EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book Loading Life  A Video Game Novel

Download or read book Loading Life A Video Game Novel written by E. N. Chaffin and published by Chaffin Press. This book was released on 2017-07-01 with total page 211 pages. Available in PDF, EPUB and Kindle. Book excerpt: Saving a digital world is tough for a high school student. Especially when he has no super powers. Everyone in Devi Omega has a special ability. Everyone except Hero Leander, the official troublemaker of Class 1B. But his life gets even worse when he is partnered with Annie Mei Fields on a history project. Not only is she a straight-A student and the top Charisma-user of the school, but she is determined to make him do his part of the work. As they hit the books, though, they soon discover that an evil corporation is kidnapping teens in order to cure a deadly disease. Hero thinks the two shouldn’t get involved. That is until his only friend is also taken. Hero and Annie Mei put their lives on the line in order to save their world. But with gang attacks, drug deals, twisted corporate goons, and a teacher who won’t get off their case, these two unlikely fighters have little time to think about their next step. Can they save the world and still get a passing grade?

Book Avarice

    Book Details:
  • Author : E.N. Chaffin
  • Publisher : Chaffin Press
  • Release : 2024-02-10
  • ISBN :
  • Pages : 313 pages

Download or read book Avarice written by E.N. Chaffin and published by Chaffin Press. This book was released on 2024-02-10 with total page 313 pages. Available in PDF, EPUB and Kindle. Book excerpt: Traumatized trio plays tag in the Feylands. Will the hunters find him before she does? When a vampire attacks Azana in her own home, she's certain death is the only outcome--until the legendary Wyraj hunter, Lavanya, saves her. With Lavanya’s help, Azana begins to piece her life back together, but she soon uncovers dark family secrets. A runaway named Talos has the answers she seeks. Tracking him down is a risk she must take for the truth. As if life hasn't become complicated enough, she discovers her best friend Marc is keeping his own secrets, mingling with mercenaries who have Talos on their radar. Will Azana be able to save Talos without hurting Marc? Or will she be the next target?

Book ReMade  Book 1

Download or read book ReMade Book 1 written by Matthew Cody and published by Serial Box. This book was released on 2017-04-25 with total page 552 pages. Available in PDF, EPUB and Kindle. Book excerpt: Every minute, 108 people die. In one of those minutes this fall, twenty-three of those deaths will be teenagers. Now they are humanity’s last hope for survival. Now they are humanity’s last hope for survival. Awakened in a post-apocalyptic world and hunted by mechanical horrors, these teens search for answers amidst the ruins of civilization. Fate, love, and loyalty face off in this adrenaline -pumping adventure.

Book The Book of Games

Download or read book The Book of Games written by Bendik Stang and published by Book of Games. This book was released on 2006-11 with total page 449 pages. Available in PDF, EPUB and Kindle. Book excerpt: A feast for the eyes with literally thousands of vivid, high-resolution screen shots, this book provides a comprehensive visual tour through the world of PC and video gaming. Sorted by genre, 150 of the most exciting current software titles are reviewed with information of interest to players, parents, and industry professionals. Each game is featured in a two-page spread that includes detailed game summary, analysis, and strategy, nine representative in-game screen shots, games with similar skill and strategy requirements, appropriate age range, ESRB content ratings, complete technological specifications, and more. Feature stories are included throughout the book, covering game-related topics such as multiplayer online gaming, games in movies, and the future of gaming. The book also includes useful reference tools such as an illustrated glossary, an overview of game publishers, and information on current and upcoming hardware platforms such as Sony's new PS3 and Nintendo's Wii.

Book Loaded Dice  Books 4 6

Download or read book Loaded Dice Books 4 6 written by Aron Christensen and published by Loose Leaf Stories. This book was released on 2024-05-07 with total page 509 pages. Available in PDF, EPUB and Kindle. Book excerpt: After six years of writing for The RPGuide, we’ve talked a lot about running and playing role-playing games. Thank you for reading all this time! This is a collection of our best and favorite articles from years 4 - 6 of RPGuide posts. It includes sections on Storytelling, plotting and pacing your RPG, non-player characters (NPCs), game rules and mechanics, and advice for players to create characters and then play them in a team sport like RPGs. Whether you’re new to role-playing games or have been gaming for years, come learn from our mistakes and take advantage of our experience.

Book Video Games

    Book Details:
  • Author : Kevin Hile
  • Publisher : Greenhaven Publishing LLC
  • Release : 2009-10-26
  • ISBN : 1420501704
  • Pages : 106 pages

Download or read book Video Games written by Kevin Hile and published by Greenhaven Publishing LLC. This book was released on 2009-10-26 with total page 106 pages. Available in PDF, EPUB and Kindle. Book excerpt: The evolution of the video game is incredible; from a two-colored screen with paddle and pong to fully immersive alternate playing worlds, it is one technology that seems to be constantly evolving. This volume explains the history of video games, the considerations of their impact on players and society, and how they can be used as educational tools. Readers will learn about the future of video games as well.

Book The Rule Book

Download or read book The Rule Book written by Jaakko Stenros and published by MIT Press. This book was released on 2024-03-12 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: How games are built on the foundations of rules, and how rules—of which there are only five kinds—really work. Board games to sports, digital games to party games, gambling to role-playing games. They all share one thing in common: rules. Indeed, rules are the one and only thing game scholars agree is central to games. But what, in fact, are rules? In The Rule Book, Jaakko Stenros and Markus Montola explore how different kinds of rules work as building blocks of games. Rules are constraints placed on us while we play, carving a limited possibility space for us. They also inject meaning into our play: without rules there is no queen in chess, no ball in Pong, and no hole in one in golf. Stenros and Montola discuss how rules constitute games through five foundational types: the explicit statements listed in the official rules, the private limitations and goals players place on themselves, the social and cultural norms that guide gameplay, the external regulation the surrounding society places on playing, and the material embodiments of rules. Depending on the game, rules can be formal, internal, social, external, or material. By considering the similarities and differences of wildly different games and rules within a shared theoretical framework, The Rule Book renders all games more legible.

Book Loaded Dice  Volumes 1 3

Download or read book Loaded Dice Volumes 1 3 written by Aron Christensen and published by Loose Leaf Stories. This book was released on 2021-09-10 with total page 507 pages. Available in PDF, EPUB and Kindle. Book excerpt: After three years of writing for The RPGuide, we’ve talked a lot about running and playing role-playing games. Thank you for listening for all these years! This is a collection of our best and favorite articles from all three years of RPGuide posts. It includes three volumes of Loaded Dice, each one covering a year of our ramblings. There are sections on Storytelling, plotting and pacing your game, non-player characters (NPCs), game rules and mechanics, and advice for players to create characters and then play them in a team sport like RPGs. Whether you’re new to role-playing games or have been gaming for years, come learn from our mistakes and take advantage of our experience. Most of the posts included in this boxed set build on the ideas that we set out in our first guidebooks: My Guide to RPG Storytelling, My Storytelling Guide Companion, and From Dream to Dice. You don’t need to read them, but it might help.

Book Cambridge English Prepare  Level 7 Student s Book

Download or read book Cambridge English Prepare Level 7 Student s Book written by James Styring and published by Cambridge University Press. This book was released on 2015-04-30 with total page 169 pages. Available in PDF, EPUB and Kindle. Book excerpt: Prepare! is a lively 7-level general English course with comprehensive Cambridge English for Schools exam preparation integrated throughout. This flexible course brings together all the tools and technology you expect to get the results you need. Whether teaching general English or focusing on exams, Prepare! leaves you and your students genuinely ready for what comes next: real Cambridge English exams, or real life. The Level 7 Student's Book engages students and builds vocabulary range with motivating, age-appropriate topics. Its unique approach is driven by cutting-edge language research from English Profile and the Cambridge Learner Corpus. 'Prepare to...' sections develop writing and speaking skills. A Student's Book and Online Workbook is also available, separately.

Book ALL MY  BOOKS  IN ONE

Download or read book ALL MY BOOKS IN ONE written by NELSON NORMAN and published by Lulu.com. This book was released on 2015-06-07 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: RELAX... EASY WITH THE ZODIAC-OUTLET AT. www.zazzle.com/applecap IT DOES ALL THE WORK, FOR YOU, ALL YOU, DO IS DISPLAY (12) OF THEM. VERY "UNIQUE" WHEN DISPLAYED IS STOPPING PEOPLE, IN THERE TRACKS JUST TO $BUY$ MAKE REAL MONEY WITH THE ZODIAC JOIN US THESE PRODUCTS SELL WORLDWIDE SET YOUR OWN PRICE WHILE MAKING A KILLING IN SALES WALL-STREET SAY! THE ZODIAC OUTLET IS THE FASTEST SELLING PRODUCT ON THE MARKET TODAY! WHILE TAKING YOUR SMALL OR BIG' BUSINESS TO THE NEXT-LEVEL IN SALES ALL YOU, DO? IS BUY & RE-SELL WHILE SETTING YOUR OWN PRICE WE REACH THE FASHION INDUSTRY

Book Transgression in Games and Play

Download or read book Transgression in Games and Play written by Kristine Jorgensen and published by MIT Press. This book was released on 2019-02-05 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: Contributors from a range of disciplines explore boundary-crossing in videogames, examining both transgressive game content and transgressive player actions. Video gameplay can include transgressive play practices in which players act in ways meant to annoy, punish, or harass other players. Videogames themselves can include transgressive or upsetting content, including excessive violence. Such boundary-crossing in videogames belies the general idea that play and games are fun and non-serious, with little consequence outside the world of the game. In this book, contributors from a range of disciplines explore transgression in video games, examining both game content and player actions. The contributors consider the concept of transgression in games and play, drawing on discourses in sociology, philosophy, media studies, and game studies; offer case studies of transgressive play, considering, among other things, how gameplay practices can be at once playful and violations of social etiquette; investigate players' emotional responses to game content and play practices; examine the aesthetics of transgression, focusing on the ways that game design can be used for transgressive purposes; and discuss transgressive gameplay in a societal context. By emphasizing actual player experience, the book offers a contextual understanding of content and practices usually framed as simply problematic. Contributors Fraser Allison, Kristian A. Bjørkelo, Kelly Boudreau, Marcus Carter, Mia Consalvo, Rhys Jones, Kristine Jørgensen, Faltin Karlsen, Tomasz Z. Majkowski, Alan Meades, Torill Elvira Mortensen, Víctor Navarro-Remesal, Holger Pötzsch, John R. Sageng, Tanja Sihvonen, Jaakko Stenros, Ragnhild Tronstad, Hanna Wirman

Book Amplified  The Vampires of Vegas Book III

Download or read book Amplified The Vampires of Vegas Book III written by Alexia Purdy and published by Lyrical Lit. Publishing. This book was released on 2016-07-31 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: Who wants to be the prey in a world full of hunters? In the aftermath of the end of her world, April Tate decides that it’s high time to leave the city that never sleeps, Las Vegas. After learning the origins of a Zompire Plague remedy, she risks her life to steal the antidote, makes the decision to separate from Jeremy for a while, and joins a small band of new and old comrades on a trip to the Pacific Coast. There they search out a legendary hive of vampires who are more than just wild, blood drinking creatures, they could be the very people she needs to help her. On a mission to save the last of humanity, April will use the antidote to save some from eternal damnation, but will her decision bring hope for the future or create an ever bigger, unforeseen devastation? Books in this series: Resonant Reign of Blood Disarming Amplified Elijah: A Vampires of Vegas Story Companion Brevity

Book Video Game Chronotopes and Social Justice

Download or read book Video Game Chronotopes and Social Justice written by Mike Piero and published by Springer Nature. This book was released on 2022-01-25 with total page 299 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video Game Chronotopes and Social Justice examines how the chronotope, which literally means “timespace,” is an effective interpretive lens through which to understand the cultural and ideological significance of video games. Using ‘slow readings’ attuned to deconstruction along the lines of post-structuralist theory, gender studies, queer studies, continental philosophy, and critical theory, Mike Piero exposes the often-overlooked misogyny, heteronormativity, racism, and patriarchal structures present in many Triple-A video games through their arrangement of timespace itself. Beyond understanding time and space as separate mechanics and dimensions, Piero reunites time and space through the analysis of six chronotopes—of the bonfire, the abject, the archipelago, the fart as pharmakon, madness, and coupled love—toward a poetic meaning making that is at the heart of play itself, all in affirmation of life, equity, and justice.

Book Independent Videogames

    Book Details:
  • Author : Paolo Ruffino
  • Publisher : Routledge
  • Release : 2020-10-07
  • ISBN : 1000201155
  • Pages : 280 pages

Download or read book Independent Videogames written by Paolo Ruffino and published by Routledge. This book was released on 2020-10-07 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: Independent Videogames investigates the social and cultural implications of contemporary forms of independent video game development. Through a series of case studies and theoretical investigations, it evaluates the significance of such a multi-faceted phenomenon within video game and digital cultures. A diverse team of scholars highlight the specificities of independence within the industry and the culture of digital gaming through case studies and theoretical questions. The chapters focus on labor, gender, distribution models and technologies of production to map the current state of research on independent game development. The authors also identify how the boundaries of independence are becoming opaque in the contemporary game industry – often at the cost of the claims of autonomy, freedom and emancipation that underlie the indie scene. The book ultimately imagines new and better narratives for a less exploitative and more inclusive videogame industry. Systematically mapping the current directions of a phenomenon that is becoming increasingly difficult to define and limit, this book will be a crucial resource for scholars and students of game studies, media history, media industries and independent gaming.

Book MOUNT VERNON  NEW YORK COLLECTIVE OF BOOKS BY  Nelson Norman Featured chapters like

Download or read book MOUNT VERNON NEW YORK COLLECTIVE OF BOOKS BY Nelson Norman Featured chapters like written by NELSON NORMAN and published by Lulu.com. This book was released on 2015-04-09 with total page 263 pages. Available in PDF, EPUB and Kindle. Book excerpt: I finally made A market place for "politicians" to win' at the poles! It took a lot of years of thinking & planning how can I help a person actually win at campaigning Without the story & lies & now I finally done it wow! The system & techniques are enclosed in this book that can really change your life & "winning" a seat in office.

Book Solving The Equation of Love  A Manic Imagination  Equation Of Humanity Book 1

Download or read book Solving The Equation of Love A Manic Imagination Equation Of Humanity Book 1 written by Eric J. Chou and published by BookLocker.com, Inc.. This book was released on 2023-08-25 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is the 1st compendium of my life story and work. I have lived experience of bipolar 1, and a vision disability, and that informs everything I’ve done. Looking back at the past decade of my life, and all I’ve accomplished to date, I can see it all in perfect focus, and I can see the guiding will of God moving through my life, bringing me through my relationships, and setting me on the paths I’ve not just walked, but the paths I’ve paved. I’ve organized and build communities 150+ members strong I’ve built a company and game project off of the fuel of passion alone. I’ve not just influenced but have literally saved lives. I’ve done research summarizing and highlighting my findings, so others can carry on the legacy of Honor I’ve started The journey has been long, and it’s been hard, but as I write this, I’m beginning a new chapter of my life, and I couldn’t be humbler and prouder. This book includes all the people, communities and projects I care about, and what has shaped me into the man, leader, and founder I am today. I hope this lived experience of Bipolar 1 helps break the stigma shrouding mental health, both in general, and specifically in the creative industries I’ve been privileged to be a part of. I wish to continue a dialog on these subjects, and show that Mental health issues are indeed double-edged swords that are core to who we are. This book contains select documents of snap shots in time of my Tiberium Secrets mod, a passion project that looks to the future of the Command & Conquer video game franchise. This book contains a new theory and model of mental health that is called “The PPF Model” = The Past Present and Future model, which aims to ground mental health discussions in common understandable terms. Thanks to all the unsung heroes in my life, I would not be who I am without all of you. It’s time for a new challenge. The Future is Bright!

Book Respawn

    Book Details:
  • Author : Colin Milburn
  • Publisher : Duke University Press
  • Release : 2018-11-15
  • ISBN : 1478002786
  • Pages : 216 pages

Download or read book Respawn written by Colin Milburn and published by Duke University Press. This book was released on 2018-11-15 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Respawn Colin Milburn examines the connections between video games, hacking, and science fiction that galvanize technological activism and technological communities. Discussing a wide range of games, from Portal and Final Fantasy VII to Super Mario Sunshine and Shadow of the Colossus, Milburn illustrates how they impact the lives of gamers and non-gamers alike. They also serve as resources for critique, resistance, and insurgency, offering a space for players and hacktivist groups such as Anonymous to challenge obstinate systems and experiment with alternative futures. Providing an essential walkthrough guide to our digital culture and its high-tech controversies, Milburn shows how games and playable media spawn new modes of engagement in a computerized world.