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EBookClubs

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Book Les m  tiers des jeux vid  o et de l image

Download or read book Les m tiers des jeux vid o et de l image written by Jean-Michel Oullion and published by L'Etudiant. This book was released on 2014-12-11 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: Comment fabrique-t-on un jeu vidéo ? Doit-on forcément être un hardcore gamer ? Comment devient-on game designer ? Comment choisir sa formation ? Dans quel type de société postuler ? Peut-on booster sa carrière à l'étranger ? Comment vend-on un jeu vidéo ?

Book Les m  tiers des jeux vid  os et de l image

Download or read book Les m tiers des jeux vid os et de l image written by Jean-Michel Oullion and published by . This book was released on 2017-12-07 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: Comment fabrique-t-on un jeu vidéo ? Doit-on forcément être un hardcore gamer ? Comment devient-on game designer ? Comment choisir sa formation ? Dans quel type de société postuler ? Comment booster sa carrière à l'étranger ? Comment vend-on un jeu vidéo ? Les réponses à toutes vos questions pour vous aider à choisir le métier qui vous correspond et à vous orienter vers la formation la plus adaptée.

Book Les m  tiers des jeux vid  o

    Book Details:
  • Author : Jean-Michel Oullion
  • Publisher : Editions l'Etudiant
  • Release : 2007
  • ISBN : 9782846247894
  • Pages : 228 pages

Download or read book Les m tiers des jeux vid o written by Jean-Michel Oullion and published by Editions l'Etudiant. This book was released on 2007 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: Un panorama des métiers que les jeux vidéo permettent d'exercer : les créatifs (le scénariste, le game designer, l'infographiste 3D), les ingénieurs (le programmeur, le sound designer, le testeur, le conseiller ludique), les gestionnaires (le chef de produit).

Book The Crazy Careers of Video Game Designers

Download or read book The Crazy Careers of Video Game Designers written by Arie Kaplan and published by Lerner Publications ™. This book was released on 2017-01-01 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: You might think that working in the video game industry is all fun and, well...games. Jobs like combat designer and animator sound pretty exciting. But do you know what it really takes to do one of these jobs? Do you have the skills? The knowledge? Are you ready to work hard? Game designers create the images, sounds, and action that gamers enjoy. Find out if you can handle a job in this fast-paced industry.

Book Les m  tiers des jeux vid  os et de l animation

Download or read book Les m tiers des jeux vid os et de l animation written by Jean-Michel Oullion and published by . This book was released on 2013 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: Riche en conseils et témoignages, ce guide vous aide à percevoir la réalité du terrain et la variété des métiers et formations de ces secteurs. Doit-on forcément être un "hardcore gamer" ? Quel est le niveau informatique requis pour développer un jeu vidéo ? Quel type de formation suivre et comment la choisir ? Dans quel type de société postuler ? Comment créer sa "boîte" ?

Book Les m  tiers du multim  dia et des jeux vid  o

Download or read book Les m tiers du multim dia et des jeux vid o written by Office national d'information sur les enseignements et les professions and published by ONISEP. This book was released on 2005 with total page 115 pages. Available in PDF, EPUB and Kindle. Book excerpt: Place aux "pros" : A condition de prouver ses compétences, tous les profils ont leurs chances dans le multimédia qui offre une large palette de métiers. Des conseils de pros, des infos pratiques pour bien débuter, et des témoignages. 25 métiers à la loupe : De A comme administrateur de base de données à W comme webplanneur en passant par directeur artistique, intégrateur, infographiste 3 D, référenceur... Des portraits, des fiches et un reportage présentent de manière dynamique les professionnels et leur environnement. Tous les diplômes du multimédia : Du BTS au master pro, en passant par les diplômes des écoles d'art ou d'ingénieurs, une revue complète des formations menant aux métiers du multimédia. Côté pratique, les meilleures stratégies d'études, des conseils pour réussir, des témoignages d'étudiants.

Book Video Game Designer

Download or read book Video Game Designer written by Kevin Cunningham and published by . This book was released on 2016 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Readers will learn what it takes to succeed as a video game designer. The book also explains the necessary educational steps, useful character traits, potential hazards, and daily job tasks related to this career. Sidebars include thought-provoking trivia. Questions in the backmatter ask for text-dependent analysis. Photos, a glossary, and additional resources are included."--

Book Voir les jeux vid  o

Download or read book Voir les jeux vid o written by Elsa Boyer and published by Bayard Jeunesse. This book was released on 2012 with total page 245 pages. Available in PDF, EPUB and Kindle. Book excerpt: La quatrième de couverture indique : "Le jeu vidéo ne se confond pas seulement avec l'expérience ludique à laquelle il reste indissociablement lié : des histoires commencent à en être tracées ; des expositions lui sont consacrées ; la sociologique, la psychologie, la philosophie s'en emparent. Il est pourtant une approche que l'on trouve rarement mise en oeuvre, et que ce livre aimerait explorer : une approche esthétique qui privilégie l'image, ses composantes visuelles et sonores, ses constructions d'espaces et de temps, ses réseaux d'évocations narratives. C'est parce qu'il ne s'agit pas d'une simple affaire de reconnaissance d'imagerie ou de graphismes, mais d'une production d'un régime d'image qui bouleverse nos modes de perception, qu'il faut "voir les jeux vidéos", que l'on soit joueur ou non."

Book The Rough Guide to Paris

    Book Details:
  • Author : Ruth Blackmore
  • Publisher : Rough Guides UK
  • Release : 2012-05-04
  • ISBN : 1405390247
  • Pages : 590 pages

Download or read book The Rough Guide to Paris written by Ruth Blackmore and published by Rough Guides UK. This book was released on 2012-05-04 with total page 590 pages. Available in PDF, EPUB and Kindle. Book excerpt: Full-colour throughout, The Rough Guide to Paris is the ultimate travel guide to one of Europe's most elegant cities. With 30 years experience and our trademark 'tell it like it is' writing style Rough Guides cover all the basics with practical, on-the-ground details, as well as unmissable alternatives to the usual must-see sights. At the top of your to-pack list, and guaranteed to get you value for money, each guide also reviews the best accommodation and restaurants in all price brackets we know there are times for saving, and times for splashing out. In The Rough Guide to Paris: - Over 50 colour-coded maps featuring every listing - Area-by-area chapter highlights - New guidance for gastro-tourists - Top 5 boxes - Things not to miss section Make the most of your trip with The Rough Guide to Paris. Now available in ePub format.

Book Video Games and Interactive Media

Download or read book Video Games and Interactive Media written by Stephane Natkin and published by A K PETERS. This book was released on 2017-11-15 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the development of the video game as a new form of interactive media and a template for future modes of entertainment. While television programs and movies are predominantly passive enterprises, video games engage the audience and provide not only audio-visual stimulation but also an enriching interaction that creates a heightened sense of immersion. Through a detailed discussion of gameplay and game design principles, Natkin explores the nature of this interaction and its impact on the entertainment industry. He explains the developmental process behind game design and the new concepts of narration and entertainment it has introduced. He then considers the future of gameplay with its potential for developing new means of artistic expression and its liability to be abused as an outlet for propaganda and coercion.

Book Fran  ais Interactif

    Book Details:
  • Author : Karen Kelton
  • Publisher :
  • Release : 2019-08-15
  • ISBN : 9781937963200
  • Pages : pages

Download or read book Fran ais Interactif written by Karen Kelton and published by . This book was released on 2019-08-15 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook includes all 13 chapters of Français interactif. It accompanies www.laits.utexas.edu/fi, the web-based French program developed and in use at the University of Texas since 2004, and its companion site, Tex's French Grammar (2000) www.laits.utexas.edu/tex/ Français interactif is an open acess site, a free and open multimedia resources, which requires neither password nor fees. Français interactif has been funded and created by Liberal Arts Instructional Technology Services at the University of Texas, and is currently supported by COERLL, the Center for Open Educational Resources and Language Learning UT-Austin, and the U.S. Department of Education Fund for the Improvement of Post-Secondary Education (FIPSE Grant P116B070251) as an example of the open access initiative.

Book Paris

    Book Details:
  • Author :
  • Publisher :
  • Release : 2008
  • ISBN :
  • Pages : 540 pages

Download or read book Paris written by and published by . This book was released on 2008 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Roger and his Humans

    Book Details:
  • Author : Cyprien
  • Publisher : Europe Comics
  • Release : 2017-04-19T00:00:00+02:00
  • ISBN :
  • Pages : 92 pages

Download or read book Roger and his Humans written by Cyprien and published by Europe Comics. This book was released on 2017-04-19T00:00:00+02:00 with total page 92 pages. Available in PDF, EPUB and Kindle. Book excerpt: Things look like they might be starting to turn around for thirty-odd year old no-hoper Hugo, when he finds a robot in his house on his birthday. But, as he soon discovers, this is no birthday present (no one seems to have remembered to get him anything!), but the handiwork of his cousin, an engineer in the French army, who realized that the robot he had been building was designed to destroy humanity. Forced to hide out with Hugo, Roger – as he decides to call himself – must learn to live with humans... No mean feat!

Book Esports Business Management

Download or read book Esports Business Management written by David P. Hedlund and published by Human Kinetics. This book was released on 2020-11-13 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: Esports have rapidly expanded from a pastime undertaken by casual players to one of the largest segments of the entertainment industry, in which hundreds of millions of people play and compete daily. Esports Business Management With HKPropel Access is one of the first textbooks to present an all-encompassing look into the world of esports business, will teach both aspiring students and sports professionals about the business of this rapidly expanding industry. Written by esports executives, business experts, and esports educators—and endorsed by the International Esports Federation, Esports Research Network, and the United States Esports Federation—the textbook offers a comprehensive approach to the operational side of esports, supplemented by a striking full-color design and dynamic imagery that will bring concepts to life. The text begins with a basic overview of the industry, including various levels of esports, culture, and social issues. Next, readers will explore the interests and concerns of various tiers of stakeholders—from title publishers and event organizers to leagues, sponsors, fans, and more—and learn about governance at multiple levels, from the international level to college conferences. A full look at the marketing engine of esports examines sponsorship opportunities, esports events and venues, and communications at all levels, including broadcasting, analytics, and social media. The book addresses managerial and business issues associated with running an esports-related entity, including financial and legal concepts as well as team and player management. The text concludes by examining careers found in the various segments of the industry and looking at the future of esports. Throughout the text, Zoning sidebars provide real-world spotlights that bring the concepts to life. Student learning will be enhanced by the related online learning aids delivered through HKPropel, with student exercises and case studies that apply content to life, industry profiles, and a list of Internet resources for further learning. While similarities exist between the sports and esports environments, there are also significant differences in how the esports industry must operate to thrive. Esports Business Management is the foundational text for understanding and working in this exciting, fast-paced industry. Note: A code for accessing HKPropel is not included with this ebook but may be purchased separately.

Book The Ultimate History of Video Games

Download or read book The Ultimate History of Video Games written by Steven L. Kent and published by Turtleback Books. This book was released on 2001-10 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book War beyond Words

    Book Details:
  • Author : Jay Winter
  • Publisher : Cambridge University Press
  • Release : 2017-07-06
  • ISBN : 1108293476
  • Pages : 317 pages

Download or read book War beyond Words written by Jay Winter and published by Cambridge University Press. This book was released on 2017-07-06 with total page 317 pages. Available in PDF, EPUB and Kindle. Book excerpt: What we know of war is always mediated knowledge and feeling. We need lenses to filter out some of its blinding, terrifying light. These lenses are not fixed; they change over time, and Jay Winter's panoramic history of war and memory offers an unprecedented study of transformations in our imaginings of war, from 1914 to the present. He reveals the ways in which different creative arts have framed our meditations on war, from painting and sculpture to photography, film and poetry, and ultimately to silence, as a language of memory in its own right. He shows how these highly mediated images of war, in turn, circulate through language to constitute our 'cultural memory' of war. This is a major contribution to our understanding of the diverse ways in which men and women have wrestled with the intractable task of conveying what twentieth-century wars meant to them and mean to us.

Book The Originality of the Avant Garde and Other Modernist Myths

Download or read book The Originality of the Avant Garde and Other Modernist Myths written by Rosalind E. Krauss and published by MIT Press. This book was released on 1986-07-09 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: Co-founder and co-editor of October magazine, a veteran of Artforum of the 1960s and early 1970s, Rosalind Krauss has presided over and shared in the major formulation of the theory of postmodernism. In this challenging collection of fifteen essays, most of which originally appeared in October, she explores the ways in which the break in style that produced postmodernism has forced a change in our various understandings of twentieth-century art, beginning with the almost mythic idea of the avant-garde. Krauss uses the analytical tools of semiology, structuralism, and poststructuralism to reveal new meanings in the visual arts and to critique the way other prominent practitioners of art and literary history write about art. In two sections, "Modernist Myths" and "Toward Postmodernism," her essays range from the problem of the grid in painting and the unity of Giacometti's sculpture to the works of Jackson Pollock, Sol Lewitt, and Richard Serra, and observations about major trends in contemporary literary criticism.