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EBookClubs

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Book Learning Flash Media Server 3

Download or read book Learning Flash Media Server 3 written by William Sanders and published by "O'Reilly Media, Inc.". This book was released on 2008-03-31 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you're interested in recording and streaming media using Flash Media Server 3 (FMS3) and Adobe's Real-Time Messaging Protocol, this unique 267-page PDF-only book is the perfect primer. It is not a reference, but a systematic guide to developing FMS3 applications using ActionScript 3.0, with chapters that focus on specific aspects of the server and how they work. FMS3 is very different from regular web servers. Because its open-socket server technology stays connected until users quit the application, you can stream audio, video, text, and other media in real time. FMS3 is also quite different from previous versions, a fact that web developers familiar with Flash Media Server 2 or Flash Communication Server 1.5 will quickly discover. Don't worry. With Learning Flash Media Server 3 and a little experience with Flash CS3 and ActionScript 3.0, anyone can get up to speed in no time. You'll learn how to install FMS3, organize your development environment with Apache web server, and use the management console before diving into the whys and hows of: Recording and playing back streaming audio and video in VP6 and H.264 formats Using the new Flash Media Encoder to stream and record video Camera and microphone settings Non-persistent client-side remote shared objects Two-way audio-video communications Broadcasting and server-side bandwidth control Working with server-side files: the file class Server-side shared objects Server-side streams Setting up a software load handler using FMS3's new server-side NetStream Bringing in data and working with configuration files At the heart of every chapter is a core set of code that shows the minimum requirements needed for different procedures. Beyond that, Learning Flash Media Server 3 provides you with plenty of options for using FMS3's different versions -- the full-feature server, the streaming-only server, and the limited-user development server. It's a whole new world of media, and this book puts you right at the doorstep. Ready to enter?

Book Learning Flash Media Server 2

Download or read book Learning Flash Media Server 2 written by William Sanders and published by "O'Reilly Media, Inc.". This book was released on 2007-06-28 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: This unique PDF-only book is the ideal primer for web developers just getting started with Flash Media Server 2 (FMS2) and Adobe's Real-Time Messaging Protocol (RTMP) for streaming media, and for anyone doing administrative work with Flash-related content. It's not a reference, but a step-by-step guide for using Flash Media Server 2, with chapters that focus on specific aspects of the server and how they work. What makes Flash Media Server 2 so different? You'll discover that, in contrast to conventional web servers, FMS2 includes open-socket server technology that's stays connected to stream audio, video, and text in real time. Connect to this server using RTMP, and build applications using three flavors of ActionScript: ActionScript 2.0, Client side ActionScript, and Server side ActionScript. Don't worry. With Learning Flash Media Server 2 and a little Flash and ActionScript experience, you'll be up to speed in no time. The first chapter takes you though the installation procedures on Windows and Linux, explains how to organize your development environment using Apache web server, how to test your FMS2 connections, and how to use the management console. Then you'll dive right into the whys and hows of: Recording and playing back streaming audio and video Camera and microphone settings Non-persistent client-side remote shared objects Two-way audio-video communications Broadcasting and server-side bandwidth control Working with server-side files: the file class Server-side shared objects Server-side audio and video streaming Server-side loadvars, xml and working with configuration files At the heart of every chapter is a core set of code that shows the minimum requirements needed for different procedures. Beyond that, Learning Flash Media Server 2 provides you with plenty of options for using FMS2. It's a whole new world of media, and this book puts you right at the doorstep. Ready to enter?

Book Learning Flash Media Server 3

Download or read book Learning Flash Media Server 3 written by William Sanders and published by "O'Reilly Media, Inc.". This book was released on 2008-03-31 with total page 309 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you're interested in recording and streaming media using Flash Media Server 3 (FMS3) and Adobe's Real-Time Messaging Protocol, this unique 267-page PDF-only book is the perfect primer. It is not a reference, but a systematic guide to developing FMS3 applications using ActionScript 3.0, with chapters that focus on specific aspects of the server and how they work. FMS3 is very different from regular web servers. Because its open-socket server technology stays connected until users quit the application, you can stream audio, video, text, and other media in real time. FMS3 is also quite different from previous versions, a fact that web developers familiar with Flash Media Server 2 or Flash Communication Server 1.5 will quickly discover. Don't worry. With Learning Flash Media Server 3 and a little experience with Flash CS3 and ActionScript 3.0, anyone can get up to speed in no time. You'll learn how to install FMS3, organize your development environment with Apache web server, and use the management console before diving into the whys and hows of: Recording and playing back streaming audio and video in VP6 and H.264 formats Using the new Flash Media Encoder to stream and record video Camera and microphone settings Non-persistent client-side remote shared objects Two-way audio-video communications Broadcasting and server-side bandwidth control Working with server-side files: the file class Server-side shared objects Server-side streams Setting up a software load handler using FMS3's new server-side NetStream Bringing in data and working with configuration files At the heart of every chapter is a core set of code that shows the minimum requirements needed for different procedures. Beyond that, Learning Flash Media Server 3 provides you with plenty of options for using FMS3's different versions -- the full-feature server, the streaming-only server, and the limited-user development server. It's a whole new world of media, and this book puts you right at the doorstep. Ready to enter?

Book Programming Flex 3

    Book Details:
  • Author : Chafic Kazoun
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2008-09-19
  • ISBN : 1449391087
  • Pages : 661 pages

Download or read book Programming Flex 3 written by Chafic Kazoun and published by "O'Reilly Media, Inc.". This book was released on 2008-09-19 with total page 661 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you want to try your hand at developing rich Internet applications with Adobe's Flex 3, and already have experience with frameworks such as .NET or Java, this is the ideal book to get you started. Programming Flex 3 gives you a solid understanding of Flex 3's core concepts, and valuable insight into how, why, and when to use specific Flex features. Numerous examples and sample code demonstrate ways to build complete, functional applications for the Web, using the free Flex SDK, and RIAs for the desktop, using Adobe AIR. This book is an excellent companion to Adobe's Flex 3 reference documentation. With this book, you will: Learn the underlying details of the Flex framework Program with MXML and ActionScript Arrange the layout and deal with UI components Work with media Manage state for applications and components Use transitions and effects Debug your Flex applications Create custom components Embed Flex applications in web browsers Build AIR applications for the desktop Flex 3 will put you at the forefront of the RIA revolution on both the Web and the desktop. Programming Flex 3 will help you get the most from this amazing and sophisticated technology.

Book Fourth Generation Wireless Networks  Applications and Innovations

Download or read book Fourth Generation Wireless Networks Applications and Innovations written by Adibi, Sasan and published by IGI Global. This book was released on 2009-12-31 with total page 836 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fourth-Generation Wireless Networks: Applications and Innovations presents a comprehensive collection of recent findings in access technologies useful in the architecture of wireless networks.

Book Professional Adobe Flex 3

Download or read book Professional Adobe Flex 3 written by Joseph Balderson and published by John Wiley & Sons. This book was released on 2011-04-06 with total page 1490 pages. Available in PDF, EPUB and Kindle. Book excerpt: With Professional Adobe Flex 3, put your prior experience with Flash, ActionScript and XML-based languages to good use and learn how to use the Flex 3 platform to create Rich Internet Applications and AIR applications. Understand the potential of the Flex 3 platform through practical examples and hands-on advice on topics like desktop deployment, developing applications in MXML, creating custom flex components, charting, targeting AIR, and data interconnectivity.

Book e Learning  e Education  and Online Training

Download or read book e Learning e Education and Online Training written by Weina Fu and published by Springer Nature. This book was released on 2021-08-04 with total page 614 pages. Available in PDF, EPUB and Kindle. Book excerpt: This 2-volume set constitutes the proceedings of the 7th International Conference on e-Learning, e-Education, and Online Training, eLEOT 2021, held in Xinxiang, China, in June 2021. The 104 full papers presented were carefully reviewed and selected from 218 submissions. The papers are structured into two subject areas: New Trends of Teaching: Evaluation, Reform and Practice, and Intelligent Learning and Education. They focus on most recent and innovative trends and new technologies of online education which grows quickly and becomes the educational trend today. The theme of eLEOT 2021 was “The Educational Revolution: Opportunities and Challenges brought by COVID-19”.

Book Data Analytics and Decision Support for Cybersecurity

Download or read book Data Analytics and Decision Support for Cybersecurity written by Iván Palomares Carrascosa and published by Springer. This book was released on 2017-08-01 with total page 278 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book illustrates the inter-relationship between several data management, analytics and decision support techniques and methods commonly adopted in Cybersecurity-oriented frameworks. The recent advent of Big Data paradigms and the use of data science methods, has resulted in a higher demand for effective data-driven models that support decision-making at a strategic level. This motivates the need for defining novel data analytics and decision support approaches in a myriad of real-life scenarios and problems, with Cybersecurity-related domains being no exception. This contributed volume comprises nine chapters, written by leading international researchers, covering a compilation of recent advances in Cybersecurity-related applications of data analytics and decision support approaches. In addition to theoretical studies and overviews of existing relevant literature, this book comprises a selection of application-oriented research contributions. The investigations undertaken across these chapters focus on diverse and critical Cybersecurity problems, such as Intrusion Detection, Insider Threats, Insider Threats, Collusion Detection, Run-Time Malware Detection, Intrusion Detection, E-Learning, Online Examinations, Cybersecurity noisy data removal, Secure Smart Power Systems, Security Visualization and Monitoring. Researchers and professionals alike will find the chapters an essential read for further research on the topic.

Book Human Factors in Computing and Informatics

Download or read book Human Factors in Computing and Informatics written by Andreas Holzinger and published by Springer. This book was released on 2013-06-26 with total page 868 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the First International Conference on Human Factors in Computing and Informatics, SouthCHI 2013, held in Maribor, Slovenia, in July 2013. SouthCHI is the successor of the USAB Conference series and promotes all aspects of human-computer interaction. The 38 revised full papers presented together with 12 short papers, 4 posters and 3 doctoral thesis papers were carefully reviewed and selected from 169 submissions. The papers are organized in the following topical sections: measurement and usability evaluation; usability evaluation - medical environments; accessibility methodologies; game-based methodologies; Web-based systems and attribution research; virtual environments; design culture for ageing well: designing for "situated elderliness"; input devices; adaptive systems and intelligent agents; and assessing the state of HCI research and practice in South-Eastern Europe.

Book ActionScript

    Book Details:
  • Author : Rob Huddleston
  • Publisher : John Wiley & Sons
  • Release : 2009-06-08
  • ISBN : 047054175X
  • Pages : 387 pages

Download or read book ActionScript written by Rob Huddleston and published by John Wiley & Sons. This book was released on 2009-06-08 with total page 387 pages. Available in PDF, EPUB and Kindle. Book excerpt: Visual learners can get up and running quickly on ActionScript programming skills for Flash CS4 If you're a programmer who learns best when you see how something is done, this book will have you up and running with ActionScipt in no time. Step-by-step, two-page lessons show you the core programming foundations you must master to create rich Internet content using the preferred language for work with Flash. The visual approach breaks big topics into bite-sized modules, with high-resolution screen shots to illustrate each task. You'll learn such skills as how to add interactivity, animate in code, and work with external content to create Flash projects with pizzazz. Designed for visual learners, with two-page lessons and step-by-step, fully illustrated instructions Covers foundation ActionScript, animating, interactivity, and working with external content Demonstrates using the Actions panel, syntax rules, and essential language foundations Shows how to use variables and arrays; write functions, classes, if/else statements, and loops; and work with static classes such as Math Explores essential techniques such as loading visual aspects at runtime, text from delimited text files and XML, and server-based assets using Flash Remoting Companion Web site features all the code that appears in the text, ready to plug into your Web pages ActionScript: Your visual blueprint to creating interactive projects in Flash CS4 Professional is the visual learner's way to master ActionScript quickly and easily.

Book Educational Gameplay and Simulation Environments  Case Studies and Lessons Learned

Download or read book Educational Gameplay and Simulation Environments Case Studies and Lessons Learned written by Kaufman, David and published by IGI Global. This book was released on 2010-01-31 with total page 528 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book covers theoretical, social, and practical issues related to educational games and simulations, contributing to a more effective design and implementation of these activities in learning environments"--Provided by publisher.

Book Foundation Flash CS3 Video

Download or read book Foundation Flash CS3 Video written by Adam Thomas and published by Apress. This book was released on 2008-07-09 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: Flash is one of the most popular ways in recent years to create interactive video content for the Web. With the new release, Flash CS3, it is set to increase in popularity even more, with more exciting features for developers to use in their applications. This book is an update to the critically-acclaimed Foundation Flash 8 Video, with many new examples added, and code updated to ActionScript 3.0. It provides developers with an essential, accessible guide to getting the most out of their Flash CS3 video applications.

Book eLearning

    Book Details:
  • Author : Patrizia Ghislandi
  • Publisher : BoD – Books on Demand
  • Release : 2012-04-11
  • ISBN : 9535104756
  • Pages : 264 pages

Download or read book eLearning written by Patrizia Ghislandi and published by BoD – Books on Demand. This book was released on 2012-04-11 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: The term was coined when electronics, with the personal computer, was very popular and internet was still at its dawn. It is a very successful term, by now firmly in schools, universities, and SMEs education and training. Just to give an example 3.5 millions of students were engaged in some online courses in higher education institutions in 2006 in the USA1.eLearning today refers to the use of the network technologies to design, deliver, select, manage and broaden learning and the possibilities made available by internet to offer to the users synchronous and asynchronous learning, so that they can access the courses content anytime and wherever there is an internet connection.

Book Small Business Sourcebook

Download or read book Small Business Sourcebook written by and published by . This book was released on 2010 with total page 624 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book AdvancED Flash on Devices

Download or read book AdvancED Flash on Devices written by Scott Janousek and published by Apress. This book was released on 2009-10-22 with total page 717 pages. Available in PDF, EPUB and Kindle. Book excerpt: AdvancED Flash on Devices begins with a discussion of the mobile development landscape—the different players, tools, hardware, platforms, and operating systems. The second part of the book covers Flash Lite and how to take advantage newer features supported in Flash Lite 3.x. Then, the book covers AIR applications for multiple screens and includes topics such as: How to utilize new features of AIR 1.5 and Flash 10 as well as pitfalls to be aware of when building an AIR application for mobile How to include platform and context awareness for better adaptation How to adopt an application on multiple devices using dynamic graphical GUI Creating two full working real life touch screen mobile application The last part of the book covers creating Flex applications running Flash 9 and 10 in mobile device browsers and includes topics such as: How to adopt Flex for multiple mobile device browsers How to create various video players for Flash Lite and Flash 10 and optimize your content. How to take advantage of Flash Media Server Experienced Flash and ActionScript programmers who want to extend their skills to mobile platforms should find this book a great help in developing in this exciting and expanding marketplace.

Book The Essential Guide to Flash CS4 AIR Development

Download or read book The Essential Guide to Flash CS4 AIR Development written by Marco Casario and published by Apress. This book was released on 2009-01-23 with total page 700 pages. Available in PDF, EPUB and Kindle. Book excerpt: We all know what a great tool Flash is for creating dynamic, engaging web content, and Adobe's CS4 release just makes it even better. Among the newer features is the ability to take all the power of Flash for the Web and put in on the desktop using AIR. AIR capability is built right into the Flash CS4 integrated development environment, which means you can start writing desktop applications right away. This book not only covers the essentials of using Flash with AIR (and AIR with Flash), but also shows you how to extend application functionality in new ways. Once you've got Flash on the desktop, you're no longer constrained by the limitations of running inside a web browser. You'll have access to the local desktop file system, and AIR adds SQLite functionality for native database support. And just as Flash animations have a consistent look and feel across browsers, AIR allows you to create applications that work consistently across operating systems—Mac OS X, Windows, and Linux. For any Flash developer who wants to go from the Web to the desktop (and who doesn't?), this book is required reading. It not only tells you how to do it, but is full of practical, easy-to-follow examples that will have you building desktop AIR applications with Flash in no time. Expanding your existing Flash skills with the Essential Guide to Flash CS4 AIR Development will make you an even more potent and indispensable force on any development team!