Download or read book Innovations in Smart Cities Applications Volume 6 written by Mohamed Ben Ahmed and published by Springer Nature. This book was released on 2023-03-01 with total page 908 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book highlights original research and recent advances in various fields related to smart cities and their applications. Bringing together new contributions by prominent researchers from around the globe, the book is a rich pedagogical tool and an inspiring research support for courses on computer science, electrical engineering, and urban sciences. The book gathers papers presented at the 7th International Conference on Smart City Applications (SCA 2022), held on October 19–21, 2022, in Castelo Branco, Portugal. The technical program of SCA 2022 consisted of 80 papers. The keynote speakers were Eng. Loide Monteiro (Foundation Smart City Cape Verde), Prof. Teodora Vuckovic (University of Novi Sad), Prof. Susana Sargento (University of Aveiro), Prof. Andy Van Den Dobblesteen (TU Delft), and Prof. Juan Corchado (University of Salamanca). SCA 2022 provided a good forum for all researchers to discuss all aspects of science and technology that are relevant to smart city applications.
Download or read book Decision Making in Crisis Situations written by Sophie Sauvagnargues and published by John Wiley & Sons. This book was released on 2018-10-08 with total page 143 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents concepts and methods for optimal training for decision making in crisis situations. After presenting some general concepts of decision-making during crisis situations, it presents various innovations for optimal training, such as serious games, scenario design, adapted animation of crisis exercises, observation and debriefing of exercises related to pedagogical objectives.
Download or read book Proceedings of The Fifth International Network Conference 2005 INC 2005 written by Steven Furnell and published by Lulu.com. This book was released on 2005 with total page 577 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Communaut s Virtuelles written by Alain Senteni and published by . This book was released on 2005 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Virtual Reality Concepts and Technologies written by Philippe Fuchs and published by CRC Press. This book was released on 2011-07-27 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference book and design guide to help the reader develop a VR project, it presents the read
Download or read book Annales des t l communications written by and published by . This book was released on 1996 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Agent Oriented Information Systems written by Paolo Giorgini and published by Springer. This book was released on 2004-06-16 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thisproceedingsvolumeofthe5thAOISWorkshopisanopportunityforlooking back at ?ve years of organizing AOIS workshops. What did we achieve with the AOIS workshop series? Where were we ?ve years ago, where are we now? Did ourthemeimpactontheinformationsystems?eldinthewaythatwehadhoped for? AOIS workshops have taken place in Seattle, Heidelberg, Stockholm, Austin, Montr ́ eal, Interlaken, Toronto, Bologna, Melbourne, and Chicago, always in c- junction with a major conference on either multiagent systems in arti?cial - telligence (AI/MAS) or information systems (IS). We have tried to innovate in holding these workshops as biconference events (each year AOIS held two wo- shop events, one at an AI/MAS conference and one at an IS conference), as well as using the AOIS web site as a medium for communication among researchers. So, certainly, we have reached a wide audience of researchers around the world from both the AI/MAS and IS communities. But did we also manage to build up a dedicated AOIS community? Five years ago, we wrote: “Agent concepts could fundamentally alter the nature of information systems of the future, and how we build them, much like structured analysis, ER modeling, and Object-Orientation has precipitated fundamental changes in IS practice. ” Of course, a period of ?ve years is too short for evaluating the success or failure of a new scienti?c paradigm. But still we may observe that while most IS conferences meanwhile list agents as one of their many preferred topics, agent-orientation is generally not considered to be a fundamental IS paradigm.
Download or read book Youth and violent extremism on social media written by Alava, Séraphin and published by UNESCO Publishing. This book was released on 2017-12-04 with total page 167 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Immersed in Media written by Matthew Lombard and published by Springer. This book was released on 2015-06-18 with total page 338 pages. Available in PDF, EPUB and Kindle. Book excerpt: Highlights key research currently being undertaken within the field of telepresence, providing the most detailed account of the field to date, advancing our understanding of a fundamental property of all media - the illusion of presence; the sense of “being there” inside a virtual environment, with actual or virtual others. This collection has been put together by leading international scholars from America, Europe, and Asia. Together, they describe the state-of-the-art in presence theory, research and technology design for an advanced academic audience. Immersed in Media provides research that can help designers optimize presence for users of advanced media technologies such as virtual and augmented reality, collaborative social media, robotics, and artificial intelligence and lead us to better understand human cognition, emotion and behaviour.
Download or read book Innovations in Smart Cities Applications Edition 2 written by Mohamed Ben Ahmed and published by Springer. This book was released on 2019-02-06 with total page 1239 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book highlights cutting-edge research presented at the third installment of the International Conference on Smart City Applications (SCA2018), held in Tétouan, Morocco on October 10–11, 2018. It presents original research results, new ideas, and practical lessons learned that touch on all aspects of smart city applications. The respective papers share new and highly original results by leading experts on IoT, Big Data, and Cloud technologies, and address a broad range of key challenges in smart cities, including Smart Education and Intelligent Learning Systems, Smart Healthcare, Smart Building and Home Automation, Smart Environment and Smart Agriculture, Smart Economy and Digital Business, and Information Technologies and Computer Science, among others. In addition, various novel proposals regarding smart cities are discussed. Gathering peer-reviewed chapters written by prominent researchers from around the globe, the book offers an invaluable instructional and research tool for courses on computer and urban sciences; students and practitioners in computer science, information science, technology studies and urban management studies will find it particularly useful. Further, the book is an excellent reference guide for professionals and researchers working in mobility, education, governance, energy, the environment and computer sciences.
Download or read book Virtual Crowds written by Nuria Palechano and published by Springer Nature. This book was released on 2022-05-31 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: There are many applications of computer animation and simulation where it is necessary to model virtual crowds of autonomous agents. Some of these applications include site planning, education, entertainment, training, and human factors analysis for building evacuation. Other applications include simulations of scenarios where masses of people gather, flow, and disperse, such as transportation centers, sporting events, and concerts. Most crowd simulations include only basic locomotive behaviors possibly coupled with a few stochastic actions. Our goal in this survey is to establish a baseline of techniques and requirements for simulating large-scale virtual human populations. Sometimes, these populations might be mutually engaged in a common activity such as evacuation from a building or area; other times they may be going about their individual and personal agenda of work, play, leisure, travel, or spectator. Computational methods to model one set of requirements may not mesh well with good approaches to another. By including both crowd and individual goals and constraints into a comprehensive computational model, we expect to simulate the visual texture and contextual behaviors of groups of seemingly sentient beings. Table of Contents: Introduction / Crowd Simulation Methodology Survey / Individual Differences in Crowds / Framework (HiDAC + MACES + CAROSA) / HiDAC: Local Motion / MACES: Wayfinding with Communication and Roles / CAROSA: Functional Crowds / Initializing a Scenario / Evaluating Crowds
Download or read book Innovation in Information Systems and Technologies to Support Learning Research written by Mohammed Serrhini and published by Springer Nature. This book was released on 2019-11-30 with total page 659 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides glimpses into contemporary research in information systems & technology, learning, artificial intelligence (AI), machine learning, and security and how it applies to the real world, but the ideas presented also span the domains of telehealth, computer vision, the role and use of mobile devices, brain–computer interfaces, virtual reality, language and image processing and big data analytics and applications. Great research arises from asking pertinent research questions. This book reveals some of the authors’ “beautiful questions” and how they develop the subsequent “what if” and “how” questions, offering readers food for thought and whetting their appetite for further research by the same authors.
Download or read book Perception Action Cycle written by Vassilis Cutsuridis and published by Springer Science & Business Media. This book was released on 2011-02-02 with total page 785 pages. Available in PDF, EPUB and Kindle. Book excerpt: The perception-action cycle is the circular flow of information that takes place between the organism and its environment in the course of a sensory-guided sequence of behaviour towards a goal. Each action causes changes in the environment that are analyzed bottom-up through the perceptual hierarchy and lead to the processing of further action, top-down through the executive hierarchy, toward motor effectors. These actions cause new changes that are analyzed and lead to new action, and so the cycle continues. The Perception-action cycle: Models, architectures and hardware book provides focused and easily accessible reviews of various aspects of the perception-action cycle. It is an unparalleled resource of information that will be an invaluable companion to anyone in constructing and developing models, algorithms and hardware implementations of autonomous machines empowered with cognitive capabilities. The book is divided into three main parts. In the first part, leading computational neuroscientists present brain-inspired models of perception, attention, cognitive control, decision making, conflict resolution and monitoring, knowledge representation and reasoning, learning and memory, planning and action, and consciousness grounded on experimental data. In the second part, architectures, algorithms, and systems with cognitive capabilities and minimal guidance from the brain, are discussed. These architectures, algorithms, and systems are inspired from the areas of cognitive science, computer vision, robotics, information theory, machine learning, computer agents and artificial intelligence. In the third part, the analysis, design and implementation of hardware systems with robust cognitive abilities from the areas of mechatronics, sensing technology, sensor fusion, smart sensor networks, control rules, controllability, stability, model/knowledge representation, and reasoning are discussed.
Download or read book Principles and Practices of Gaming Simulation written by Cathy S. Greenblat and published by SAGE Publications, Incorporated. This book was released on 1981 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: The authors' 1975 classic Gaming-Simulation has been revised and abridged for this edition. Three new chapters have been written: one on evaluation of games, one on their application in policy making, and the third on microcomputers in game design. It is a comprehensive, up-to-date guide on the multiple uses of gaming and simulation in the social sciences.
Download or read book HCI International 2020 Posters written by Constantine Stephanidis and published by Springer Nature. This book was released on 2020-07-15 with total page 402 pages. Available in PDF, EPUB and Kindle. Book excerpt: The three-volume set CCIS 1224, CCIS 1225, and CCIS 1226 contains the extended abstracts of the posters presented during the 21st International Conference on Human-Computer Interaction, HCII 2020, which took place in Copenhagen, Denmark, in July 2020.* HCII 2020 received a total of 6326 submissions, of which 1439 papers and 238 posters were accepted for publication in the pre-conference proceedings after a careful reviewing process. The 238 papers presented in these three volumes are organized in topical sections as follows: Part I: design and evaluation methods and tools; user characteristics, requirements and preferences; multimodal and natural interaction; recognizing human psychological states; user experience studies; human perception and cognition. -AI in HCI. Part II: virtual, augmented and mixed reality; virtual humans and motion modelling and tracking; learning technology. Part III: universal access, accessibility and design for the elderly; smartphones, social media and human behavior; interacting with cultural heritage; human-vehicle interaction; transport, safety and crisis management; security, privacy and trust; product and service design. *The conference was held virtually due to the COVID-19 pandemic. The chapter "“Developing an Interactive Tabletop Mediated Activity to Induce Collaboration by Implementing Design Considerations Based on Cooperative Learning Principles” is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
Download or read book Spaces and Identities in Border Regions written by Christian Wille and published by transcript Verlag. This book was released on 2015-11-30 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: Spatial and identity research operates with differentiations and relations. These are particularly useful heuristic tools when examining border regions where social and geopolitical demarcations diverge. Applying this approach, the authors of this volume investigate spatial and identity constructions in cross-border contexts as they appear in everyday, institutional and media practices. The results are discussed with a keen eye for obliquely aligned spaces and identities and relinked to governmental issues of normalization and subjectivation. The studies base upon empirical surveys conducted in Germany, France, Belgium and Luxembourg.
Download or read book Digital Transformations in the Challenge of Activity and Work written by Marc-Eric Bobillier Chaumon and published by John Wiley & Sons. This book was released on 2021-03-16 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: TECHNOLOGICAL CHANGES AND HUMAN RESOURCES SET Coordinated by Patrick Gilbert The accelerating pace of technological change (AI, cobots, immersive reality, connected objects, etc.) calls for a profound reexamination of how we conduct business. This requires new ways of thinking, acting, organizing and collaborating in our work. Faced with these challenges, the Human and Social Sciences have a leading role to play, alongside others, in designing, supporting and implementing these digital transformation projects. Their ambition is to participate in the development of innovative and empowering devices, that is to say, systems that are truly at the service of human beings and their activity, that empower these professionals to take action and that also provide occupational health services. This book takes a multidisciplinary look at the challenges of these digital transformations, making use of occupational psychology, ergonomics, sociology of uses, and management sciences. This viewpoint also helps provide epistemological, methodological and empirical insights to better understand and support the changes at work.