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Book The Ultimate Player s Guide to LEGO Dimensions  Unofficial Guide

Download or read book The Ultimate Player s Guide to LEGO Dimensions Unofficial Guide written by James Floyd Kelly and published by Que Publishing. This book was released on 2016-07-15 with total page 476 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Ultimate Player’s Guide to LEGO® DimensionsTM, Unofficial Guide Your Adventure Begins! In LEGO® DimensionsTM, you can bring together all your favorite heroes, from BatmanTM to Scooby-DooTM, or The LEGO® Movie to The Lord of the RingsTM. To master this great game, you need a great guide. Here it is! You’ll love this full-color book no matter how old you are–whether you’re a player or a parent who wants to help your kids succeed. It will help you discover Dimensions’ most powerful secrets–and it’s so easy! James Floyd Kelly guides you through everything: setup, rules, characters, vehicles, puzzles, game play, strategies, and more. You’ll get started quickly, explore the entire Starter Pack, master all the adventure worlds...even the Bonus Levels! You won’t just read: This is your complete traveler’s notebook, packed with space for planning your travels, sharing your discoveries, and even displaying your own game pictures! · Set up the game and start your adventure · Explore and fix the broken gateway · Survive meltdown at Sector 7-G, and beat the Joker-Bot · Team up Wyldstyle, Batman, and Gandalf to defeat Master Chen · Overcome Cybermen and Daleks in your Doctor WhoTM adventure · Defeat Sauron and Two-Face in the streets of Metropolis · Liberate Minas Tirith from The Riddler and his army of orcs · Master the tricky new puzzles in LEGO Movie Story Mode · Transform yourself to escape the citadel and defeat Lord Vortech · Enter DC World with Batman, Superman, Wonder Woman, Joker, or Bane · Save Bricksburg! Restore the Saloon, Billboards, Rainbow, and Octan Tower · Master six bonus levels: Back to the FutureTM, The SimpsonsTM, PortalTM 2, Doctor Who, GhostbustersTM, and Mystery World Bonus: Available online only are two appendixes: “Character Abilities” and “Vehicles and Upgrades.” See the table of contents for more information.

Book The Ultimate Player s Guide to Lego Dimensions  unofficial Guide

Download or read book The Ultimate Player s Guide to Lego Dimensions unofficial Guide written by James Floyd Kelly and published by . This book was released on 2016 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book LEGO   Minifigure A Visual History New Edition

Download or read book LEGO Minifigure A Visual History New Edition written by Gregory Farshtey and published by Penguin. This book was released on 2020-10-13 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: *The Library Edition does not include the LEGO® Minifigure. Celebrate the epic journey of the LEGO® minifigure. Enter the world of minifigures with this fully updated edition. The first minifigure was created in 1978, and today the entire minifigure population could circle the globe more than five times! Starring more than 2,000 of the most popular and rarest minifigures from the LEGO® Minifigure Series and themes including LEGO® NINJAGO®, THE LEGO® MOVIE™, LEGO® Star Wars™, LEGO® City, LEGO® Harry Potter™, and many more. From astronauts and vampires to Super Heroes and movie characters, feast your eyes on the most awesome minifigures of every decade! ©2020 The LEGO Group.

Book The Unofficial LEGO Technic Builder s Guide  2nd Edition

Download or read book The Unofficial LEGO Technic Builder s Guide 2nd Edition written by Pawel Sariel Kmiec and published by No Starch Press. This book was released on 2016-10-01 with total page 426 pages. Available in PDF, EPUB and Kindle. Book excerpt: This thoroughly updated second edition of the best-selling Unofficial LEGO Technic Builder’s Guide is filled with tips for building strong yet elegant machines and mechanisms with the LEGO Technic system. World-renowned builder Pawe? "Sariel" Kmiec covers the foundations of LEGO Technic building, from the concepts that underlie simple machines, like gears and linkages, to advanced mechanics, like differentials and steering systems. This edition adds 13 new building instructions and 4 completely new chapters on wheels, the RC system, planetary gearing, and 3D printing. You’ll get a hands-on introduction to fundamental mechanical concepts like torque, friction, and traction, as well as basic engineering principles like weight distribution, efficiency, and power transmission—all with the help of Technic pieces. You’ll even learn how Sariel builds his amazing tanks, trucks, and cars to scale. Learn how to: –Build sturdy connections that can withstand serious stress –Re-create specialized LEGO pieces, like casings and u-joints, and build custom, complex Schmidt and Oldham couplings –Create your own differentials, suspensions, transmissions, and steering systems –Pick the right motor for the job and transform it to suit your needs –Combine studfull and studless building styles for a stunning look –Build remote-controlled vehicles, lighting systems, motorized compressors, and pneumatic engines This beautifully illustrated, full-color book will inspire you with ideas for building amazing machines like tanks with suspended treads, supercars, cranes, bulldozers, and much more. What better way to learn engineering principles than to experience them hands-on with LEGO Technic? New in this edition: 13 new building instructions, 13 updated chapters, and 4 brand-new chapters!

Book The Silent Selkie

Download or read book The Silent Selkie written by Juliette Ttofa and published by Routledge. This book was released on 2022-05-04 with total page 38 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Silent Selkie describes a character who is unable to communicate in words and whose only way of communicating is through the weather, which leads to disastrous consequences not only for the Selkie, but also for everyone around her. But behind her golden scales, the Selkie hides a secret wound that even she is unaware of, and it is only when the Selkie’s skin becomes uncovered by the force of the sea that she remembers the terrible story of what caused her hurt, long ago. Only then can the Selkie come to terms with her wound and begin a journey of healing that will bring her face-to-face with what she has needed all along. Beautifully illustrated and sensitively written, The Silent Selkie deals with the effects of trauma on a young person – including hypersensitivity and emotional reactivity. The story uses the metaphor of trauma as a ‘hidden wound’, which in reality is an emotional or psychological pain that needs both acknowledgement and expression, within the context of a safe, supportive environment, in which to begin to heal. This colourful storybook: Helps adults provide a safe environment for children to use non-verbal expression to communicate experiences that may be difficult to talk about. Uses creative metaphors and symbols to offer children a supportive way to communicate, whilst maintaining a safe distance from the source of their emotional pain. Inspires and empowers children to begin their journey of healing. The Silent Selkie encourages young people who may have adverse childhood experiences or trauma to develop greater understanding of how this can affect them and is ideal reading for those working with vulnerable children and young people seeking to use the expressive arts to develop greater emotional literacy in children with a background of trauma. For effective use, this book should be purchased alongside the guidebook. Both books can be purchased together as a set, Supporting Children and Young People Who Have Experienced Trauma, 978-0-367-63944-0

Book The LEGO Architect

Download or read book The LEGO Architect written by Tom Alphin and published by No Starch Press. This book was released on 2015-09-01 with total page 195 pages. Available in PDF, EPUB and Kindle. Book excerpt: Travel through the history of architecture in The LEGO Architect. You’ll learn about styles like Art Deco, Modernism, and High-Tech, and find inspiration in galleries of LEGO models. Then take your turn building 12 models in a variety of styles. Snap together some bricks and learn architecture the fun way!

Book Playing Utopia

    Book Details:
  • Author : Benjamin Beil
  • Publisher : transcript Verlag
  • Release : 2019-11-30
  • ISBN : 3839450500
  • Pages : 333 pages

Download or read book Playing Utopia written by Benjamin Beil and published by transcript Verlag. This book was released on 2019-11-30 with total page 333 pages. Available in PDF, EPUB and Kindle. Book excerpt: Media narratives inform our ideas of the future - and Games are currently making a significant contribution to this medial reservoir. On the one hand, Games demonstrate a particular propensity for fantastic and futuristic scenarios. On the other hand, they often serve as an experimental field for the latest media technologies. However, while dystopias are part of the standard gaming repertoire, Games feature utopias much less frequently. Why? This anthology examines playful utopias from two perspectives. It investigates utopias in digital Games as well as utopias of the digital game; that is, the role of ludic elements in scenarios of the future.

Book Ghosts from Our Past

Download or read book Ghosts from Our Past written by Erin Gilbert and published by Crown. This book was released on 2016-06-28 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: As seen in the Sony Pictures 2016 film Ghostbusters, the ultimate guide to identifying, understanding, and engaging with any paranormal activity that plagues you Years before they made headlines with the Ghostbusters, Erin Gilbert and Abby L. Yates published the groundbreaking study of the paranormal, Ghosts from Our Past. Once lost to history, this criminally underappreciated book is now updated for the new century. According to Gilbert and Yates, “extraordinary claims require extraordinary evidence,” and whether you’re a believer or a skeptic, you’ll find the information you’re seeking right here in this extraordinary book, including: • The childhood experiences that inspired Erin and Abby’s lifelong passion for the scientific study of the paranormal • The history of ghosts and other supernatural entities, the science that explains their existence, and profiles of the groundbreaking paranormal researchers who have investigated them • An illustrated guide to Class I through Class VII ghosts • Helpful sidebars like “A Ghost by Any Other Name” and “Ectoplasm Cleanup Tips” • Updates including “The Ghostbusters’ Arsenal” by Jillian Holtzmann and “Haunted History” by Patty Tolan • A new Ghostbusting Resources appendix, featuring the “Paranormal Quickstart Guide”, “Is It a Ghost? A Handy Quiz”, “A Supernatural Stakeout Journal”, “The Devil’s Dictionary: Paraterminology You Need to Know” With this helpful—and hilarious—official Ghostbusters guide in hand, you’ll be prepared for almost any spirit, spook, or spectre that comes your way. As for the rest, you know who to call.

Book Cultural Studies of LEGO

Download or read book Cultural Studies of LEGO written by Rebecca C. Hains and published by Springer Nature. This book was released on 2019-11-27 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: This collection examines LEGO from an array of critical and cultural studies approaches, foregrounding the world-renowned brand's ideological power and influence. Given LEGO’s status as the world’s largest toy manufacturer and a transnational multimedia conglomerate, Cultural Studies of Lego: More Than Just Bricks considers LEGO media's cultural messages; creativity with and within LEGO artifacts; and diversity within the franchise, including gender and race representation. The chapters’ in-depth analyses of topics including LEGO films, marketing tactics, play sets, novelizations, and fans offer compelling insights relevant to those interested in the LEGO brand and broader trends in the children’s popular culture market alike.

Book Adaptations in the Franchise Era

Download or read book Adaptations in the Franchise Era written by Kyle Meikle and published by Bloomsbury Publishing USA. This book was released on 2019-01-24 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt: Adaptations in the Franchise Era re-evaluates adaptation's place in a popular culture marked by the movement of content and audiences across more media borders than ever before. While adaptation has historically been understood as the transfer of stories from one medium to another-more often than not, from novel to film-the growing interconnectedness of media and media industries in the early twenty-first century raises new questions about the form and function of adaptation as both a product and a process. Where does adaptation fit within massive franchises that span pages, stages, screens, and theme parks? Rising scholar Kyle Meikle illuminates adaptation's enduring and essential role in the rise of franchises in the 2000s and 2010s. During that decade-and-a-half, adaptations set the foundation for multiplexed, multiplied film series, piloted streaming television's forays into original programming, found their way into audiences' hands in apps and video games, and went live in theatrical experiences on Broadway and beyond. The proliferation of adaptations was matched only by a proliferation of adaptation, as fans remixed and remade their favourite franchises online and off-. This volume considers how producers and consumers defined adaptations-and how adaptations defined themselves-through the endless intertextual play of the franchise era.

Book How to Play Video Games

Download or read book How to Play Video Games written by Matthew Thomas Payne and published by NYU Press. This book was released on 2019-03-26 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.

Book 101 Video Games to Play Before You Grow Up

Download or read book 101 Video Games to Play Before You Grow Up written by Ben Bertoli and published by Walter Foster Jr.. This book was released on 2017-10 with total page 147 pages. Available in PDF, EPUB and Kindle. Book excerpt: A must-play checklist and guidebook for the top 101 video games every kid should experience, including trivia and tips, behind-the-scenes tidbits, and ratings. Full color. 5 15/16 x 8 5/16.

Book A Companion to Media Fandom and Fan Studies

Download or read book A Companion to Media Fandom and Fan Studies written by Paul Booth and published by John Wiley & Sons. This book was released on 2018-02-26 with total page 587 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Companion to Media Fandom and Fan Studies offers scholars and fans an accessible and engaging resource for understanding the rapidly expanding field of fan studies. International in scope and written by a team that includes many major scholars, this volume features over thirty especially-commissioned essays on a variety of topics, which together provide an unparalleled overview of this fast-growing field. Separated into five sections—Histories, Genealogies, Methodologies; Fan Practices; Fandom and Cultural Studies; Digital Fandom; and The Future of Fan Studies—the book synthesizes literature surrounding important theories, debates, and issues within the field of fan studies. It also traces and explains the social, historical, political, commercial, ethical, and creative dimensions of fandom and fan studies. Exploring both the historical and the contemporary fan situation, the volume presents fandom and fan studies as models of 21st century production and consumption, and identifies the emergent trends in this unique field of study.

Book Guinness World Records 2017  Blockbusters

Download or read book Guinness World Records 2017 Blockbusters written by Guinness World Records and published by Guinness World Records. This book was released on 2017-01-10 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt: Roll out the red carpet for Guinness World Records 2017: BLOCKBUSTERS! It’s virtually exploding with the latest pop-culture records, stellar pictures, behind-the-scenes news, and definitive top 10s. Look right here to find the most-loved movie and TV stars, viral vloggers, chart-topping music, toys, books, attractions, and much, much more. It’s so on trend it deserves the “fist-bump” emoji. But don’t just take our word for what’s hot; in our exclusive Q&As, hear what it’s like to be Rey’s stunt double in Star Wars, who inspires Wimpy Kid writer, Jeff Kinney, and how YouTube stars Dude Perfect would win the Hunger Games if given the chance. You’ll also meet the people lucky enough to build LEGO® for a living – jealous much? And if all that isn’t enough, try exclusive GWR challenges to see if you can set a blockbuster-inspired record in your very own home! So whether you’re a fan of Pixar, Spotify, WWE, Pokémon, selfies, eSports, or anything else that rocks the entertainment world, this is for you!

Book Lego Make Your Own Movie

Download or read book Lego Make Your Own Movie written by Klutz and published by . This book was released on 2016-11 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lights...camera...action! Bring your LEGO minifigures to life with this beginner-friendly guide to stop-motion animation. Ten "Mini Movies" walk you through using your phone, tablet, or computer to make short, funny clips with step-by-step instructions. Set the stage with any of the six included background settings and thirty-six LEGO elements, including a pizza, banana, baseball cap, six minifigure heads, and more! Plus, learn the tricks of the trade as you dive into more advanced skills, such as lighting, sound effects, and camera angles. With these tips and tricks, every movie you make is guaranteed to be a successful smash hit.

Book Retcon Game

    Book Details:
  • Author : Andrew J. Friedenthal
  • Publisher : Univ. Press of Mississippi
  • Release : 2017-04-03
  • ISBN : 1496811356
  • Pages : 193 pages

Download or read book Retcon Game written by Andrew J. Friedenthal and published by Univ. Press of Mississippi. This book was released on 2017-04-03 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt: The superhero Wolverine time travels and changes storylines. On Torchwood, there's a pill popped to alter memories of the past. The narrative technique of retroactive continuity seems rife lately, given all the world-building in comics. Andrew J. Friedenthal deems retroactive continuity, or “retconning,” as a force with many implications for how Americans view history and culture. Friedenthal examines this phenomenon in a range of media, from its beginnings in comic books and now its widespread shift into television, film, and digital media. Retconning has reached its present form as a result of the complicated workings of superhero comics. In comic books and other narratives, retconning often seems utilized to literally rewrite some aspect of a character's past, either to keep that character more contemporary, to erase stories from continuity that no longer fit, or to create future story potential. From comics, retconning has spread extensively, to long-form, continuity-rich dramas on television, such as Buffy the Vampire Slayer, Lost, and beyond. Friedenthal explains that in a culture saturated by editable media, where interest groups argue over Wikipedia pages and politicians can immediately delete questionable tweets, the retcon serves as a perfect metaphor for the ways in which history, and our access to information overall, has become endlessly malleable. In the first book to focus on this subject, Friedenthal regards the editable Internet hyperlink, rather than the stable printed footnote, as the de facto source of information in America today. To embrace retroactive continuity in fictional media means accepting that the past itself is not a stable element, but rather something constantly in contentious flux. Due to retconning's ubiquity within our media, we have grown familiar with narratives as inherently unstable, a realization that deeply affects how we understand the world.

Book A Guide to Movie Based Video Games  2001 Onwards

Download or read book A Guide to Movie Based Video Games 2001 Onwards written by Christopher Carton and published by White Owl. This book was released on 2024-08-30 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt: Play Along with the Film! When gaming moved from the 16-bit era and into the exciting realm of 3D gameplay, Hollywood properties continued their journey into the interactive medium. Popular home and handheld consoles played host to ambitious titles that sought to bridge the gap between movies and video games, providing fans with scenarios that both replicated and went beyond their favorite stories. Gathered in this book are some of the biggest video games that originated from movies; some being direct adaptations and others that expanded existing universes. With 20 chapters covering over 450 games - including every Lego movie video game and franchises such as Star Wars, Aliens, Disney, Pixar and The Lord of the Rings - A Guide to Movie Based Video Games: 2001-2023 gives readers a chance to revisit and discover the ups and downs of licensed titles across two action-packed decades. Load up the reels, press start, and immerse yourself in timeless adventures!