Download or read book Level Up Your Life written by Steve Kamb and published by Rodale Books. This book was released on 2016-01-12 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: In 5 years, Steve Kamb has transformed himself from wanna-be daydreamer into a real-life superhero and actually turned his life into a gigantic video game: flying stunt planes in New Zealand, gambling in a tuxedo at the Casino de Monte-Carlo, and even finding Nemo on the Great Barrier Reef. To help him accomplish all of these goals, he built a system that allowed him to complete quests, take on boss battles, earn experience points, and literally level up his life. If you have always dreamed of adventure and growth but can’t seem to leave your hobbit-hole, Level Up Your Life is for you. Kamb will teach you exactly how to use your favorite video games, books, and movies as inspiration for adventure rather than an escape from the grind of everyday life. Hundreds of thousands of everyday Joes and Jills have joined Steve’s Rebellion through his popular website, NerdFitness.com, and leveled up their lives—losing weight, getting stronger, and living better. In Level Up Your Life, you’ll meet more than a dozen of these members of The Rebellion: men and women, young and old, single and married, from all walks of life who have created superhero versions of themselves to live adventurously and happily. Within this guide, you’ll follow in their footsteps and learn exactly how to: • Create your own “Alter Ego” with real-life super powers • Build your own Epic Quest List, broken into categories and difficulty levels • Hack your productivity habits to start making progress • Train your body for any adventure • Build in rewards and accountability that will actually motivate you to succeed • Travel the world freely (and cheaply) • Recruit the right allies to your side and find powerful mentors for guidance Adventure is out there, and the world needs more heroes. Will you heed the call?
Download or read book Redeeming Productivity written by Reagan Rose and published by Moody Publishers. This book was released on 2022-10-04 with total page 134 pages. Available in PDF, EPUB and Kindle. Book excerpt: Feeling overwhelmed and unproductive? The answer isn’t to do more. What image forms in your mind when you think of productivity? An assembly line? Spreadsheets? Business suits or workplace uniforms? In the ancient world, productivity didn't conjure images like these. Instead, it referred to crop yield and fruit bearing. This agrarian imagery helps us understand productivity through a biblical lens. Jesus taught, By this my Father is glorified, that you bear much fruit (John 15:8). Who doesn’t want to have a truly productive life—to bear much fruit? But how does this happen in the places we hold dear—the home, workplace, and in our communities? We often feel overworked and overrun, defeated and discouraged. The world says be productive so that you can get all you can out of this life. The Bible says be productive so you can gain more of the next life. In Redeeming Productivity, author Reagan Rose explores how God’s glory is the purpose for which He planted us. And he shows how productivity must be firmly rooted in the gospel. Only through our connection to Christ—the True Vine—are we empowered to produce good fruit. This book shows how we can maintain the vitality of that connection through simple, life-giving disciplines. Readers will discover manageable applications like giving God the first fruits of our days. Additionally, Reagan discusses how our perspective on suffering is transformed as we see trials as God’s pruning for greater productivity.
Download or read book What Video Games Have to Teach Us About Learning and Literacy Second Edition written by James Paul Gee and published by Macmillan. This book was released on 2014-12-02 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
Download or read book Virtual Cities written by Konstantinos Dimopoulos and published by Unbound Publishing. This book was released on 2020-11-12 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual cities are places of often-fractured geographies, impossible physics, outrageous assumptions and almost untamed imaginations given digital structure. This book, the first atlas of its kind, aims to explore, map, study and celebrate them. To imagine what they would be like in reality. To paint a lasting picture of their domes, arches and walls. From metropolitan sci-fi open worlds and medieval fantasy towns to contemporary cities and glimpses of gothic horror, author and urban planner Konstantinos Dimopoulos and visual artist Maria Kallikaki have brought to life over forty game cities. Together, they document the deep and exhilarating history of iconic gaming landscapes through richly illustrated commentary and analysis. Virtual Cities transports us into these imaginary worlds, through cities that span over four decades of digital history across literary and gaming genres. Travel to fantasy cities like World of Warcraft’s Orgrimmar and Grim Fandango’s Rubacava; envision what could be in the familiar cities of Assassin’s Creed’s London and Gabriel Knight’s New Orleans; and steal a glimpse of cities of the future, in Final Fantasy VII’s Midgar and Half-Life 2’s City 17. Within, there are many more worlds to discover – each formed in the deepest corners of the imagination, their immense beauty and complexity astounding for artists, game designers, world builders and, above all, anyone who plays and cares about video games.
Download or read book Career Planning and Succession Management written by William J. Rothwell and published by Bloomsbury Publishing USA. This book was released on 2015-06-30 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: This timely guide explains how businesses can effectively integrate and coordinate career and succession planning programs to meet the personnel demands of the future. Drawing on their experience and expertise with workforce development, the authors of this book based its content on a single but important premise. With global economic instability, a slowdown in workforce growth, extraordinary competition for the best talent, and the rapid advance of technology, there is an immediate need to integrate career and succession planning programs. Explaining how to do just that, this practical, user-friendly guide is the first to link those critical business tools, showing readers how to prepare for tomorrow—and the many years after. The book presents a systematic approach through which businesses can integrate and coordinate career planning and succession planning programs. Part One makes the business case for moving beyond segregated career and succession planning and shows why they must be integrated. Part Two offers foundations for integration, while Part Three outlines the strategies that can make integration a reality. Part Four addresses the future of career development and succession planning. Other topics include the future of organizational infrastructure and the implications of a diverse workforce. Employee engagement and leadership development are also explored.
Download or read book Competing in the New World of Work written by Keith Ferrazzi and published by Harvard Business Press. This book was released on 2022-02-15 with total page 149 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Wall Street Journal bestseller The #1 New York Times bestselling author on how to use radical adaptability to win in a world of unprecedented change. You've shed antiquated systems and processes. You went all-in on digital. Your teams settled into new, often better, ways of doing things. But did your organization change enough to stay competitive in the post-pandemic world? Did you fully leverage the once-in-a-lifetime opportunity to leap forward and grow stronger? Are you shaping the new environment to your advantage? If not, it's not too late to learn from the best. New York Times #1 bestselling author Keith Ferrazzi, along with coauthors Kian Gohar and Noel Weyrich, shows leaders how to shape their organizations and practices to remain competitive in a new, post-pandemic context. Based on an ambitious global research initiative involving thousands of executives, innovators, and changemakers who redefined their strategies, business models, organizational systems, and even their cultures, Competing in the New World of Work: Offers a bold new vision for the organization of the future Reveals the workplace innovations that emerged during the pandemic Defines the new model of leadership—radical adaptability—for sustaining continuous change throughout the coming years of opportunity and transformation Competing in the New World of Work is both your inspiration and your road map to embracing new realities, motivating talent, and winning bold frontiers.
Download or read book Diagnosis and Treatment Planning Skills written by Alan M. Schwitzer and published by SAGE Publications. This book was released on 2024-06-25 with total page 511 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Third Edition of Alan M. Schwitzer, Amber L. Pope, and Lawrence C. Rubin′s Diagnosis and Treatment Planning Skills: A Popular Culture Casebook Approach thoroughly covers essential clinical thinking skills in professional counseling through classic and contemporary popular culture case examples. Fully revised for use with the DSM-5-TR, the text begins with discussion of diagnosis, case conceptualization, and current treatment planning practices, covering the interplay of individual clinical tools and their application in contemporary practice. Twenty DSM-5-TR updated case illustrations follow, representing a diverse range of individual differences and intersecting identities. Students will engage with each case illustration in a start-to-finish application of clinical tools.
Download or read book Encyclopedia of Video Games 3 volumes written by Mark J. P. Wolf and published by Bloomsbury Publishing USA. This book was released on 2021-05-24 with total page 1173 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.
Download or read book Wait Five Minutes written by Shelley Ingram and published by Univ. Press of Mississippi. This book was released on 2023-05-18 with total page 203 pages. Available in PDF, EPUB and Kindle. Book excerpt: Contributions by Emma Frances Bloomfield, Sheila Bock, Kristen Bradley, Hannah Chapple, James Deutsch, Máirt Hanley, Christine Hoffmann, Kate Parker Horigan, Shelley Ingram, John Laudun, Jordan Lovejoy, Lena Marander-Eklund, Jennifer Morrison, Willow G. Mullins, Anne Pryor, Todd Richardson, and Claire Schmidt The weather governs our lives. It fills gaps in conversations, determines our dress, and influences our architecture. No matter how much our lives may have moved indoors, no matter how much we may rely on technology, we still monitor the weather. Wait Five Minutes: Weatherlore in the Twenty-First Century draws from folkloric, literary, and scientific theory to offer up new ways of thinking about this most ancient of phenomena. Weatherlore is a concept that describes the folk beliefs and traditions about the weather that are passed down casually among groups of people. Weatherlore can be predictive, such as the belief that more black than brown fuzz on a woolly bear caterpillar signals a harsh winter. It can be the familiar commentary that eases daily social interactions, such as asking, “Is it hot (or cold) enough for you?” Other times, it is simply ubiquitous: “If you don’t like the weather, wait five minutes and it will change.” From detailing personal experiences at picnics and suburban lawns to critically analyzing storm stories, novels, and flood legends, contributors offer engaging multidisciplinary perspectives on weatherlore. As we move further into the twenty-first century, an increasing awareness of climate change and its impacts on daily life calls for a folkloristic reckoning with the weather and a rising need to examine vernacular understandings of weather and climate. Weatherlore helps us understand and shape global political conversations about climate change and biopolitics at the same time that it influences individual, group, and regional lives and identities. We use weather, and thus its folklore, to make meaning of ourselves, our groups, and, quite literally, our world.
Download or read book Co Planning written by Andrea Honigsfeld and published by Corwin Press. This book was released on 2021-09-26 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pool your collective wisdom in support of your English learners! English Learners (ELs) and multilingual learners (MLs) have double the work of their English-speaking peers as they are required to master language and content simultaneously. To support this dynamic academic and language development process, all teachers need to have an understanding of language acquisition and EL/ML-specific methodologies along with offering social-emotional support to ELs/MLs and work in tandem with each other. Bestselling authors Andrea Honigsfeld and Maria G. Dove have returned with this new resource that complements and expands on their previous titles on co-teaching and collaboration by addressing collaborative planning in greater depth. Co-planning is positioned as the first step toward integrative language and content instruction as regular and purposeful collaboration ensures that Els/MLs have access to core content. Key features include: • Practical, step-by-step guidance to starting and sustaining collaborative planning for integrated language, literacy, and social-emotional development • An array of checklists, templates, and protocols for immediate implementation • Snapshots from the Field provide real-life examples of co-planning in action • Beautiful full-color design with original sketch notes to bring concepts to life • QR codes that link to author interviews elaborating on key ideas This substantial guide will assist novice and seasoned educators alike in their move away from isolated practices and help them engage in collaborative planning and professional dialogue about asset-based, best practices for ELs/MLs.
Download or read book The Best Non Violent Video Games written by James Batchelor and published by White Owl. This book was released on 2023-10-30 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: What if there were video games that weren’t about killing things? The world’s biggest entertainment medium has come under decades of scrutiny because of its violent content. But here’s a little known fact: from the very beginning, non-violent video games have done as much, if not more, to shape the industry than violent ones. The Best Non-Violent Video Games is the first ever guide to the full breath of interactive entertainment. Discover the true variety the medium has to offer and learn how developers constantly find new ways to engage people by challenging their minds, testing their reflexes, and even tugging at the heartstrings. Take a journey through more than three hundred video games, stretching back to the very dawn of the industry and extending right up to modern day indie hits. You’ll learn more about the origins of some of gaming’s biggest franchises, discover underrated gems from developers of all sizes, and perhaps even find some new favorites. Written by a journalist with over 15 years of industry experience and more than 30 years of gaming experience, this guide is for anyone seeking something truly different from the video games space without dealing with guns and gore, or those simply looking for a change of pace.
Download or read book The Self Care Planner written by Meera Lester and published by Adams Media. This book was released on 2019-12-03 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: Incorporating self-care into your busy schedule has never been easier with this helpful, organized planner—including prompts, reminders, and checklists, so you can make your well-being a top priority. Set your self-care intentions and make time to achieve them! The Self-Care Planner helps you choose your wellness goals, offering weekly reminders, inspiration, and tracking so you can create a self-care routine—and stick to it. Focusing on all aspects of your mind, body, and spirit, this planner offers reminders to unplug and take mental breaks, as well as helps you set and track your physical intentions and provides journaling prompts to connect with your spiritual side. Whether you crave more time for yourself or are simply searching for better physical health, peace of mind, or more play time, this planner can help make that happen.
Download or read book Participant Trustworthiness Analysis In The Game Based Urban Planning Processes By PROMETHEE mGQNN Approach written by Romualdas Baušys and published by Infinite Study. This book was released on with total page 14 pages. Available in PDF, EPUB and Kindle. Book excerpt: Serious games together with the gamified and the game-based surveys (GBS), offer an engaging way to increase citizens’ participation in urban planning projects. However, there is always the risk of untrustworthy participants, which can decrease the overall reliability of the game-based research. Trustworthiness analysis is a highly challenging task since the neuropsychology of the GBS respondents and the infinite amount of their possible in-game actions causes many uncertainties in the data analysis. The novel MCDM approach PROMETHEE-mGqNN (PROMETHEE under m-generalised q-neutrosophic numbers) is proposed in this paper as the solution to the described problem. Five criteria that might be automatically calculated from the in-game data are proposed to construct the decision matrix to identify the untrustworthy respondents. The game-based survey “Parkis” developed to assess the safety and attractiveness of the urban public park “Missionary Garden” (Vilnius, Lithuania) is proposed as the case study of this research
Download or read book ECGBL 2020 14th European Conference on Game Based Learning written by Panagiotis Fotaris and published by Academic Conferences limited. This book was released on 2020-09-24 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: These proceedings represent the work of contributors to the 14th European Conference on Games Based Learning (ECGBL 2020), hosted by The University of Brighton on 24-25 September 2020. The Conference Chair is Panagiotis Fotaris and the Programme Chairs are Dr Katie Piatt and Dr Cate Grundy, all from University of Brighton, UK.
Download or read book Advertising Media Planning written by Larry D. Kelley and published by Taylor & Francis. This book was released on 2022-12-30 with total page 418 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advertising Media Planning blends the latest methods for digital communication and an understanding of the global landscape with the best practices of the functional areas of media planning. Taking a unique brand communication approach from an agency perspective, the textbook is organized into four key parts, walking the student through the foundations of brand communication, communication planning, the different media channels available, and the process of preparing, presenting, and evaluating a media plan. This 5th edition has been fully updated to include: • An emphasis throughout on digital and global media planning • New chapters on the role of brand communication, media planning and data analytics, paid media, mobile media, influencer marketing, and B2B media • New mini-case studies and innovation-focused call-out boxes throughout, showcasing media examples from Europe, the United States, and Asia • Discussion questions to foster engagement and understanding A highly regarded new edition, this practical and integrated textbook should be core reading for advanced undergraduate and postgraduate students studying Media Planning, Advertising Management, Integrated Marketing Communication, and Brand Management. Instructor resources include: PowerPoint slides, a test bank, and an instructor manual.
Download or read book Nerdy Birdy written by Aaron Reynolds and published by Roaring Brook Press. This book was released on 2015-09-22 with total page 44 pages. Available in PDF, EPUB and Kindle. Book excerpt: Nerdy Birdy likes reading, video games, and reading about video games, which immediately disqualifies him for membership in the cool crowd. One thing is clear: being a nerdy birdy is a lonely lifestyle. When he's at his lowest point, Nerdy Birdy meets a flock just like him. He has friends and discovers that there are far more nerdy birdies than cool birdies in the sky.