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Book Literature Review in Learning with Tangible Technologies

Download or read book Literature Review in Learning with Tangible Technologies written by Claire O'Malley and published by . This book was released on 2004 with total page 48 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The SAGE Handbook of Digital Technology Research

Download or read book The SAGE Handbook of Digital Technology Research written by Sara Price and published by SAGE. This book was released on 2013-08-06 with total page 513 pages. Available in PDF, EPUB and Kindle. Book excerpt: Research on and with digital technologies is everywhere today. This timely, authoritative Handbook explores the issues of rapid technological development, social change, and the ubiquity of computing technologies which have become an integrated part of people′s everyday lives. This is a comprehensive, up-to-date resource for the twenty-first century. It addresses the key aspects of research within the digital technology field and provides a clear framework for readers wanting to navigate the changeable currents of digital innovation. Main themes include: - Introduction to the field of contemporary digital technology research - New digital technologies: key characteristics and considerations - Research perspectives for digital technologies: theory and analysis - Environments and tools for digital research - Research challenges Aimed at a social science audience, it will be of particular value for postgraduate students, researchers and academics interested in research on digital technology, or using digital technology to undertake research.

Book Handbook of Research on Educational Communications and Technology

Download or read book Handbook of Research on Educational Communications and Technology written by J. Michael Spector and published by Springer Science & Business Media. This book was released on 2013-07-03 with total page 1005 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 4th edition of the Handbook of Research on Educational Communications and Technology expands upon the previous 3 versions, providing a comprehensive update on research pertaining to new and emerging educational technologies. Chapters that are no longer pertinent have been eliminated in this edition, with most chapters being completely rewritten, expanded, and updated Additionally, new chapters pertaining to research methodologies in educational technology have been added due to expressed reader interest. Each chapter now contains an extensive literature review, documenting and explaining the most recent, outstanding research, including major findings and methodologies employed. The Handbook authors continue to be international leaders in their respective fields; the list is cross disciplinary by design and great effort was taken to invite authors outside of the traditional instructional design and technology community.

Book Enhancing Learning Through Human Computer Interaction

Download or read book Enhancing Learning Through Human Computer Interaction written by McKay, Elspeth and published by IGI Global. This book was released on 2007-01-31 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book is a manual for the novice-Human Computer Interaction (HCI) designer. It compares and contrasts online business training programs with e-Learning in the higher education sector and provides a range of positive outcomes for linking information management techniques, which exploit the educational benefits of Web-mediated learning in computer supported collaborative learning"--Provided by publisher.

Book Times of Convergence  Technologies Across Learning Contexts

Download or read book Times of Convergence Technologies Across Learning Contexts written by Pierre Dillenbourg and published by Springer Science & Business Media. This book was released on 2008-09-08 with total page 487 pages. Available in PDF, EPUB and Kindle. Book excerpt: The European Conference on Technology-Enhanced Learning (EC-TEL 2008) was the third event of a series that started in 2006. The two first editions were organized by Pro- Learn (http://www.prolearn-project.org/), a European Network of Excellence. In 2008, several members of Kaleidoscope, the other European Network of Excellence (http://www.noe-kaleidoscope.org/pub/), joined as co-chair, committee members, reviewers and authors. These two networks are no longer funded, but our aim was to turn EC-TEL into a sustainable series of high-quality events and thereby to contribute to the scientific landscape of technology-enhanced learning. A new network, named STELLAR, will be launched in 2009, with members from both existing networks as well as new members and will support the future editions of this conference. The scope of EC-TEL 2008 covered the different fields of learning technologies: e- cation, psychology, computer science. The contributions in this volume address the - sign of innovative environments, computational models and architectures, results of empirical studies on socio-cognitive processes, field studies regarding the use of te- nologies in context, collaborative processes, pedagogical scenarios, reusable learning objects and emerging objects, groups and communities, learning networks, interaction analysis, metadata, personalization, collaboration scripts, learning adaptation, collabo- tive environments, resources, tangible tools, as well as learning management systems.

Book Learning and Collaboration Technologies  Games and Virtual Environments for Learning

Download or read book Learning and Collaboration Technologies Games and Virtual Environments for Learning written by Panayiotis Zaphiris and published by Springer Nature. This book was released on 2021-07-03 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set LNCS 12784 and 12785 constitutes the refereed proceedings of the 8th International Conference on Learning and Collaboration Technologies, LCT 2021, held as Part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of LCT 2021, Part II, focus on Games and Gamification in Learning; Chatbots in Learning; AR, VR and Robots in Learning.

Book Handbook of Design in Educational Technology

Download or read book Handbook of Design in Educational Technology written by Rosemary Luckin and published by Routledge. This book was released on 2013-06-26 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Handbook of Design in Educational Technology provides up-to-date, comprehensive summaries and syntheses of recent research pertinent to the design of information and communication technologies to support learning. Readers can turn to this handbook for expert advice about each stage in the process of designing systems for use in educational settings; from theoretical foundations to the challenges of implementation, the process of evaluating the impact of the design and the manner in which it might be further developed and disseminated. The volume is organized into the following four sections: Theory, Design, Implementation, and Evaluation. The more than forty chapters reflect the international and interdisciplinary nature of the educational technology design research field.

Book Mobile Technologies and Handheld Devices for Ubiquitous Learning  Research and Pedagogy

Download or read book Mobile Technologies and Handheld Devices for Ubiquitous Learning Research and Pedagogy written by Ng, Wan and published by IGI Global. This book was released on 2010-08-31 with total page 362 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mobile Technologies and Handheld Devices for Ubiquitous Learning: Research and Pedagogy provides readers with a rich collection of research-informed ideas for integrating mobile technologies into learning and teaching. Each chapter looks critically at the issues, related benefits and limitations of learning ubiquitously within the context of the research reported. New and emerging technologies present challenges for education causing educators to have to rethink pedagogy, boundaries and curriculum if they continue to embrace mobile technologies in their teaching.

Book Learning Through Touring

    Book Details:
  • Author : Juliet Sprake
  • Publisher : Springer Science & Business Media
  • Release : 2012-03-26
  • ISBN : 9460917771
  • Pages : 264 pages

Download or read book Learning Through Touring written by Juliet Sprake and published by Springer Science & Business Media. This book was released on 2012-03-26 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learning-through-Touring uncovers ways in which people interact with the built environment by exploring the spaces around, between and within buildings. The key idea embodied in the book is that learning through touring is haptic –the learner is a physical, cognitive and emotional participant in the process. It also develops the concept that tours, rather than being finished products, are designed to evolve through user participation and over time. Part One of the book presents a series of analytical investigations into theories and practices of learning and touring that have then been developed to produce a set of conceptual methods for tour design. Projects that have tried and tested these methods are described in Part Two. Technologies that have been utilised as portable tools for learning-through-touring are illustrated both through historical and contemporary practices. In all of this, there is an underlying belief that what is formally presented to us by ‘authorities’ is open to self-discovery, questioning and independent enquiry. The book is particularly relevant for those seeking innovative ways to explore and engage with the built environment; mobile learning educators; learning departments in museums, galleries and historic buildings; organisations involved in ‘bridging the gap’ between architecture and public understanding and anyone who enjoys finding out new things about their environment.

Book Teaching And Learning Primary Science With Ict

Download or read book Teaching And Learning Primary Science With Ict written by Warwick, Paul and published by McGraw-Hill Education (UK). This book was released on 2006-08-01 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides a range of insights into pupils' learning relevant to the use of information and communications technology (ICT) in primary science. The contributors, who are all experts in their field, draw on practical and theoretical perspectives and: Provide specific examples of software and hardware use in the classroom Consider innovative and creative uses of technology for pupils engaged in science activity in the primary and early years Indicate future possibilities for the use of computer-based technologies Key themes running through the book include: setting the use of ICT in primary science within theoretical perspectives on learning and on pedagogy; the importance of using ICT in developing talking and listening opportunities in the science classroom; and the potential of learning through ICT enhanced science investigations. Contemporary issues such as inclusion, creativity and collaborative learning are also examined, making Teaching and Learning Primary Science with ICT essential reading for students in science education, and for teachers who want to use new technology to improve learning in their science classrooms.

Book Multiplatform E Learning Systems and Technologies  Mobile Devices for Ubiquitous ICT Based Education

Download or read book Multiplatform E Learning Systems and Technologies Mobile Devices for Ubiquitous ICT Based Education written by Goh, Tiong Thye and published by IGI Global. This book was released on 2009-07-31 with total page 406 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book addresses technical challenges, design frameworks, and development experiences that integrate multiple mobile devices into a single multiplatform e-learning systems"--Provided by publisher.

Book Computing and ICT in the Primary School

Download or read book Computing and ICT in the Primary School written by Gary Beauchamp and published by Taylor & Francis. This book was released on 2016-09-13 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now fully updated to reflect recent changes in the curriculum, Computing and ICT in the Primary School encourages teachers, and pupils, to realise the potential of a full range of ICT and computing resources. Tackling computing head on, this book enables trainee and experienced teachers to better understand what computing is and how to use ICT effectively in teaching and learning. It is not a ‘how to’ guide or a collection of lesson plans, but instead balances research-based theory with everyday experiences, challenging readers to understand teaching methods and how they translate into a range of suitable teaching and learning strategies using ICT. This book offers primary teachers the knowledge, skills and confidence to plan, teach and assess creatively to enhance learning across the whole curriculum. This second edition includes updates of all chapters and completely new chapters on: • mobile technologies • social media, and • modern foreign languages. Gary Beauchamp places theory and practice hand in hand, providing a uniquely relatable resource based on his own teaching practice, classroom experience and research. This text is crucial reading for both serving teachers and those in training on undergraduate and PGCE courses, Education Studies courses and MA (Ed) programmes.

Book Proceedings of The 15th MAC 2019

Download or read book Proceedings of The 15th MAC 2019 written by Group of Authors and published by MAC Prague consulting. This book was released on 2019-10-11 with total page 108 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 15th Multidisciplinary Academic Conference in Prague 2019, Czech Republic (The 15th MAC in Prague 2019)

Book Agent and Multi Agent Systems  Technologies and Applications

Download or read book Agent and Multi Agent Systems Technologies and Applications written by Gordan Jezic and published by Springer. This book was released on 2012-06-16 with total page 676 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 6th KES International Conference on Agent and Multi-Agent Systems, KES-AMSTA 2012, held in Dubrovnik, Croatia, in June 2012. The conference attracted a substantial number of researchers and practitioners from all over the world who submitted their papers for ten main tracks covering the methodology and applications of agent and multi-agent systems, one workshop (TRUMAS 2012) and five special sessions on specific topics within the field. The 66 revised papers presented were carefully reviewed and selected for inclusion in the book. The papers are organized in topical sections on virtual organizations, knowledge and learning agents, intelligent workflow, cloud computing and intelligent systems, self-organization, ICT-based alternative and augmentative communication, multi-agent systems, mental and holonic models, assessment methodologies in multi-agent and other paradigms, business processing agents, Trumas 2012 (first international workshop), conversational agents and agent teams, digital economy, and multi-agent systems in distributed environments.

Book Technologies for E Learning and Digital Entertainment

Download or read book Technologies for E Learning and Digital Entertainment written by Kin-chuen Hui and published by Springer. This book was released on 2007-07-17 with total page 991 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Second International Conference on E-learning and Games, Edutainment 2007, held in Hong Kong, China, in June 2007. It covers virtual and augmented reality in game and education, virtual characters in games and education, e-learning platforms and tools, geometry in games and virtual reality, vision, imaging and video technology, as well as collaborative and distributed environments.

Book Transactions on Edutainment III

Download or read book Transactions on Edutainment III written by Maiga Chang and published by Springer Science & Business Media. This book was released on 2010-01-20 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The third volume in this series contains a selection of 12 outstanding contributions from Edutainment 2009, the 4th International Conference on E-Learning and Games, held in Canada in August 2009. The main focus of these papers is on the use of games to stimulate learners. In addition, 10 regular papers are included, presenting a wide range of edutainment tools and applications.

Book Interactivity  Game Creation  Design  Learning  and Innovation

Download or read book Interactivity Game Creation Design Learning and Innovation written by Anthony L. Brooks and published by Springer. This book was released on 2017-03-17 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of two conferences: The 5th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2016) and the First International Conference on Design, Learning and Innovation (DLI 2016). ArtsIT is reflecting trends in the expanding field of digital art, interactive art, and how game creation is considered an art form. The decision was made to augment the title of ArtsIT to be in future known as “The International Conference on Interactivity, Game Creation, Design, Learning, and Innovation”. The event was hosted in Esbjerg, Denmark in May 2016 and attracted 76 submissions from which 34 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology.