Media
  • Release : 2013-11-11
  • ISBN : 3662023822
  • Pages : 218 pages

Download or read book Logic and Structure written by Dirk van Dalen and published by Springer Science & Business Media. This book was released on 2013-11-11 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt: New corrected printing of a well-established text on logic at the introductory level.

Book Logic and the Foundations of Game and Decision Theory   LOFT 8

Download or read book Logic and the Foundations of Game and Decision Theory LOFT 8 written by Giacomo Bonanno and published by Springer Science & Business Media. This book was released on 2010-08-25 with total page 219 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 8th International Conference on Logic and the Foundations of the Theory of Game and Decision Theory, LOFT8 2008, held in Amsterdam, The Netherlands, July 2008. This volume is based on a selection of the presented papers and invited talks. They survived a thorough and lengthy reviewing process. The LOFT conferences are interdisciplinary events that bring together researchers from a variety of fields: computer science, economics, game theory, linguistics, logic, multi-agent systems, psychology, philosophy, social choice and statistics. Its focus is on the general issue of rationality and agency. The papers collected in this volume reflect the contemporary interests and interdisciplinary scope of the LOFT conferences.