EBookClubs

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EBookClubs

Read Books & Download eBooks Full Online

Book Learning VR Photography and Video

Download or read book Learning VR Photography and Video written by and published by . This book was released on 2016 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual reality can transport you across town or around the world. And it's easy and inexpensive to test the (virtual) waters-not only as someone who views VR content but also creates it. In this course, photographer, educator, and author Ben Long introduces the essential concepts and tools behind photographic- and video-based VR. After detailing a brief history of VR, Ben shows a sampling of inexpensive VR viewers (such as VR apps and VR goggles for your smartphone) and where to go to check out great VR content. He also reviews the tools and techniques for creating your own VR photos and videos, and dealing with challenges in post-production, such as moving media to the computer, stitching and mapping 360-degree images and video, playing back VR video, and sharing VR content online.

Book Learning VR Photography and Video

Download or read book Learning VR Photography and Video written by and published by . This book was released on 2016 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore the exciting new worlds of virtual reality photography and video: what to watch, how to watch, and how to make your own VR videos and images.

Book VR Video and Photography  Storytelling

Download or read book VR Video and Photography Storytelling written by Paul Taggart and published by . This book was released on 2016 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book E Learning Uncovered  Articulate Storyline 360

Download or read book E Learning Uncovered Articulate Storyline 360 written by Diane Elkins and published by Createspace Independent Publishing Platform. This book was released on 2018-03-16 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: This 2nd edition has been updated to include the latest features in Storyline 360 such as closed captioning, random variables, and publishing to video. The E-Learning Uncovered series is designed to give you the maximum amount of information in the minimum amount of time. You'll learn about virtually every check box, every menu, and every option in Articulate Storyline 360. But we don't just tell you HOW to check that box or click that menu; we also tell you WHY you might or might not want to. Brand new users will learn all the basics of how to get started: scenes, slides, graphics, layers, states, questions, and screen recordings. Intermediate users will uncover the more powerful tools to create advanced interactions: actions, variables, and conditions-all in one book! Everyone will benefit from the special tips and insider secrets that let you do more and save time. Look for: Design Tips: instructional design, graphic design, and usability tips that give you insight on how to implement the different features of the software. Power Tips: advanced tips and secrets that can help you take your production to the next level. Time Savers: software shortcuts and ways to streamline your production efforts and save you time. Bright Ideas: special explanations and ideas for getting more out of the software. Cautions: "lessons learned the hard way" that you can use to avoid common problems. Web Resources: the free companion website includes useful resources such as reference guides and practice files. This edition features Storyline 360 version 3.13.15006.0.

Book Complete Guide to VR   360 Degree photography

Download or read book Complete Guide to VR 360 Degree photography written by Jonathan Tustain and published by Ilex Photo. This book was released on 2018-08-28 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Complete Guide to VR will help you get to grips with this exciting new technology from first principles, so you know what's out there, and what you want. Discover all there is to know about home VR systems, whether they're computer-based, or even work using your mobile phone. This book will introduce you to a whole spectrum of VR possibilities including VR games, creating your own VR films and even exploring the world using it.

Book Virtual Reality Photography

Download or read book Virtual Reality Photography written by Scott Highton and published by Virtual Reality Photography. This book was released on 2010 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: A reference book on the art and techniques of virtual reality photography by one of the pioneers in the field, Scott Highton.The book includes sections on Photography Basics, Panoramic VR Imaging, Object VR Imaging, and Business Practices.Intended audience includes both professional and amateur photographers, as well as multimedia authors and designers.

Book The 360   Video Handbook

Download or read book The 360 Video Handbook written by Michael Wohl and published by . This book was released on 2017-06-10 with total page 278 pages. Available in PDF, EPUB and Kindle. Book excerpt: A practical hands-on guidebook for producers, directors, cinematographers, sound recordists, and editors interested in creating 360-degree video. Coursing an easy-to-follow trail through the thicket of technobabble and jargon, The book provides nuts-and-bolts recommendations on everything from the selection of cameras, microphones and editing tools to aesthetic and creative decisions such as camera placement and blocking, as well as editing, incorporating titles, transitions, andother effects.

Book 360 Degree Spherical Video

Download or read book 360 Degree Spherical Video written by John J. Hussar and published by Grey Goose Graphics LLC. This book was released on 2016-12-15 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book will help you navigate the 360 degree video, spherical video or video for virtual reality platform and help you develop the skills and experience to master this technology. Includes guided exercises for learning, plus check sheets and work flow diagrams to help you stay organized and allow you to be less focused on your operation so you can stay more focused on your subject and/or client.--Publisher.

Book 360 Degree Imaging

Download or read book 360 Degree Imaging written by Philip Andrews and published by Rotovision. This book was released on 2003 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt: - Easy to follow - Companion website - The first book of this type on the market, - Clear step-by-step guides with practice images supplied, and show case of inspirational, professionally produced examples

Book The Complete Guide to VR   360 Photography

Download or read book The Complete Guide to VR 360 Photography written by Jonathan Tustain and published by Hachette UK. This book was released on 2018-08-09 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Complete Guide to VR will help you get to grips with this exciting new technology from first principles, so you know what's out there, and what you want. Discover all there is to know about home VR systems, whether they're computer-based, or work using your mobile phone. This book will introduce you to a whole spectrum of VR possibilities including VR games, creating your own VR films and exploring the world using it.

Book Last Lecture

    Book Details:
  • Author : Perfection Learning Corporation
  • Publisher : Turtleback
  • Release : 2019
  • ISBN : 9781663608192
  • Pages : pages

Download or read book Last Lecture written by Perfection Learning Corporation and published by Turtleback. This book was released on 2019 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book VR Video and Photography  Storytelling

Download or read book VR Video and Photography Storytelling written by and published by . This book was released on 2016 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn about the production and creative storytelling considerations behind shooting immersive photos and video for VR platforms as you go behind the scenes of capturing a dogsled championship on location in Alaska.

Book Augmented and Virtual Reality in Social Learning

Download or read book Augmented and Virtual Reality in Social Learning written by Rajendra Kumar and published by Walter de Gruyter GmbH & Co KG. This book was released on 2023-11-06 with total page 341 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on the design, development, and analysis of augmented and virtual reality (AR/VR)-based systems, along with the technological impacts and challenges in social learning. Social Learning provides a comprehensive approach to researching methods in the emerging fields of AR/VR. The contributors of this book outline the state-of-the-art implementation of AR/VR for the Internet of Things, Blockchains, Big Data, and 5G within AR/VR systems.

Book From Still to Motion

Download or read book From Still to Motion written by James Ball and published by New Riders. This book was released on 2010-04-07 with total page 740 pages. Available in PDF, EPUB and Kindle. Book excerpt: Book and accompanying video with over six hours of video training—all geared to teach you everything about shooting video with your DSLR With the arrival of high-definition video-enabled DSLR cameras, photographers are faced with an opportunity for creativity and a competitive edge in their field unlike anything they’ve experienced before. Add to that the expanding demands from a video-hungry audience and it’s no longer a matter of if you are going to add video to your repertoire of skills, it’s when. Here to guide you in a thorough exploration of the video-making process — from preproduction to post — and to ease your transition from still to motion are four veterans who speak the language of both photography and video fluently. With their clear, instructive approach, they quickly get you up to speed on everything from picking your gear, to properly lighting for motion, to using professional-level audio, color correction, and editing techniques, to media management and outputting, and much more. Here are just a few highlights from this richly illustrated, completely interactive book and video: Explores the entire spectrum of video for DSLR camera owners, with recommendations on gear, planning, lighting, lenses, audio, editing, color correcting, exporting, media management, and more. Covers a wide variety of shooting styles, including indoor, outdoor, studio, portrait, event, and available light. Addresses technical challenges associated with DSLR video, such as camera movement, multiple camera coverage, low-light videography, and synchronized sound. Explores additional creative techniques such as stop motion and timelapse photography in depth. Includes a real-world example of a music video and promo package throughout the book to demonstrate concepts in action, with additional profiles of photography experts in nature, sports, commercial, and weddings and events. The accompanying video contains over 6 hours of video training that delves deeper into each topic, as well as high-definition footage, hands-on project files, and templates to experiment with and follow along. Share your work and communicate with other readers at www.facebook.com/dslrvideo. All of Peachpit's eBooks contain the same content as the print edition. You will find a link in the last few pages of your eBook that directs you to the media files. Helpful tips: If you are able to search the book, search for "Where are the lesson files?" Go to the very last page of the book and scroll backwards. You will need a web-enabled device or computer in order to access the media files that accompany this ebook. Entering the URL supplied into a computer with web access will allow you to get to the files. Depending on your device, it is possible that your display settings will cut off part of the URL. To make sure this is not the case, try reducing your font size and turning your device to a landscape view. This should cause the full URL to appear.

Book Learning for 360   Video Compression  Recognition  and Display

Download or read book Learning for 360 Video Compression Recognition and Display written by Yu-Chuan Su and published by . This book was released on 2019 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: 360° cameras are a core building block of the Virtual Reality (VR) and Augmented Reality (AR) technology that bridges the real and digital worlds. It allows us to build virtual environments for VR/AR applications from the real world easily by capturing the entire visual world surrounding the camera simultaneously. With the rapid growth of VR/AR technology, the availability and popularity of 360° cameras are also growing faster than ever. People now create, share, and watch 360° content in their everyday life, and the amount of 360° content is increasing rapidly. While 360° cameras offer tremendous new possibilities in various domains, they also introduce new technical challenges. These challenges span over the entire 360° video production pipeline, ranging all the way from video capturing to high level applications. For example, the 360° field-of-view makes it difficult to display the content to users, and the distortion in the planar projection degrades the performance of both the compression and visual recognition algorithms. Many of the challenges remain unsolved or even unexplored, which prohibits people from exploiting the full potential of the new media. This leads to a dire need for a more mature 360° video production pipeline like those for traditional media. To this end, my thesis targets three fundamental challenges in 360° production--video compression, visual recognition, and 360° video display. Because a proper compressed format is the foundation of all video technologies and applications, I begin with improving 360° video compression. It has been shown that existing video codecs do not perform well on 360° video, and 360° video compression standard is under rapid development. Complementary to the ongoing progress in 360° video compression standards, I propose to exploit the orientation of the 360° video projection for a better compression rate. The method explores a new dimension in video compression and is compatible with existing compression technologies. It reduces video sizes to allow easy storage and transmission of 360° videos. Besides being able to collect and distribute 360° content, another prerequisite for building advanced applications on top of the new media is the ability to analyze the visual content. Therefore, I next study visual recognition on 360° imagery. I propose a general approach that transfers an existing Convolutional Neural Network (CNN) trained on perspective images to 360° imagery. It allows us to transfer knowledge from perspective images to 360° images, including both the network architecture and training data. Compared with existing strategies for applying existing CNN models on 360° data, the method sacrifices neither accuracy nor efficiency and does not need any additional annotation effort. The method allows us to perform visual recognition on the new format given an existing CNN model with zero manual labor. After building the basis for 360° video applications, I finally tackle one of the most important applications of 360° video: displaying the video content to users. The common interface for 360° video display requires human viewers to actively control "where" to look while watching the video. This task is non-trivial, and a poor navigation will lead to a sub-optimal user experience. I propose to address this problem by controlling the viewing direction automatically and formulate it as an automatic videography problem in 360° video. I further propose a data-driven approach that finds important content in 360° videos and controls the viewing direction to focus on the discovered content. The method takes the burden of choosing "where to look" off the human viewer and provides an easier and better viewing experience. Combining the proposed solutions, my research builds a basic pipeline for 360° video production ranging from video storage, processing, to display. This pipeline can also serve as the basis for other 360° video applications such as 360° video editing and will allow both the content creators and technology developers to further explore the possibility of the new media

Book Virtual Tour Photography for Real Estate

Download or read book Virtual Tour Photography for Real Estate written by Nathan Cool and published by . This book was released on 2020-06-07 with total page 185 pages. Available in PDF, EPUB and Kindle. Book excerpt: With virtual tours on the rise in 2020, Nathan Cool's latest book is a timely resource showing how you can photograph, create, and host 360 virtual tours, in more ways than one. Using either inexpensive portable cameras or high-end DSLRs, Nathan shows the steps involved with 360 photography and how to optimize various techniques to fit your real estate photography business. Nathan covers gear, compositions, photography techniques, hosting services and options, editing practices, workflows, software, and pricing calculations to guide you through photographing and publishing 360 virtual tours. This book builds on techniques in Nathan's interior real estate photography book so that you can optionally incorporate flash and high-end editing for impressively impactful tours. By using the professional techniques in this seventh book in Nathan's real estate photography series, you can show your clients that when it comes to providing virtual tours, you're not a consumer with a camera; but instead, you're a pro.

Book Making Virtual Reality a Reality

Download or read book Making Virtual Reality a Reality written by Alison Valk and published by Bloomsbury Publishing USA. This book was released on 2023-06-15 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: Walks readers through the key components of developing library-led research and programming that leverages emerging technologies with the goal of engaging students and faculty. As educational curricula and research evolve to include advanced technologies, libraries must offer programming with these emerging technologies in mind, including the use of virtual reality (VR) and augmented reality (AR). In this timely guide, Valk, Mi, and Schick present readers with tools for assessing their level of organizational readiness to begin such programs and, more importantly, how to sustain them with limited budgets, expertise, and resources. Building on their own experiences, the authors teach readers how to develop technology-rich classes, assess student projects, and overcome technical hurdles. They spotlight this kind of programming as integral to building strategic partnerships in an educational environment. Readers will learn how to adapt and design programs or initiatives in which the necessary technologies are rapidly changing, not only in higher education institutions, but also in schools. Worksheets and resources assist readers in reflecting on their own work and developing educational programming to suit their organizational needs.