Download or read book LightWave 3D 7 5 for Windows and Macintosh written by Arthur Howe and published by Peachpit Press. This book was released on 2003 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: The fastest way to get up and running with LightWave 3D 7.5, this volume shows users modeling, texturing, lighting, animation, special effects, and more.
Download or read book Inside LightWave 3D v10 written by Dan Ablan and published by Pearson Education. This book was released on 2011-04-13 with total page 751 pages. Available in PDF, EPUB and Kindle. Book excerpt: This best-selling guide to NewTek's LightWave 3D animation software has now been completely updated for LightWave v10 by award-winning animator and trainer Dan Ablan. This down-to-earth, easy-to-follow guide offers an invaluable set of real-world project tutorials that teach you the ins and outs of LightWave and show you the techniques you need to master this powerful 3D software. Inside LightWave 3D v10's accompanying DVD features hours of high quality video training tutorials that will help you go further with each chapter. No other book has taught more LightWave 3D users than Inside LightWave. Featured tutorials cover: In-depth tour of the new LightWave v10 interface Powerful surfacing with the Node Editor Bones and rigging for character animation Particle animation Hard body and soft body dynamics Rendering concepts Advanced camera tools All of Peachpit's eBooks contain the same content as the print edition. You will find a link in the last few pages of your eBook that directs you to the media files. Helpful tips: If you are able to search the book, search for "Where are the lesson files?" Go to the very last page of the book and scroll backwards. You will need a web-enabled device or computer in order to access the media files that accompany this ebook. Entering the URL supplied into a computer with web access will allow you to get to the files. Depending on your device, it is possible that your display settings will cut off part of the URL. To make sure this is not the case, try reducing your font size and turning your device to a landscape view. This should cause the full URL to appear.
Download or read book LightWave 3D 8 written by Wes Beckwith and published by Wordware Publishing, Inc.. This book was released on 2004 with total page 648 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Graphics & Graphics Applications
Download or read book Essential LightWave v9 The Fastest and Easiest Way to Master LightWave 3D written by Steve Warner and published by Jones & Bartlett Publishers. This book was released on 2007-06-29 with total page 994 pages. Available in PDF, EPUB and Kindle. Book excerpt: Includes companion DVD with trial versions of LightWave v9.2! Essential LightWave v9 offers an unparalleled guide to LightWave 3D. Written to help users quickly take control of the software, this book is filled with easy-to-understand explanations, time-saving tips and tricks, and detailed tutorials on nearly every aspect of the software, including the new features in LightWave v9.2! Key features: learn to model, light, surface animate, and render within the first seven chapters!; master the LightWave v9 Node Editor for advanced surfacing, texturing, and deformations; learn to model with polygons, Catmull-Clark/Subpatch SubDs, and splines; uncover the secrets of distortion-free UV mapping and high-quality texturing; learn to seamlessly composite 3D objects with real-world images; create professional-quality character animation using FK, IK, and IK Booster; enhance your animations with expressions, particle effects, and dynamics; set up a render farm to rip through complex rendering tasks.
Download or read book Inside LightWave v9 written by Dan Ablan and published by New Riders. This book was released on 2007-03-30 with total page 1144 pages. Available in PDF, EPUB and Kindle. Book excerpt: You hold in your hands the best-selling guide to NewTek's LightWave 3D animation software, completely updated for LightWave v9 by award-winning animator and trainer Dan Ablan. Rather than rehash the documentation like other books, this down-to-earth, easy-to-follow guide offers an invaluable set of project tutorials that teach you the ins and outs of LightWave and show you the techniques you need to master this powerful 3D software. Inside LightWave v9's accompanying DVD features hours of high- quality video training tutorials that will help you take the projects in the book to new heights. No other book has taught more LightWave 3D users than Inside LightWave. Featured tutorials cover: Insights into the new LightWave v9 workflow Powerful new surfacing with the Node Editor Character modeling Bones and rigging for character animation Particle animation Hard body and soft body dynamics Rendering concepts with the new Global Render options Advanced camera tools Accompanying DVD-ROM offers hours of unique training videos created just for this book, exclusively from 3DGarage.com (requires QuickTime); a demo of LightWave v9 for Mac OS and Windows; all of the projects from the book; royalty-free textures and reference images; and full-color screenshots from the book!
Download or read book LightWave 3D 8 Lighting written by Nicholas Boughen and published by Wordware Publishing, Inc.. This book was released on 2004 with total page 546 pages. Available in PDF, EPUB and Kindle. Book excerpt: Light Wave is among the most powerful, complete, and reliable 3D tools in existence. Light Wave has become the visual effects software of choice in the film, television and broadcast industries.
Download or read book LightWave 3D 8 Texturing written by Leigh van der Byl and published by Wordware Publishing, Inc.. This book was released on 2004 with total page 505 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of the most powerful, complete, and reliable 3D tools in existence, LightWave has become the visual effects software of choice in film, television, and broadcast industries.
Download or read book Digital Mayhem 3D Landscape Techniques written by Duncan Evans and published by CRC Press. This book was released on 2014-08-21 with total page 303 pages. Available in PDF, EPUB and Kindle. Book excerpt: Compiled by Duncan Evans, founder and inspiration behind 3DArtist Magazine. The Masters at Work titles will offer digital inspiration with hands-on insight and techniques from professional digital artists. More than just a gallery book - each artist has written a breakdown overview, with supporting imagery of how they made their piece of work. Start your mentorship into the world of digital art today with some of the greatest digital artists in the world and delve into professional techiques. We are asking you to comment on the series itself and then the first title in the series. The first title in the series will focus on 3D Landscapes. You will be able to develop your landscape and background skills beyond the variety of free online tutorials and apply the most up to date techniques, like colour and contrast enhancements, sharpening, composition, lighting and more! Expand your digital canvas to include a variety of new software tools with Masters at Work: 3D Landscapes. There will be a supporting website with source files, downloadable content and artist tutorials, demonstrating key techniques of some of the greatest digital artists.
Download or read book Macromedia Flash MX Advanced for Windows and Macintosh written by Russell Chun and published by Peachpit Press. This book was released on 2002 with total page 630 pages. Available in PDF, EPUB and Kindle. Book excerpt: Accompanying CD-ROM contains source and published files for examples in the book, demo copy of Flash MX for Windows and Macintosh, Flash Player for your browser, and web links to Flash resource sites.
Download or read book Game Design Foundations written by Roger E. Pedersen and published by Wordware Publishing, Inc.. This book was released on 2003 with total page 467 pages. Available in PDF, EPUB and Kindle. Book excerpt: Targeted for beginner to intermediate game designers, this handbook has step-by-step, easy-to-follow instructions on how to express concepts into a real game.
Download or read book Guide to Graphics Software Tools written by Jim X. Chen and published by Springer Science & Business Media. This book was released on 2008-12-17 with total page 585 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 2nd edition of this integrated guide explains and lists readily available graphics software tools and their applications, while also serving as a shortcut to graphics theory and programming. It grounds readers in fundamental concepts and helps them use visualization, modeling, simulation, and virtual reality to complement and improve their work.
Download or read book The Guild Handbook of Scientific Illustration written by Elaine R. S. Hodges and published by John Wiley & Sons. This book was released on 2003-05-29 with total page 661 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Guild Handbook of Scientific Illustration, Second Edition Sponsored by the Guild of Natural Science Illustrators and written by top illustrators, scientists, and industry experts, The Guild Handbook of Scientific Illustration, Second Edition is an indispensable reference guide for anyone who produces, assigns, or simply appreciates scientific illustration. Offering broad coverage and more than 620 outstanding illustrations, this new edition offers up-to-date coverage on all aspects of this specialized field, from illustrating molecules and 3D modeling to important material and advice on copyright and contractual concerns, as well as establishing a freelance business. With step-by-step instructions, in-depth coverage of illustrative techniques and related tools, and helpful advice on the day-to-day business of scientific illustrating, it is easy to see why scientific illustrators refer to this book as their "bible."
Download or read book The Complete Idiot s Guide to Web Animation written by Marc Campbell and published by Penguin. This book was released on 2003 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: This guide aims to give both beginner and enthusiast the tools and techniques to bring their digital designs to life.
Download or read book PC Mag written by and published by . This book was released on 2002-09-17 with total page 150 pages. Available in PDF, EPUB and Kindle. Book excerpt: PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
Download or read book Macworld written by and published by . This book was released on 2001-05 with total page 596 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Essential LightWave 3D written by Timothy Albee and published by Wordware Publishing, Inc.. This book was released on 2005 with total page 629 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Graphics & Graphics Applications
Download or read book Getting a Job in Computer Graphics written by Sean Wagstaff and published by John Wiley & Sons. This book was released on 2006-02-20 with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get the Inside Track to Landing an Enviable Job in Computer Graphics Breaking into the wildly creative and fiery 3D/Effects industry is a tough proposition. With so many talented people competing for each alluring job, it's imperative that candidates grasp what employers look for and make every attempt to stand out. Maya Press, a joint publishing effort between Sybex and industry leader Alias, brings you this definitive and practical guide to help you land that first job or advance your current job in the computer graphics industry. Getting a Job in CG: Real Advice from Reel People is rich with candid strategies and priceless insights straight from industry and academic leaders, job recruiters, and employers. Through interviews, case studies, and sample demo reels on the CD, this book teaches you how to: Discover the myriad job possibilities from the obvious to the obscure Identify precisely what tools, skills, and knowledge employers seek Determine your best training options: college, art school, or do-it-yourself Recognize what staffing agencies and in-house recruiters are looking for Build an extraordinary resume that gets noticed Find out where to go to meet the right people and tap into networking opportunities Acquire the know-how to ace the job interview Produce an exceptional and applicable demo reel that will help you land the job Emulate the career paths of successful artists This book's companion website, www.3djobs.com , serves as a research hub packed with supplementary information and links to vital sources. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.