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EBookClubs

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Book Lock In Learning With Escape Rooms

Download or read book Lock In Learning With Escape Rooms written by Lisa Haberman and published by Association for Talent Development. This book was released on 2014-10-10 with total page 20 pages. Available in PDF, EPUB and Kindle. Book excerpt: Picture this: You and your colleagues are in an escape room. Your mission is to read the scenario and solve clues to uncover the mystery and unlock the door to the room and get out. All the while, you must learn how to work together. Escape rooms aren’t just for fun or team building. They could be the instructional designer’s answer to creating a gamified learning journey—one that balances learning objectives while creating a fun environment. In this issue of TD at Work, Lisa Haberman details: Why you should consider an escape room experience for your organization Practical steps for designing your game Ways to communicate and market the escape room learning event The return on investment for staging this gamified learning experience

Book Unlocking the Potential of Puzzle based Learning

Download or read book Unlocking the Potential of Puzzle based Learning written by Scott Nicholson and published by SAGE. This book was released on 2020-12-16 with total page 173 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover the educational power of puzzle-based learning. Understand the principles of effective game design, the power of well-crafted narratives and how different game mechanics can support varied learning objectives. Applying escape room concepts to the classroom, this book offers practical advice on how to create immersive, collaborative learning experiences for your students without the need for expensive resources and tools. Packed with examples, including a full sample puzzle game for you to use with your students, this book is a primer for classroom teachers on designing robust learning activities using problem-solving principles.

Book Ditch That Textbook

Download or read book Ditch That Textbook written by Matt Miller and published by . This book was released on 2015-04-13 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: Textbooks are symbols of centuries-old education. They're often outdated as soon as they hit students' desks. Acting "by the textbook" implies compliance and a lack of creativity. It's time to ditch those textbooks--and those textbook assumptions about learning In Ditch That Textbook, teacher and blogger Matt Miller encourages educators to throw out meaningless, pedestrian teaching and learning practices. He empowers them to evolve and improve on old, standard, teaching methods. Ditch That Textbook is a support system, toolbox, and manifesto to help educators free their teaching and revolutionize their classrooms.

Book Escape Room Puzzles

Download or read book Escape Room Puzzles written by James Hamer-Morton and published by Portable Press. This book was released on 2020-02-04 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Solve these fiendishly fun escape room puzzles without leaving your house! Escape rooms have become a popular group activity in cities across the world, with more than 8,000 venues in existence today. In Escape Room Puzzles, you can play the escape room games from the comfort of your chair, honing your mental skills in the process. Each of the puzzles in this book includes three different levels of difficulty, allowing first-timers and veterans alike to partake in the fun. Use your logical reasoning, mathematics, and observation skills to solve the puzzles and break out of the rooms!

Book A Journal For Creativity

    Book Details:
  • Author : Joe Bean Publishing
  • Publisher : Independently Published
  • Release : 2019-07
  • ISBN : 9781077300187
  • Pages : 120 pages

Download or read book A Journal For Creativity written by Joe Bean Publishing and published by Independently Published. This book was released on 2019-07 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: We hope you'll enjoy our Writing Blank Lined Journal in the letter size 8.5 x 11 inch; 21.59 x 27.94 cm as much as we did creating it for you.Here is a beautiful portable journal suitable for writing things do so you don't forget!Journal features include:120 white pages. Gorgeous designed cover.Large letter size 8.5 x 11 inch; 21.59 x 27.94 cm dimensions; the ideal large size for all purposes, fitting perfectly into your back pack or satchel.The bold white paper is sturdy enough to be used with fountain pens.Reliable standards: Book industry perfect binding (the same standard binding as the books in your local library). Tough matte paperback. Crisp white paper, with quality that minimizes ink bleed-through. The book is great for either pen or pencil users. Journals are the perfect gift for any occasion. We hope you'll enjoy our Writing Blank Lined Journal in the letter size 8.5 x 11 inch; 21.59 x 27.94 cm as much as we did creating it for you. Here is a beautiful portable journal suitable for writing things do so you don't forget! Journal features include: 120 white pages. Gorgeous designed cover. Large letter size 8.5 x 11 inch; 21.59 x 27.94 cm dimensions; the ideal large size for all purposes, fitting perfectly into your back pack or satchel. The bold white paper is sturdy enough to be used with fountain pens. Reliable standards: Book industry perfect binding (the same standard binding as the books in your local library). Tough matte paperback. Crisp white paper, with quality that minimizes ink bleed-through. The book is great for either pen or pencil users. Journals are the perfect gift for any occasion.

Book Quest to Learn

    Book Details:
  • Author : Katie Salen Tekinbas
  • Publisher : MIT Press
  • Release : 2010-10-29
  • ISBN : 0262515652
  • Pages : 165 pages

Download or read book Quest to Learn written by Katie Salen Tekinbas and published by MIT Press. This book was released on 2010-10-29 with total page 165 pages. Available in PDF, EPUB and Kindle. Book excerpt: The design for Quest to Learn, an innovative school in New York City that offers a “game-like” approach to learning. Quest to Learn, an innovative school for grades 6 to 12 in New York City, grew out of the idea that gaming and game design offer a promising new paradigm for curriculum and learning. The designers of Quest to Learn developed an approach to learning that draws from what games do best: drop kids into inquiry-based, complex problem spaces that are built to help players understand how they are doing, what they need to work on, and where to go next. Content is not treated as dry information but as a living resource; students are encouraged to interact with the larger world in ways that feel relevant, exciting, and empowering. Quest to Learn opened in the fall of 2009 with 76 sixth graders. In their first semester, these students learned—among other things—to convert fractions into decimals in order to break a piece of code found in a library book; to use atlases and read maps to create a location guide for a reality television series; and to create video tutorials for a hapless group of fictional inventors. This research and development document outlines the learning framework for the school, making the original design available to others in the field. Elements in development include a detailed curriculum map, a budget, and samples of student and teacher handbooks.

Book Escape the Game

    Book Details:
  • Author : Adam Clare
  • Publisher : Createspace Independent Publishing Platform
  • Release : 2016-08-03
  • ISBN : 9781536826852
  • Pages : 0 pages

Download or read book Escape the Game written by Adam Clare and published by Createspace Independent Publishing Platform. This book was released on 2016-08-03 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Escape rooms are a new, fun and immersive way for people to play. They provide a venue for players to work together to overcome an exciting challenge -- a challenge you will make. Escape rooms are sometimes known as escape games, exit games, puzzle rooms, adventure rooms, riddle rooms, and other names. --Page 11.

Book Breaking Into Breakout Boxes

Download or read book Breaking Into Breakout Boxes written by Holly Elizabeth Johnson and published by Createspace Independent Publishing Platform. This book was released on 2017 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is a breakout box? -- Getting started -- Creating you own breakout box -- The day of the show and Murphy's Law -- Technology -- English 3-5 -- Math 3-5 -- Science 3-5 -- History 3-5 -- Math 6-8 -- History 6-8 -- Science 6-8 -- English 6-8 -- Electives -- Appendix A: Timeline/checklist clue worksheet -- Appendix B: Coupons -- References.

Book Teach with Magic

    Book Details:
  • Author : Kevin Roughton
  • Publisher : Theme Park Press
  • Release : 2021-05
  • ISBN : 9781683903062
  • Pages : 216 pages

Download or read book Teach with Magic written by Kevin Roughton and published by Theme Park Press. This book was released on 2021-05 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn from the Engagement Masters Education is a battle for attention. Whether you are a teacher trying to reach a classroom full of students or a parent trying to prepare your child for the world to come, getting our audience to just listen can be a real challenge. When students have access to personalized entertainment sitting in their pockets, anything that doesn't jump out and grab their attention right away is easily drowned out. But there is a place where even today all those modern distractions melt away--Disneyland. When you're there, you're not only in a different world, you're in Walt Disney's world. Whether you are Peter Pan flying over London in Fantasyland or a rebel fighter struggling against the First Order in Galaxy's Edge, you are 100% engaged. Sights, sounds and even smells ensure that your brain is locked into the experience. If we can bring those techniques into our teaching, we can create engaging experiences for our students, grab their attention, and boost their learning. You'll improve your teaching and create a place students want to visit. In this book we'll learn from the world's greatest engagement masters--the Disney Imagineers. Through narrative visits to attractions throughout Disneyland and Disney California Adventure, you'll experience a visit to the park as we share memories and see how the Imagineers make it all work. We'll be guided by Imagineering icon Marty Sklar's Mickey's 10 Commandments of Theme Park Design as we turn our classrooms into the most engaging places on Earth!

Book Learning With Escape Rooms in Higher Education Online Environments

Download or read book Learning With Escape Rooms in Higher Education Online Environments written by Santamaría Urbieta, Alexandra and published by IGI Global. This book was released on 2023-02-10 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: Teachers, professors, and educational professionals have the opportunity to create new, challenging, significant, and interactive learning experiences for today’s students. Escape rooms are growing in popularity as they provide numerous benefits and opportunities for learning; however, the use of escape rooms in higher education is not always taken seriously. Learning With Escape Rooms in Higher Education Online Environments proves that it is possible to take escape rooms to higher education with great results for both teachers and students by presenting different escape room proposals that are explained in detail with the instructions and materials used so that any teacher could replicate it in their subject. Covering key topics such as online learning, student learning, and computer science, this reference work is ideal for principals, industry professionals, researchers, scholars, practitioners, academicians, instructors, and students.

Book Escape from Mr  Lemoncello s Library

Download or read book Escape from Mr Lemoncello s Library written by Chris Grabenstein and published by Random House Books for Young Readers. This book was released on 2013-06-25 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now a Nickelodeon Original Movie! Over 100 Weeks on the New York Times Bestseller List! 44 State Award Lists! Discover what James Patterson calls “the coolest library in all the world” in this fun-filled, action-packed bestseller from the much-loved co-author of I Funny and Treasure Hunters! “A worthy successor to.…Willy Wonka.” —Booklist, Starred Review When Kyle learns that the world's most famous game maker, Luigi Lemoncello, has designed the town's new library and is having an invitation-only lock-in on opening night, he's determined to be there! But the tricky part isn't getting into the library—it's getting out. Because when morning comes, the doors stay locked. Kyle and the other kids must solve every clue and figure out every secret puzzle to find the hidden escape route! Don't miss bonus content in the back of the book—extra puzzles, an author Q&A, and more! And look for the puzzle-packed sequels—Mr. Lemoncello's Library Olympics and Mr. Lemoncello’s Great Library Race! “Full of puzzles to think about, puns to groan at …this solid, tightly plotted read is a winner for readers and game-players alike.” —Kirkus Reviews, Starred Review

Book Handbook of Research on Innovative Digital Practices to Engage Learners

Download or read book Handbook of Research on Innovative Digital Practices to Engage Learners written by Bull, Prince Hycy and published by IGI Global. This book was released on 2019-06-28 with total page 468 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital integration is the driving force of teaching and learning at all levels of education. As more non-traditional students seek credentialing, certification, and degrees, institutions continue to push the boundaries of innovative practices to meet the needs of diverse students. Programs and faculty have moved from merely using technology and learning management systems to unique and innovative ways to engage learners. The Handbook of Research on Innovative Digital Practices to Engage Learners is an essential scholarly publication that offers theoretical frameworks, delivery models, current guidelines, and digital design techniques for integrating technological advancements in education contexts to enforce student engagement and positive student outcomes. Featuring a wide range of topics such as gamification, wearable technologies, and distance education, this book is ideal for teachers, curriculum developers, instructional designers, principals, deans, administrators, researchers, academicians, education professionals, and students.

Book Escape Rooms and Other Immersive Experiences in the Library

Download or read book Escape Rooms and Other Immersive Experiences in the Library written by Ellyssa Kroski and published by American Library Association. This book was released on 2018-12-20 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: By one count, there are more than 7,200 escape room environments in 1,445 cities in 105 countries. So why not in libraries? Sharpening participants’ problem solving and collaboration skills by mashing up real-time adventure, immersive theater, gaming, and old-fashioned entertainment, they’re a natural for libraries. And, as Kroski demonstrates in this fun guide, they’re feasible for a range of audiences and library budgets. Whether you’re already an escape room aficionado who’s eager to replicate the experience at your own institution, or an intrigued novice looking for ways to enliven your programing, Kroski has got you covered. This book discusses the differences between escape rooms, which are highly structured, and immersive experiences, which are more casual;shows how these unique experiences can be used to teach information literacy skills, add unique youth programming, bring adults into the library, and instruct patrons about library resources in the form of puzzles and challenges;profiles several successful library projects, from large scale programs like New York Public Libraries’ Find the Future: The Game to smaller ones like Search for Alexander Hamilton;offers dozens of programming ideas and examples that can be tailored to fit a variety of libraries and budgets; andprovides information on game kits available for purchase, tips for partnering with local Escape Room businesses, and links to additional resources. With the assistance of Kroski’s guide, libraries everywhere can offer their own take on these exciting forms of entertainment, engagement, and education.

Book ECGBL 2019 13th European Conference on Game Based Learning

Download or read book ECGBL 2019 13th European Conference on Game Based Learning written by Lars Elbæk and published by Academic Conferences and publishing limited. This book was released on 2019-10-03 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Power of Play in Higher Education

Download or read book The Power of Play in Higher Education written by Alison James and published by Springer. This book was released on 2019-01-31 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book examines the increasing popularity of creativity and play in tertiary learning, and how it can be harnessed to enhance the student experience at university. While play is often misunderstood as something ‘trivial’ and associated with early years education, the editors and contributors argue that play contributes to social and human development and relations at a fundamental level. This volume invalidates the commonly held assumption that play is only for children, drawing together numerous case studies from higher education that demonstrate how researchers, students and managers can benefit from play as a means of liberating thought, overturning obstacles and discovering fresh approaches to persistent challenges. This diverse and wide-ranging edited collection unites play theory and practice to address the gulf in research on this fascinating topic. It will be of interest and value to educators, students and scholars of play and creativity, as well as practitioners and academic leaders looking to incorporate play into the curriculum.

Book Escape

    Book Details:
  • Author : Gordon Korman
  • Publisher : Scholastic Inc.
  • Release : 2001
  • ISBN : 9780439164528
  • Pages : 148 pages

Download or read book Escape written by Gordon Korman and published by Scholastic Inc.. This book was released on 2001 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: Things were bad enough when Luke, Lyssa, Will, J.J. Ian, and Charla were stuck alone on the island. But now they have company-really bad company. Plus, Will is seriously injured and needs help immediately. Before, escape was something the kids could only hope for. Now it's a matter of life and death.

Book The Big Book of Conflict Resolution Games  Quick  Effective Activities to Improve Communication  Trust and Collaboration

Download or read book The Big Book of Conflict Resolution Games Quick Effective Activities to Improve Communication Trust and Collaboration written by Mary Scannell and published by McGraw Hill Professional. This book was released on 2010-05-28 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make workplace conflict resolution a game that EVERYBODY wins! Recent studies show that typical managers devote more than a quarter of their time to resolving coworker disputes. The Big Book of Conflict-Resolution Games offers a wealth of activities and exercises for groups of any size that let you manage your business (instead of managing personalities). Part of the acclaimed, bestselling Big Books series, this guide offers step-by-step directions and customizable tools that empower you to heal rifts arising from ineffective communication, cultural/personality clashes, and other specific problem areas—before they affect your organization's bottom line. Let The Big Book of Conflict-Resolution Games help you to: Build trust Foster morale Improve processes Overcome diversity issues And more Dozens of physical and verbal activities help create a safe environment for teams to explore several common forms of conflict—and their resolution. Inexpensive, easy-to-implement, and proved effective at Fortune 500 corporations and mom-and-pop businesses alike, the exercises in The Big Book of Conflict-Resolution Games delivers everything you need to make your workplace more efficient, effective, and engaged.